-- | Gloss hides the pain of drawing simple vector graphics behind a nice data type and -- a few display functions. -- -- Getting something on the screen is as easy as: -- -- @ -- import Graphics.Gloss -- main = `displayInWindow` \"My Window\" (200, 200) (10, 10) `white` (`Circle` 80) -- @ -- -- Once the window is open you can use the following: -- -- * Quit - esc-key. -- -- * Move Viewport - left-click drag, arrow keys. -- -- * Rotate Viewport - right-click drag, control-left-click drag, or home\/end-keys. -- -- * Zoom Viewport - mouse wheel, or page up\/down-keys. -- -- Animations can be constructed similarly using the `animateInWindow`. -- -- If you want to run a simulation based around finite time steps then try -- `simulateInWindow`. -- -- If you want to manage your own key\/mouse events then use `gameInWindow`. -- -- Gloss uses OpenGL under the hood, but you don't have to worry about any of that. -- -- @Release Notes: -- -- For 1.4.0: -- Thanks to Christiaan Baaij: -- * Refactoring of Gloss internals to support multiple window manager backends. -- * Support for using GLFW as the window library instead of GLUT. -- GLUT is still the default, but to use GLFW install gloss with: -- cabal install gloss --flags=\"GLFW -GLUT\" -- -- For 1.3.0: -- * Various wibbles for GHC 7.1 -- Thanks to Ben Lambert-Smith: -- * Support for displaying bitmap files. -- -- For 1.2.0: -- * Cleaned up module hierarchy. -- * Added line-line intersection utils. -- * Enabled -Wall and fixed all warnings. -- * Various wibbles for GHC 7.0 -- Thanks to Thomas DuBuisson: -- * Fixed a bug causing motion events to give the wrong position. -- Thanks to Stephan Maka: -- * Fixed a space leak in simulate mode when the window was hidden. -- -- For 1.1.0: -- * Added game mode. -- * Added QuadTree and Extent structures. -- * Added simple ray casting. -- @ -- module Graphics.Gloss ( module Graphics.Gloss.Data.Picture , module Graphics.Gloss.Data.Color , displayInWindow , animateInWindow , simulateInWindow , gameInWindow) where import Graphics.Gloss.Data.Picture import Graphics.Gloss.Data.Color import Graphics.Gloss.Internals.Interface.Display import Graphics.Gloss.Internals.Interface.Animate import Graphics.Gloss.Internals.Interface.Simulate import Graphics.Gloss.Internals.Interface.Game