{-# LANGUAGE CPP #-} -- -*-haskell-*- -- GIMP Toolkit (GTK) Widget GLArea -- -- Author : Chris Mennie -- -- Created: 23 April 2016 -- -- Copyright (C) 2016 Chis Mennie -- -- This library is free software; you can redistribute it and/or -- modify it under the terms of the GNU Lesser General Public -- License as published by the Free Software Foundation; either -- version 2.1 of the License, or (at your option) any later version. -- -- This library is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -- Lesser General Public License for more details. -- -- | -- Maintainer : gtk2hs-users@lists.sourceforge.net -- Stability : provisional -- Portability : portable (depends on GHC) -- -- A widget for custom drawing with OpenGL -- module Graphics.UI.Gtk.Misc.GLArea ( -- * Detail -- -- | The 'GLArea' is a widget that allows drawing with OpenGL. -- -- GLArea sets up its own 'Graphics.UI.Gtk.Gdk.GLContext.GLContext' for the window it creates, and creates a -- custom GL framebuffer that the widget will do GL rendering onto. It also -- ensures that this framebuffer is the default GL rendering target when -- rendering. -- -- In order to draw, you have to connect to the 'glAreaRender' signal. -- -- The GLArea widget ensures that the 'Graphics.UI.Gtk.Gdk.GLContext.GLContext' is associated with the -- widget's drawing area, and it is kept updated when the size and position -- of the drawing area changes. -- -- If you need to initialize OpenGL state, e.g. buffer objects or shaders, -- you should use the 'Graphics.UI.Gtk.Abstract.Widget.realize' signal; you can use the 'Graphics.UI.Gtk.Abstract.Widget.unrealize' signal -- to clean up. -- -- To receive mouse events on a drawing area, you will need to enable them -- with 'Graphics.UI.Gtk.Abstract.Widget.widgetAddEvents'. To receive keyboard events, you will need to set the -- 'Graphics.UI.Gtk.Abstract.Widget.widgetCanFocus' attribute on the drawing area. -- * Class Hierarchy -- | -- @ -- | 'GObject' -- | +----'Object' -- | +----'Widget' -- | +----GLArea -- @ -- * Types #if GTK_CHECK_VERSION(3,16,0) GLArea, GLAreaClass, castToGLArea, gTypeGLArea, toGLArea, #endif -- * Constructors #if GTK_CHECK_VERSION(3,16,0) glAreaNew, #endif -- * Methods #if GTK_CHECK_VERSION(3,16,0) glAreaGetContext, glAreaMakeCurrent, glAreaQueueRender, glAreaAttachBuffers, glAreaSetAutoRender, glAreaGetAutoRender, glAreaSetHasAlpha, glAreaGetHasAlpha, glAreaSetHasDepthBuffer, glAreaGetHasDepthBuffer, glAreaSetHasStencilBuffer, glAreaGetHasStencilBuffer, glAreaGetRequiredVersion, glAreaSetRequiredVersion, glAreaGetError, #endif -- * Attributes #if GTK_CHECK_VERSION(3,16,0) glAreaAutoRender, glAreaContext, glAreaHasAlpha, glAreaHasDepthBuffer, glAreaHasStencilBuffer, #endif -- * Signals #if GTK_CHECK_VERSION(3,16,0) glAreaResize, glAreaRender #endif ) where import Control.Monad (liftM) import Control.Monad.Trans ( liftIO ) import System.Glib.FFI import System.Glib.UTFString import System.Glib.Attributes import System.Glib.Properties import System.Glib.GError import Graphics.UI.Gtk.Abstract.Object (makeNewObject) import Graphics.UI.Gtk.Gdk.GLContext {#import Graphics.UI.Gtk.Types#} {#import Graphics.UI.Gtk.Signals#} {# context lib="gtk" prefix="gtk" #} -------------------- -- Constructors #if GTK_CHECK_VERSION(3,16,0) -- | Creates a new GLArea widget. -- glAreaNew :: IO GLArea glAreaNew = makeNewObject mkGLArea $ liftM (castPtr :: Ptr Widget -> Ptr GLArea) $ {# call unsafe gl_area_new #} #endif -------------------- -- Methods #if GTK_CHECK_VERSION(3,16,0) -- | Retrieves the 'Graphics.UI.Gtk.Gdk.GLContext.GLContext' used by area. -- glAreaGetContext :: GLAreaClass self => self -> IO (Maybe GLContext) glAreaGetContext self = do maybeNull (wrapNewGObject mkGLContext) $ {# call gtk_gl_area_get_context #} (toGLArea self) -- | Ensures that the 'Graphics.UI.Gtk.Gdk.GLContext.GLContext' used by area is associated with the GLArea. -- -- This function is automatically called before emitting the 'glAreaRender' signal, -- and doesn't normally need to be called by application code. -- glAreaMakeCurrent :: GLAreaClass self => self -> IO () glAreaMakeCurrent self = {# call gtk_gl_area_make_current #} (toGLArea self) -- | Marks the currently rendered data (if any) as invalid, and queues a redraw -- of the widget, ensuring that the 'glAreaRender' signal is emitted during the draw. -- -- This is only needed when 'glAreaSetAutoRender' has been called with a False -- value. The default behaviour is to emit 'glAreaRender' on each draw. -- glAreaQueueRender :: GLAreaClass self => self -> IO () glAreaQueueRender self = {# call gtk_gl_area_queue_render #} (toGLArea self) -- | Ensures that the area framebuffer object is made the current draw and read -- target, and that all the required buffers for the area are created and -- bound to the frambuffer. -- -- This function is automatically called before emitting the 'glAreaRender' signal, -- and doesn't normally need to be called by application code. -- glAreaAttachBuffers :: GLAreaClass self => self -> IO () glAreaAttachBuffers self = {# call gtk_gl_area_attach_buffers #} (toGLArea self) -- | Gets the current error set on the area. -- glAreaGetError :: GLAreaClass self => self -> IO (Maybe GError) glAreaGetError self = do err <- {# call gtk_gl_area_get_error #} (toGLArea self) if err == nullPtr then return Nothing else liftM Just (peek $ castPtr err) -- | If hasAlpha is True the buffer allocated by the widget will have an alpha channel component, -- and when rendering to the window the result will be composited over whatever is below the -- widget. -- -- If hasAlpha is False there will be no alpha channel, and the buffer will fully replace anything -- below the widget. -- glAreaSetHasAlpha :: GLAreaClass self => self -> Bool -> IO () glAreaSetHasAlpha self hasAlpha = {# call gl_area_set_has_alpha #} (toGLArea self) (fromBool hasAlpha) -- | Returns whether the area has an alpha component. -- glAreaGetHasAlpha :: GLAreaClass self => self -> IO Bool glAreaGetHasAlpha self = liftM toBool $ {# call unsafe gl_area_get_has_alpha #} (toGLArea self) -- | If hasDepthBuffer is True the widget will allocate and enable a depth buffer for the target -- framebuffer. Otherwise there will be none. -- glAreaSetHasDepthBuffer :: GLAreaClass self => self -> Bool -> IO () glAreaSetHasDepthBuffer self hasDepthBuffer = {# call gl_area_set_has_depth_buffer #} (toGLArea self) (fromBool hasDepthBuffer) -- | Returns whether the area has a depth buffer. -- glAreaGetHasDepthBuffer :: GLAreaClass self => self -> IO Bool glAreaGetHasDepthBuffer self = liftM toBool $ {# call unsafe gl_area_get_has_depth_buffer #} (toGLArea self) -- | If hasStencilBuffer is True the widget will allocate and enable a stencil buffer for the target -- framebuffer. Otherwise there will be none. -- glAreaSetHasStencilBuffer :: GLAreaClass self => self -> Bool -> IO () glAreaSetHasStencilBuffer self hasStencilBuffer = {# call gl_area_set_has_stencil_buffer #} (toGLArea self) (fromBool hasStencilBuffer) -- | Returns whether the area has a stencil buffer. -- glAreaGetHasStencilBuffer :: GLAreaClass self => self -> IO Bool glAreaGetHasStencilBuffer self = liftM toBool $ {# call unsafe gl_area_get_has_stencil_buffer #} (toGLArea self) -- | If autoRender is True the 'glAreaRender' signal will be emitted every time the widget draws. This is -- the default and is useful if drawing the widget is faster. -- -- If autoRender is False the data from previous rendering is kept around and will be used for -- drawing the widget the next time, unless the window is resized. In order to force a rendering -- 'glAreaQueueRender' must be called. This mode is useful when the scene changes seldomly, but takes -- a long time to redraw. -- glAreaSetAutoRender :: GLAreaClass self => self -> Bool -> IO () glAreaSetAutoRender self autoRender = {# call gl_area_set_auto_render #} (toGLArea self) (fromBool autoRender) -- | Returns whether the area is in auto render mode or not. -- glAreaGetAutoRender :: GLAreaClass self => self -> IO Bool glAreaGetAutoRender self = liftM toBool $ {# call unsafe gl_area_get_auto_render #} (toGLArea self) -- | Retrieves the required version of OpenGL set using 'glAreaSetRequiredVersion'. -- glAreaGetRequiredVersion :: GLAreaClass self => self -> IO (Int, Int) glAreaGetRequiredVersion self = do alloca $ \majorPtr -> alloca $ \minorPtr -> do {# call gtk_gl_area_get_required_version #} (toGLArea self) majorPtr minorPtr major <- peek majorPtr minor <- peek minorPtr return (fromIntegral major, fromIntegral minor) -- | Sets the required version of OpenGL to be used when creating the context for the widget. -- -- This function must be called before the area has been realized. -- glAreaSetRequiredVersion :: GLAreaClass self => self -> Int -> Int -> IO () glAreaSetRequiredVersion self major minor = {# call gtk_gl_area_set_required_version #} (toGLArea self) (fromIntegral major) (fromIntegral minor) #endif -------------------- -- Attributes #if GTK_CHECK_VERSION(3,16,0) -- | If set to True the 'glAreaRender' signal will be emitted every time the widget draws. This is the -- default and is useful if drawing the widget is faster. -- -- If set to False the data from previous rendering is kept around and will be used for drawing the -- widget the next time, unless the window is resized. In order to force a rendering -- 'glAreaQueueRender' must be called. This mode is useful when the scene changes seldomly, but -- takes a long time to redraw. -- -- Default value: True -- glAreaAutoRender :: GLAreaClass self => Attr self Bool glAreaAutoRender = newAttr glAreaGetAutoRender glAreaSetAutoRender -- | The 'Graphics.UI.Gtk.Gdk.GLContext.GLContext' used by the GLArea widget. -- -- The GLArea widget is responsible for creating the 'Graphics.UI.Gtk.Gdk.GLContext.GLContext' instance. If you need to render with -- other kinds of buffers (stencil, depth, etc), use render buffers. -- glAreaContext :: GLAreaClass self => ReadAttr self (Maybe GLContext) glAreaContext = readAttr glAreaGetContext -- | If set to True the buffer allocated by the widget will have an alpha channel component, and -- when rendering to the window the result will be composited over whatever is below the widget. -- -- If set to False there will be no alpha channel, and the buffer will fully replace anything below -- the widget. -- -- Default value: False -- glAreaHasAlpha :: GLAreaClass self => Attr self Bool glAreaHasAlpha = newAttr glAreaGetHasAlpha glAreaSetHasAlpha -- | If set to True the widget will allocate and enable a depth buffer for the target framebuffer. -- -- Default value: False -- glAreaHasDepthBuffer :: GLAreaClass self => Attr self Bool glAreaHasDepthBuffer = newAttr glAreaGetHasDepthBuffer glAreaSetHasDepthBuffer -- | If set to True the widget will allocate and enable a stencil buffer for the target framebuffer. -- -- Default value: False -- glAreaHasStencilBuffer :: GLAreaClass self => Attr self Bool glAreaHasStencilBuffer = newAttr glAreaGetHasStencilBuffer glAreaSetHasStencilBuffer #endif -------------------- -- Signals #if GTK_CHECK_VERSION(3,16,0) -- | The glAreaResize signal is emitted once when the widget is realized, and then each time the widget -- is changed while realized. This is useful in order to keep GL state up to date with the widget -- size, like for instance camera properties which may depend on the width/height ratio. -- -- The GL context for the area is guaranteed to be current when this signal is emitted. -- -- The default handler sets up the GL viewport. -- glAreaResize :: GLAreaClass glac => Signal glac (Int -> Int -> IO ()) glAreaResize = Signal (connect_INT_INT__NONE "resize") -- | The glAreaRender signal is emitted every time the contents of the GLArea should be redrawn. -- -- The context is bound to the area prior to emitting this function, and the buffers are painted -- to the window once the emission terminates. -- glAreaRender :: GLAreaClass glac => Signal glac (Maybe GLContext -> IO (Bool)) glAreaRender = Signal (connect_BOXED__BOOL "render" unwrapGLContextPtr) unwrapGLContextPtr :: Ptr GLContext -> IO (Maybe GLContext) unwrapGLContextPtr ptr = do maybeNull (makeNewGObject mkGLContext) (return ptr) #endif