/******************************************************************************************* * * raylib [core] example - Generate random values * * Example originally created with raylib 1.1, last time updated with raylib 1.1 * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2014-2023 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" //------------------------------------------------------------------------------------ // Program main entry point //------------------------------------------------------------------------------------ int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [core] example - generate random values"); // SetRandomSeed(0xaabbccff); // Set a custom random seed if desired, by default: "time(NULL)" int randValue = GetRandomValue(-8, 5); // Get a random integer number between -8 and 5 (both included) int framesCounter = 0; // Variable used to count frames SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- framesCounter++; // Every two seconds (120 frames) a new random value is generated if (((framesCounter/120)%2) == 1) { randValue = GetRandomValue(-8, 5); framesCounter = 0; } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText("Every 2 seconds a new random value is generated:", 130, 100, 20, MAROON); DrawText(TextFormat("%i", randValue), 360, 180, 80, LIGHTGRAY); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }