/******************************************************************************************* * * raylib [shapes] example - Colors palette * * Example originally created with raylib 1.0, last time updated with raylib 2.5 * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2014-2023 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" #define MAX_COLORS_COUNT 21 // Number of colors available //------------------------------------------------------------------------------------ // Program main entry point //------------------------------------------------------------------------------------ int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [shapes] example - colors palette"); Color colors[MAX_COLORS_COUNT] = { DARKGRAY, MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, DARKBROWN, GRAY, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK, YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE }; const char *colorNames[MAX_COLORS_COUNT] = { "DARKGRAY", "MAROON", "ORANGE", "DARKGREEN", "DARKBLUE", "DARKPURPLE", "DARKBROWN", "GRAY", "RED", "GOLD", "LIME", "BLUE", "VIOLET", "BROWN", "LIGHTGRAY", "PINK", "YELLOW", "GREEN", "SKYBLUE", "PURPLE", "BEIGE" }; Rectangle colorsRecs[MAX_COLORS_COUNT] = { 0 }; // Rectangles array // Fills colorsRecs data (for every rectangle) for (int i = 0; i < MAX_COLORS_COUNT; i++) { colorsRecs[i].x = 20.0f + 100.0f *(i%7) + 10.0f *(i%7); colorsRecs[i].y = 80.0f + 100.0f *(i/7) + 10.0f *(i/7); colorsRecs[i].width = 100.0f; colorsRecs[i].height = 100.0f; } int colorState[MAX_COLORS_COUNT] = { 0 }; // Color state: 0-DEFAULT, 1-MOUSE_HOVER Vector2 mousePoint = { 0.0f, 0.0f }; SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- mousePoint = GetMousePosition(); for (int i = 0; i < MAX_COLORS_COUNT; i++) { if (CheckCollisionPointRec(mousePoint, colorsRecs[i])) colorState[i] = 1; else colorState[i] = 0; } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText("raylib colors palette", 28, 42, 20, BLACK); DrawText("press SPACE to see all colors", GetScreenWidth() - 180, GetScreenHeight() - 40, 10, GRAY); for (int i = 0; i < MAX_COLORS_COUNT; i++) // Draw all rectangles { DrawRectangleRec(colorsRecs[i], Fade(colors[i], colorState[i]? 0.6f : 1.0f)); if (IsKeyDown(KEY_SPACE) || colorState[i]) { DrawRectangle((int)colorsRecs[i].x, (int)(colorsRecs[i].y + colorsRecs[i].height - 26), (int)colorsRecs[i].width, 20, BLACK); DrawRectangleLinesEx(colorsRecs[i], 6, Fade(BLACK, 0.3f)); DrawText(colorNames[i], (int)(colorsRecs[i].x + colorsRecs[i].width - MeasureText(colorNames[i], 10) - 12), (int)(colorsRecs[i].y + colorsRecs[i].height - 20), 10, colors[i]); } } EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }