-- This file was automatically generated. {-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Ext.INTEL.MapTexture ( -- * Extension Support gl_INTEL_map_texture -- * GL_INTEL_map_texture , glMapTexture2DINTEL , glSyncTextureINTEL , glUnmapTexture2DINTEL , pattern GL_LAYOUT_DEFAULT_INTEL , pattern GL_LAYOUT_LINEAR_CPU_CACHED_INTEL , pattern GL_LAYOUT_LINEAR_INTEL , pattern GL_TEXTURE_MEMORY_LAYOUT_INTEL ) where import Control.Monad.IO.Class import Data.Set import Foreign.Ptr import Graphics.GL.Internal.FFI import Graphics.GL.Internal.Proc import Graphics.GL.Types import System.IO.Unsafe -- | Checks that the extension is available. gl_INTEL_map_texture :: Bool gl_INTEL_map_texture = member "GL_INTEL_map_texture" extensions {-# NOINLINE gl_INTEL_map_texture #-} -- | Usage: @'glMapTexture2DINTEL' texture level access stride layout@ -- -- The length of @stride@ should be @1@. -- -- The length of @layout@ should be @1@. glMapTexture2DINTEL :: MonadIO m => GLuint -> GLint -> GLbitfield -> Ptr GLint -> Ptr GLenum -> m (Ptr ()) glMapTexture2DINTEL = ffiuintintbitfieldPtrintPtrenumIOPtrV glMapTexture2DINTELFunPtr glMapTexture2DINTELFunPtr :: FunPtr (GLuint -> GLint -> GLbitfield -> Ptr GLint -> Ptr GLenum -> IO (Ptr ())) glMapTexture2DINTELFunPtr = unsafePerformIO (getProcAddress "glMapTexture2DINTEL") {-# NOINLINE glMapTexture2DINTELFunPtr #-} -- | Usage: @'glSyncTextureINTEL' texture@ glSyncTextureINTEL :: MonadIO m => GLuint -> m () glSyncTextureINTEL = ffiuintIOV glSyncTextureINTELFunPtr glSyncTextureINTELFunPtr :: FunPtr (GLuint -> IO ()) glSyncTextureINTELFunPtr = unsafePerformIO (getProcAddress "glSyncTextureINTEL") {-# NOINLINE glSyncTextureINTELFunPtr #-} -- | Usage: @'glUnmapTexture2DINTEL' texture level@ glUnmapTexture2DINTEL :: MonadIO m => GLuint -> GLint -> m () glUnmapTexture2DINTEL = ffiuintintIOV glUnmapTexture2DINTELFunPtr glUnmapTexture2DINTELFunPtr :: FunPtr (GLuint -> GLint -> IO ()) glUnmapTexture2DINTELFunPtr = unsafePerformIO (getProcAddress "glUnmapTexture2DINTEL") {-# NOINLINE glUnmapTexture2DINTELFunPtr #-} pattern GL_LAYOUT_DEFAULT_INTEL = 0 pattern GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 pattern GL_LAYOUT_LINEAR_INTEL = 1 pattern GL_TEXTURE_MEMORY_LAYOUT_INTEL = 0x83FF