{-# OPTIONS_GHC -fno-warn-unused-imports #-} {-| Module : Game.GoreAndAsh.Network Description : Module that contains network low-level API for Gore&Ash Copyright : (c) Anton Gushcha, 2015-2016 License : BSD3 Maintainer : ncrashed@gmail.com Stability : experimental Portability : POSIX The core module contains API for basic networking for Gore&Ash. The network module is built over Enet library, UDP transport with custom implementation of reliability. The API provides connection handling and basic message handling (bytestring sending and receiving). The module depends on following core modules: * logging - "Game.GoreAndAsh.Logging" So 'NetworkT' should be placed after 'LoggingT' in monad stack. The module is NOT pure within first phase (see 'ModuleStack' docs), therefore currently only 'IO' end monad can handler the module. Example of embedding: @ -- | Application monad is monad stack build from given list of modules over base monad (IO) type AppStack = ModuleStack [LoggingT, NetworkT, ... other modules ... ] IO newtype AppState = AppState (ModuleState AppStack) deriving (Generic) instance NFData AppState -- | Wrapper around type family newtype AppMonad a = AppMonad (AppStack a) deriving (Functor, Applicative, Monad, MonadFix, MonadIO, MonadThrow, MonadCatch, LoggingMonad, NetworkMonad, ... other modules monads ... ) instance GameModule AppMonad AppState where type ModuleState AppMonad = AppState runModule (AppMonad m) (AppState s) = do (a, s') <- runModule m s return (a, AppState s') newModuleState = AppState <$> newModuleState withModule _ = withModule (Proxy :: Proxy AppStack) cleanupModule (AppState s) = cleanupModule s -- | Arrow that is build over the monad stack type AppWire a b = GameWire AppMonad a b @ -} module Game.GoreAndAsh.Network( -- * Low-level API NetworkState , Host , Peer , ChannelID(..) , NetworkT , NetworkMonad(..) , Message(..) , MessageType(..) -- * Arrow API -- ** Peer handling , peersConnected , peersDisconnected , peerDisconnected , currentPeers , onPeers -- ** Messaging support , peerMessages , peerSend , peerSendMany ) where -- imports for docs import Game.GoreAndAsh.Core import Game.GoreAndAsh.Logging import Game.GoreAndAsh.Network.API as X import Game.GoreAndAsh.Network.Message as X import Game.GoreAndAsh.Network.Module as X import Game.GoreAndAsh.Network.State as X