-- This file was automatically generated. {-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Ext.OES.DrawElementsBaseVertex ( -- * Extension Support gl_OES_draw_elements_base_vertex -- * GL_OES_draw_elements_base_vertex , glDrawElementsBaseVertexOES , glDrawElementsInstancedBaseVertexOES , glDrawRangeElementsBaseVertexOES , glMultiDrawElementsBaseVertexOES ) where import Control.Monad.IO.Class import Data.Set import Foreign.Ptr import Graphics.GL.Internal.FFI import Graphics.GL.Internal.Proc import Graphics.GL.Types import System.IO.Unsafe -- | Checks that the extension is available. gl_OES_draw_elements_base_vertex :: Bool gl_OES_draw_elements_base_vertex = member "GL_OES_draw_elements_base_vertex" extensions {-# NOINLINE gl_OES_draw_elements_base_vertex #-} -- | Usage: @'glDrawElementsBaseVertexOES' mode count type indices basevertex@ -- -- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The parameter @type@ is a @DrawElementsType@. -- -- The length of @indices@ should be @COMPSIZE(count,type)@. -- -- This command is an alias for 'Graphics.GL.Internal.Shared.glDrawElementsBaseVertex'. glDrawElementsBaseVertexOES :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLint -> m () glDrawElementsBaseVertexOES = ffienumsizeienumPtrVintIOV glDrawElementsBaseVertexOESFunPtr glDrawElementsBaseVertexOESFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> GLint -> IO ()) glDrawElementsBaseVertexOESFunPtr = unsafePerformIO (getProcAddress "glDrawElementsBaseVertexOES") {-# NOINLINE glDrawElementsBaseVertexOESFunPtr #-} -- | Usage: @'glDrawElementsInstancedBaseVertexOES' mode count type indices instancecount basevertex@ -- -- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The parameter @type@ is a @DrawElementsType@. -- -- The length of @indices@ should be @COMPSIZE(count,type)@. -- -- This command is an alias for 'Graphics.GL.Internal.Shared.glDrawElementsInstancedBaseVertex'. glDrawElementsInstancedBaseVertexOES :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLint -> m () glDrawElementsInstancedBaseVertexOES = ffienumsizeienumPtrVsizeiintIOV glDrawElementsInstancedBaseVertexOESFunPtr glDrawElementsInstancedBaseVertexOESFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLint -> IO ()) glDrawElementsInstancedBaseVertexOESFunPtr = unsafePerformIO (getProcAddress "glDrawElementsInstancedBaseVertexOES") {-# NOINLINE glDrawElementsInstancedBaseVertexOESFunPtr #-} -- | Usage: @'glDrawRangeElementsBaseVertexOES' mode start end count type indices basevertex@ -- -- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The parameter @type@ is a @DrawElementsType@. -- -- The length of @indices@ should be @COMPSIZE(count,type)@. -- -- This command is an alias for 'Graphics.GL.Internal.Shared.glDrawRangeElementsBaseVertex'. glDrawRangeElementsBaseVertexOES :: MonadIO m => GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr () -> GLint -> m () glDrawRangeElementsBaseVertexOES = ffienumuintuintsizeienumPtrVintIOV glDrawRangeElementsBaseVertexOESFunPtr glDrawRangeElementsBaseVertexOESFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr () -> GLint -> IO ()) glDrawRangeElementsBaseVertexOESFunPtr = unsafePerformIO (getProcAddress "glDrawRangeElementsBaseVertexOES") {-# NOINLINE glDrawRangeElementsBaseVertexOESFunPtr #-} -- | Usage: @'glMultiDrawElementsBaseVertexOES' mode count type indices primcount basevertex@ -- -- The parameter @type@ is a @DrawElementsType@. -- -- The length of @count@ should be @COMPSIZE(drawcount)@. -- -- The length of @indices@ should be @COMPSIZE(drawcount)@. -- -- The length of @basevertex@ should be @COMPSIZE(drawcount)@. -- -- This command is an alias for 'Graphics.GL.Internal.Shared.glMultiDrawElementsBaseVertex'. glMultiDrawElementsBaseVertexOES :: MonadIO m => GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr ()) -> GLsizei -> Ptr GLint -> m () glMultiDrawElementsBaseVertexOES = ffienumPtrsizeienumPtrPtrVsizeiPtrintIOV glMultiDrawElementsBaseVertexOESFunPtr glMultiDrawElementsBaseVertexOESFunPtr :: FunPtr (GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr ()) -> GLsizei -> Ptr GLint -> IO ()) glMultiDrawElementsBaseVertexOESFunPtr = unsafePerformIO (getProcAddress "glMultiDrawElementsBaseVertexOES") {-# NOINLINE glMultiDrawElementsBaseVertexOESFunPtr #-}