-- This file was automatically generated. {-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Core40 ( -- * Graphics.GL.Core40 module Graphics.GL.Core33 , glBeginQueryIndexed , glBindTransformFeedback , glBlendEquationSeparatei , glBlendEquationi , glBlendFuncSeparatei , glBlendFunci , glDeleteTransformFeedbacks , glDrawArraysIndirect , glDrawElementsIndirect , glDrawTransformFeedback , glDrawTransformFeedbackStream , glEndQueryIndexed , glGenTransformFeedbacks , glGetActiveSubroutineName , glGetActiveSubroutineUniformName , glGetActiveSubroutineUniformiv , glGetProgramStageiv , glGetQueryIndexediv , glGetSubroutineIndex , glGetSubroutineUniformLocation , glGetUniformSubroutineuiv , glGetUniformdv , glIsTransformFeedback , glMinSampleShading , glPatchParameterfv , glPatchParameteri , glPauseTransformFeedback , glResumeTransformFeedback , glUniform1d , glUniform1dv , glUniform2d , glUniform2dv , glUniform3d , glUniform3dv , glUniform4d , glUniform4dv , glUniformMatrix2dv , glUniformMatrix2x3dv , glUniformMatrix2x4dv , glUniformMatrix3dv , glUniformMatrix3x2dv , glUniformMatrix3x4dv , glUniformMatrix4dv , glUniformMatrix4x2dv , glUniformMatrix4x3dv , glUniformSubroutinesuiv , pattern GL_ACTIVE_SUBROUTINES , pattern GL_ACTIVE_SUBROUTINE_MAX_LENGTH , pattern GL_ACTIVE_SUBROUTINE_UNIFORMS , pattern GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS , pattern GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH , pattern GL_COMPATIBLE_SUBROUTINES , pattern GL_DOUBLE_MAT2 , pattern GL_DOUBLE_MAT2x3 , pattern GL_DOUBLE_MAT2x4 , pattern GL_DOUBLE_MAT3 , pattern GL_DOUBLE_MAT3x2 , pattern GL_DOUBLE_MAT3x4 , pattern GL_DOUBLE_MAT4 , pattern GL_DOUBLE_MAT4x2 , pattern GL_DOUBLE_MAT4x3 , pattern GL_DOUBLE_VEC2 , pattern GL_DOUBLE_VEC3 , pattern GL_DOUBLE_VEC4 , pattern GL_DRAW_INDIRECT_BUFFER , pattern GL_DRAW_INDIRECT_BUFFER_BINDING , pattern GL_FRACTIONAL_EVEN , pattern GL_FRACTIONAL_ODD , pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS , pattern GL_GEOMETRY_SHADER_INVOCATIONS , pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY , pattern GL_ISOLINES , pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS , pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS , pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET , pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS , pattern GL_MAX_PATCH_VERTICES , pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET , pattern GL_MAX_SUBROUTINES , pattern GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS , pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS , pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS , pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS , pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS , pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS , pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS , pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS , pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS , pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS , pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS , pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS , pattern GL_MAX_TESS_GEN_LEVEL , pattern GL_MAX_TESS_PATCH_COMPONENTS , pattern GL_MAX_TRANSFORM_FEEDBACK_BUFFERS , pattern GL_MAX_VERTEX_STREAMS , pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET , pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET , pattern GL_MIN_SAMPLE_SHADING_VALUE , pattern GL_NUM_COMPATIBLE_SUBROUTINES , pattern GL_PATCHES , pattern GL_PATCH_DEFAULT_INNER_LEVEL , pattern GL_PATCH_DEFAULT_OUTER_LEVEL , pattern GL_PATCH_VERTICES , pattern GL_PROXY_TEXTURE_CUBE_MAP_ARRAY , pattern GL_QUADS , pattern GL_SAMPLER_CUBE_MAP_ARRAY , pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW , pattern GL_SAMPLE_SHADING , pattern GL_TESS_CONTROL_OUTPUT_VERTICES , pattern GL_TESS_CONTROL_SHADER , pattern GL_TESS_EVALUATION_SHADER , pattern GL_TESS_GEN_MODE , pattern GL_TESS_GEN_POINT_MODE , pattern GL_TESS_GEN_SPACING , pattern GL_TESS_GEN_VERTEX_ORDER , pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY , pattern GL_TEXTURE_CUBE_MAP_ARRAY , pattern GL_TRANSFORM_FEEDBACK , pattern GL_TRANSFORM_FEEDBACK_BINDING , pattern GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE , pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED , pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER , pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER , pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY ) where import Graphics.GL.Internal.Shared import Graphics.GL.Core33 pattern GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B