/******************************************************************************************* * * raylib [shapes] example - rectangle scaling by mouse * * Example originally created with raylib 2.5, last time updated with raylib 2.5 * * Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5) * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2018-2023 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" #define MOUSE_SCALE_MARK_SIZE 12 //------------------------------------------------------------------------------------ // Program main entry point //------------------------------------------------------------------------------------ int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rectangle scaling mouse"); Rectangle rec = { 100, 100, 200, 80 }; Vector2 mousePosition = { 0 }; bool mouseScaleReady = false; bool mouseScaleMode = false; SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- mousePosition = GetMousePosition(); if (CheckCollisionPointRec(mousePosition, (Rectangle){ rec.x + rec.width - MOUSE_SCALE_MARK_SIZE, rec.y + rec.height - MOUSE_SCALE_MARK_SIZE, MOUSE_SCALE_MARK_SIZE, MOUSE_SCALE_MARK_SIZE })) { mouseScaleReady = true; if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) mouseScaleMode = true; } else mouseScaleReady = false; if (mouseScaleMode) { mouseScaleReady = true; rec.width = (mousePosition.x - rec.x); rec.height = (mousePosition.y - rec.y); // Check minimum rec size if (rec.width < MOUSE_SCALE_MARK_SIZE) rec.width = MOUSE_SCALE_MARK_SIZE; if (rec.height < MOUSE_SCALE_MARK_SIZE) rec.height = MOUSE_SCALE_MARK_SIZE; // Check maximum rec size if (rec.width > (GetScreenWidth() - rec.x)) rec.width = GetScreenWidth() - rec.x; if (rec.height > (GetScreenHeight() - rec.y)) rec.height = GetScreenHeight() - rec.y; if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) mouseScaleMode = false; } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText("Scale rectangle dragging from bottom-right corner!", 10, 10, 20, GRAY); DrawRectangleRec(rec, Fade(GREEN, 0.5f)); if (mouseScaleReady) { DrawRectangleLinesEx(rec, 1, RED); DrawTriangle((Vector2){ rec.x + rec.width - MOUSE_SCALE_MARK_SIZE, rec.y + rec.height }, (Vector2){ rec.x + rec.width, rec.y + rec.height }, (Vector2){ rec.x + rec.width, rec.y + rec.height - MOUSE_SCALE_MARK_SIZE }, RED); } EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }