-- This file was automatically generated. {-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Ext.NV ( -- * NV Extensions module Graphics.GL.Ext.NV.BindlessMultiDrawIndirect , module Graphics.GL.Ext.NV.BindlessMultiDrawIndirectCount , module Graphics.GL.Ext.NV.BindlessTexture , module Graphics.GL.Ext.NV.BlendEquationAdvanced , module Graphics.GL.Ext.NV.BlendEquationAdvancedCoherent , module Graphics.GL.Ext.NV.BlendSquare , module Graphics.GL.Ext.NV.ClipSpaceWScaling , module Graphics.GL.Ext.NV.CommandList , module Graphics.GL.Ext.NV.ComputeProgram5 , module Graphics.GL.Ext.NV.ConditionalRender , module Graphics.GL.Ext.NV.ConservativeRaster , module Graphics.GL.Ext.NV.ConservativeRasterDilate , module Graphics.GL.Ext.NV.ConservativeRasterPreSnapTriangles , module Graphics.GL.Ext.NV.CopyBuffer , module Graphics.GL.Ext.NV.CopyDepthToColor , module Graphics.GL.Ext.NV.CopyImage , module Graphics.GL.Ext.NV.CoverageSample , module Graphics.GL.Ext.NV.DeepTexture3D , module Graphics.GL.Ext.NV.DepthBufferFloat , module Graphics.GL.Ext.NV.DepthClamp , module Graphics.GL.Ext.NV.DepthNonlinear , module Graphics.GL.Ext.NV.DrawBuffers , module Graphics.GL.Ext.NV.DrawInstanced , module Graphics.GL.Ext.NV.DrawTexture , module Graphics.GL.Ext.NV.Evaluators , module Graphics.GL.Ext.NV.ExplicitAttribLocation , module Graphics.GL.Ext.NV.ExplicitMultisample , module Graphics.GL.Ext.NV.FboColorAttachments , module Graphics.GL.Ext.NV.Fence , module Graphics.GL.Ext.NV.FillRectangle , module Graphics.GL.Ext.NV.FloatBuffer , module Graphics.GL.Ext.NV.FogDistance , module Graphics.GL.Ext.NV.FragmentCoverageToColor , module Graphics.GL.Ext.NV.FragmentProgram , module Graphics.GL.Ext.NV.FragmentProgram2 , module Graphics.GL.Ext.NV.FragmentProgram4 , module Graphics.GL.Ext.NV.FragmentProgramOption , module Graphics.GL.Ext.NV.FragmentShaderInterlock , module Graphics.GL.Ext.NV.FramebufferBlit , module Graphics.GL.Ext.NV.FramebufferMixedSamples , module Graphics.GL.Ext.NV.FramebufferMultisample , module Graphics.GL.Ext.NV.FramebufferMultisampleCoverage , module Graphics.GL.Ext.NV.GenerateMipmapSRGB , module Graphics.GL.Ext.NV.GeometryProgram4 , module Graphics.GL.Ext.NV.GeometryShader4 , module Graphics.GL.Ext.NV.GeometryShaderPassthrough , module Graphics.GL.Ext.NV.GpuProgram4 , module Graphics.GL.Ext.NV.GpuProgram5 , module Graphics.GL.Ext.NV.GpuProgram5MemExtended , module Graphics.GL.Ext.NV.GpuShader5 , module Graphics.GL.Ext.NV.HalfFloat , module Graphics.GL.Ext.NV.ImageFormats , module Graphics.GL.Ext.NV.InstancedArrays , module Graphics.GL.Ext.NV.InternalformatSampleQuery , module Graphics.GL.Ext.NV.LightMaxExponent , module Graphics.GL.Ext.NV.MultisampleCoverage , module Graphics.GL.Ext.NV.MultisampleFilterHint , module Graphics.GL.Ext.NV.NonSquareMatrices , module Graphics.GL.Ext.NV.OcclusionQuery , module Graphics.GL.Ext.NV.PackedDepthStencil , module Graphics.GL.Ext.NV.ParameterBufferObject , module Graphics.GL.Ext.NV.ParameterBufferObject2 , module Graphics.GL.Ext.NV.PathRendering , module Graphics.GL.Ext.NV.PathRenderingSharedEdge , module Graphics.GL.Ext.NV.PixelDataRange , module Graphics.GL.Ext.NV.PointSprite , module Graphics.GL.Ext.NV.PolygonMode , module Graphics.GL.Ext.NV.PresentVideo , module Graphics.GL.Ext.NV.PrimitiveRestart , module Graphics.GL.Ext.NV.ReadBuffer , module Graphics.GL.Ext.NV.ReadBufferFront , module Graphics.GL.Ext.NV.ReadDepth , module Graphics.GL.Ext.NV.ReadDepthStencil , module Graphics.GL.Ext.NV.ReadStencil , module Graphics.GL.Ext.NV.RegisterCombiners , module Graphics.GL.Ext.NV.RegisterCombiners2 , module Graphics.GL.Ext.NV.RobustnessVideoMemoryPurge , module Graphics.GL.Ext.NV.SRGBFormats , module Graphics.GL.Ext.NV.SampleLocations , module Graphics.GL.Ext.NV.SampleMaskOverrideCoverage , module Graphics.GL.Ext.NV.ShaderAtomicCounters , module Graphics.GL.Ext.NV.ShaderAtomicFloat , module Graphics.GL.Ext.NV.ShaderAtomicFloat64 , module Graphics.GL.Ext.NV.ShaderAtomicFp16Vector , module Graphics.GL.Ext.NV.ShaderAtomicInt64 , module Graphics.GL.Ext.NV.ShaderBufferLoad , module Graphics.GL.Ext.NV.ShaderBufferStore , module Graphics.GL.Ext.NV.ShaderNoperspectiveInterpolation , module Graphics.GL.Ext.NV.ShaderStorageBufferObject , module Graphics.GL.Ext.NV.ShaderThreadGroup , module Graphics.GL.Ext.NV.ShaderThreadShuffle , module Graphics.GL.Ext.NV.ShadowSamplersArray , module Graphics.GL.Ext.NV.ShadowSamplersCube , module Graphics.GL.Ext.NV.StereoViewRendering , module Graphics.GL.Ext.NV.TessellationProgram5 , module Graphics.GL.Ext.NV.TexgenEmboss , module Graphics.GL.Ext.NV.TexgenReflection , module Graphics.GL.Ext.NV.TextureBarrier , module Graphics.GL.Ext.NV.TextureBorderClamp , module Graphics.GL.Ext.NV.TextureCompressionS3tcUpdate , module Graphics.GL.Ext.NV.TextureCompressionVtc , module Graphics.GL.Ext.NV.TextureEnvCombine4 , module Graphics.GL.Ext.NV.TextureExpandNormal , module Graphics.GL.Ext.NV.TextureMultisample , module Graphics.GL.Ext.NV.TextureNpot2DMipmap , module Graphics.GL.Ext.NV.TextureRectangle , module Graphics.GL.Ext.NV.TextureShader , module Graphics.GL.Ext.NV.TextureShader2 , module Graphics.GL.Ext.NV.TextureShader3 , module Graphics.GL.Ext.NV.TransformFeedback , module Graphics.GL.Ext.NV.TransformFeedback2 , module Graphics.GL.Ext.NV.UniformBufferUnifiedMemory , module Graphics.GL.Ext.NV.VdpauInterop , module Graphics.GL.Ext.NV.VertexArrayRange , module Graphics.GL.Ext.NV.VertexArrayRange2 , module Graphics.GL.Ext.NV.VertexAttribInteger64bit , module Graphics.GL.Ext.NV.VertexBufferUnifiedMemory , module Graphics.GL.Ext.NV.VertexProgram , module Graphics.GL.Ext.NV.VertexProgram11 , module Graphics.GL.Ext.NV.VertexProgram2 , module Graphics.GL.Ext.NV.VertexProgram2Option , module Graphics.GL.Ext.NV.VertexProgram3 , module Graphics.GL.Ext.NV.VertexProgram4 , module Graphics.GL.Ext.NV.VideoCapture , module Graphics.GL.Ext.NV.ViewportArray , module Graphics.GL.Ext.NV.ViewportArray2 , module Graphics.GL.Ext.NV.ViewportSwizzle ) where import Graphics.GL.Ext.NV.BindlessMultiDrawIndirect import Graphics.GL.Ext.NV.BindlessMultiDrawIndirectCount import Graphics.GL.Ext.NV.BindlessTexture import Graphics.GL.Ext.NV.BlendEquationAdvanced import Graphics.GL.Ext.NV.BlendEquationAdvancedCoherent import Graphics.GL.Ext.NV.BlendSquare import Graphics.GL.Ext.NV.ClipSpaceWScaling import Graphics.GL.Ext.NV.CommandList import Graphics.GL.Ext.NV.ComputeProgram5 import Graphics.GL.Ext.NV.ConditionalRender import Graphics.GL.Ext.NV.ConservativeRaster import Graphics.GL.Ext.NV.ConservativeRasterDilate import Graphics.GL.Ext.NV.ConservativeRasterPreSnapTriangles import Graphics.GL.Ext.NV.CopyBuffer import Graphics.GL.Ext.NV.CopyDepthToColor import Graphics.GL.Ext.NV.CopyImage import Graphics.GL.Ext.NV.CoverageSample import Graphics.GL.Ext.NV.DeepTexture3D import Graphics.GL.Ext.NV.DepthBufferFloat import Graphics.GL.Ext.NV.DepthClamp import Graphics.GL.Ext.NV.DepthNonlinear import Graphics.GL.Ext.NV.DrawBuffers import Graphics.GL.Ext.NV.DrawInstanced import Graphics.GL.Ext.NV.DrawTexture import Graphics.GL.Ext.NV.Evaluators import Graphics.GL.Ext.NV.ExplicitAttribLocation import Graphics.GL.Ext.NV.ExplicitMultisample import Graphics.GL.Ext.NV.FboColorAttachments import Graphics.GL.Ext.NV.Fence import Graphics.GL.Ext.NV.FillRectangle import Graphics.GL.Ext.NV.FloatBuffer import Graphics.GL.Ext.NV.FogDistance import Graphics.GL.Ext.NV.FragmentCoverageToColor import Graphics.GL.Ext.NV.FragmentProgram import Graphics.GL.Ext.NV.FragmentProgram2 import Graphics.GL.Ext.NV.FragmentProgram4 import Graphics.GL.Ext.NV.FragmentProgramOption import Graphics.GL.Ext.NV.FragmentShaderInterlock import Graphics.GL.Ext.NV.FramebufferBlit import Graphics.GL.Ext.NV.FramebufferMixedSamples import Graphics.GL.Ext.NV.FramebufferMultisample import Graphics.GL.Ext.NV.FramebufferMultisampleCoverage import Graphics.GL.Ext.NV.GenerateMipmapSRGB import Graphics.GL.Ext.NV.GeometryProgram4 import Graphics.GL.Ext.NV.GeometryShader4 import Graphics.GL.Ext.NV.GeometryShaderPassthrough import Graphics.GL.Ext.NV.GpuProgram4 import Graphics.GL.Ext.NV.GpuProgram5 import Graphics.GL.Ext.NV.GpuProgram5MemExtended import Graphics.GL.Ext.NV.GpuShader5 import Graphics.GL.Ext.NV.HalfFloat import Graphics.GL.Ext.NV.ImageFormats import Graphics.GL.Ext.NV.InstancedArrays import Graphics.GL.Ext.NV.InternalformatSampleQuery import Graphics.GL.Ext.NV.LightMaxExponent import Graphics.GL.Ext.NV.MultisampleCoverage import Graphics.GL.Ext.NV.MultisampleFilterHint import Graphics.GL.Ext.NV.NonSquareMatrices import Graphics.GL.Ext.NV.OcclusionQuery import Graphics.GL.Ext.NV.PackedDepthStencil import Graphics.GL.Ext.NV.ParameterBufferObject import