-- This file was automatically generated. {-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Core45 ( -- * Graphics.GL.Core45 module Graphics.GL.Core44 , glBindTextureUnit , glBlitNamedFramebuffer , glCheckNamedFramebufferStatus , glClearNamedBufferData , glClearNamedBufferSubData , glClearNamedFramebufferfi , glClearNamedFramebufferfv , glClearNamedFramebufferiv , glClearNamedFramebufferuiv , glClipControl , glCompressedTextureSubImage1D , glCompressedTextureSubImage2D , glCompressedTextureSubImage3D , glCopyNamedBufferSubData , glCopyTextureSubImage1D , glCopyTextureSubImage2D , glCopyTextureSubImage3D , glCreateBuffers , glCreateFramebuffers , glCreateProgramPipelines , glCreateQueries , glCreateRenderbuffers , glCreateSamplers , glCreateTextures , glCreateTransformFeedbacks , glCreateVertexArrays , glDisableVertexArrayAttrib , glEnableVertexArrayAttrib , glFlushMappedNamedBufferRange , glGenerateTextureMipmap , glGetCompressedTextureImage , glGetCompressedTextureSubImage , glGetGraphicsResetStatus , glGetNamedBufferParameteri64v , glGetNamedBufferParameteriv , glGetNamedBufferPointerv , glGetNamedBufferSubData , glGetNamedFramebufferAttachmentParameteriv , glGetNamedFramebufferParameteriv , glGetNamedRenderbufferParameteriv , glGetQueryBufferObjecti64v , glGetQueryBufferObjectiv , glGetQueryBufferObjectui64v , glGetQueryBufferObjectuiv , glGetTextureImage , glGetTextureLevelParameterfv , glGetTextureLevelParameteriv , glGetTextureParameterIiv , glGetTextureParameterIuiv , glGetTextureParameterfv , glGetTextureParameteriv , glGetTextureSubImage , glGetTransformFeedbacki64_v , glGetTransformFeedbacki_v , glGetTransformFeedbackiv , glGetVertexArrayIndexed64iv , glGetVertexArrayIndexediv , glGetVertexArrayiv , glGetnCompressedTexImage , glGetnTexImage , glGetnUniformdv , glGetnUniformfv , glGetnUniformiv , glGetnUniformuiv , glInvalidateNamedFramebufferData , glInvalidateNamedFramebufferSubData , glMapNamedBuffer , glMapNamedBufferRange , glMemoryBarrierByRegion , glNamedBufferData , glNamedBufferStorage , glNamedBufferSubData , glNamedFramebufferDrawBuffer , glNamedFramebufferDrawBuffers , glNamedFramebufferParameteri , glNamedFramebufferReadBuffer , glNamedFramebufferRenderbuffer , glNamedFramebufferTexture , glNamedFramebufferTextureLayer , glNamedRenderbufferStorage , glNamedRenderbufferStorageMultisample , glReadnPixels , glTextureBarrier , glTextureBuffer , glTextureBufferRange , glTextureParameterIiv , glTextureParameterIuiv , glTextureParameterf , glTextureParameterfv , glTextureParameteri , glTextureParameteriv , glTextureStorage1D , glTextureStorage2D , glTextureStorage2DMultisample , glTextureStorage3D , glTextureStorage3DMultisample , glTextureSubImage1D , glTextureSubImage2D , glTextureSubImage3D , glTransformFeedbackBufferBase , glTransformFeedbackBufferRange , glUnmapNamedBuffer , glVertexArrayAttribBinding , glVertexArrayAttribFormat , glVertexArrayAttribIFormat , glVertexArrayAttribLFormat , glVertexArrayBindingDivisor , glVertexArrayElementBuffer , glVertexArrayVertexBuffer , glVertexArrayVertexBuffers , pattern GL_CLIP_DEPTH_MODE , pattern GL_CLIP_ORIGIN , pattern GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT , pattern GL_CONTEXT_LOST , pattern GL_CONTEXT_RELEASE_BEHAVIOR , pattern GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH , pattern GL_GUILTY_CONTEXT_RESET , pattern GL_INNOCENT_CONTEXT_RESET , pattern GL_LOSE_CONTEXT_ON_RESET , pattern GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES , pattern GL_MAX_CULL_DISTANCES , pattern GL_NEGATIVE_ONE_TO_ONE , pattern GL_NO_RESET_NOTIFICATION , pattern GL_QUERY_BY_REGION_NO_WAIT_INVERTED , pattern GL_QUERY_BY_REGION_WAIT_INVERTED , pattern GL_QUERY_NO_WAIT_INVERTED , pattern GL_QUERY_TARGET , pattern GL_QUERY_WAIT_INVERTED , pattern GL_RESET_NOTIFICATION_STRATEGY , pattern GL_TEXTURE_TARGET , pattern GL_UNKNOWN_CONTEXT_RESET , pattern GL_ZERO_TO_ONE ) where import Control.Monad.IO.Class import Foreign.Ptr import Graphics.GL.Internal.FFI import Graphics.GL.Internal.Proc import Graphics.GL.Internal.Shared import Graphics.GL.Types import System.IO.Unsafe import Graphics.GL.Core44 -- | Usage: @'glGetnCompressedTexImage' target lod bufSize pixels@ glGetnCompressedTexImage :: MonadIO m => GLenum -> GLint -> GLsizei -> Ptr () -> m () glGetnCompressedTexImage = ffienumintsizeiPtrVIOV glGetnCompressedTexImageFunPtr glGetnCompressedTexImageFunPtr :: FunPtr (GLenum -> GLint -> GLsizei -> Ptr () -> IO ()) glGetnCompressedTexImageFunPtr = unsafePerformIO (getProcAddress "glGetnCompressedTexImage") {-# NOINLINE glGetnCompressedTexImageFunPtr #-} -- | Usage: @'glGetnTexImage' target level format type bufSize pixels@ glGetnTexImage :: MonadIO m => GLenum -> GLint -> GLenum -> GLenum -> GLsizei -> Ptr () -> m () glGetnTexImage = ffienumintenumenumsizeiPtrVIOV glGetnTexImageFunPtr glGetnTexImageFunPtr :: FunPtr (GLenum -> GLint -> GLenum -> GLenum -> GLsizei -> Ptr () -> IO ()) glGetnTexImageFunPtr = unsafePerformIO (getProcAddress "glGetnTexImage") {-# NOINLINE glGetnTexImageFunPtr #-} -- | Usage: @'glGetnUniformdv' program location bufSize params@ glGetnUniformdv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m () glGetnUniformdv = ffiuintintsizeiPtrdoubleIOV glGetnUniformdvFunPtr glGetnUniformdvFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()) glGetnUniformdvFunPtr = unsafePerformIO (getProcAddress "glGetnUniformdv") {-# NOINLINE glGetnUniformdvFunPtr #-}