/******************************************************************************************* * * raylib [core] example - window flags * * Example originally created with raylib 3.5, last time updated with raylib 3.5 * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2020-2023 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" //------------------------------------------------------------------------------------ // Program main entry point //------------------------------------------------------------------------------------ int main(void) { // Initialization //--------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; // Possible window flags /* FLAG_VSYNC_HINT FLAG_FULLSCREEN_MODE -> not working properly -> wrong scaling! FLAG_WINDOW_RESIZABLE FLAG_WINDOW_UNDECORATED FLAG_WINDOW_TRANSPARENT FLAG_WINDOW_HIDDEN FLAG_WINDOW_MINIMIZED -> Not supported on window creation FLAG_WINDOW_MAXIMIZED -> Not supported on window creation FLAG_WINDOW_UNFOCUSED FLAG_WINDOW_TOPMOST FLAG_WINDOW_HIGHDPI -> errors after minimize-resize, fb size is recalculated FLAG_WINDOW_ALWAYS_RUN FLAG_MSAA_4X_HINT */ // Set configuration flags for window creation //SetConfigFlags(FLAG_VSYNC_HINT | FLAG_MSAA_4X_HINT | FLAG_WINDOW_HIGHDPI); InitWindow(screenWidth, screenHeight, "raylib [core] example - window flags"); Vector2 ballPosition = { GetScreenWidth() / 2.0f, GetScreenHeight() / 2.0f }; Vector2 ballSpeed = { 5.0f, 4.0f }; float ballRadius = 20; int framesCounter = 0; //SetTargetFPS(60); // Set our game to run at 60 frames-per-second //---------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //----------------------------------------------------- if (IsKeyPressed(KEY_F)) ToggleFullscreen(); // modifies window size when scaling! if (IsKeyPressed(KEY_R)) { if (IsWindowState(FLAG_WINDOW_RESIZABLE)) ClearWindowState(FLAG_WINDOW_RESIZABLE); else SetWindowState(FLAG_WINDOW_RESIZABLE); } if (IsKeyPressed(KEY_D)) { if (IsWindowState(FLAG_WINDOW_UNDECORATED)) ClearWindowState(FLAG_WINDOW_UNDECORATED); else SetWindowState(FLAG_WINDOW_UNDECORATED); } if (IsKeyPressed(KEY_H)) { if (!IsWindowState(FLAG_WINDOW_HIDDEN)) SetWindowState(FLAG_WINDOW_HIDDEN); framesCounter = 0; } if (IsWindowState(FLAG_WINDOW_HIDDEN)) { framesCounter++; if (framesCounter >= 240) ClearWindowState(FLAG_WINDOW_HIDDEN); // Show window after 3 seconds } if (IsKeyPressed(KEY_N)) { if (!IsWindowState(FLAG_WINDOW_MINIMIZED)) MinimizeWindow(); framesCounter = 0; } if (IsWindowState(FLAG_WINDOW_MINIMIZED)) { framesCounter++; if (framesCounter >= 240) RestoreWindow(); // Restore window after 3 seconds } if (IsKeyPressed(KEY_M)) { // NOTE: Requires FLAG_WINDOW_RESIZABLE enabled! if (IsWindowState(FLAG_WINDOW_MAXIMIZED)) RestoreWindow(); else MaximizeWindow(); } if (IsKeyPressed(KEY_U)) { if (IsWindowState(FLAG_WINDOW_UNFOCUSED)) ClearWindowState(FLAG_WINDOW_UNFOCUSED); else SetWindowState(FLAG_WINDOW_UNFOCUSED); } if (IsKeyPressed(KEY_T)) { if (IsWindowState(FLAG_WINDOW_TOPMOST)) ClearWindowState(FLAG_WINDOW_TOPMOST); else SetWindowState(FLAG_WINDOW_TOPMOST); } if (IsKeyPressed(KEY_A)) { if (IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) ClearWindowState(FLAG_WINDOW_ALWAYS_RUN); else SetWindowState(FLAG_WINDOW_ALWAYS_RUN); } if (IsKeyPressed(KEY_V)) { if (IsWindowState(FLAG_VSYNC_HINT)) ClearWindowState(FLAG_VSYNC_HINT); else SetWindowState(FLAG_VSYNC_HINT); } // Bouncing ball logic ballPosition.x += ballSpeed.x; ballPosition.y += ballSpeed.y; if ((ballPosition.x >= (GetScreenWidth() - ballRadius)) || (ballPosition.x <= ballRadius)) ballSpeed.x *= -1.0f; if ((ballPosition.y >= (GetScreenHeight() - ballRadius)) || (ballPosition.y <= ballRadius)) ballSpeed.y *= -1.0f; //----------------------------------------------------- // Draw //----------------------------------------------------- BeginDrawing(); if (IsWindowState(FLAG_WINDOW_TRANSPARENT)) ClearBackground(BLANK); else ClearBackground(RAYWHITE); DrawCircleV(ballPosition, ballRadius, MAROON); DrawRectangleLinesEx((Rectangle) { 0, 0, (float)GetScreenWidth(), (float)GetScreenHeight() }, 4, RAYWHITE); DrawCircleV(GetMousePosition(), 10, DARKBLUE); DrawFPS(10, 10); DrawText(TextFormat("Screen Size: [%i, %i]", GetScreenWidth(), GetScreenHeight()), 10, 40, 10, GREEN); // Draw window state info DrawText("Following flags can be set after window creation:", 10, 60, 10, GRAY); if (IsWindowState(FLAG_FULLSCREEN_MODE)) DrawText("[F] FLAG_FULLSCREEN_MODE: on", 10, 80, 10, LIME); else DrawText("[F] FLAG_FULLSCREEN_MODE: off", 10, 80, 10, MAROON); if (IsWindowState(FLAG_WINDOW_RESIZABLE)) DrawText("[R] FLAG_WINDOW_RESIZABLE: on", 10, 100, 10, LIME); else DrawText("[R] FLAG_WINDOW_RESIZABLE: off", 10, 100, 10, MAROON); if (IsWindowState(FLAG_WINDOW_UNDECORATED)) DrawText("[D] FLAG_WINDOW_UNDECORATED: on", 10, 120, 10, LIME); else DrawText("[D] FLAG_WINDOW_UNDECORATED: off", 10, 120, 10, MAROON); if (IsWindowState(FLAG_WINDOW_HIDDEN)) DrawText("[H] FLAG_WINDOW_HIDDEN: on", 10, 140, 10, LIME); else DrawText("[H] FLAG_WINDOW_HIDDEN: off", 10, 140, 10, MAROON); if (IsWindowState(FLAG_WINDOW_MINIMIZED)) DrawText("[N] FLAG_WINDOW_MINIMIZED: on", 10, 160, 10, LIME); else DrawText("[N] FLAG_WINDOW_MINIMIZED: off", 10, 160, 10, MAROON); if (IsWindowState(FLAG_WINDOW_MAXIMIZED)) DrawText("[M] FLAG_WINDOW_MAXIMIZED: on", 10, 180, 10, LIME); else DrawText("[M] FLAG_WINDOW_MAXIMIZED: off", 10, 180, 10, MAROON); if (IsWindowState(FLAG_WINDOW_UNFOCUSED)) DrawText("[G] FLAG_WINDOW_UNFOCUSED: on", 10, 200, 10, LIME); else DrawText("[U] FLAG_WINDOW_UNFOCUSED: off", 10, 200, 10, MAROON); if (IsWindowState(FLAG_WINDOW_TOPMOST)) DrawText("[T] FLAG_WINDOW_TOPMOST: on", 10, 220, 10, LIME); else DrawText("[T] FLAG_WINDOW_TOPMOST: off", 10, 220, 10, MAROON); if (IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) DrawText("[A] FLAG_WINDOW_ALWAYS_RUN: on", 10, 240, 10, LIME); else DrawText("[A] FLAG_WINDOW_ALWAYS_RUN: off", 10, 240, 10, MAROON); if (IsWindowState(FLAG_VSYNC_HINT)) DrawText("[V] FLAG_VSYNC_HINT: on", 10, 260, 10, LIME); else DrawText("[V] FLAG_VSYNC_HINT: off", 10, 260, 10, MAROON); DrawText("Following flags can only be set before window creation:", 10, 300, 10, GRAY); if (IsWindowState(FLAG_WINDOW_HIGHDPI)) DrawText("FLAG_WINDOW_HIGHDPI: on", 10, 320, 10, LIME); else DrawText("FLAG_WINDOW_HIGHDPI: off", 10, 320, 10, MAROON); if (IsWindowState(FLAG_WINDOW_TRANSPARENT)) DrawText("FLAG_WINDOW_TRANSPARENT: on", 10, 340, 10, LIME); else DrawText("FLAG_WINDOW_TRANSPARENT: off", 10, 340, 10, MAROON); if (IsWindowState(FLAG_MSAA_4X_HINT)) DrawText("FLAG_MSAA_4X_HINT: on", 10, 360, 10, LIME); else DrawText("FLAG_MSAA_4X_HINT: off", 10, 360, 10, MAROON); EndDrawing(); //----------------------------------------------------- } // De-Initialization //--------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //---------------------------------------------------------- return 0; }