/******************************************************************************************* * * raylib [core] example - Windows drop files * * NOTE: This example only works on platforms that support drag & drop (Windows, Linux, OSX, Html5?) * * Example originally created with raylib 1.3, last time updated with raylib 4.2 * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2015-2023 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" #include // Required for: calloc(), free() #define MAX_FILEPATH_RECORDED 4096 #define MAX_FILEPATH_SIZE 2048 //------------------------------------------------------------------------------------ // Program main entry point //------------------------------------------------------------------------------------ int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [core] example - drop files"); int filePathCounter = 0; char *filePaths[MAX_FILEPATH_RECORDED] = { 0 }; // We will register a maximum of filepaths // Allocate space for the required file paths for (int i = 0; i < MAX_FILEPATH_RECORDED; i++) { filePaths[i] = (char *)RL_CALLOC(MAX_FILEPATH_SIZE, 1); } SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- if (IsFileDropped()) { FilePathList droppedFiles = LoadDroppedFiles(); for (int i = 0, offset = filePathCounter; i < droppedFiles.count; i++) { if (filePathCounter < (MAX_FILEPATH_RECORDED - 1)) { TextCopy(filePaths[offset + i], droppedFiles.paths[i]); filePathCounter++; } } UnloadDroppedFiles(droppedFiles); // Unload filepaths from memory } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); if (filePathCounter == 0) DrawText("Drop your files to this window!", 100, 40, 20, DARKGRAY); else { DrawText("Dropped files:", 100, 40, 20, DARKGRAY); for (unsigned int i = 0; i < filePathCounter; i++) { if (i%2 == 0) DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.5f)); else DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.3f)); DrawText(filePaths[i], 120, 100 + 40*i, 10, GRAY); } DrawText("Drop new files...", 100, 110 + 40*filePathCounter, 20, DARKGRAY); } EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- for (int i = 0; i < MAX_FILEPATH_RECORDED; i++) { RL_FREE(filePaths[i]); // Free allocated memory for all filepaths } CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }