-- This file is part of Goatee. -- -- Copyright 2014 Bryan Gardiner -- -- Goatee is free software: you can redistribute it and/or modify -- it under the terms of the GNU Affero General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- Goatee is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU Affero General Public License for more details. -- -- You should have received a copy of the GNU Affero General Public License -- along with Goatee. If not, see . -- | GTK+ 'Action' definitions. module Game.Goatee.Ui.Gtk.Actions ( Actions, create, destroy, myFileNew9Action, myFileNew13Action, myFileNew19Action, myFileNewCustomAction, myFileOpenAction, myFileSaveAction, myFileSaveAsAction, myFileCloseAction, myFileQuitAction, myEditCutNodeAction, myEditCopyNodeAction, myEditPasteNodeAction, myGamePassAction, myGameVariationsChildAction, myGameVariationsCurrentAction, myGameVariationsBoardMarkupOnAction, myGameVariationsBoardMarkupOffAction, myToolActions, myViewHighlightCurrentMovesAction, myViewStonesRegularModeAction, myViewStonesOneColorModeAction, myViewStonesBlindModeAction, myHelpAboutAction, ) where import Control.Applicative ((<$>)) import Control.Monad (unless, void, when) import Data.Maybe (fromMaybe, isJust) import Game.Goatee.Ui.Gtk.Common import Game.Goatee.Ui.Gtk.Utils import Game.Goatee.Lib.Board import Game.Goatee.Lib.Monad hiding (on) import Game.Goatee.Lib.Property import Game.Goatee.Lib.Types import Graphics.UI.Gtk ( Action, ActionGroup, AttrOp ((:=)), Packing (PackGrow), RadioAction, RadioActionEntry ( RadioActionEntry, radioActionAccelerator, radioActionLabel, radioActionName, radioActionStockId, radioActionTooltip, radioActionValue ), ResponseId (ResponseCancel, ResponseOk), SpinButtonUpdatePolicy (UpdateIfValid), ToggleAction, actionActivate, actionActivated, actionGroupAddActionWithAccel, actionGroupAddRadioActions, actionGroupGetAction, actionGroupNew, actionNew, actionSensitive, actionToggled, boxPackStart, dialogAddButton, dialogGetUpper, dialogNew, dialogRun, dialogSetDefaultResponse, get, labelNewWithMnemonic, labelSetMnemonicWidget, on, radioActionChanged, radioActionCurrentValue, radioActionNew, radioActionSetGroup, set, spinButtonGetValueAsInt, spinButtonNewWithRange, spinButtonSetDigits, spinButtonSetNumeric, spinButtonSetUpdatePolicy, spinButtonSetValue, spinButtonSetWrap, stockCancel, tableAttachDefaults, tableNew, toggleActionActive, toggleActionNew, widgetDestroy, widgetShowAll, windowSetTitle, ) data Actions ui = Actions { myUi :: ui , myState :: ViewState , myFileNew9Action :: Action , myFileNew13Action :: Action , myFileNew19Action :: Action , myFileNewCustomAction :: Action , myFileOpenAction :: Action , myFileSaveAction :: Action , myFileSaveAsAction :: Action , myFileCloseAction :: Action , myFileQuitAction :: Action , myEditCutNodeAction :: Action , myEditCopyNodeAction :: Action , myEditPasteNodeAction :: Action , myGamePassAction :: Action , myGameVariationsChildAction :: RadioAction , myGameVariationsCurrentAction :: RadioAction , myGameVariationsBoardMarkupOnAction :: RadioAction , myGameVariationsBoardMarkupOffAction :: RadioAction , myToolActions :: ActionGroup , myViewHighlightCurrentMovesAction :: ToggleAction , myViewStonesRegularModeAction :: RadioAction , myViewStonesOneColorModeAction :: RadioAction , myViewStonesBlindModeAction :: RadioAction , myHelpAboutAction :: Action } instance UiCtrl go ui => UiView go ui (Actions ui) where viewName = const "Actions" viewCtrl = myUi viewState = myState viewUpdate = update create :: UiCtrl go ui => ui -> IO (Actions ui) create ui = do let tools = enumFrom minBound modes <- readModes ui -- File actions. fileActions <- actionGroupNew "File" fileNew9Action <- actionNew "FileNew9" "New _9x9 board" Nothing Nothing actionGroupAddActionWithAccel fileActions fileNew9Action Nothing on fileNew9Action actionActivated $ void $ openNewBoard (Just ui) (Just (9, 9)) fileNew13Action <- actionNew "FileNew13" "New 1_3x13 board" Nothing Nothing actionGroupAddActionWithAccel fileActions fileNew13Action Nothing on fileNew13Action actionActivated $ void $ openNewBoard (Just ui) (Just (13, 13)) fileNew19Action <- actionNew "FileNew19" "New _19x19 board" Nothing Nothing actionGroupAddActionWithAccel fileActions fileNew19Action $ Just "n" on fileNew19Action actionActivated $ void $ openNewBoard (Just ui) (Just (19, 19)) fileNewCustomAction <- actionNew "FileNewCustom" "New _custom board..." Nothing Nothing actionGroupAddActionWithAccel fileActions fileNewCustomAction Nothing on fileNewCustomAction actionActivated $ do dialog <- dialogNew windowSetTitle dialog "New custom board" upper <- dialogGetUpper dialog table <- tableNew 4 2 False boxPackStart upper table PackGrow 0 -- SGF only supports boards up to 'boardSizeMax', but Goatee works fine with -- larger boards. The spinner wants an upper bound, so let's at least set -- something that isn't too outrageous along a single dimension. let arbitraryUpperLimit = 1000 :: Int makeSpinButton = do spin <- spinButtonNewWithRange (fromIntegral boardSizeMin) (fromIntegral arbitraryUpperLimit) 1 configureSpinButton spin return spin configureSpinButton spin = do spinButtonSetUpdatePolicy spin UpdateIfValid spinButtonSetNumeric spin True spinButtonSetWrap spin False widthLabel <- labelNewWithMnemonic "_Width" widthSpin <- makeSpinButton labelSetMnemonicWidget widthLabel widthSpin tableAttachDefaults table widthLabel 0 1 0 1 tableAttachDefaults table widthSpin 1 2 0 1 heightLabel <- labelNewWithMnemonic "_Height" heightSpin <- makeSpinButton labelSetMnemonicWidget heightLabel heightSpin tableAttachDefaults table heightLabel 0 1 1 2 tableAttachDefaults table heightSpin 1 2 1 2 handicapLabel <- labelNewWithMnemonic "H_andicap" handicapSpin <- spinButtonNewWithRange 0 9 1 labelSetMnemonicWidget handicapLabel handicapSpin configureSpinButton handicapSpin tableAttachDefaults table handicapLabel 0 1 2 3 tableAttachDefaults table handicapSpin 1 2 2 3 komiLabel <- labelNewWithMnemonic "_Komi" komiSpin <- spinButtonNewWithRange (-1000) 1000 0.5 labelSetMnemonicWidget komiLabel komiSpin configureSpinButton komiSpin spinButtonSetDigits komiSpin 1 spinButtonSetValue komiSpin 0 tableAttachDefaults table komiLabel 0 1 3 4 tableAttachDefaults table komiSpin 1 2 3 4 dialogAddButton dialog stockCancel ResponseCancel dialogAddButton dialog "C_reate" ResponseOk dialogSetDefaultResponse dialog ResponseOk spinButtonSetValue widthSpin $ fromIntegral boardSizeDefault spinButtonSetValue heightSpin $ fromIntegral boardSizeDefault widgetShowAll dialog response <- dialogRun dialog width <- spinButtonGetValueAsInt widthSpin height <- spinButtonGetValueAsInt heightSpin handicap <- spinButtonGetValueAsInt handicapSpin komi <- spinButtonGetValueAsBigfloat komiSpin widgetDestroy dialog when (response == ResponseOk) $ do ui' <- openNewBoard (Just ui) (Just (width, height)) when (komi /= 0) $ doUiGo ui' $ putProperty $ KM komi when (handicap > 0) $ do -- If the board size + handicap configuration is known, then set up the -- board for the handicap, otherwise, leave the user to do it. -- -- TODO If the configuration is unknown and handicap >= 2, then maybe -- set HA at least, anyway? let stones = fromMaybe [] $ handicapStones width height handicap unless (null stones) $ do doUiGo ui' $ do putProperty $ HA handicap putProperty $ AB $ coords stones putProperty $ PL White setDirty ui' False fileOpenAction <- actionNew "FileOpen" "_Open file..." Nothing Nothing actionGroupAddActionWithAccel fileActions fileOpenAction $ Just "o" on fileOpenAction actionActivated $ fileOpen ui fileSaveAction <- actionNew "FileSave" "_Save file" Nothing Nothing