/** * @file rlgl_bindings.h * @author Anut-py * @brief Required methods for binding Haskell to rlgl */ #include rlRenderBatch *rlLoadRenderBatch_(int numBuffers, int bufferElements); void rlUnloadRenderBatch_(rlRenderBatch *batch); void rlSetUniformMatrix_(int locIndex, Matrix *mat); Matrix *rlGetMatrixProjectionStereo_(int eye); Matrix *rlGetMatrixViewOffsetStereo_(int eye); void rlSetMatrixProjection_(Matrix *proj); void rlSetMatrixModelview_(Matrix *view); void rlSetMatrixProjectionStereo_(Matrix *right, Matrix *left); void rlSetMatrixViewOffsetStereo_(Matrix *right, Matrix *left);