/******************************************************************************************* * * raylib [core] example - Mouse input * * Example originally created with raylib 1.0, last time updated with raylib 4.0 * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2014-2023 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" //------------------------------------------------------------------------------------ // Program main entry point //------------------------------------------------------------------------------------ int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse input"); Vector2 ballPosition = { -100.0f, -100.0f }; Color ballColor = DARKBLUE; SetTargetFPS(60); // Set our game to run at 60 frames-per-second //--------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- ballPosition = GetMousePosition(); if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) ballColor = MAROON; else if (IsMouseButtonPressed(MOUSE_BUTTON_MIDDLE)) ballColor = LIME; else if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) ballColor = DARKBLUE; else if (IsMouseButtonPressed(MOUSE_BUTTON_SIDE)) ballColor = PURPLE; else if (IsMouseButtonPressed(MOUSE_BUTTON_EXTRA)) ballColor = YELLOW; else if (IsMouseButtonPressed(MOUSE_BUTTON_FORWARD)) ballColor = ORANGE; else if (IsMouseButtonPressed(MOUSE_BUTTON_BACK)) ballColor = BEIGE; //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawCircleV(ballPosition, 40, ballColor); DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, DARKGRAY); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }