//======================================================================== // GLFW 3.4 Cocoa - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2006-2017 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include #include #include #define GLFW_COCOA_JOYSTICK_STATE _GLFWjoystickNS ns; #define GLFW_COCOA_LIBRARY_JOYSTICK_STATE #define GLFW_BUILD_COCOA_MAPPINGS // Cocoa-specific per-joystick data // typedef struct _GLFWjoystickNS { IOHIDDeviceRef device; CFMutableArrayRef axes; CFMutableArrayRef buttons; CFMutableArrayRef hats; } _GLFWjoystickNS; GLFWbool _glfwInitJoysticksCocoa(void); void _glfwTerminateJoysticksCocoa(void); GLFWbool _glfwPollJoystickCocoa(_GLFWjoystick* js, int mode); const char* _glfwGetMappingNameCocoa(void); void _glfwUpdateGamepadGUIDCocoa(char* guid);