{-# OPTIONS_HADDOCK hide #-} module Graphics.Gloss.Internals.Interface.ViewPort.Reshape (callback_viewPort_reshape) where import Graphics.Gloss.Internals.Interface.Callback import Graphics.UI.GLUT (($=), get) import qualified Graphics.UI.GLUT as GLUT import qualified Graphics.Rendering.OpenGL.GL as GL -- | Callback to handle keyboard and mouse button events -- for controlling the viewport. callback_viewPort_reshape :: Callback callback_viewPort_reshape = Reshape (viewPort_reshape) viewPort_reshape size = do -- Setup the viewport -- This controls what part of the window openGL renders to. -- We'll use the whole window. -- GL.viewport $= (GL.Position 0 0, size) GLUT.postRedisplay Nothing