//======================================================================== // GLFW 3.4 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2016 Google Inc. // Copyright (c) 2016-2019 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // It is fine to use C99 in this file because it will not be built with VS //======================================================================== #include "internal.h" #include static void applySizeLimits(_GLFWwindow* window, int* width, int* height) { if (window->numer != GLFW_DONT_CARE && window->denom != GLFW_DONT_CARE) { const float ratio = (float) window->numer / (float) window->denom; *height = (int) (*width / ratio); } if (window->minwidth != GLFW_DONT_CARE) *width = _glfw_max(*width, window->minwidth); else if (window->maxwidth != GLFW_DONT_CARE) *width = _glfw_min(*width, window->maxwidth); if (window->minheight != GLFW_DONT_CARE) *height = _glfw_min(*height, window->minheight); else if (window->maxheight != GLFW_DONT_CARE) *height = _glfw_max(*height, window->maxheight); } static void fitToMonitor(_GLFWwindow* window) { GLFWvidmode mode; _glfwGetVideoModeNull(window->monitor, &mode); _glfwGetMonitorPosNull(window->monitor, &window->null.xpos, &window->null.ypos); window->null.width = mode.width; window->null.height = mode.height; } static void acquireMonitor(_GLFWwindow* window) { _glfwInputMonitorWindow(window->monitor, window); } static void releaseMonitor(_GLFWwindow* window) { if (window->monitor->window != window) return; _glfwInputMonitorWindow(window->monitor, NULL); } static int createNativeWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWfbconfig* fbconfig) { if (window->monitor) fitToMonitor(window); else { if (wndconfig->xpos == GLFW_ANY_POSITION && wndconfig->ypos == GLFW_ANY_POSITION) { window->null.xpos = 17; window->null.ypos = 17; } else { window->null.xpos = wndconfig->xpos; window->null.ypos = wndconfig->ypos; } window->null.width = wndconfig->width; window->null.height = wndconfig->height; } window->null.visible = wndconfig->visible; window->null.decorated = wndconfig->decorated; window->null.maximized = wndconfig->maximized; window->null.floating = wndconfig->floating; window->null.transparent = fbconfig->transparent; window->null.opacity = 1.f; return GLFW_TRUE; } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// GLFWbool _glfwCreateWindowNull(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig) { if (!createNativeWindow(window, wndconfig, fbconfig)) return GLFW_FALSE; if (ctxconfig->client != GLFW_NO_API) { if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API || ctxconfig->source == GLFW_OSMESA_CONTEXT_API) { if (!_glfwInitOSMesa()) return GLFW_FALSE; if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig)) return GLFW_FALSE; } else if (ctxconfig->source == GLFW_EGL_CONTEXT_API) { if (!_glfwInitEGL()) return GLFW_FALSE; if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig)) return GLFW_FALSE; } if (!_glfwRefreshContextAttribs(window, ctxconfig)) return GLFW_FALSE; } if (wndconfig->mousePassthrough) _glfwSetWindowMousePassthroughNull(window, GLFW_TRUE); if (window->monitor) { _glfwShowWindowNull(window); _glfwFocusWindowNull(window); acquireMonitor(window); if (wndconfig->centerCursor) _glfwCenterCursorInContentArea(window); } else { if (wndconfig->visible) { _glfwShowWindowNull(window); if (wndconfig->focused) _glfwFocusWindowNull(window); } } return GLFW_TRUE; } void _glfwDestroyWindowNull(_GLFWwindow* window) { if (window->monitor) releaseMonitor(window); if (_glfw.null.focusedWindow == window) _glfw.null.focusedWindow = NULL; if (window->context.destroy) window->context.destroy(window); } void _glfwSetWindowTitleNull(_GLFWwindow* window, const char* title) { } void _glfwSetWindowIconNull(_GLFWwindow* window, int count, const GLFWimage* images) { } void _glfwSetWindowMonitorNull(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate) { if (window->monitor == monitor) { if (!monitor) { _glfwSetWindowPosNull(window, xpos, ypos); _glfwSetWindowSizeNull(window, width, height); } return; } if (window->monitor) releaseMonitor(window); _glfwInputWindowMonitor(window, monitor); if (window->monitor) { window->null.visible = GLFW_TRUE; acquireMonitor(window); fitToMonitor(window); } else { _glfwSetWindowPosNull(window, xpos, ypos); _glfwSetWindowSizeNull(window, width, height); } } void _glfwGetWindowPosNull(_GLFWwindow* window, int* xpos, int* ypos) { if (xpos) *xpos = window->null.xpos; if (ypos) *ypos = window->null.ypos; } void _glfwSetWindowPosNull(_GLFWwindow* window, int xpos, int ypos) { if (window->monitor) return; if (window->null.xpos != xpos || window->null.ypos != ypos) { window->null.xpos = xpos; window->null.ypos = ypos; _glfwInputWindowPos(window, xpos, ypos); } } void _glfwGetWindowSizeNull(_GLFWwindow* window, int* width, int* height) { if (width) *width = window->null.width; if (height) *height = window->null.height; } void _glfwSetWindowSizeNull(_GLFWwindow* window, int width, int height) { if (window->monitor) return; if (window->null.width != width || window->null.height != height) { window->null.width = width; window->null.height = height; _glfwInputWindowSize(window, width, height); _glfwInputFramebufferSize(window, width, height); } } void _glfwSetWindowSizeLimitsNull(_GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight) { int width = window->null.width; int height = window->null.height; applySizeLimits(window, &width, &height); _glfwSetWindowSizeNull(window, width, height); } void _glfwSetWindowAspectRatioNull(_GLFWwindow* window, int n, int d) { int width = window->null.width; int height = window->null.height; applySizeLimits(window, &width, &height); _glfwSetWindowSizeNull(window, width, height); } void _glfwGetFramebufferSizeNull(_GLFWwindow* window, int* width, int* height) { if (width) *width = window->null.width; if (height) *height = window->null.height; } void _glfwGetWindowFrameSizeNull(_GLFWwindow* window, int* left, int* top, int* right, int* bottom) { if (window->null.decorated && !window->monitor) { if (left) *left = 1; if (top) *top = 10; if (right) *right = 1; if (bottom) *bottom = 1; } else { if (left) *left = 0; if (top) *top = 0; if (right) *right = 0; if (bottom) *bottom = 0; } } void _glfwGetWindowContentScaleNull(_GLFWwindow* window, float* xscale, float* yscale) { if (xscale) *xscale = 1.f; if (yscale) *yscale = 1.f; } void _glfwIconifyWindowNull(_GLFWwindow* window) { if (_glfw.null.focusedWindow == window) { _glfw.null.focusedWindow = NULL; _glfwInputWindowFocus(window, GLFW_FALSE); } if (!window->null.iconified) { window->null.iconified = GLFW_TRUE; _glfwInputWindowIconify(window, GLFW_TRUE); if (window->monitor) releaseMonitor(window); } } void _glfwRestoreWindowNull(_GLFWwindow* window) { if (window->null.iconified) { window->null.iconified = GLFW_FALSE; _glfwInputWindowIconify(window, GLFW_FALSE); if (window->monitor) acquireMonitor(window); } else if (window->null.maximized) { window->null.maximized = GLFW_FALSE; _glfwInputWindowMaximize(window, GLFW_FALSE); } } void _glfwMaximizeWindowNull(_GLFWwindow* window) { if (!window->null.maximized) { window->null.maximized = GLFW_TRUE; _glfwInputWindowMaximize(window, GLFW_TRUE); } } GLFWbool _glfwWindowMaximizedNull(_GLFWwindow* window) { return window->null.maximized; } GLFWbool _glfwWindowHoveredNull(_GLFWwindow* window) { return _glfw.null.xcursor >= window->null.xpos && _glfw.null.ycursor >= window->null.ypos && _glfw.null.xcursor <= window->null.xpos + window->null.width - 1 && _glfw.null.ycursor <= window->null.ypos + window->null.height - 1; } GLFWbool _glfwFramebufferTransparentNull(_GLFWwindow* window) { return window->null.transparent; } void _glfwSetWindowResizableNull(_GLFWwindow* window, GLFWbool enabled) { window->null.resizable = enabled; } void _glfwSetWindowDecoratedNull(_GLFWwindow* window, GLFWbool enabled) { window->null.decorated = enabled; } void _glfwSetWindowFloatingNull(_GLFWwindow* window, GLFWbool enabled) { window->null.floating = enabled; } void _glfwSetWindowMousePassthroughNull(_GLFWwindow* window, GLFWbool enabled) { } float _glfwGetWindowOpacityNull(_GLFWwindow* window) { return window->null.opacity; } void _glfwSetWindowOpacityNull(_GLFWwindow* window, float opacity) { window->null.opacity = opacity; } void _glfwSetRawMouseMotionNull(_GLFWwindow *window, GLFWbool enabled) { } GLFWbool _glfwRawMouseMotionSupportedNull(void) { return GLFW_TRUE; } void _glfwShowWindowNull(_GLFWwindow* window) { window->null.visible = GLFW_TRUE; } void _glfwRequestWindowAttentionNull(_GLFWwindow* window) { } void _glfwHideWindowNull(_GLFWwindow* window) { if (_glfw.null.focusedWindow == window) { _glfw.null.focusedWindow = NULL; _glfwInputWindowFocus(window, GLFW_FALSE); } window->null.visible = GLFW_FALSE; } void _glfwFocusWindowNull(_GLFWwindow* window) { _GLFWwindow* previous; if (_glfw.null.focusedWindow == window) return; if (!window->null.visible) return; previous = _glfw.null.focusedWindow; _glfw.null.focusedWindow = window; if (previous) { _glfwInputWindowFocus(previous, GLFW_FALSE); if (previous->monitor && previous->autoIconify) _glfwIconifyWindowNull(previous); } _glfwInputWindowFocus(window, GLFW_TRUE); } GLFWbool _glfwWindowFocusedNull(_GLFWwindow* window) { return _glfw.null.focusedWindow == window; } GLFWbool _glfwWindowIconifiedNull(_GLFWwindow* window) { return window->null.iconified; } GLFWbool _glfwWindowVisibleNull(_GLFWwindow* window) { return window->null.visible; } void _glfwPollEventsNull(void) { } void _glfwWaitEventsNull(void) { } void _glfwWaitEventsTimeoutNull(double timeout) { } void _glfwPostEmptyEventNull(void) { } void _glfwGetCursorPosNull(_GLFWwindow* window, double* xpos, double* ypos) { if (xpos) *xpos = _glfw.null.xcursor - window->null.xpos; if (ypos) *ypos = _glfw.null.ycursor - window->null.ypos; } void _glfwSetCursorPosNull(_GLFWwindow* window, double x, double y) { _glfw.null.xcursor = window->null.xpos + (int) x; _glfw.null.ycursor = window->null.ypos + (int) y; } void _glfwSetCursorModeNull(_GLFWwindow* window, int