//======================================================================== // GLFW 3.4 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2016 Google Inc. // Copyright (c) 2016-2017 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #define GLFW_NULL_WINDOW_STATE _GLFWwindowNull null; #define GLFW_NULL_LIBRARY_WINDOW_STATE _GLFWlibraryNull null; #define GLFW_NULL_MONITOR_STATE _GLFWmonitorNull null; #define GLFW_NULL_CONTEXT_STATE #define GLFW_NULL_CURSOR_STATE #define GLFW_NULL_LIBRARY_CONTEXT_STATE // Null-specific per-window data // typedef struct _GLFWwindowNull { int xpos; int ypos; int width; int height; char* title; GLFWbool visible; GLFWbool iconified; GLFWbool maximized; GLFWbool resizable; GLFWbool decorated; GLFWbool floating; GLFWbool transparent; float opacity; } _GLFWwindowNull; // Null-specific per-monitor data // typedef struct _GLFWmonitorNull { GLFWgammaramp ramp; } _GLFWmonitorNull; // Null-specific global data // typedef struct _GLFWlibraryNull { int xcursor; int ycursor; char* clipboardString; _GLFWwindow* focusedWindow; } _GLFWlibraryNull; void _glfwPollMonitorsNull(void); GLFWbool _glfwConnectNull(int platformID, _GLFWplatform* platform); int _glfwInitNull(void); void _glfwTerminateNull(void); void _glfwFreeMonitorNull(_GLFWmonitor* monitor); void _glfwGetMonitorPosNull(_GLFWmonitor* monitor, int* xpos, int* ypos); void _glfwGetMonitorContentScaleNull(_GLFWmonitor* monitor, float* xscale, float* yscale); void _glfwGetMonitorWorkareaNull(_GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height); GLFWvidmode* _glfwGetVideoModesNull(_GLFWmonitor* monitor, int* found); void _glfwGetVideoModeNull(_GLFWmonitor* monitor, GLFWvidmode* mode); GLFWbool _glfwGetGammaRampNull(_GLFWmonitor* monitor, GLFWgammaramp* ramp); void _glfwSetGammaRampNull(_GLFWmonitor* monitor, const GLFWgammaramp* ramp); GLFWbool _glfwCreateWindowNull(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig); void _glfwDestroyWindowNull(_GLFWwindow* window); void _glfwSetWindowTitleNull(_GLFWwindow* window, const char* title); void _glfwSetWindowIconNull(_GLFWwindow* window, int count, const GLFWimage* images); void _glfwSetWindowMonitorNull(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate); void _glfwGetWindowPosNull(_GLFWwindow* window, int* xpos, int* ypos); void _glfwSetWindowPosNull(_GLFWwindow* window, int xpos, int ypos); void _glfwGetWindowSizeNull(_GLFWwindow* window, int* width, int* height); void _glfwSetWindowSizeNull(_GLFWwindow* window, int width, int height); void _glfwSetWindowSizeLimitsNull(_GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight); void _glfwSetWindowAspectRatioNull(_GLFWwindow* window, int n, int d); void _glfwGetFramebufferSizeNull(_GLFWwindow* window, int* width, int* height); void _glfwGetWindowFrameSizeNull(_GLFWwindow* window, int* left, int* top, int* right, int* bottom); void _glfwGetWindowContentScaleNull(_GLFWwindow* window, float* xscale, float* yscale); void _glfwIconifyWindowNull(_GLFWwindow* window); void _glfwRestoreWindowNull(_GLFWwindow* window); void _glfwMaximizeWindowNull(_GLFWwindow* window); GLFWbool _glfwWindowMaximizedNull(_GLFWwindow* window); GLFWbool _glfwWindowHoveredNull(_GLFWwindow* window); GLFWbool _glfwFramebufferTransparentNull(_GLFWwindow* window); void _glfwSetWindowResizableNull(_GLFWwindow* window, GLFWbool enabled); void _glfwSetWindowDecoratedNull(_GLFWwindow* window, GLFWbool enabled); void _glfwSetWindowFloatingNull(_GLFWwindow* window, GLFWbool enabled); void _glfwSetWindowMousePassthroughNull(_GLFWwindow* window, GLFWbool enabled); float _glfwGetWindowOpacityNull(_GLFWwindow* window); void _glfwSetWindowOpacityNull(_GLFWwindow* window, float opacity); void _glfwSetRawMouseMotionNull(_GLFWwindow *window, GLFWbool enabled); GLFWbool _glfwRawMouseMotionSupportedNull(void); void _glfwShowWindowNull(_GLFWwindow* window); void _glfwRequestWindowAttentionNull(_GLFWwindow* window); void _glfwRequestWindowAttentionNull(_GLFWwindow* window); void _glfwHideWindowNull(_GLFWwindow* window); void _glfwFocusWindowNull(_GLFWwindow* window); GLFWbool _glfwWindowFocusedNull(_GLFWwindow* window); GLFWbool _glfwWindowIconifiedNull(_GLFWwindow* window); GLFWbool _glfwWindowVisibleNull(_GLFWwindow* window); void _glfwPollEventsNull(void); void _glfwWaitEventsNull(void); void _glfwWaitEventsTimeoutNull(double timeout); void _glfwPostEmptyEventNull(void); void _glfwGetCursorPosNull(_GLFWwindow* window, double* xpos, double* ypos); void _glfwSetCursorPosNull(_GLFWwindow* window, double x, double y); void _glfwSetCursorModeNull(_GLFWwindow* window, int mode); GLFWbool _glfwCreateCursorNull(_GLFWcursor* cursor, const GLFWimage* image, int xhot, int yhot); GLFWbool _glfwCreateStandardCursorNull(_GLFWcursor* cursor, int shape); void _glfwDestroyCursorNull(_GLFWcursor* cursor); void _glfwSetCursorNull(_GLFWwindow* window, _GLFWcursor* cursor); void _glfwSetClipboardStringNull(const char* string); const char* _glfwGetClipboardStringNull(void); const char* _glfwGetScancodeNameNull(int scancode); int _glfwGetKeyScancodeNull(int key); EGLenum _glfwGetEGLPlatformNull(EGLint** attribs); EGLNativeDisplayType _glfwGetEGLNativeDisplayNull(void); EGLNativeWindowType _glfwGetEGLNativeWindowNull(_GLFWwindow* window); void _glfwGetRequiredInstanceExtensionsNull(char** extensions); GLFWbool _glfwGetPhysicalDevicePresentationSupportNull(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily); VkResult _glfwCreateWindowSurfaceNull(VkInstance instance, _GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface); void _glfwPollMonitorsNull(void);