-- This file was automatically generated. {-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Ext.EXT.VertexShader ( -- * Extension Support gl_EXT_vertex_shader -- * GL_EXT_vertex_shader , glBeginVertexShaderEXT , glBindLightParameterEXT , glBindMaterialParameterEXT , glBindParameterEXT , glBindTexGenParameterEXT , glBindTextureUnitParameterEXT , glBindVertexShaderEXT , glDeleteVertexShaderEXT , glDisableVariantClientStateEXT , glEnableVariantClientStateEXT , glEndVertexShaderEXT , glExtractComponentEXT , glGenSymbolsEXT , glGenVertexShadersEXT , glGetInvariantBooleanvEXT , glGetInvariantFloatvEXT , glGetInvariantIntegervEXT , glGetLocalConstantBooleanvEXT , glGetLocalConstantFloatvEXT , glGetLocalConstantIntegervEXT , glGetVariantBooleanvEXT , glGetVariantFloatvEXT , glGetVariantIntegervEXT , glGetVariantPointervEXT , glInsertComponentEXT , glIsVariantEnabledEXT , glSetInvariantEXT , glSetLocalConstantEXT , glShaderOp1EXT , glShaderOp2EXT , glShaderOp3EXT , glSwizzleEXT , glVariantPointerEXT , glVariantbvEXT , glVariantdvEXT , glVariantfvEXT , glVariantivEXT , glVariantsvEXT , glVariantubvEXT , glVariantuivEXT , glVariantusvEXT , glWriteMaskEXT , pattern GL_CURRENT_VERTEX_EXT , pattern GL_FULL_RANGE_EXT , pattern GL_INVARIANT_DATATYPE_EXT , pattern GL_INVARIANT_EXT , pattern GL_INVARIANT_VALUE_EXT , pattern GL_LOCAL_CONSTANT_DATATYPE_EXT , pattern GL_LOCAL_CONSTANT_EXT , pattern GL_LOCAL_CONSTANT_VALUE_EXT , pattern GL_LOCAL_EXT , pattern GL_MATRIX_EXT , pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT , pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT , pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT , pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT , pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT , pattern GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT , pattern GL_MAX_VERTEX_SHADER_INVARIANTS_EXT , pattern GL_MAX_VERTEX_SHADER_LOCALS_EXT , pattern GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT , pattern GL_MAX_VERTEX_SHADER_VARIANTS_EXT , pattern GL_MVP_MATRIX_EXT , pattern GL_NEGATIVE_ONE_EXT , pattern GL_NEGATIVE_W_EXT , pattern GL_NEGATIVE_X_EXT , pattern GL_NEGATIVE_Y_EXT , pattern GL_NEGATIVE_Z_EXT , pattern GL_NORMALIZED_RANGE_EXT , pattern GL_ONE_EXT , pattern GL_OP_ADD_EXT , pattern GL_OP_CLAMP_EXT , pattern GL_OP_CROSS_PRODUCT_EXT , pattern GL_OP_DOT3_EXT , pattern GL_OP_DOT4_EXT , pattern GL_OP_EXP_BASE_2_EXT , pattern GL_OP_FLOOR_EXT , pattern GL_OP_FRAC_EXT , pattern GL_OP_INDEX_EXT , pattern GL_OP_LOG_BASE_2_EXT , pattern GL_OP_MADD_EXT , pattern GL_OP_MAX_EXT , pattern GL_OP_MIN_EXT , pattern GL_OP_MOV_EXT , pattern GL_OP_MULTIPLY_MATRIX_EXT , pattern GL_OP_MUL_EXT , pattern GL_OP_NEGATE_EXT , pattern GL_OP_POWER_EXT , pattern GL_OP_RECIP_EXT , pattern GL_OP_RECIP_SQRT_EXT , pattern GL_OP_ROUND_EXT , pattern GL_OP_SET_GE_EXT , pattern GL_OP_SET_LT_EXT , pattern GL_OP_SUB_EXT , pattern GL_OUTPUT_COLOR0_EXT , pattern GL_OUTPUT_COLOR1_EXT , pattern GL_OUTPUT_FOG_EXT , pattern GL_OUTPUT_TEXTURE_COORD0_EXT , pattern GL_OUTPUT_TEXTURE_COORD10_EXT , pattern GL_OUTPUT_TEXTURE_COORD11_EXT , pattern GL_OUTPUT_TEXTURE_COORD12_EXT , pattern GL_OUTPUT_TEXTURE_COORD13_EXT , pattern GL_OUTPUT_TEXTURE_COORD14_EXT , pattern GL_OUTPUT_TEXTURE_COORD15_EXT , pattern GL_OUTPUT_TEXTURE_COORD16_EXT , pattern GL_OUTPUT_TEXTURE_COORD17_EXT , pattern GL_OUTPUT_TEXTURE_COORD18_EXT , pattern GL_OUTPUT_TEXTURE_COORD19_EXT , pattern GL_OUTPUT_TEXTURE_COORD1_EXT , pattern GL_OUTPUT_TEXTURE_COORD20_EXT , pattern GL_OUTPUT_TEXTURE_COORD21_EXT , pattern GL_OUTPUT_TEXTURE_COORD22_EXT , pattern GL_OUTPUT_TEXTURE_COORD23_EXT , pattern GL_OUTPUT_TEXTURE_COORD24_EXT , pattern GL_OUTPUT_TEXTURE_COORD25_EXT , pattern GL_OUTPUT_TEXTURE_COORD26_EXT , pattern GL_OUTPUT_TEXTURE_COORD27_EXT , pattern GL_OUTPUT_TEXTURE_COORD28_EXT , pattern GL_OUTPUT_TEXTURE_COORD29_EXT , pattern GL_OUTPUT_TEXTURE_COORD2_EXT , pattern GL_OUTPUT_TEXTURE_COORD30_EXT , pattern GL_OUTPUT_TEXTURE_COORD31_EXT , pattern