mode) { } GLFWbool _glfwCreateCursorNull(_GLFWcursor* cursor, const GLFWimage* image, int xhot, int yhot) { return GLFW_TRUE; } GLFWbool _glfwCreateStandardCursorNull(_GLFWcursor* cursor, int shape) { return GLFW_TRUE; } void _glfwDestroyCursorNull(_GLFWcursor* cursor) { } void _glfwSetCursorNull(_GLFWwindow* window, _GLFWcursor* cursor) { } void _glfwSetClipboardStringNull(const char* string) { char* copy = _glfw_strdup(string); _glfw_free(_glfw.null.clipboardString); _glfw.null.clipboardString = copy; } const char* _glfwGetClipboardStringNull(void) { return _glfw.null.clipboardString; } EGLenum _glfwGetEGLPlatformNull(EGLint** attribs) { return 0; } EGLNativeDisplayType _glfwGetEGLNativeDisplayNull(void) { return 0; } EGLNativeWindowType _glfwGetEGLNativeWindowNull(_GLFWwindow* window) { return 0; } const char* _glfwGetScancodeNameNull(int scancode) { if (scancode < GLFW_KEY_SPACE || scancode > GLFW_KEY_LAST) { _glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode); return NULL; } switch (scancode) { case GLFW_KEY_APOSTROPHE: return "'"; case GLFW_KEY_COMMA: return ","; case GLFW_KEY_MINUS: case GLFW_KEY_KP_SUBTRACT: return "-"; case GLFW_KEY_PERIOD: case GLFW_KEY_KP_DECIMAL: return "."; case GLFW_KEY_SLASH: case GLFW_KEY_KP_DIVIDE: return "/"; case GLFW_KEY_SEMICOLON: return ";"; case GLFW_KEY_EQUAL: case GLFW_KEY_KP_EQUAL: return "="; case GLFW_KEY_LEFT_BRACKET: return "["; case GLFW_KEY_RIGHT_BRACKET: return "]"; case GLFW_KEY_KP_MULTIPLY: return "*"; case GLFW_KEY_KP_ADD: return "+"; case GLFW_KEY_BACKSLASH: case GLFW_KEY_WORLD_1: case GLFW_KEY_WORLD_2: return "\\"; case GLFW_KEY_0: case GLFW_KEY_KP_0: return "0"; case GLFW_KEY_1: case GLFW_KEY_KP_1: return "1"; case GLFW_KEY_2: case GLFW_KEY_KP_2: return "2"; case GLFW_KEY_3: case GLFW_KEY_KP_3: return "3"; case GLFW_KEY_4: case GLFW_KEY_KP_4: return "4"; case GLFW_KEY_5: case GLFW_KEY_KP_5: return "5"; case GLFW_KEY_6: case GLFW_KEY_KP_6: return "6"; case GLFW_KEY_7: case GLFW_KEY_KP_7: return "7"; case GLFW_KEY_8: case GLFW_KEY_KP_8: return "8"; case GLFW_KEY_9: case GLFW_KEY_KP_9: return "9"; case GLFW_KEY_A: return "a"; case GLFW_KEY_B: return "b"; case GLFW_KEY_C: return "c"; case GLFW_KEY_D: return "d"; case GLFW_KEY_E: return "e"; case GLFW_KEY_F: return "f"; case GLFW_KEY_G: return "g"; case GLFW_KEY_H: return "h"; case GLFW_KEY_I: return "i"; case GLFW_KEY_J: return "j"; case GLFW_KEY_K: return "k"; case GLFW_KEY_L: return "l"; case GLFW_KEY_M: return "m"; case GLFW_KEY_N: return "n"; case GLFW_KEY_O: return "o"; case GLFW_KEY_P: return "p"; case GLFW_KEY_Q: return "q"; case GLFW_KEY_R: return "r"; case GLFW_KEY_S: return "s"; case GLFW_KEY_T: return "t"; case GLFW_KEY_U: return "u"; case GLFW_KEY_V: return "v"; case GLFW_KEY_W: return "w"; case GLFW_KEY_X: return "x"; case GLFW_KEY_Y: return "y"; case GLFW_KEY_Z: return "z"; } return NULL; } int _glfwGetKeyScancodeNull(int key) { return key; } void _glfwGetRequiredInstanceExtensionsNull(char** extensions) { } GLFWbool _glfwGetPhysicalDevicePresentationSupportNull(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily) { return GLFW_FALSE; } VkResult _glfwCreateWindowSurfaceNull(VkInstance instance, _GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface) { // This seems like the most appropriate error to return here return VK_ERROR_EXTENSION_NOT_PRESENT; }