actionGroupAddActionWithAccel fileActions fileSaveAction $ Just "s" on fileSaveAction actionActivated $ void $ fileSave ui fileSaveAsAction <- actionNew "FileSaveAs" "Sa_ve file as..." Nothing Nothing actionGroupAddActionWithAccel fileActions fileSaveAsAction $ Just "s" on fileSaveAsAction actionActivated $ void $ fileSaveAs ui fileCloseAction <- actionNew "FileClose" "_Close" Nothing Nothing actionGroupAddActionWithAccel fileActions fileCloseAction $ Just "w" on fileCloseAction actionActivated $ void $ fileClose ui fileQuitAction <- actionNew "FileQuit" "_Quit" Nothing Nothing actionGroupAddActionWithAccel fileActions fileQuitAction $ Just "q" on fileQuitAction actionActivated $ void $ fileQuit ui -- Edit actions. editCutNodeAction <- actionNew "EditCutNode" "Cut current node" Nothing Nothing on editCutNodeAction actionActivated $ editCutNode ui editCopyNodeAction <- actionNew "EditCopyNode" "Copy current node" Nothing Nothing on editCopyNodeAction actionActivated $ editCopyNode ui editPasteNodeAction <- actionNew "EditPasteNode" "Paste node as child" Nothing Nothing on editPasteNodeAction actionActivated $ editPasteNode ui -- Game actions. gamePassAction <- actionNew "GamePass" "_Pass" Nothing Nothing on gamePassAction actionActivated $ playAt ui Nothing gameVariationsChildAction <- radioActionNew "gameVariationsChild" "_Child variations" (Just "Show children node as variations") Nothing (fromEnum ShowChildVariations) gameVariationsCurrentAction <- radioActionNew "gameVariationsCurrent" "C_urrent variations" (Just "Show variations of the current node") Nothing (fromEnum ShowCurrentVariations) radioActionSetGroup gameVariationsChildAction gameVariationsCurrentAction gameVariationsBoardMarkupOnAction <- radioActionNew "gameVariationsBoardMarkupOn" "_Show on board" (Just "Show move variations on the board") Nothing (fromEnum True) gameVariationsBoardMarkupOffAction <- radioActionNew "gameVariationsBoardMarkupOn" "_Hide on board" (Just "Hide move variations on the board") Nothing (fromEnum False) radioActionSetGroup gameVariationsBoardMarkupOnAction gameVariationsBoardMarkupOffAction initialVariationMode <- rootInfoVariationMode . gameInfoRootInfo . boardGameInfo . cursorBoard <$> readCursor ui set gameVariationsChildAction [radioActionCurrentValue := fromEnum (variationModeSource initialVariationMode)] set gameVariationsBoardMarkupOnAction [radioActionCurrentValue := fromEnum (variationModeBoardMarkup initialVariationMode)] -- This signal is emitted on every action in a radio group when the active -- item is changed, so we only need to listen with one action. on gameVariationsChildAction radioActionChanged $ \action -> do value <- toEnum <$> get action radioActionCurrentValue doUiGo ui $ modifyVariationMode $ \mode -> mode { variationModeSource = value } on gameVariationsBoardMarkupOnAction radioActionChanged $ \action -> do value <- toEnum <$> get action radioActionCurrentValue doUiGo ui $ modifyVariationMode $ \mode -> mode { variationModeBoardMarkup = value } -- Tool actions. toolActions <- actionGroupNew "Tools" actionGroupAddRadioActions toolActions (flip map tools $ \tool -> RadioActionEntry { radioActionName = show tool , radioActionLabel = toolLabel tool , radioActionStockId = Nothing , radioActionAccelerator = Nothing , radioActionTooltip = Nothing , radioActionValue = fromEnum tool }) (fromEnum initialTool) (\radioAction -> setTool ui =<< fmap toEnum (get radioAction radioActionCurrentValue)) -- View actions. viewHighlightCurrentMovesAction <- toggleActionNew "ViewHighlightCurrentMoves" "Highlight _current moves" Nothing Nothing set viewHighlightCurrentMovesAction [toggleActionActive := uiHighlightCurrentMovesMode modes] on viewHighlightCurrentMovesAction actionToggled $ do active <- get viewHighlightCurrentMovesAction toggleActionActive modifyModes ui $ \modes -> return modes { uiHighlightCurrentMovesMode = active } viewStonesRegularModeAction <- radioActionNew "ViewStonesRegularMode" "_Regular" (Just "Regular Go: Render stones on the board normally.") Nothing (fromEnum ViewStonesRegularMode) viewStonesOneColorModeAction <- radioActionNew "ViewStonesOneColorMode" "_One-color" (Just "One-color Go: Both players use the same color stones.") Nothing (fromEnum ViewStonesOneColorMode) viewStonesBlindModeAction <- radioActionNew "ViewStonesBlindMode" "_Blind" (Just "Blind Go: No stones are visible on the board.") Nothing (fromEnum ViewStonesBlindMode) radioActionSetGroup viewStonesOneColorModeAction viewStonesRegularModeAction radioActionSetGroup viewStonesBlindModeAction viewStonesRegularModeAction initialViewStonesMode <- uiViewStonesMode <$> readModes ui set viewStonesRegularModeAction [radioActionCurrentValue := fromEnum initialViewStonesMode] on viewStonesRegularModeAction radioActionChanged $ \action -> do value <- toEnum <$> get action radioActionCurrentValue modifyModes ui $ \modes -> return modes { uiViewStonesMode = value } -- Help actions. helpAboutAction <- actionNew "HelpAbout" "_About" Nothing Nothing on helpAboutAction actionActivated $ helpAbout ui actionActivate =<< fmap (fromMaybe $ error $ "Could not find the initial tool " ++ show initialTool ++ ".") (actionGroupGetAction toolActions $ show initialTool) state <- viewStateNew let me = Actions { myUi = ui , myState = state , myFileNew9Action = fileNew9Action , myFileNew13Action = fileNew13Action , myFileNew19Action = fileNew19Action , myFileNewCustomAction = fileNewCustomAction , myFileOpenAction = fileOpenAction , myFileSaveAction = fileSaveAction , myFileSaveAsAction = fileSaveAsAction , myFileCloseAction = fileCloseAction , myFileQuitAction = fileQuitAction , myEditCutNodeAction = editCutNodeAction , myEditCopyNodeAction = editCopyNodeAction , myEditPasteNodeAction = editPasteNodeAction , myGamePassAction = gamePassAction , myGameVariationsChildAction = gameVariationsChildAction , myGameVariationsCurrentAction = gameVariationsCurrentAction , myGameVariationsBoardMarkupOnAction = gameVariationsBoardMarkupOnAction , myGameVariationsBoardMarkupOffAction = gameVariationsBoardMarkupOffAction , myToolActions = toolActions , myViewHighlightCurrentMovesAction = viewHighlightCurrentMovesAction , myViewStonesRegularModeAction = viewStonesRegularModeAction , myViewStonesOneColorModeAction = viewStonesOneColorModeAction , myViewStonesBlindModeAction = viewStonesBlindModeAction , myHelpAboutAction = helpAboutAction } initialize me return me initialize :: UiCtrl go ui => Actions ui -> IO () initialize me = register me [ AnyEvent navigationEvent , AnyEvent variationModeChangedEvent ] destroy :: UiCtrl go ui => Actions ui -> IO () destroy = viewDestroy update :: UiCtrl go ui => Actions ui -> IO () update me = do cursor <- readCursor $ myUi me -- Update the sensitivity of the "Edit > Cut node" action. set (myEditCutNodeAction me) [actionSensitive := isJust $ cursorParent cursor] updateVariationModeActions me cursor -- | Updates the selection variation mode radio actions. updateVariationModeActions :: Actions ui -> Cursor -> IO () updateVariationModeActions me cursor = do let new = rootInfoVariationMode $ gameInfoRootInfo $ boardGameInfo $ cursorBoard cursor newSource = fromEnum $ variationModeSource new newBoardMarkup = fromEnum $ variationModeBoardMarkup new sourceAction = myGameVariationsChildAction me boardMarkupAction = myGameVariationsBoardMarkupOnAction me oldSource <- get sourceAction radioActionCurrentValue when (newSource /= oldSource) $ set sourceAction [radioActionCurrentValue := newSource] oldBoardMarkup <- get boardMarkupAction radioActionCurrentValue when (newBoardMarkup /= oldBoardMarkup) $ set boardMarkupAction [radioActionCurrentValue := newBoardMarkup]