//======================================================================== // GLFW 3.4 macOS - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2009-2019 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // It is fine to use C99 in this file because it will not be built with VS //======================================================================== #include "internal.h" #include #include // HACK: This enum value is missing from framework headers on OS X 10.11 despite // having been (according to documentation) added in Mac OS X 10.7 #define NSWindowCollectionBehaviorFullScreenNone (1 << 9) // Returns whether the cursor is in the content area of the specified window // static GLFWbool cursorInContentArea(_GLFWwindow* window) { const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream]; return [window->ns.view mouse:pos inRect:[window->ns.view frame]]; } // Hides the cursor if not already hidden // static void hideCursor(_GLFWwindow* window) { if (!_glfw.ns.cursorHidden) { [NSCursor hide]; _glfw.ns.cursorHidden = GLFW_TRUE; } } // Shows the cursor if not already shown // static void showCursor(_GLFWwindow* window) { if (_glfw.ns.cursorHidden) { [NSCursor unhide]; _glfw.ns.cursorHidden = GLFW_FALSE; } } // Updates the cursor image according to its cursor mode // static void updateCursorImage(_GLFWwindow* window) { if (window->cursorMode == GLFW_CURSOR_NORMAL) { showCursor(window); if (window->cursor) [(NSCursor*) window->cursor->ns.object set]; else [[NSCursor arrowCursor] set]; } else hideCursor(window); } // Apply chosen cursor mode to a focused window // static void updateCursorMode(_GLFWwindow* window) { if (window->cursorMode == GLFW_CURSOR_DISABLED) { _glfw.ns.disabledCursorWindow = window; _glfwGetCursorPosCocoa(window, &_glfw.ns.restoreCursorPosX, &_glfw.ns.restoreCursorPosY); _glfwCenterCursorInContentArea(window); CGAssociateMouseAndMouseCursorPosition(false); } else if (_glfw.ns.disabledCursorWindow == window) { _glfw.ns.disabledCursorWindow = NULL; _glfwSetCursorPosCocoa(window, _glfw.ns.restoreCursorPosX, _glfw.ns.restoreCursorPosY); // NOTE: The matching CGAssociateMouseAndMouseCursorPosition call is // made in _glfwSetCursorPosCocoa as part of a workaround } if (cursorInContentArea(window)) updateCursorImage(window); } // Make the specified window and its video mode active on its monitor // static void acquireMonitor(_GLFWwindow* window) { _glfwSetVideoModeCocoa(window->monitor, &window->videoMode); const CGRect bounds = CGDisplayBounds(window->monitor->ns.displayID); const NSRect frame = NSMakeRect(bounds.origin.x, _glfwTransformYCocoa(bounds.origin.y + bounds.size.height - 1), bounds.size.width, bounds.size.height); [window->ns.object setFrame:frame display:YES]; _glfwInputMonitorWindow(window->monitor, window); } // Remove the window and restore the original video mode // static void releaseMonitor(_GLFWwindow* window) { if (window->monitor->window != window) return; _glfwInputMonitorWindow(window->monitor, NULL); _glfwRestoreVideoModeCocoa(window->monitor); } // Translates macOS key modifiers into GLFW ones // static int translateFlags(NSUInteger flags) { int mods = 0; if (flags & NSEventModifierFlagShift) mods |= GLFW_MOD_SHIFT; if (flags & NSEventModifierFlagControl) mods |= GLFW_MOD_CONTROL; if (flags & NSEventModifierFlagOption) mods |= GLFW_MOD_ALT; if (flags & NSEventModifierFlagCommand) mods |= GLFW_MOD_SUPER; if (flags & NSEventModifierFlagCapsLock) mods |= GLFW_MOD_CAPS_LOCK; return mods; } // Translates a macOS keycode to a GLFW keycode // static int translateKey(unsigned int key) { if (key >= sizeof(_glfw.ns.keycodes) / sizeof(_glfw.ns.keycodes[0])) return GLFW_KEY_UNKNOWN; return _glfw.ns.keycodes[key]; } // Translate a GLFW keycode to a Cocoa modifier flag // static NSUInteger translateKeyToModifierFlag(int key) { switch (key) { case GLFW_KEY_LEFT_SHIFT: case GLFW_KEY_RIGHT_SHIFT: return NSEventModifierFlagShift; case GLFW_KEY_LEFT_CONTROL: case GLFW_KEY_RIGHT_CONTROL: return NSEventModifierFlagControl; case GLFW_KEY_LEFT_ALT: case GLFW_KEY_RIGHT_ALT: return NSEventModifierFlagOption; case GLFW_KEY_LEFT_SUPER: case GLFW_KEY_RIGHT_SUPER: return NSEventModifierFlagCommand; case GLFW_KEY_CAPS_LOCK: return NSEventModifierFlagCapsLock; } return 0; } // Defines a constant for empty ranges in NSTextInputClient // static const NSRange kEmptyRange = { NSNotFound, 0 }; //------------------------------------------------------------------------ // Delegate for window related notifications //------------------------------------------------------------------------ @interface GLFWWindowDelegate : NSObject { _GLFWwindow* window; } - (instancetype)initWithGlfwWindow:(_GLFWwindow *)initWindow; @end @implementation GLFWWindowDelegate - (instancetype)initWithGlfwWindow:(_GLFWwindow *)initWindow { self = [super init]; if (self != nil) window = initWindow; return self; } - (BOOL)windowShouldClose:(id)sender { _glfwInputWindowCloseRequest(window); return NO; } - (void)windowDidResize:(NSNotification *)notification { if (window->context.source == GLFW_NATIVE_CONTEXT_API) [window->context.nsgl.object update]; if (_glfw.ns.disabledCursorWindow == window) _glfwCenterCursorInContentArea(window); const int maximized = [window->ns.object isZoomed]; if (window->ns.maximized != maximized) { window->ns.maximized = maximized; _glfwInputWindowMaximize(window, maximized); } const NSRect contentRect = [window->ns.view frame]; const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect]; if (fbRect.size.width != window->ns.fbWidth || fbRect.size.height != window->ns.fbHeight) { window->ns.fbWidth = fbRect.size.width; window->ns.fbHeight = fbRect.size.height; _glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height); } if (contentRect.size.width != window->ns.width || contentRect.size.height != window->ns.height) { window->ns.width = contentRect.size.width; window->ns.height = contentRect.size.height; _glfwInputWindowSize(window, contentRect.size.width, contentRect.size.height); } } - (void)windowDidMove:(NSNotification *)notification { if (window->context.source == GLFW_NATIVE_CONTEXT_API) [window->context.nsgl.object update]; if (_glfw.ns.disabledCursorWindow == window) _glfwCenterCursorInContentArea(window); int x, y; _glfwGetWindowPosCocoa(window, &x, &y); _glfwInputWindowPos(window, x, y); } - (void)windowDidMiniaturize:(NSNotification *)notification { if (window->monitor) releaseMonitor(window); _glfwInputWindowIconify(window, GLFW_TRUE); } - (void)windowDidDeminiaturize:(NSNotification *)notification { if (window->monitor) acquireMonitor(window); _glfwInputWindowIconify(window, GLFW_FALSE); } - (void)windowDidBecomeKey:(NSNotification *)notification { if (_glfw.ns.disabledCursorWindow == window) _glfwCenterCursorInContentArea(window); _glfwInputWindowFocus(window, GLFW_TRUE); updateCursorMode(window); } - (void)windowDidResignKey:(NSNotification *)notification { if (window->monitor && window->autoIconify) _glfwIconifyWindowCocoa(window); _glfwInputWindowFocus(window, GLFW_FALSE); } - (void)windowDidChangeOcclusionState:(NSNotification* )notification { if ([window->ns.object occlusionState] & NSWindowOcclusionStateVisible) window->ns.occluded = GLFW_FALSE; else window->ns.occluded = GLFW_TRUE; } @end //------------------------------------------------------------------------ // Content view class for the GLFW window //------------------------------------------------------------------------ @interface GLFWContentView : NSView { _GLFWwindow* window; NSTrackingArea* trackingArea; NSMutableAttributedString* markedText; } - (instancetype)initWithGlfwWindow:(_GLFWwindow *)initWindow; @end @implementation GLFWContentView - (instancetype)initWithGlfwWindow:(_GLFWwindow *)initWindow { self = [super init]; if (self != nil) { window = initWindow; trackingArea = nil; markedText = [[NSMutableAttributedString alloc] init]; [self updateTrackingAreas]; [self registerForDraggedTypes:@[NSPasteboardTypeURL]]; } return self; } - (void)dealloc { [trackingArea release]; [markedText release]; [super dealloc]; } - (BOOL)isOpaque { return [window->ns.object isOpaque]; } - (BOOL)canBecomeKeyView { return YES; } - (BOOL)acceptsFirstResponder { return YES; } - (BOOL)wantsUpdateLayer { return YES; } - (void)updateLayer { if (window->context.source == GLFW_NATIVE_CONTEXT_API) [window->context.nsgl.object update]; _glfwInputWindowDamage(window); } - (void)cursorUpdate:(NSEvent *)event { updateCursorImage(window); } - (BOOL)acceptsFirstMouse:(NSEvent *)event { return YES; } - (void)mouseDown:(NSEvent *)event { _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS, translateFlags([event modifierFlags])); } - (void)mouseDragged:(NSEvent *)event { [self mouseMoved:event]; } - (void)mouseUp:(NSEvent *)event { _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_RELEASE, translateFlags([event modifierFlags])); } - (void)mouseMoved:(NSEvent *)event { if (window->cursorMode == GLFW_CURSOR_DISABLED) { const double dx = [event deltaX] - window->ns.cursorWarpDeltaX; const double dy = [event deltaY] - window->ns.cursorWarpDeltaY; _glfwInputCursorPos(window, window->virtualCursorPosX + dx, window->virtualCursorPosY + dy); } else { const NSRect contentRect = [window->ns.view frame]; // NOTE: The returned location uses base 0,1 not 0,0 const NSPoint pos = [event locationInWindow]; _glfwInputCursorPos(window, pos.x, contentRect.size.height - pos.y); } window->ns.cursorWarpDeltaX = 0; window->ns.cursorWarpDeltaY = 0; } - (void)rightMouseDown:(NSEvent *)event { _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS, translateFlags([event modifierFlags])); } - (void)rightMouseDragged:(NSEvent *)event { [self mouseMoved:event]; } - (void)rightMouseUp:(NSEvent *)event { _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_RELEASE, translateFlags([event modifierFlags])); } - (void)otherMouseDown:(NSEvent *)event { _glfwInputMouseClick(window, (int) [event buttonNumber], GLFW_PRESS, translateFlags([event modifierFlags])); } - (void)otherMouseDragged:(NSEvent *)event { [self mouseMoved:event]; } - (void)otherMouseUp:(NSEvent *)event { _glfwInputMouseClick(window, (int) [event buttonNumber], GLFW_RELEASE, translateFlags([event modifierFlags])); } - (void)mouseExited:(NSEvent *)event { if (window->cursorMode == GLFW_CURSOR_HIDDEN) showCursor(window); _glfwInputCursorEnter(window, GLFW_FALSE); } - (void)mouseEntered:(NSEvent *)event { if (window->cursorMode == GLFW_CURSOR_HIDDEN) hideCursor(window); _glfwInputCursorEnter(window, GLFW_TRUE); } - (void)viewDidChangeBackingProperties { const NSRect contentRect = [window->ns.view frame]; const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect]; const float xscale = fbRect.size.width / contentRect.size.width; const float yscale = fbRect.size.height / contentRect.size.height; if (xscale != window->ns.xscale || yscale != window->ns.yscale) { if (window->ns.retina && window->ns.layer) [window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]]; window->ns.xscale = xscale; window->ns.yscale = yscale; _glfwInputWindowContentScale(window, xscale, yscale); } if (fbRect.size.width != window->ns.fbWidth || fbRect.size.height != window->ns.fbHeight) { window->ns.fbWidth = fbRect.size.width; window->ns.fbHeight = fbRect.size.height; _glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height); } } - (void)drawRect:(NSRect)rect { _glfwInputWindowDamage(window); } - (void)updateTrackingAreas { if (trackingArea != nil) { [self removeTrackingArea:trackingArea]; [trackingArea release]; } const NSTrackingAreaOptions options = NSTrackingMouseEnteredAndExited | NSTrackingActiveInKeyWindow | NSTrackingEnabledDuringMouseDrag | NSTrackingCursorUpdate | NSTrackingInVisibleRect | NSTrackingAssumeInside; trackingArea = [[NSTrackingArea alloc] initWithRect:[self bounds] options:options owner:self userInfo:nil]; [self addTrackingArea:trackingArea]; [super updateTrackingAreas]; } - (void)keyDown:(NSEvent *)event { const int key = translateKey([event keyCode]); const int mods = translateFlags([event modifierFlags]); _glfwInputKey(window, key, [event keyCode], GLFW_PRESS, mods); [self interpretKeyEvents:@[event]]; } - (void)flagsChanged:(NSEvent *)event { int action; const unsigned int modifierFlags = [event modifierFlags] & NSEventModifierFlagDeviceIndependentFlagsMask; const int key = translateKey([event keyCode]); const int mods = translateFlags(modifierFlags); const NSUInteger keyFlag = translateKeyToModifierFlag(key); if (keyFlag & modifierFlags) { if (window->keys[key] == GLFW_PRESS) action = GLFW_RELEASE; else action = GLFW_PRESS; } else action = GLFW_RELEASE; _glfwInputKey(window, key, [event keyCode], action, mods); } - (void)keyUp:(NSEvent *)event { const int key = translateKey([event keyCode]); const int mods = translateFlags([event modifierFlags]); _glfwInputKey(window, key, [event keyCode], GLFW_RELEASE, mods); } - (void)scrollWheel:(NSEvent *)event { double deltaX = [event scrollingDeltaX]; double deltaY = [event scrollingDeltaY]; if ([event hasPreciseScrollingDeltas]) { deltaX *= 0.1; deltaY *= 0.1; } if (fabs(deltaX) > 0.0 || fabs(deltaY) > 0.0) _glfwInputScroll(window, deltaX, deltaY); } - (NSDragOperation)draggingEntered:(id )sender { // HACK: We don't know what to say here because we don't know what the // application wants to do with the paths return NSDragOperationGeneric; } - (BOOL)performDragOperation:(id )sender { const NSRect contentRect = [window->ns.view frame]; // NOTE: The returned location uses base 0,1 not 0,0 const NSPoint pos = [sender draggingLocation]; _glfwInputCursorPos(window, pos.x, contentRect.size.height - pos.y); NSPasteboard* pasteboard = [sender draggingPasteboard]; NSDictionary* options = @{NSPasteboardURLReadingFileURLsOnlyKey:@YES}; NSArray* urls = [pasteboard readObjectsForClasses:@[[NSURL class]] options:options]; const NSUInteger count = [urls count]; if (count) { char** paths = _glfw_calloc(count, sizeof(char*)); for (NSUInteger i = 0; i < count; i++) paths[i] = _glfw_strdup([urls[i] fileSystemRepresentation]); _glfwInputDrop(window, (int) count, (const char**) paths); for (NSUInteger i = 0; i < count; i++) _glfw_free(paths[i]); _glfw_free(paths); } return YES; } - (BOOL)hasMarkedText { return [markedText length] > 0; } - (NSRange)markedRange { if ([markedText length] > 0) return NSMakeRange(0, [markedText length] - 1); else return kEmptyRange; } - (NSRange)selectedRange { return kEmptyRange; } - (void)setMarkedText:(id)string selectedRange:(NSRange)selectedRange replacementRange:(NSRange)replacementRange { [markedText release]; if ([string isKindOfClass:[NSAttributedString class]]) markedText = [[NSMutableAttributedString alloc] initWithAttributedString:string]; else markedText = [[NSMutableAttributedString alloc] initWithString:string]; } - (void)unmarkText { [[markedText mutableString] setString:@""]; } - (NSArray*)validAttributesForMarkedText { return [NSArray array]; } - (NSAttributedString*)attributedSubstringForProposedRange:(NSRange)range actualRange:(NSRangePointer)actualRange { return nil; } - (NSUInteger)characterIndexForPoint:(NSPoint)point { return 0; } - (NSRect)firstRectForCharacterRange:(NSRange)range actualRange:(NSRangePointer)actualRange { const NSRect frame = [window->ns.view frame]; return NSMakeRect(frame.origin.x, frame.origin.y, 0.0, 0.0); } - (void)insertText:(id)string replacementRange:(NSRange)replacementRange { NSString* characters; NSEvent* event = [NSApp currentEvent]; const int mods = translateFlags([event modifierFlags]); const int plain = !(mods & GLFW_MOD_SUPER); if ([string isKindOfClass:[NSAttributedString class]]) characters = [string string]; else characters = (NSString*) string; NSRange range = NSMakeRange(0, [characters length]); while (range.length) { uint32_t codepoint = 0; if ([characters getBytes:&codepoint maxLength:sizeof(codepoint) usedLength:NULL encoding:NSUTF32StringEncoding options:0 range:range remainingRange:&range]) { if (codepoint >= 0xf700 && codepoint <= 0xf7ff) continue; _glfwInputChar(window, codepoint, mods, plain); } } } - (void)doCommandBySelector:(SEL)selector { } @end //------------------------------------------------------------------------ // GLFW window class //------------------------------------------------------------------------ @interface GLFWWindow : NSWindow {} @end @implementation GLFWWindow - (BOOL)canBecomeKeyWindow { // Required for NSWindowStyleMaskBorderless windows return YES; } - (BOOL)canBecomeMainWindow { return YES; } @end // Create the Cocoa window // static GLFWbool createNativeWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWfbconfig* fbconfig) { window->ns.delegate = [[GLFWWindowDelegate alloc] initWithGlfwWindow:window]; if (window->ns.delegate == nil) { _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create window delegate"); return GLFW_FALSE; } NSRect contentRect; if (window->monitor) { GLFWvidmode mode; int xpos, ypos; _glfwGetVideoModeCocoa(window->monitor, &mode); _glfwGetMonitorPosCocoa(window->monitor, &xpos, &ypos); contentRect = NSMakeRect(xpos, ypos, mode.width, mode.height); } else { if (wndconfig->xpos == GLFW_ANY_POSITION || wndconfig->ypos == GLFW_ANY_POSITION) { contentRect = NSMakeRect(0, 0, wndconfig->width, wndconfig->height); } else { const int xpos = wndconfig->xpos; const int ypos = _glfwTransformYCocoa(wndconfig->ypos + wndconfig->height - 1); contentRect = NSMakeRect(xpos, ypos, wndconfig->width, wndconfig->height); } } NSUInteger styleMask = NSWindowStyleMaskMiniaturizable; if (window->monitor || !window->decorated) styleMask |= NSWindowStyleMaskBorderless; else { styleMask |= (NSWindowStyleMaskTitled | NSWindowStyleMaskClosable); if (window->resizable) styleMask |= NSWindowStyleMaskResizable; } window->ns.object = [[GLFWWindow alloc] initWithContentRect:contentRect styleMask:styleMask backing:NSBackingStoreBuffered defer:NO]; if (window->ns.object == nil) { _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create window"); return GLFW_FALSE; } if (window->monitor) [window->ns.object setLevel:NSMainMenuWindowLevel + 1]; else { if (wndconfig->xpos == GLFW_ANY_POSITION || wndconfig->ypos == GLFW_ANY_POSITION) { [(NSWindow*) window->ns.object center]; _glfw.ns.cascadePoint = NSPointToCGPoint([window->ns.object cascadeTopLeftFromPoint: NSPointFromCGPoint(_glfw.ns.cascadePoint)]); } if (wndconfig->resizable) { const NSWindowCollectionBehavior behavior = NSWindowCollectionBehaviorFullScreenPrimary | NSWindowCollectionBehaviorManaged; [window->ns.object setCollectionBehavior:behavior]; } else { const NSWindowCollectionBehavior behavior = NSWindowCollectionBehaviorFullScreenNone; [window->ns.object setCollectionBehavior:behavior]; } if (wndconfig->floating) [window->ns.object setLevel:NSFloatingWindowLevel]; if (wndconfig->maximized) [window->ns.object zoom:nil]; } if (strlen(wndconfig->ns.frameName)) [window->ns.object setFrameAutosaveName:@(wndconfig->ns.frameName)]; window->ns.view = [[GLFWContentView alloc] initWithGlfwWindow:window]; window->ns.retina = wndconfig->ns.retina; if (fbconfig->transparent) { [window->ns.object setOpaque:NO]; [window->ns.object setHasShadow:NO]; [window->ns.object setBackgroundColor:[NSColor clearColor]]; } [window->ns.object setContentView:window->ns.view]; [window->ns.object makeFirstResponder:window->ns.view]; [window->ns.object setTitle:@(wndconfig->title)]; [window->ns.object setDelegate:window->ns.delegate]; [window->ns.object setAcceptsMouseMovedEvents:YES]; [window->ns.object setRestorable:NO]; #if MAC_OS_X_VERSION_MAX_ALLOWED >= 101200 if ([window->ns.object respondsToSelector:@selector(setTabbingMode:)]) [window->ns.object setTabbingMode:NSWindowTabbingModeDisallowed]; #endif _glfwGetWindowSizeCocoa(window, &window->ns.width, &window->ns.height); _glfwGetFramebufferSizeCocoa(window, &window->ns.fbWidth, &window->ns.fbHeight); return GLFW_TRUE; } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Transforms a y-coordinate between the CG display and NS screen spaces // float _glfwTransformYCocoa(float y) { return CGDisplayBounds(CGMainDisplayID()).size.height - y - 1; } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// GLFWbool _glfwCreateWindowCocoa(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig) { @autoreleasepool { if (!createNativeWindow(window, wndconfig, fbconfig)) return GLFW_FALSE; if (ctxconfig->client != GLFW_NO_API) { if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API) { if (!_glfwInitNSGL()) return GLFW_FALSE; if (!_glfwCreateContextNSGL(window, ctxconfig, fbconfig)) return GLFW_FALSE; } else if (ctxconfig->source == GLFW_EGL_CONTEXT_API) { // EGL implementation on macOS use CALayer* EGLNativeWindowType so we // need to get the layer for EGL window surface creation. [window->ns.view setWantsLayer:YES]; window->ns.layer = [window->ns.view layer]; if (!_glfwInitEGL()) return GLFW_FALSE; if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig)) return GLFW_FALSE; } else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API) { if (!_glfwInitOSMesa()) return GLFW_FALSE; if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig)) return GLFW_FALSE; } if (!_glfwRefreshContextAttribs(window, ctxconfig)) return GLFW_FALSE; } if (wndconfig->mousePassthrough) _glfwSetWindowMousePassthroughCocoa(window, GLFW_TRUE); if (window->monitor) { _glfwShowWindowCocoa(window); _glfwFocusWindowCocoa(window); acquireMonitor(window); if (wndconfig->centerCursor) _glfwCenterCursorInContentArea(window); } else { if (wndconfig->visible) { _glfwShowWindowCocoa(window); if (wndconfig->focused) _glfwFocusWindowCocoa(window); } } return GLFW_TRUE; } // autoreleasepool } void _glfwDestroyWindowCocoa(_GLFWwindow* window) { @autoreleasepool { if (_glfw.ns.disabledCursorWindow == window) _glfw.ns.disabledCursorWindow = NULL; [window->ns.object orderOut:nil]; if (window->monitor) releaseMonitor(window); if (window->context.destroy) window->context.destroy(window); [window->ns.object setDelegate:nil]; [window->ns.delegate release]; window->ns.delegate = nil; [window->ns.view release]; window->ns.view = nil; [window->ns.object close]; window->ns.object = nil; // HACK: Allow Cocoa to catch up before returning _glfwPollEventsCocoa(); } // autoreleasepool } void _glfwSetWindowTitleCocoa(_GLFWwindow* window, const char* title) { @autoreleasepool { NSString* string = @(title); [window->ns.object setTitle:string]; // HACK: Set the miniwindow title explicitly as setTitle: doesn't update it // if the window lacks NSWindowStyleMaskTitled [window->ns.object setMiniwindowTitle:string]; } // autoreleasepool } void _glfwSetWindowIconCocoa(_GLFWwindow* window, int count, const GLFWimage* images) { _glfwInputError(GLFW_FEATURE_UNAVAILABLE, "Cocoa: Regular windows do not have icons on macOS"); } void _glfwGetWindowPosCocoa(_GLFWwindow* window, int* xpos, int* ypos) { @autoreleasepool { const NSRect contentRect = [window->ns.object contentRectForFrameRect:[window->ns.object frame]]; if (xpos) *xpos = contentRect.origin.x; if (ypos) *ypos = _glfwTransformYCocoa(contentRect.origin.y + contentRect.size.height - 1); } // autoreleasepool } void _glfwSetWindowPosCocoa(_GLFWwindow* window, int x, int y) { @autoreleasepool { const NSRect contentRect = [window->ns.view frame]; const NSRect dummyRect = NSMakeRect(x, _glfwTransformYCocoa(y + contentRect.size.height - 1), 0, 0); const NSRect frameRect = [window->ns.object frameRectForContentRect:dummyRect]; [window->ns.object setFrameOrigin:frameRect.origin]; } // autoreleasepool } void _glfwGetWindowSizeCocoa(_GLFWwindow* window, int* width, int* height) { @autoreleasepool { const NSRect contentRect = [window->ns.view frame]; if (width) *width = contentRect.size.width; if (height) *height = contentRect.size.height; } // autoreleasepool } void _glfwSetWindowSizeCocoa(_GLFWwindow* window, int width, int height) { @autoreleasepool { if (window->monitor) { if (window->monitor->window == window) acquireMonitor(window); } else { NSRect contentRect = [window->ns.object contentRectForFrameRect:[window->ns.object frame]]; contentRect.origin.y += contentRect.size.height - height; contentRect.size = NSMakeSize(width, height); [window->ns.object setFrame:[window->ns.object frameRectForContentRect:contentRect] display:YES]; } } // autoreleasepool } void _glfwSetWindowSizeLimitsCocoa(_GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight) { @autoreleasepool { if (minwidth == GLFW_DONT_CARE || minheight == GLFW_DONT_CARE) [window->ns.object setContentMinSize:NSMakeSize(0, 0)]; else [window->ns.object setContentMinSize:NSMakeSize(minwidth, minheight)]; if (maxwidth == GLFW_DONT_CARE || maxheight == GLFW_DONT_CARE) [window->ns.object setContentMaxSize:NSMakeSize(DBL_MAX, DBL_MAX)]; else [window->ns.object setContentMaxSize:NSMakeSize(maxwidth, maxheight)]; } // autoreleasepool } void _glfwSetWindowAspectRatioCocoa(_GLFWwindow* window, int numer, int denom) { @autoreleasepool { if (numer == GLFW_DONT_CARE || denom == GLFW_DONT_CARE) [window->ns.object setResizeIncrements:NSMakeSize(1.0, 1.0)]; else [window->ns.object setContentAspectRatio:NSMakeSize(numer, denom)]; } // autoreleasepool } void _glfwGetFramebufferSizeCocoa(_GLFWwindow* window, int* width, int* height) { @autoreleasepool { const NSRect contentRect = [window->ns.view frame]; const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect]; if (width) *width = (int) fbRect.size.width; if (height) *height = (int) fbRect.size.height; } // autoreleasepool } void _glfwGetWindowFrameSizeCocoa(_GLFWwindow* window, int* left, int* top, int* right, int* bottom) { @autoreleasepool { const NSRect contentRect = [window->ns.view frame]; const NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect]; if (left) *left = contentRect.origin.x - frameRect.origin.x; if (top) *top = frameRect.origin.y + frameRect.size.height - contentRect.origin.y - contentRect.size.height; if (right) *right = frameRect.origin.x + frameRect.size.width - contentRect.origin.x - contentRect.size.width; if (bottom) *bottom = contentRect.origin.y - frameRect.origin.y; } // autoreleasepool } void _glfwGetWindowContentScaleCocoa(_GLFWwindow* window, float* xscale, float* yscale) { @autoreleasepool { const NSRect points = [window->ns.view frame]; const NSRect pixels = [window->ns.view convertRectToBacking:points]; if (xscale) *xscale = (float) (pixels.size.width / points.size.width); if (yscale) *yscale = (float) (pixels.size.height / points.size.height); } // autoreleasepool } void _glfwIconifyWindowCocoa(_GLFWwindow* window) { @autoreleasepool { [window->ns.object miniaturize:nil]; } // autoreleasepool } void _glfwRestoreWindowCocoa(_GLFWwindow* window) { @autoreleasepool { if ([window->ns.object isMiniaturized]) [window->ns.object deminiaturize:nil]; else if ([window->ns.object isZoomed]) [window->ns.object zoom:nil]; } // autoreleasepool } void _glfwMaximizeWindowCocoa(_GLFWwindow* window) { @autoreleasepool { if (![window->ns.object isZoomed]) [window->ns.object zoom:nil]; } // autoreleasepool } void _glfwShowWindowCocoa(_GLFWwindow* window) { @autoreleasepool { [window->ns.object orderFront:nil]; } // autoreleasepool } void _glfwHideWindowCocoa(_GLFWwindow* window) { @autoreleasepool { [window->ns.object orderOut:nil]; } // autoreleasepool } void _glfwRequestWindowAttentionCocoa(_GLFWwindow* window) { @autoreleasepool { [NSApp requestUserAttention:NSInformationalRequest]; } // autoreleasepool } void _glfwFocusWindowCocoa(_GLFWwindow* window) { @autoreleasepool { // Make us the active application // HACK: This is here to prevent applications using only hidden windows from // being activated, but should probably not be done every time any // window is shown [NSApp activateIgnoringOtherApps:YES]; [window->ns.object makeKeyAndOrderFront:nil]; } // autoreleasepool } void _glfwSetWindowMonitorCocoa(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate) { @autoreleasepool { if (window->monitor == monitor) { if (monitor) { if (monitor->window == window) acquireMonitor(window); } else { const NSRect contentRect = NSMakeRect(xpos, _glfwTransformYCocoa(ypos + height - 1), width, height); const NSUInteger styleMask = [window->ns.object styleMask]; const NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect styleMask:styleMask]; [window->ns.object setFrame:frameRect display:YES]; } return; } if (window->monitor) releaseMonitor(window); _glfwInputWindowMonitor(window, monitor); // HACK: Allow the state cached in Cocoa to catch up to reality // TODO: Solve this in a less terrible way _glfwPollEventsCocoa(); NSUInteger styleMask = [window->ns.object styleMask]; if (window->monitor) { styleMask &= ~(NSWindowStyleMaskTitled | NSWindowStyleMaskClosable); styleMask |= NSWindowStyleMaskBorderless; } else { if (window->decorated) { styleMask &= ~NSWindowStyleMaskBorderless; styleMask |= (NSWindowStyleMaskTitled | NSWindowStyleMaskClosable); } if (window->resizable) styleMask |= NSWindowStyleMaskResizable; else styleMask &= ~NSWindowStyleMaskResizable; } [window->ns.object setStyleMask:styleMask]; // HACK: Changing the style mask can cause the first responder to be cleared [window->ns.object makeFirstResponder:window->ns.view]; if (window->monitor) { [window->ns.object setLevel:NSMainMenuWindowLevel + 1]; [window->ns.object setHasShadow:NO]; acquireMonitor(window); } else { NSRect contentRect = NSMakeRect(xpos, _glfwTransformYCocoa(ypos + height - 1), width, height); NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect styleMask:styleMask]; [window->ns.object setFrame:frameRect display:YES]; if (window->numer != GLFW_DONT_CARE && window->denom != GLFW_DONT_CARE) { [window->ns.object setContentAspectRatio:NSMakeSize(window->numer, window->denom)]; } if (window->minwidth != GLFW_DONT_CARE && window->minheight != GLFW_DONT_CARE) { [window->ns.object setContentMinSize:NSMakeSize(window->minwidth, window->minheight)]; } if (window->maxwidth != GLFW_DONT_CARE && window->maxheight != GLFW_DONT_CARE) { [window->ns.object setContentMaxSize:NSMakeSize(window->maxwidth, window->maxheight)]; } if (window->floating) [window->ns.object setLevel:NSFloatingWindowLevel]; else [window->ns.object setLevel:NSNormalWindowLevel]; if (window->resizable) { const NSWindowCollectionBehavior behavior = NSWindowCollectionBehaviorFullScreenPrimary | NSWindowCollectionBehaviorManaged; [window->ns.object setCollectionBehavior:behavior]; } else { const NSWindowCollectionBehavior behavior = NSWindowCollectionBehaviorFullScreenNone; [window->ns.object setCollectionBehavior:behavior]; } [window->ns.object setHasShadow:YES]; // HACK: Clearing NSWindowStyleMaskTitled resets and disables the window // title property but the miniwindow title property is unaffected [window->ns.object setTitle:[window->ns.object miniwindowTitle]]; } } // autoreleasepool } GLFWbool _glfwWindowFocusedCocoa(_GLFWwindow* window) { @autoreleasepool { return [window->ns.object isKeyWindow]; } // autoreleasepool } GLFWbool _glfwWindowIconifiedCocoa(_GLFWwindow* window) { @autoreleasepool { return [window->ns.object isMiniaturized]; } // autoreleasepool } GLFWbool _glfwWindowVisibleCocoa(_GLFWwindow* window) { @autoreleasepool { return [window->ns.object isVisible]; } // autoreleasepool } GLFWbool _glfwWindowMaximizedCocoa(_GLFWwindow* window) { @autoreleasepool { if (window->resizable) return [window->ns.object isZoomed]; else return GLFW_FALSE; } // autoreleasepool } GLFWbool _glfwWindowHoveredCocoa(_GLFWwindow* window) { @autoreleasepool { const NSPoint point = [NSEvent mouseLocation]; if ([NSWindow windowNumberAtPoint:point belowWindowWithWindowNumber:0] != [window->ns.object windowNumber]) { return GLFW_FALSE; } return NSMouseInRect(point, [window->ns.object convertRectToScreen:[window->ns.view frame]], NO); } // autoreleasepool } GLFWbool _glfwFramebufferTransparentCocoa(_GLFWwindow* window) { @autoreleasepool { return ![window->ns.object isOpaque] && ![window->ns.view isOpaque]; } // autoreleasepool } void _glfwSetWindowResizableCocoa(_GLFWwindow* window, GLFWbool enabled) { @autoreleasepool { const NSUInteger styleMask = [window->ns.object styleMask]; if (enabled) { [window->ns.object setStyleMask:(styleMask | NSWindowStyleMaskResizable)]; const NSWindowCollectionBehavior behavior = NSWindowCollectionBehaviorFullScreenPrimary | NSWindowCollectionBehaviorManaged; [window->ns.object setCollectionBehavior:behavior]; } else { [window->ns.object setStyleMask:(styleMask & ~NSWindowStyleMaskResizable)]; const NSWindowCollectionBehavior behavior = NSWindowCollectionBehaviorFullScreenNone; [window->ns.object setCollectionBehavior:behavior]; } } // autoreleasepool } void _glfwSetWindowDecoratedCocoa(_GLFWwindow* window, GLFWbool enabled) { @autoreleasepool { NSUInteger styleMask = [window->ns.object styleMask]; if (enabled) { styleMask |= (NSWindowStyleMaskTitled | NSWindowStyleMaskClosable); styleMask &= ~NSWindowStyleMaskBorderless; } else { styleMask |= NSWindowStyleMaskBorderless; styleMask &= ~(NSWindowStyleMaskTitled | NSWindowStyleMaskClosable); } [window->ns.object setStyleMask:styleMask]; [window->ns.object makeFirstResponder:window->ns.view]; } // autoreleasepool } void _glfwSetWindowFloatingCocoa(_GLFWwindow* window, GLFWbool enabled) { @autoreleasepool { if (enabled) [window->ns.object setLevel:NSFloatingWindowLevel]; else [window->ns.object setLevel:NSNormalWindowLevel]; } // autoreleasepool } void _glfwSetWindowMousePassthroughCocoa(_GLFWwindow* window, GLFWbool enabled) { @autoreleasepool { [window->ns.object setIgnoresMouseEvents:enabled]; } } float _glfwGetWindowOpacityCocoa(_GLFWwindow* window) { @autoreleasepool { return (float) [window->ns.object alphaValue]; } // autoreleasepool } void _glfwSetWindowOpacityCocoa(_GLFWwindow* window, float opacity) { @autoreleasepool { [window->ns.object setAlphaValue:opacity]; } // autoreleasepool } void _glfwSetRawMouseMotionCocoa(_GLFWwindow *window, GLFWbool enabled) { _glfwInputError(GLFW_FEATURE_UNIMPLEMENTED, "Cocoa: Raw mouse motion not yet implemented"); } GLFWbool _glfwRawMouseMotionSupportedCocoa(void) { return GLFW_FALSE; } void _glfwPollEventsCocoa(void) { @autoreleasepool { for (;;) { NSEvent* event = [NSApp nextEventMatchingMask:NSEventMaskAny untilDate:[NSDate distantPast] inMode:NSDefaultRunLoopMode dequeue:YES]; if (event == nil) break; [NSApp sendEvent:event]; } } // autoreleasepool } void _glfwWaitEventsCocoa(void) { @autoreleasepool { // I wanted to pass NO to dequeue:, and rely on PollEvents to // dequeue and send. For reasons not at all clear to me, passing // NO to dequeue: causes this method never to return. NSEvent *event = [NSApp nextEventMatchingMask:NSEventMaskAny untilDate:[NSDate distantFuture] inMode:NSDefaultRunLoopMode dequeue:YES]; [NSApp