Graphics.GL.Ext.NV.ParameterBufferObject2 import Graphics.GL.Ext.NV.PathRendering import Graphics.GL.Ext.NV.PathRenderingSharedEdge import Graphics.GL.Ext.NV.PixelDataRange import Graphics.GL.Ext.NV.PointSprite import Graphics.GL.Ext.NV.PolygonMode import Graphics.GL.Ext.NV.PresentVideo import Graphics.GL.Ext.NV.PrimitiveRestart import Graphics.GL.Ext.NV.ReadBuffer import Graphics.GL.Ext.NV.ReadBufferFront import Graphics.GL.Ext.NV.ReadDepth import Graphics.GL.Ext.NV.ReadDepthStencil import Graphics.GL.Ext.NV.ReadStencil import Graphics.GL.Ext.NV.RegisterCombiners import Graphics.GL.Ext.NV.RegisterCombiners2 import Graphics.GL.Ext.NV.RobustnessVideoMemoryPurge import Graphics.GL.Ext.NV.SRGBFormats import Graphics.GL.Ext.NV.SampleLocations import Graphics.GL.Ext.NV.SampleMaskOverrideCoverage import Graphics.GL.Ext.NV.ShaderAtomicCounters import Graphics.GL.Ext.NV.ShaderAtomicFloat import Graphics.GL.Ext.NV.ShaderAtomicFloat64 import Graphics.GL.Ext.NV.ShaderAtomicFp16Vector import Graphics.GL.Ext.NV.ShaderAtomicInt64 import Graphics.GL.Ext.NV.ShaderBufferLoad import Graphics.GL.Ext.NV.ShaderBufferStore import Graphics.GL.Ext.NV.ShaderNoperspectiveInterpolation import Graphics.GL.Ext.NV.ShaderStorageBufferObject import Graphics.GL.Ext.NV.ShaderThreadGroup import Graphics.GL.Ext.NV.ShaderThreadShuffle import Graphics.GL.Ext.NV.ShadowSamplersArray import Graphics.GL.Ext.NV.ShadowSamplersCube import Graphics.GL.Ext.NV.StereoViewRendering import Graphics.GL.Ext.NV.TessellationProgram5 import Graphics.GL.Ext.NV.TexgenEmboss import Graphics.GL.Ext.NV.TexgenReflection import Graphics.GL.Ext.NV.TextureBarrier import Graphics.GL.Ext.NV.TextureBorderClamp import Graphics.GL.Ext.NV.TextureCompressionS3tcUpdate import Graphics.GL.Ext.NV.TextureCompressionVtc import Graphics.GL.Ext.NV.TextureEnvCombine4 import Graphics.GL.Ext.NV.TextureExpandNormal import Graphics.GL.Ext.NV.TextureMultisample import Graphics.GL.Ext.NV.TextureNpot2DMipmap import Graphics.GL.Ext.NV.TextureRectangle import Graphics.GL.Ext.NV.TextureShader import Graphics.GL.Ext.NV.TextureShader2 import Graphics.GL.Ext.NV.TextureShader3 import Graphics.GL.Ext.NV.TransformFeedback import Graphics.GL.Ext.NV.TransformFeedback2 import Graphics.GL.Ext.NV.UniformBufferUnifiedMemory import Graphics.GL.Ext.NV.VdpauInterop import Graphics.GL.Ext.NV.VertexArrayRange import Graphics.GL.Ext.NV.VertexArrayRange2 import Graphics.GL.Ext.NV.VertexAttribInteger64bit import Graphics.GL.Ext.NV.VertexBufferUnifiedMemory import Graphics.GL.Ext.NV.VertexProgram import Graphics.GL.Ext.NV.VertexProgram11 import Graphics.GL.Ext.NV.VertexProgram2 import Graphics.GL.Ext.NV.VertexProgram2Option import Graphics.GL.Ext.NV.VertexProgram3 import Graphics.GL.Ext.NV.VertexProgram4 import Graphics.GL.Ext.NV.VideoCapture import Graphics.GL.Ext.NV.ViewportArray import Graphics.GL.Ext.NV.ViewportArray2 import Graphics.GL.Ext.NV.ViewportSwizzle