GL_OUTPUT_TEXTURE_COORD3_EXT , pattern GL_OUTPUT_TEXTURE_COORD4_EXT , pattern GL_OUTPUT_TEXTURE_COORD5_EXT , pattern GL_OUTPUT_TEXTURE_COORD6_EXT , pattern GL_OUTPUT_TEXTURE_COORD7_EXT , pattern GL_OUTPUT_TEXTURE_COORD8_EXT , pattern GL_OUTPUT_TEXTURE_COORD9_EXT , pattern GL_OUTPUT_VERTEX_EXT , pattern GL_SCALAR_EXT , pattern GL_VARIANT_ARRAY_EXT , pattern GL_VARIANT_ARRAY_POINTER_EXT , pattern GL_VARIANT_ARRAY_STRIDE_EXT , pattern GL_VARIANT_ARRAY_TYPE_EXT , pattern GL_VARIANT_DATATYPE_EXT , pattern GL_VARIANT_EXT , pattern GL_VARIANT_VALUE_EXT , pattern GL_VECTOR_EXT , pattern GL_VERTEX_SHADER_BINDING_EXT , pattern GL_VERTEX_SHADER_EXT , pattern GL_VERTEX_SHADER_INSTRUCTIONS_EXT , pattern GL_VERTEX_SHADER_INVARIANTS_EXT , pattern GL_VERTEX_SHADER_LOCALS_EXT , pattern GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT , pattern GL_VERTEX_SHADER_OPTIMIZED_EXT , pattern GL_VERTEX_SHADER_VARIANTS_EXT , pattern GL_W_EXT , pattern GL_X_EXT , pattern GL_Y_EXT , pattern GL_ZERO_EXT , pattern GL_Z_EXT ) where import Control.Monad.IO.Class import Data.Set import Foreign.Ptr import Graphics.GL.Internal.FFI import Graphics.GL.Internal.Proc import Graphics.GL.Types import System.IO.Unsafe -- | Checks that the extension is available. gl_EXT_vertex_shader :: Bool gl_EXT_vertex_shader = member "GL_EXT_vertex_shader" extensions {-# NOINLINE gl_EXT_vertex_shader #-} -- | Usage: @'glBeginVertexShaderEXT'@ glBeginVertexShaderEXT :: MonadIO m => m () glBeginVertexShaderEXT = ffiIOV glBeginVertexShaderEXTFunPtr glBeginVertexShaderEXTFunPtr :: FunPtr (IO ()) glBeginVertexShaderEXTFunPtr = unsafePerformIO (getProcAddress "glBeginVertexShaderEXT") {-# NOINLINE glBeginVertexShaderEXTFunPtr #-} -- | Usage: @'glBindLightParameterEXT' light value@ -- -- The parameter @light@ is a @LightName@, one of: 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT0_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT1_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT2_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT3_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT4_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT5_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT6_SGIX', 'Graphics.GL.Ext.SGIX.FragmentLighting.GL_FRAGMENT_LIGHT7_SGIX', 'Graphics.GL.Internal.Shared.GL_LIGHT0', 'Graphics.GL.Internal.Shared.GL_LIGHT1', 'Graphics.GL.Internal.Shared.GL_LIGHT2', 'Graphics.GL.Internal.Shared.GL_LIGHT3', 'Graphics.GL.Internal.Shared.GL_LIGHT4', 'Graphics.GL.Internal.Shared.GL_LIGHT5', 'Graphics.GL.Internal.Shared.GL_LIGHT6', 'Graphics.GL.Internal.Shared.GL_LIGHT7'. -- -- The parameter @value@ is a @LightParameter@, one of: 'Graphics.GL.Internal.Shared.GL_AMBIENT', 'Graphics.GL.Internal.Shared.GL_CONSTANT_ATTENUATION', 'Graphics.GL.Internal.Shared.GL_DIFFUSE', 'Graphics.GL.Internal.Shared.GL_LINEAR_ATTENUATION', 'Graphics.GL.Internal.Shared.GL_POSITION', 'Graphics.GL.Internal.Shared.GL_QUADRATIC_ATTENUATION', 'Graphics.GL.Internal.Shared.GL_SPECULAR', 'Graphics.GL.Internal.Shared.GL_SPOT_CUTOFF', 'Graphics.GL.Internal.Shared.GL_SPOT_DIRECTION', 'Graphics.GL.Internal.Shared.GL_SPOT_EXPONENT'. glBindLightParameterEXT :: MonadIO m => GLenum -> GLenum -> m GLuint glBindLightParameterEXT = ffienumenumIOuint glBindLightParameterEXTFunPtr glBindLightParameterEXTFunPtr :: FunPtr (GLenum -> GLenum -> IO GLuint) glBindLightParameterEXTFunPtr = unsafePerformIO (getProcAddress "glBindLightParameterEXT") {-# NOINLINE glBindLightParameterEXTFunPtr #-} -- | Usage: @'glBindMaterialParameterEXT' face value@ -- -- The parameter @face@ is a @MaterialFace@, one of: 'Graphics.GL.Internal.Shared.GL_BACK', 'Graphics.GL.Internal.Shared.GL_FRONT', 'Graphics.GL.Internal.Shared.GL_FRONT_AND_BACK'. -- -- The parameter @value@ is a @MaterialParameter@, one of: 'Graphics.GL.Internal.Shared.GL_AMBIENT', 'Graphics.GL.Internal.Shared.GL_AMBIENT_AND_DIFFUSE', 'Graphics.GL.Internal.Shared.GL_COLOR_INDEXES', 'Graphics.GL.Internal.Shared.GL_DIFFUSE', 'Graphics.GL.Internal.Shared.GL_EMISSION', 