sendEvent:event]; _glfwPollEventsCocoa(); } // autoreleasepool } void _glfwWaitEventsTimeoutCocoa(double timeout) { @autoreleasepool { NSDate* date = [NSDate dateWithTimeIntervalSinceNow:timeout]; NSEvent* event = [NSApp nextEventMatchingMask:NSEventMaskAny untilDate:date inMode:NSDefaultRunLoopMode dequeue:YES]; if (event) [NSApp sendEvent:event]; _glfwPollEventsCocoa(); } // autoreleasepool } void _glfwPostEmptyEventCocoa(void) { @autoreleasepool { NSEvent* event = [NSEvent otherEventWithType:NSEventTypeApplicationDefined location:NSMakePoint(0, 0) modifierFlags:0 timestamp:0 windowNumber:0 context:nil subtype:0 data1:0 data2:0]; [NSApp postEvent:event atStart:YES]; } // autoreleasepool } void _glfwGetCursorPosCocoa(_GLFWwindow* window, double* xpos, double* ypos) { @autoreleasepool { const NSRect contentRect = [window->ns.view frame]; // NOTE: The returned location uses base 0,1 not 0,0 const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream]; if (xpos) *xpos = pos.x; if (ypos) *ypos = contentRect.size.height - pos.y; } // autoreleasepool } void _glfwSetCursorPosCocoa(_GLFWwindow* window, double x, double y) { @autoreleasepool { updateCursorImage(window); const NSRect contentRect = [window->ns.view frame]; // NOTE: The returned location uses base 0,1 not 0,0 const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream]; window->ns.cursorWarpDeltaX += x - pos.x; window->ns.cursorWarpDeltaY += y - contentRect.size.height + pos.y; if (window->monitor) { CGDisplayMoveCursorToPoint(window->monitor->ns.displayID, CGPointMake(x, y)); } else { const NSRect localRect = NSMakeRect(x, contentRect.size.height - y - 1, 0, 0); const NSRect globalRect = [window->ns.object convertRectToScreen:localRect]; const NSPoint globalPoint = globalRect.origin; CGWarpMouseCursorPosition(CGPointMake(globalPoint.x, _glfwTransformYCocoa(globalPoint.y))); } // HACK: Calling this right after setting the cursor position prevents macOS // from freezing the cursor for a fraction of a second afterwards if (window->cursorMode != GLFW_CURSOR_DISABLED) CGAssociateMouseAndMouseCursorPosition(true); } // autoreleasepool } void _glfwSetCursorModeCocoa(_GLFWwindow* window, int mode) { @autoreleasepool { if (mode == GLFW_CURSOR_CAPTURED) { _glfwInputError(GLFW_FEATURE_UNIMPLEMENTED, "Cocoa: Captured cursor mode not yet implemented"); } if (_glfwWindowFocusedCocoa(window)) updateCursorMode(window); } // autoreleasepool } const char* _glfwGetScancodeNameCocoa(int scancode) { @autoreleasepool { if (scancode < 0 || scancode > 0xff || _glfw.ns.keycodes[scancode] == GLFW_KEY_UNKNOWN) { _glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode); return NULL; } const int key = _glfw.ns.keycodes[scancode]; UInt32 deadKeyState = 0; UniChar characters[4]; UniCharCount characterCount = 0; if (UCKeyTranslate([(NSData*) _glfw.ns.unicodeData bytes], scancode, kUCKeyActionDisplay, 0, LMGetKbdType(), kUCKeyTranslateNoDeadKeysBit, &deadKeyState, sizeof(characters) / sizeof(characters[0]), &characterCount, characters) != noErr) { return NULL; } if (!characterCount) return NULL; CFStringRef string = CFStringCreateWithCharactersNoCopy(kCFAllocatorDefault, characters, characterCount, kCFAllocatorNull); CFStringGetCString(string, _glfw.ns.keynames[key], sizeof(_glfw.ns.keynames[key]), kCFStringEncodingUTF8); CFRelease(string); return _glfw.ns.keynames[key]; } // autoreleasepool } int _glfwGetKeyScancodeCocoa(int key) { return _glfw.ns.scancodes[key]; } GLFWbool _glfwCreateCursorCocoa(_GLFWcursor* cursor, const GLFWimage* image, int xhot, int yhot) { @autoreleasepool { NSImage* native; NSBitmapImageRep* rep; rep = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes:NULL pixelsWide:image->width pixelsHigh:image->height bitsPerSample:8 samplesPerPixel:4 hasAlpha:YES isPlanar:NO colorSpaceName:NSCalibratedRGBColorSpace bitmapFormat:NSBitmapFormatAlphaNonpremultiplied bytesPerRow:image->width * 4 bitsPerPixel:32]; if (rep == nil) return GLFW_FALSE; memcpy([rep bitmapData], image->pixels, image->width * image->height * 4); native = [[NSImage alloc] initWithSize:NSMakeSize(image->width, image->height)]; [native addRepresentation:rep]; cursor->ns.object = [[NSCursor alloc] initWithImage:native hotSpot:NSMakePoint(xhot, yhot)]; [native release]; [rep release]; if (cursor->ns.object == nil) return GLFW_FALSE; return GLFW_TRUE; } // autoreleasepool } GLFWbool _glfwCreateStandardCursorCocoa(_GLFWcursor* cursor, int shape) { @autoreleasepool { SEL cursorSelector = NULL; // HACK: Try to use a private message switch (shape) { case GLFW_RESIZE_EW_CURSOR: cursorSelector = NSSelectorFromString(@"_windowResizeEastWestCursor"); break; case GLFW_RESIZE_NS_CURSOR: cursorSelector = NSSelectorFromString(@"_windowResizeNorthSouthCursor"); break; case GLFW_RESIZE_NWSE_CURSOR: cursorSelector = NSSelectorFromString(@"_windowResizeNorthWestSouthEastCursor"); break; case GLFW_RESIZE_NESW_CURSOR: cursorSelector = NSSelectorFromString(@"_windowResizeNorthEastSouthWestCursor"); break; } if (cursorSelector && [NSCursor respondsToSelector:cursorSelector]) { id object = [NSCursor performSelector:cursorSelector]; if ([object isKindOfClass:[NSCursor class]]) cursor->ns.object = object; } if (!cursor->ns.object) { switch (shape) { case GLFW_ARROW_CURSOR: cursor->ns.object = [NSCursor arrowCursor]; break; case GLFW_IBEAM_CURSOR: cursor->ns.object = [NSCursor IBeamCursor]; break; case GLFW_CROSSHAIR_CURSOR: cursor->ns.object = [NSCursor crosshairCursor]; break; case GLFW_POINTING_HAND_CURSOR: cursor->ns.object = [NSCursor pointingHandCursor]; break; case GLFW_RESIZE_EW_CURSOR: cursor->ns.object = [NSCursor resizeLeftRightCursor]; break; case GLFW_RESIZE_NS_CURSOR: cursor->ns.object = [NSCursor resizeUpDownCursor]; break; case GLFW_RESIZE_ALL_CURSOR: cursor->ns.object = [NSCursor closedHandCursor]; break; case GLFW_NOT_ALLOWED_CURSOR: cursor->ns.object = [NSCursor operationNotAllowedCursor]; break; } } if (!cursor->ns.object) { _glfwInputError(GLFW_CURSOR_UNAVAILABLE, "Cocoa: Standard cursor shape unavailable"); return GLFW_FALSE; } [cursor->ns.object retain]; return GLFW_TRUE; } // autoreleasepool } void _glfwDestroyCursorCocoa(_GLFWcursor* cursor) { @autoreleasepool { if (cursor->ns.object) [(NSCursor*) cursor->ns.object release]; } // autoreleasepool } void _glfwSetCursorCocoa(_GLFWwindow* window, _GLFWcursor* cursor) { @autoreleasepool { if (cursorInContentArea(window)) updateCursorImage(window); } // autoreleasepool } void _glfwSetClipboardStringCocoa(const char* string) { @autoreleasepool { NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; [pasteboard declareTypes:@[NSPasteboardTypeString] owner:nil]; [pasteboard setString:@(string) forType:NSPasteboardTypeString]; } // autoreleasepool } const char* _glfwGetClipboardStringCocoa(void) { @autoreleasepool { NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; if (![[pasteboard types] containsObject:NSPasteboardTypeString]) { _glfwInputError(GLFW_FORMAT_UNAVAILABLE, "Cocoa: Failed to retrieve string from pasteboard"); return NULL; } NSString* object = [pasteboard stringForType:NSPasteboardTypeString]; if (!object) { _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to retrieve object from pasteboard"); return NULL; } _glfw_free(_glfw.ns.clipboardString); _glfw.ns.clipboardString = _glfw_strdup([object UTF8String]); return _glfw.ns.clipboardString; } // autoreleasepool } EGLenum _glfwGetEGLPlatformCocoa(EGLint** attribs) { if (_glfw.egl.ANGLE_platform_angle) { int type = 0; if (_glfw.egl.ANGLE_platform_angle_opengl) { if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_OPENGL) type = EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE; } if (_glfw.egl.ANGLE_platform_angle_metal) { if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_METAL) type = EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE; } if (type) { *attribs = _glfw_calloc(3, sizeof(EGLint)); (*attribs)[0] = EGL_PLATFORM_ANGLE_TYPE_ANGLE; (*attribs)[1] = type; (*attribs)[2] = EGL_NONE; return EGL_PLATFORM_ANGLE_ANGLE; } } return 0; } EGLNativeDisplayType _glfwGetEGLNativeDisplayCocoa(void) { return EGL_DEFAULT_DISPLAY; } EGLNativeWindowType _glfwGetEGLNativeWindowCocoa(_GLFWwindow* window) { return window->ns.layer; } void _glfwGetRequiredInstanceExtensionsCocoa(char** extensions) { if (_glfw.vk.KHR_surface && _glfw.vk.EXT_metal_surface) { extensions[0] = "VK_KHR_surface"; extensions[1] = "VK_EXT_metal_surface"; } else if (_glfw.vk.KHR_surface && _glfw.vk.MVK_macos_surface) { extensions[0] = "VK_KHR_surface"; extensions[1] = "VK_MVK_macos_surface"; } } GLFWbool _glfwGetPhysicalDevicePresentationSupportCocoa(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily) { return GLFW_TRUE; } VkResult _glfwCreateWindowSurfaceCocoa(VkInstance instance, _GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface) { @autoreleasepool { #if MAC_OS_X_VERSION_MAX_ALLOWED >= 101100 // HACK: Dynamically load Core Animation to avoid adding an extra // dependency for the majority who don't use MoltenVK NSBundle* bundle = [NSBundle bundleWithPath:@"/System/Library/Frameworks/QuartzCore.framework"]; if (!bundle) { _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to find QuartzCore.framework"); return VK_ERROR_EXTENSION_NOT_PRESENT; } // NOTE: Create the layer here as makeBackingLayer should not return nil window->ns.layer = [[bundle classNamed:@"CAMetalLayer"] layer]; if (!window->ns.layer) { _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create layer for view"); return VK_ERROR_EXTENSION_NOT_PRESENT; } if (window->ns.retina) [window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]]; [window->ns.view setLayer:window->ns.layer]; [window->ns.view setWantsLayer:YES]; VkResult err; if (_glfw.vk.EXT_metal_surface) { VkMetalSurfaceCreateInfoEXT sci; PFN_vkCreateMetalSurfaceEXT vkCreateMetalSurfaceEXT; vkCreateMetalSurfaceEXT = (PFN_vkCreateMetalSurfaceEXT) vkGetInstanceProcAddr(instance, "vkCreateMetalSurfaceEXT"); if (!vkCreateMetalSurfaceEXT) { _glfwInputError(GLFW_API_UNAVAILABLE, "Cocoa: Vulkan instance missing VK_EXT_metal_surface extension"); return VK_ERROR_EXTENSION_NOT_PRESENT; } memset(&sci, 0, sizeof(sci)); sci.sType = VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT; sci.pLayer = window->ns.layer; err = vkCreateMetalSurfaceEXT(instance, &sci, allocator, surface); } else { VkMacOSSurfaceCreateInfoMVK sci; PFN_vkCreateMacOSSurfaceMVK vkCreateMacOSSurfaceMVK; vkCreateMacOSSurfaceMVK = (PFN_vkCreateMacOSSurfaceMVK) vkGetInstanceProcAddr(instance, "vkCreateMacOSSurfaceMVK"); if (!vkCreateMacOSSurfaceMVK) { _glfwInputError(GLFW_API_UNAVAILABLE, "Cocoa: Vulkan instance missing VK_MVK_macos_surface extension"); return VK_ERROR_EXTENSION_NOT_PRESENT; } memset(&sci, 0, sizeof(sci)); sci.sType = VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK; sci.pView = window->ns.view; err = vkCreateMacOSSurfaceMVK(instance, &sci, allocator, surface); } if (err) { _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create Vulkan surface: %s", _glfwGetVulkanResultString(err)); } return err; #else return VK_ERROR_EXTENSION_NOT_PRESENT; #endif } // autoreleasepool } ////////////////////////////////////////////////////////////////////////// ////// GLFW native API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI id glfwGetCocoaWindow(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(nil); if (_glfw.platform.platformID != GLFW_PLATFORM_COCOA) { _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "Cocoa: Platform not initialized"); return NULL; } return window->ns.object; }