-- This file was automatically generated. {-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Ext.NV.BlendEquationAdvanced ( -- * Extension Support gl_NV_blend_equation_advanced -- * GL_NV_blend_equation_advanced , glBlendBarrierNV , glBlendParameteriNV , pattern GL_BLEND_OVERLAP_NV , pattern GL_BLEND_PREMULTIPLIED_SRC_NV , pattern GL_BLUE_NV , pattern GL_COLORBURN_NV , pattern GL_COLORDODGE_NV , pattern GL_CONJOINT_NV , pattern GL_CONTRAST_NV , pattern GL_DARKEN_NV , pattern GL_DIFFERENCE_NV , pattern GL_DISJOINT_NV , pattern GL_DST_ATOP_NV , pattern GL_DST_IN_NV , pattern GL_DST_NV , pattern GL_DST_OUT_NV , pattern GL_DST_OVER_NV , pattern GL_EXCLUSION_NV , pattern GL_GREEN_NV , pattern GL_HARDLIGHT_NV , pattern GL_HARDMIX_NV , pattern GL_HSL_COLOR_NV , pattern GL_HSL_HUE_NV , pattern GL_HSL_LUMINOSITY_NV , pattern GL_HSL_SATURATION_NV , pattern GL_INVERT , pattern GL_INVERT_OVG_NV , pattern GL_INVERT_RGB_NV , pattern GL_LIGHTEN_NV , pattern GL_LINEARBURN_NV , pattern GL_LINEARDODGE_NV , pattern GL_LINEARLIGHT_NV , pattern GL_MINUS_CLAMPED_NV , pattern GL_MINUS_NV , pattern GL_MULTIPLY_NV , pattern GL_OVERLAY_NV , pattern GL_PINLIGHT_NV , pattern GL_PLUS_CLAMPED_ALPHA_NV , pattern GL_PLUS_CLAMPED_NV , pattern GL_PLUS_DARKER_NV , pattern GL_PLUS_NV , pattern GL_RED_NV , pattern GL_SCREEN_NV , pattern GL_SOFTLIGHT_NV , pattern GL_SRC_ATOP_NV , pattern GL_SRC_IN_NV , pattern GL_SRC_NV , pattern GL_SRC_OUT_NV , pattern GL_SRC_OVER_NV , pattern GL_UNCORRELATED_NV , pattern GL_VIVIDLIGHT_NV , pattern GL_XOR_NV , pattern GL_ZERO ) where import Control.Monad.IO.Class import Data.Set import Foreign.Ptr import Graphics.GL.Internal.FFI import Graphics.GL.Internal.Proc import Graphics.GL.Internal.Shared import Graphics.GL.Types import System.IO.Unsafe -- | Checks that the extension is available. gl_NV_blend_equation_advanced :: Bool gl_NV_blend_equation_advanced = member "GL_NV_blend_equation_advanced" extensions {-# NOINLINE gl_NV_blend_equation_advanced #-} -- | Usage: @'glBlendBarrierNV'@ -- -- This command is an alias for 'Graphics.GL.Embedded32.glBlendBarrier'. glBlendBarrierNV :: MonadIO m => m () glBlendBarrierNV = ffiIOV glBlendBarrierNVFunPtr glBlendBarrierNVFunPtr :: FunPtr (IO ()) glBlendBarrierNVFunPtr = unsafePerformIO (getProcAddress "glBlendBarrierNV") {-# NOINLINE glBlendBarrierNVFunPtr #-} -- | Usage: @'glBlendParameteriNV' pname value@ glBlendParameteriNV :: MonadIO m => GLenum -> GLint -> m () glBlendParameteriNV = ffienumintIOV glBlendParameteriNVFunPtr glBlendParameteriNVFunPtr :: FunPtr (GLenum -> GLint -> IO ()) glBlendParameteriNVFunPtr = unsafePerformIO (getProcAddress "glBlendParameteriNV") {-# NOINLINE glBlendParameteriNVFunPtr #-} pattern GL_BLEND_OVERLAP_NV = 0x9281 pattern GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280 pattern GL_BLUE_NV = 0x1905 pattern GL_COLORBURN_NV = 0x929A pattern GL_COLORDODGE_NV = 0x9299 pattern GL_CONJOINT_NV = 0x9284 pattern GL_CONTRAST_NV = 0x92A1 pattern GL_DARKEN_NV = 0x9297 pattern GL_DIFFERENCE_NV = 0x929E pattern GL_DISJOINT_NV = 0x9283 pattern GL_DST_ATOP_NV = 0x928F pattern GL_DST_IN_NV = 0x928B pattern GL_DST_NV = 0x9287 pattern GL_DST_OUT_NV = 0x928D pattern GL_DST_OVER_NV = 0x9289 pattern GL_EXCLUSION_NV = 0x92A0 pattern GL_GREEN_NV = 0x1904 pattern GL_HARDLIGHT_NV = 0x929B pattern GL_HARDMIX_NV = 0x92A9 pattern GL_HSL_COLOR_NV = 0x92AF pattern GL_HSL_HUE_NV = 0x92AD pattern GL_HSL_LUMINOSITY_NV = 0x92B0 pattern GL_HSL_SATURATION_NV = 0x92AE pattern GL_INVERT_OVG_NV = 0x92B4 pattern GL_INVERT_RGB_NV = 0x92A3 pattern GL_LIGHTEN_NV = 0x9298 pattern GL_LINEARBURN_NV = 0x92A5 pattern GL_LINEARDODGE_NV = 0x92A4 pattern GL_LINEARLIGHT_NV = 0x92A7 pattern GL_MINUS_CLAMPED_NV = 0x92B3 pattern GL_MINUS_NV = 0x929F pattern GL_MULTIPLY_NV = 0x9294 pattern GL_OVERLAY_NV = 0x9296 pattern GL_PINLIGHT_NV = 0x92A8 pattern GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2 pattern GL_PLUS_CLAMPED_NV = 0x92B1 pattern GL_PLUS_DARKER_NV = 0x9292 pattern GL_PLUS_NV = 0x9291 pattern GL_RED_NV = 0x1903 pattern GL_SCREEN_NV = 0x9295 pattern GL_SOFTLIGHT_NV = 0x929C pattern GL_SRC_ATOP_NV = 0x928E pattern GL_SRC_IN_NV = 0x928A pattern GL_SRC_NV = 0x9286 pattern GL_SRC_OUT_NV = 0x928C pattern GL_SRC_OVER_NV = 0x9288 pattern GL_UNCORRELATED_NV = 0x9282 pattern GL_VIVIDLIGHT_NV = 0x92A6 pattern GL_XOR_NV = 0x1506