'Graphics.GL.Internal.Shared.GL_SHININESS', 'Graphics.GL.Internal.Shared.GL_SPECULAR'. glBindMaterialParameterEXT :: MonadIO m => GLenum -> GLenum -> m GLuint glBindMaterialParameterEXT = ffienumenumIOuint glBindMaterialParameterEXTFunPtr glBindMaterialParameterEXTFunPtr :: FunPtr (GLenum -> GLenum -> IO GLuint) glBindMaterialParameterEXTFunPtr = unsafePerformIO (getProcAddress "glBindMaterialParameterEXT") {-# NOINLINE glBindMaterialParameterEXTFunPtr #-} -- | Usage: @'glBindParameterEXT' value@ -- -- The parameter @value@ is a @VertexShaderParameterEXT@. glBindParameterEXT :: MonadIO m => GLenum -> m GLuint glBindParameterEXT = ffienumIOuint glBindParameterEXTFunPtr glBindParameterEXTFunPtr :: FunPtr (GLenum -> IO GLuint) glBindParameterEXTFunPtr = unsafePerformIO (getProcAddress "glBindParameterEXT") {-# NOINLINE glBindParameterEXTFunPtr #-} -- | Usage: @'glBindTexGenParameterEXT' unit coord value@ -- -- The parameter @unit@ is a @TextureUnit@. -- -- The parameter @coord@ is a @TextureCoordName@, one of: 'Graphics.GL.Internal.Shared.GL_S', 'Graphics.GL.Internal.Shared.GL_T', 'Graphics.GL.Internal.Shared.GL_R', 'Graphics.GL.Internal.Shared.GL_Q'. -- -- The parameter @value@ is a @TextureGenParameter@, one of: 'Graphics.GL.Ext.SGIS.PointLineTexgen.GL_EYE_LINE_SGIS', 'Graphics.GL.Internal.Shared.GL_EYE_PLANE', 'Graphics.GL.Ext.SGIS.PointLineTexgen.GL_EYE_POINT_SGIS', 'Graphics.GL.Ext.SGIS.PointLineTexgen.GL_OBJECT_LINE_SGIS', 'Graphics.GL.Internal.Shared.GL_OBJECT_PLANE', 'Graphics.GL.Ext.SGIS.PointLineTexgen.GL_OBJECT_POINT_SGIS', 'Graphics.GL.Internal.Shared.GL_TEXTURE_GEN_MODE'. glBindTexGenParameterEXT :: MonadIO m => GLenum -> GLenum -> GLenum -> m GLuint glBindTexGenParameterEXT = ffienumenumenumIOuint glBindTexGenParameterEXTFunPtr glBindTexGenParameterEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> IO GLuint) glBindTexGenParameterEXTFunPtr = unsafePerformIO (getProcAddress "glBindTexGenParameterEXT") {-# NOINLINE glBindTexGenParameterEXTFunPtr #-} -- | Usage: @'glBindTextureUnitParameterEXT' unit value@ -- -- The parameter @unit@ is a @TextureUnit@. -- -- The parameter @value@ is a @VertexShaderTextureUnitParameter@. glBindTextureUnitParameterEXT :: MonadIO m => GLenum -> GLenum -> m GLuint glBindTextureUnitParameterEXT = ffienumenumIOuint glBindTextureUnitParameterEXTFunPtr glBindTextureUnitParameterEXTFunPtr :: FunPtr (GLenum -> GLenum -> IO GLuint) glBindTextureUnitParameterEXTFunPtr = unsafePerformIO (getProcAddress "glBindTextureUnitParameterEXT") {-# NOINLINE glBindTextureUnitParameterEXTFunPtr #-} -- | Usage: @'glBindVertexShaderEXT' id@ glBindVertexShaderEXT :: MonadIO m => GLuint -> m () glBindVertexShaderEXT = ffiuintIOV glBindVertexShaderEXTFunPtr glBindVertexShaderEXTFunPtr :: FunPtr (GLuint -> IO ()) glBindVertexShaderEXTFunPtr = unsafePerformIO (getProcAddress "glBindVertexShaderEXT") {-# NOINLINE glBindVertexShaderEXTFunPtr #-} -- | Usage: @'glDeleteVertexShaderEXT' id@ glDeleteVertexShaderEXT :: MonadIO m => GLuint -> m () glDeleteVertexShaderEXT = ffiuintIOV glDeleteVertexShaderEXTFunPtr glDeleteVertexShaderEXTFunPtr :: FunPtr (GLuint -> IO ()) glDeleteVertexShaderEXTFunPtr = unsafePerformIO (getProcAddress "glDeleteVertexShaderEXT") {-# NOINLINE glDeleteVertexShaderEXTFunPtr #-} -- | Usage: @'glDisableVariantClientStateEXT' id@ glDisableVariantClientStateEXT :: MonadIO m => GLuint -> m () glDisableVariantClientStateEXT = ffiuintIOV glDisableVariantClientStateEXTFunPtr glDisableVariantClientStateEXTFunPtr :: FunPtr (GLuint -> IO ()) glDisableVariantClientStateEXTFunPtr = unsafePerformIO (getProcAddress "glDisableVariantClientStateEXT") {-# NOINLINE glDisableVariantClientStateEXTFunPtr #-} -- | Usage: @'glEnableVariantClientStateEXT' id@ glEnableVariantClientStateEXT :: MonadIO m => GLuint -> m () glEnableVariantClientStateEXT = ffiuintIOV glEnableVariantClientStateEXTFunPtr glEnableVariantClientStateEXTFunPtr :: FunPtr (GLuint -> IO ()) glEnableVariantClientStateEXTFunPtr = unsafePerformIO (getProcAddress "glEnableVariantClientStateEXT") {-# NOINLINE glEnableVariantClientStateEXTFunPtr #-} -- | Usage: @'glEndVertexShaderEXT'@ glEndVertexShaderEXT :: MonadIO m => m () glEndVertexShaderEXT = ffiIOV glEndVertexShaderEXTFunPtr glEndVertexShaderEXTFunPtr :: FunPtr (IO ()) glEndVertexShaderEXTFunPtr = unsafePerformIO (getProcAddress "glEndVertexShaderEXT") {-# NOINLINE glEndVertexShaderEXTFunPtr #-} -- | Usage: @'glExtractComponentEXT' res src num@ glExtractComponentEXT :: MonadIO m => GLuint -> GLuint -> GLuint -> m () glExtractComponentEXT = ffiuintuintuintIOV glExtractComponentEXTFunPtr glExtractComponentEXTFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> IO ()) glExtractComponentEXTFunPtr = unsafePerformIO (getProcAddress "glExtractComponentEXT") {-# NOINLINE glExtractComponentEXTFunPtr #-} -- | Usage: @'glGenSymbolsEXT' datatype storagetype range components@ -- -- The parameter @datatype@ is a @DataTypeEXT@. -- -- The parameter @storagetype@ is a @VertexShaderStorageTypeEXT@. -- -- The parameter @range@ is a @ParameterRangeEXT@. glGenSymbolsEXT :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> m GLuint glGenSymbolsEXT = ffienumenumenumuintIOuint glGenSymbolsEXTFunPtr glGenSymbolsEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> IO GLuint) glGenSymbolsEXTFunPtr = unsafePerformIO (getProcAddress "glGenSymbolsEXT") {-# NOINLINE glGenSymbolsEXTFunPtr #-} -- | Usage: @'glGenVertexShadersEXT' range@ glGenVertexShadersEXT :: MonadIO m => GLuint -> m GLuint glGenVertexShadersEXT = ffiuintIOuint glGenVertexShadersEXTFunPtr glGenVertexShadersEXTFunPtr :: FunPtr (GLuint -> IO GLuint) glGenVertexShadersEXTFunPtr = unsafePerformIO (getProcAddress "glGenVertexShadersEXT") {-# NOINLINE glGenVertexShadersEXTFunPtr #-} -- | Usage: @'glGetInvariantBooleanvEXT' id value data@ -- -- The parameter @value@ is a @GetVariantValueEXT@. -- -- The parameter @data@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. -- -- The length of @data@ should be @COMPSIZE(id)@. glGetInvariantBooleanvEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLboolean -> m () glGetInvariantBooleanvEXT = ffiuintenumPtrbooleanIOV glGetInvariantBooleanvEXTFunPtr glGetInvariantBooleanvEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLboolean -> IO ()) glGetInvariantBooleanvEXTFunPtr = unsafePerformIO (getProcAddress "glGetInvariantBooleanvEXT") {-# NOINLINE glGetInvariantBooleanvEXTFunPtr #-} -- | Usage: @'glGetInvariantFloatvEXT' id value data@ -- -- The parameter @value@ is a @GetVariantValueEXT@. -- -- The length of @data@ should be @COMPSIZE(id)@. glGetInvariantFloatvEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m () glGetInvariantFloatvEXT = ffiuintenumPtrfloatIOV glGetInvariantFloatvEXTFunPtr glGetInvariantFloatvEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ()) glGetInvariantFloatvEXTFunPtr = unsafePerformIO (getProcAddress "glGetInvariantFloatvEXT") {-# NOINLINE glGetInvariantFloatvEXTFunPtr #-} -- | Usage: @'glGetInvariantIntegervEXT' id value data@ -- -- The parameter @value@ is a @GetVariantValueEXT@. -- -- The length of @data@ should be @COMPSIZE(id)@. glGetInvariantIntegervEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () glGetInvariantIntegervEXT = ffiuintenumPtrintIOV glGetInvariantIntegervEXTFunPtr glGetInvariantIntegervEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ()) glGetInvariantIntegervEXTFunPtr = unsafePerformIO (getProcAddress "glGetInvariantIntegervEXT") {-# NOINLINE glGetInvariantIntegervEXTFunPtr #-} -- | Usage: @'glGetLocalConstantBooleanvEXT' id value data@ -- -- The parameter @value@ is a @GetVariantValueEXT@. -- -- The parameter @data@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. -- -- The length of @data@ should be @COMPSIZE(id)@. glGetLocalConstantBooleanvEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLboolean -> m () glGetLocalConstantBooleanvEXT = ffiuintenumPtrbooleanIOV glGetLocalConstantBooleanvEXTFunPtr glGetLocalConstantBooleanvEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLboolean -> IO ()) glGetLocalConstantBooleanvEXTFunPtr = unsafePerformIO (getProcAddress "glGetLocalConstantBooleanvEXT") {-# NOINLINE glGetLocalConstantBooleanvEXTFunPtr #-} -- | Usage: @'glGetLocalConstantFloatvEXT' id value data@ -- -- The parameter @value@ is a @GetVariantValueEXT@. -- -- The length of @data@ should be @COMPSIZE(id)@. glGetLocalConstantFloatvEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m () glGetLocalConstantFloatvEXT = ffiuintenumPtrfloatIOV glGetLocalConstantFloatvEXTFunPtr glGetLocalConstantFloatvEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ()) glGetLocalConstantFloatvEXTFunPtr = unsafePerformIO (getProcAddress "glGetLocalConstantFloatvEXT") {-# NOINLINE glGetLocalConstantFloatvEXTFunPtr #-} -- | Usage: @'glGetLocalConstantIntegervEXT' id value data@ -- -- The parameter @value@ is a @GetVariantValueEXT@. -- -- The length of @data@ should be @COMPSIZE(id)@. glGetLocalConstantIntegervEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () glGetLocalConstantIntegervEXT = ffiuintenumPtrintIOV glGetLocalConstantIntegervEXTFunPtr glGetLocalConstantIntegervEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ()) glGetLocalConstantIntegervEXTFunPtr = unsafePerformIO (getProcAddress "glGetLocalConstantIntegervEXT") {-# NOINLINE glGetLocalConstantIntegervEXTFunPtr #-} -- | Usage: @'glGetVariantBooleanvEXT' id value data@ -- -- The parameter @value@ is a @GetVariantValueEXT@. -- -- The parameter @data@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. -- -- The length of @data@ should be @COMPSIZE(id)@. glGetVariantBooleanvEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLboolean -> m () glGetVariantBooleanvEXT = ffiuintenumPtrbooleanIOV glGetVariantBooleanvEXTFunPtr glGetVariantBooleanvEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLboolean -> IO ()) glGetVariantBooleanvEXTFunPtr = unsafePerformIO (getProcAddress "glGetVariantBooleanvEXT") {-# NOINLINE glGetVariantBooleanvEXTFunPtr #-} -- | Usage: @'glGetVariantFloatvEXT' id value data@ -- -- The parameter @value@ is a @GetVariantValueEXT@. -- -- The length of @data@ should be @COMPSIZE(id)@. glGetVariantFloatvEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m () glGetVariantFloatvEXT = ffiuintenumPtrfloatIOV glGetVariantFloatvEXTFunPtr glGetVariantFloatvEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ()) glGetVariantFloatvEXTFunPtr = unsafePerformIO (getProcAddress "glGetVariantFloatvEXT") {-# NOINLINE glGetVariantFloatvEXTFunPtr #-} -- | Usage: @'glGetVariantIntegervEXT' id value data@ -- -- The parameter @value@ is a @GetVariantValueEXT@. -- -- The length of @data@ should be @COMPSIZE(id)@. glGetVariantIntegervEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () glGetVariantIntegervEXT = ffiuintenumPtrintIOV glGetVariantIntegervEXTFunPtr glGetVariantIntegervEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ()) glGetVariantIntegervEXTFunPtr = unsafePerformIO (getProcAddress "glGetVariantIntegervEXT") {-# NOINLINE glGetVariantIntegervEXTFunPtr #-} -- | Usage: @'glGetVariantPointervEXT' id value data@ -- -- The parameter @value@ is a @GetVariantValueEXT@. -- -- The length of @data@ should be @COMPSIZE(id)@. glGetVariantPointervEXT :: MonadIO m => GLuint -> GLenum -> Ptr (Ptr ()) -> m () glGetVariantPointervEXT = ffiuintenumPtrPtrVIOV glGetVariantPointervEXTFunPtr glGetVariantPointervEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr (Ptr ()) -> IO ()) glGetVariantPointervEXTFunPtr = unsafePerformIO (getProcAddress "glGetVariantPointervEXT") {-# NOINLINE glGetVariantPointervEXTFunPtr #-} -- | Usage: @'glInsertComponentEXT' res src num@ glInsertComponentEXT :: MonadIO m => GLuint -> GLuint -> GLuint -> m () glInsertComponentEXT = ffiuintuintuintIOV glInsertComponentEXTFunPtr glInsertComponentEXTFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> IO ()) glInsertComponentEXTFunPtr = unsafePerformIO (getProcAddress "glInsertComponentEXT") {-# NOINLINE glInsertComponentEXTFunPtr #-} -- | Usage: @'glIsVariantEnabledEXT' id cap@ -- -- The parameter @cap@ is a @VariantCapEXT@. glIsVariantEnabledEXT :: MonadIO m => GLuint -> GLenum -> m GLboolean glIsVariantEnabledEXT = ffiuintenumIOboolean glIsVariantEnabledEXTFunPtr glIsVariantEnabledEXTFunPtr :: FunPtr (GLuint -> GLenum -> IO GLboolean) glIsVariantEnabledEXTFunPtr = unsafePerformIO (getProcAddress "glIsVariantEnabledEXT") {-# NOINLINE glIsVariantEnabledEXTFunPtr #-} -- | Usage: @'glSetInvariantEXT' id type addr@ -- -- The parameter @type@ is a @ScalarType@. -- -- The length of @addr@ should be @COMPSIZE(id,type)@. glSetInvariantEXT :: MonadIO m => GLuint -> GLenum -> Ptr () -> m () glSetInvariantEXT = ffiuintenumPtrVIOV glSetInvariantEXTFunPtr glSetInvariantEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr () -> IO ()) glSetInvariantEXTFunPtr = unsafePerformIO (getProcAddress "glSetInvariantEXT") {-# NOINLINE glSetInvariantEXTFunPtr #-} -- | Usage: @'glSetLocalConstantEXT' id type addr@ -- -- The parameter @type@ is a @ScalarType@. -- -- The length of @addr@ should be @COMPSIZE(id,type)@. glSetLocalConstantEXT :: MonadIO m => GLuint -> GLenum -> Ptr () -> m () glSetLocalConstantEXT = ffiuintenumPtrVIOV glSetLocalConstantEXTFunPtr glSetLocalConstantEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr () -> IO ()) glSetLocalConstantEXTFunPtr = unsafePerformIO (getProcAddress "glSetLocalConstantEXT") {-# NOINLINE glSetLocalConstantEXTFunPtr #-} -- | Usage: @'glShaderOp1EXT' op res arg1@ -- -- The parameter @op@ is a @VertexShaderOpEXT@. glShaderOp1EXT :: MonadIO m => GLenum -> GLuint -> GLuint -> m () glShaderOp1EXT = ffienumuintuintIOV glShaderOp1EXTFunPtr glShaderOp1EXTFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> IO ()) glShaderOp1EXTFunPtr = unsafePerformIO (getProcAddress "glShaderOp1EXT") {-# NOINLINE glShaderOp1EXTFunPtr #-} -- | Usage: @'glShaderOp2EXT' op res arg1 arg2@ -- -- The parameter @op@ is a @VertexShaderOpEXT@. glShaderOp2EXT :: MonadIO m => GLenum -> GLuint -> GLuint -> GLuint -> m () glShaderOp2EXT = ffienumuintuintuintIOV glShaderOp2EXTFunPtr glShaderOp2EXTFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> IO ()) glShaderOp2EXTFunPtr = unsafePerformIO (getProcAddress "glShaderOp2EXT") {-# NOINLINE glShaderOp2EXTFunPtr #-} -- | Usage: @'glShaderOp3EXT' op res arg1 arg2 arg3@ -- -- The parameter @op@ is a @VertexShaderOpEXT@. glShaderOp3EXT :: MonadIO m => GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> m () glShaderOp3EXT = ffienumuintuintuintuintIOV glShaderOp3EXTFunPtr glShaderOp3EXTFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()) glShaderOp3EXTFunPtr = unsafePerformIO (getProcAddress "glShaderOp3EXT") {-# NOINLINE glShaderOp3EXTFunPtr #-} -- | Usage: @'glSwizzleEXT' res in outX outY outZ outW@ -- -- The parameter @outX@ is a @VertexShaderCoordOutEXT@. -- -- The parameter @outY@ is a @VertexShaderCoordOutEXT@. -- -- The parameter @outZ@ is a @VertexShaderCoordOutEXT@. -- -- The parameter @outW@ is a @VertexShaderCoordOutEXT@. glSwizzleEXT :: MonadIO m => GLuint -> GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> m () glSwizzleEXT = ffiuintuintenumenumenumenumIOV glSwizzleEXTFunPtr glSwizzleEXTFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()) glSwizzleEXTFunPtr = unsafePerformIO (getProcAddress "glSwizzleEXT") {-# NOINLINE glSwizzleEXTFunPtr #-} -- | Usage: @'glVariantPointerEXT' id type stride addr@ -- -- The parameter @type@ is a @ScalarType@. -- -- The length of @addr@ should be @COMPSIZE(id,type,stride)@. glVariantPointerEXT :: MonadIO m => GLuint -> GLenum -> GLuint -> Ptr () -> m () glVariantPointerEXT = ffiuintenumuintPtrVIOV glVariantPointerEXTFunPtr glVariantPointerEXTFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> Ptr () -> IO ()) glVariantPointerEXTFunPtr = unsafePerformIO (getProcAddress "glVariantPointerEXT") {-# NOINLINE glVariantPointerEXTFunPtr #-} -- | Usage: @'glVariantbvEXT' id addr@ -- -- The length of @addr@ should be @COMPSIZE(id)@. glVariantbvEXT :: MonadIO m => GLuint -> Ptr GLbyte -> m () glVariantbvEXT = ffiuintPtrbyteIOV glVariantbvEXTFunPtr glVariantbvEXTFunPtr :: FunPtr (GLuint -> Ptr GLbyte -> IO ()) glVariantbvEXTFunPtr = unsafePerformIO (getProcAddress "glVariantbvEXT") {-# NOINLINE glVariantbvEXTFunPtr #-} -- | Usage: @'glVariantdvEXT' id addr@ -- -- The length of @addr@ should be @COMPSIZE(id)@. glVariantdvEXT :: MonadIO m => GLuint -> Ptr GLdouble -> m () glVariantdvEXT = ffiuintPtrdoubleIOV glVariantdvEXTFunPtr glVariantdvEXTFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ()) glVariantdvEXTFunPtr = unsafePerformIO (getProcAddress "glVariantdvEXT") {-# NOINLINE glVariantdvEXTFunPtr #-} -- | Usage: @'glVariantfvEXT' id addr@ -- -- The length of @addr@ should be @COMPSIZE(id)@. glVariantfvEXT :: MonadIO m => GLuint -> Ptr GLfloat -> m () glVariantfvEXT = ffiuintPtrfloatIOV glVariantfvEXTFunPtr glVariantfvEXTFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ()) glVariantfvEXTFunPtr = unsafePerformIO (getProcAddress "glVariantfvEXT") {-# NOINLINE glVariantfvEXTFunPtr #-} -- | Usage: @'glVariantivEXT' id addr@ -- -- The length of @addr@ should be @COMPSIZE(id)@. glVariantivEXT :: MonadIO m => GLuint -> Ptr GLint -> m () glVariantivEXT = ffiuintPtrintIOV glVariantivEXTFunPtr glVariantivEXTFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ()) glVariantivEXTFunPtr = unsafePerformIO (getProcAddress "glVariantivEXT") {-# NOINLINE glVariantivEXTFunPtr #-} -- | Usage: @'glVariantsvEXT' id addr@ -- -- The length of @addr@ should be @COMPSIZE(id)@. glVariantsvEXT :: MonadIO m => GLuint -> Ptr GLshort -> m () glVariantsvEXT = ffiuintPtrshortIOV glVariantsvEXTFunPtr glVariantsvEXTFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ()) glVariantsvEXTFunPtr = unsafePerformIO (getProcAddress "glVariantsvEXT") {-# NOINLINE glVariantsvEXTFunPtr #-} -- | Usage: @'glVariantubvEXT' id addr@ -- -- The length of @addr@ should be @COMPSIZE(id)@. glVariantubvEXT :: MonadIO m => GLuint -> Ptr GLubyte -> m () glVariantubvEXT = ffiuintPtrubyteIOV glVariantubvEXTFunPtr glVariantubvEXTFunPtr :: FunPtr (GLuint -> Ptr GLubyte -> IO ()) glVariantubvEXTFunPtr = unsafePerformIO (getProcAddress "glVariantubvEXT") {-# NOINLINE glVariantubvEXTFunPtr #-} -- | Usage: @'glVariantuivEXT' id addr@ -- -- The length of @addr@ should be @COMPSIZE(id)@. glVariantuivEXT :: MonadIO m => GLuint -> Ptr GLuint -> m () glVariantuivEXT = ffiuintPtruintIOV glVariantuivEXTFunPtr glVariantuivEXTFunPtr :: FunPtr (GLuint -> Ptr GLuint -> IO ()) glVariantuivEXTFunPtr = unsafePerformIO (getProcAddress "glVariantuivEXT") {-# NOINLINE glVariantuivEXTFunPtr #-} -- | Usage: @'glVariantusvEXT' id addr@ -- -- The length of @addr@ should be @COMPSIZE(id)@. glVariantusvEXT :: MonadIO m => GLuint -> Ptr GLushort -> m () glVariantusvEXT = ffiuintPtrushortIOV glVariantusvEXTFunPtr glVariantusvEXTFunPtr :: FunPtr (GLuint -> Ptr GLushort -> IO ()) glVariantusvEXTFunPtr = unsafePerformIO (getProcAddress "glVariantusvEXT") {-# NOINLINE glVariantusvEXTFunPtr #-} -- | Usage: @'glWriteMaskEXT' res in outX outY outZ outW@ -- -- The parameter @outX@ is a @VertexShaderWriteMaskEXT@. -- -- The parameter @outY@ is a @VertexShaderWriteMaskEXT@. -- -- The parameter @outZ@ is a @VertexShaderWriteMaskEXT@. -- -- The parameter @outW@ is a @VertexShaderWriteMaskEXT@. glWriteMaskEXT :: MonadIO m => GLuint -> GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> m () glWriteMaskEXT = ffiuintuintenumenumenumenumIOV glWriteMaskEXTFunPtr glWriteMaskEXTFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()) glWriteMaskEXTFunPtr = unsafePerformIO (getProcAddress "glWriteMaskEXT") {-# NOINLINE glWriteMaskEXTFunPtr #-} pattern GL_CURRENT_VERTEX_EXT = 0x87E2 pattern GL_FULL_RANGE_EXT = 0x87E1 pattern GL_INVARIANT_DATATYPE_EXT = 0x87EB pattern GL_INVARIANT_EXT = 0x87C2 pattern GL_INVARIANT_VALUE_EXT = 0x87EA pattern GL_LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED pattern GL_LOCAL_CONSTANT_EXT = 0x87C3 pattern GL_LOCAL_CONSTANT_VALUE_EXT = 0x87EC pattern GL_LOCAL_EXT = 0x87C4 pattern GL_MATRIX_EXT = 0x87C0 pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB pattern GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5 pattern GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7 pattern GL_MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9 pattern GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8 pattern GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6 pattern GL_MVP_MATRIX_EXT = 0x87E3 pattern GL_NEGATIVE_ONE_EXT = 0x87DF pattern GL_NEGATIVE_W_EXT = 0x87DC pattern GL_NEGATIVE_X_EXT = 0x87D9 pattern GL_NEGATIVE_Y_EXT = 0x87DA pattern GL_NEGATIVE_Z_EXT = 0x87DB pattern GL_NORMALIZED_RANGE_EXT = 0x87E0 pattern GL_ONE_EXT = 0x87DE pattern GL_OP_ADD_EXT = 0x8787 pattern GL_OP_CLAMP_EXT = 0x878E pattern GL_OP_CROSS_PRODUCT_EXT = 0x8797 pattern GL_OP_DOT3_EXT = 0x8784 pattern GL_OP_DOT4_EXT = 0x8785 pattern GL_OP_EXP_BASE_2_EXT = 0x8791 pattern GL_OP_FLOOR_EXT = 0x878F pattern GL_OP_FRAC_EXT = 0x8789 pattern GL_OP_INDEX_EXT = 0x8782 pattern GL_OP_LOG_BASE_2_EXT = 0x8792 pattern GL_OP_MADD_EXT = 0x8788 pattern GL_OP_MAX_EXT = 0x878A pattern GL_OP_MIN_EXT = 0x878B pattern GL_OP_MOV_EXT = 0x8799 pattern GL_OP_MULTIPLY_MATRIX_EXT = 0x8798 pattern GL_OP_MUL_EXT = 0x8786 pattern GL_OP_NEGATE_EXT = 0x8783 pattern GL_OP_POWER_EXT = 0x8793 pattern GL_OP_RECIP_EXT = 0x8794 pattern GL_OP_RECIP_SQRT_EXT = 0x8795 pattern GL_OP_ROUND_EXT = 0x8790 pattern GL_OP_SET_GE_EXT = 0x878C pattern GL_OP_SET_LT_EXT = 0x878D pattern GL_OP_SUB_EXT = 0x8796 pattern GL_OUTPUT_COLOR0_EXT = 0x879B pattern GL_OUTPUT_COLOR1_EXT = 0x879C pattern GL_OUTPUT_FOG_EXT = 0x87BD pattern GL_OUTPUT_TEXTURE_COORD0_EXT = 0x879D pattern GL_OUTPUT_TEXTURE_COORD10_EXT = 0x87A7 pattern GL_OUTPUT_TEXTURE_COORD11_EXT = 0x87A8 pattern GL_OUTPUT_TEXTURE_COORD12_EXT = 0x87A9 pattern GL_OUTPUT_TEXTURE_COORD13_EXT = 0x87AA pattern GL_OUTPUT_TEXTURE_COORD14_EXT = 0x87AB pattern GL_OUTPUT_TEXTURE_COORD15_EXT = 0x87AC pattern GL_OUTPUT_TEXTURE_COORD16_EXT = 0x87AD pattern GL_OUTPUT_TEXTURE_COORD17_EXT = 0x87AE pattern GL_OUTPUT_TEXTURE_COORD18_EXT = 0x87AF pattern GL_OUTPUT_TEXTURE_COORD19_EXT = 0x87B0 pattern GL_OUTPUT_TEXTURE_COORD1_EXT = 0x879E pattern GL_OUTPUT_TEXTURE_COORD20_EXT = 0x87B1 pattern GL_OUTPUT_TEXTURE_COORD21_EXT = 0x87B2 pattern GL_OUTPUT_TEXTURE_COORD22_EXT = 0x87B3 pattern GL_OUTPUT_TEXTURE_COORD23_EXT = 0x87B4 pattern GL_OUTPUT_TEXTURE_COORD24_EXT = 0x87B5 pattern GL_OUTPUT_TEXTURE_COORD25_EXT = 0x87B6 pattern GL_OUTPUT_TEXTURE_COORD26_EXT = 0x87B7 pattern GL_OUTPUT_TEXTURE_COORD27_EXT = 0x87B8 pattern GL_OUTPUT_TEXTURE_COORD28_EXT = 0x87B9 pattern GL_OUTPUT_TEXTURE_COORD29_EXT = 0x87BA pattern GL_OUTPUT_TEXTURE_COORD2_EXT = 0x879F pattern GL_OUTPUT_TEXTURE_COORD30_EXT = 0x87BB pattern GL_OUTPUT_TEXTURE_COORD31_EXT = 0x87BC pattern GL_OUTPUT_TEXTURE_COORD3_EXT = 0x87A0 pattern GL_OUTPUT_TEXTURE_COORD4_EXT = 0x87A1 pattern GL_OUTPUT_TEXTURE_COORD5_EXT = 0x87A2 pattern GL_OUTPUT_TEXTURE_COORD6_EXT = 0x87A3 pattern GL_OUTPUT_TEXTURE_COORD7_EXT = 0x87A4 pattern GL_OUTPUT_TEXTURE_COORD8_EXT = 0x87A5 pattern GL_OUTPUT_TEXTURE_COORD9_EXT = 0x87A6 pattern GL_OUTPUT_VERTEX_EXT = 0x879A pattern GL_SCALAR_EXT = 0x87BE pattern GL_VARIANT_ARRAY_EXT = 0x87E8 pattern GL_VARIANT_ARRAY_POINTER_EXT = 0x87E9 pattern GL_VARIANT_ARRAY_STRIDE_EXT = 0x87E6 pattern GL_VARIANT_ARRAY_TYPE_EXT = 0x87E7 pattern GL_VARIANT_DATATYPE_EXT = 0x87E5 pattern GL_VARIANT_EXT = 0x87C1 pattern GL_VARIANT_VALUE_EXT = 0x87E4 pattern GL_VECTOR_EXT = 0x87BF pattern GL_VERTEX_SHADER_BINDING_EXT = 0x8781 pattern GL_VERTEX_SHADER_EXT = 0x8780 pattern GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF pattern GL_VERTEX_SHADER_INVARIANTS_EXT = 0x87D1 pattern GL_VERTEX_SHADER_LOCALS_EXT = 0x87D3 pattern GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2 pattern GL_VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4 pattern GL_VERTEX_SHADER_VARIANTS_EXT = 0x87D0 pattern GL_W_EXT = 0x87D8 pattern GL_X_EXT = 0x87D5 pattern GL_Y_EXT = 0x87D6 pattern GL_ZERO_EXT = 0x87DD pattern GL_Z_EXT = 0x87D7