-- This file was automatically generated. {-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Ext.NV.DepthBufferFloat ( -- * Extension Support gl_NV_depth_buffer_float -- * GL_NV_depth_buffer_float , glClearDepthdNV , glDepthBoundsdNV , glDepthRangedNV , pattern GL_DEPTH32F_STENCIL8_NV , pattern GL_DEPTH_BUFFER_FLOAT_MODE_NV , pattern GL_DEPTH_COMPONENT32F_NV , pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV ) where import Control.Monad.IO.Class import Data.Set import Foreign.Ptr import Graphics.GL.Internal.FFI import Graphics.GL.Internal.Proc import Graphics.GL.Types import System.IO.Unsafe -- | Checks that the extension is available. gl_NV_depth_buffer_float :: Bool gl_NV_depth_buffer_float = member "GL_NV_depth_buffer_float" extensions {-# NOINLINE gl_NV_depth_buffer_float #-} -- | Usage: @'glClearDepthdNV' depth@ glClearDepthdNV :: MonadIO m => GLdouble -> m () glClearDepthdNV = ffidoubleIOV glClearDepthdNVFunPtr glClearDepthdNVFunPtr :: FunPtr (GLdouble -> IO ()) glClearDepthdNVFunPtr = unsafePerformIO (getProcAddress "glClearDepthdNV") {-# NOINLINE glClearDepthdNVFunPtr #-} -- | Usage: @'glDepthBoundsdNV' zmin zmax@ glDepthBoundsdNV :: MonadIO m => GLdouble -> GLdouble -> m () glDepthBoundsdNV = ffidoubledoubleIOV glDepthBoundsdNVFunPtr glDepthBoundsdNVFunPtr :: FunPtr (GLdouble -> GLdouble -> IO ()) glDepthBoundsdNVFunPtr = unsafePerformIO (getProcAddress "glDepthBoundsdNV") {-# NOINLINE glDepthBoundsdNVFunPtr #-} -- | Usage: @'glDepthRangedNV' zNear zFar@ glDepthRangedNV :: MonadIO m => GLdouble -> GLdouble -> m () glDepthRangedNV = ffidoubledoubleIOV glDepthRangedNVFunPtr glDepthRangedNVFunPtr :: FunPtr (GLdouble -> GLdouble -> IO ()) glDepthRangedNVFunPtr = unsafePerformIO (getProcAddress "glDepthRangedNV") {-# NOINLINE glDepthRangedNVFunPtr #-} pattern GL_DEPTH32F_STENCIL8_NV = 0x8DAC pattern GL_DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF pattern GL_DEPTH_COMPONENT32F_NV = 0x8DAB pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD