/******************************************************************************************* * * raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...) * * Example originally created with raylib 1.0, last time updated with raylib 4.2 * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2014-2023 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" //------------------------------------------------------------------------------------ // Program main entry point //------------------------------------------------------------------------------------ int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing"); float rotation = 0.0f; SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- rotation += 0.2f; //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText("some basic shapes available on raylib", 20, 20, 20, DARKGRAY); // Circle shapes and lines DrawCircle(screenWidth/5, 120, 35, DARKBLUE); DrawCircleGradient(screenWidth/5, 220, 60, GREEN, SKYBLUE); DrawCircleLines(screenWidth/5, 340, 80, DARKBLUE); // Rectangle shapes and lines DrawRectangle(screenWidth/4*2 - 60, 100, 120, 60, RED); DrawRectangleGradientH(screenWidth/4*2 - 90, 170, 180, 130, MAROON, GOLD); DrawRectangleLines(screenWidth/4*2 - 40, 320, 80, 60, ORANGE); // NOTE: Uses QUADS internally, not lines // Triangle shapes and lines DrawTriangle((Vector2){ screenWidth/4.0f *3.0f, 80.0f }, (Vector2){ screenWidth/4.0f *3.0f - 60.0f, 150.0f }, (Vector2){ screenWidth/4.0f *3.0f + 60.0f, 150.0f }, VIOLET); DrawTriangleLines((Vector2){ screenWidth/4.0f*3.0f, 160.0f }, (Vector2){ screenWidth/4.0f*3.0f - 20.0f, 230.0f }, (Vector2){ screenWidth/4.0f*3.0f + 20.0f, 230.0f }, DARKBLUE); // Polygon shapes and lines DrawPoly((Vector2){ screenWidth/4.0f*3, 330 }, 6, 80, rotation, BROWN); DrawPolyLines((Vector2){ screenWidth/4.0f*3, 330 }, 6, 90, rotation, BROWN); DrawPolyLinesEx((Vector2){ screenWidth/4.0f*3, 330 }, 6, 85, rotation, 6, BEIGE); // NOTE: We draw all LINES based shapes together to optimize internal drawing, // this way, all LINES are rendered in a single draw pass DrawLine(18, 42, screenWidth - 18, 42, BLACK); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }