/******************************************************************************************* * * raylib [texture] example - Image text drawing using TTF generated font * * Example originally created with raylib 1.8, last time updated with raylib 4.0 * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2017-2023 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" //------------------------------------------------------------------------------------ // Program main entry point //------------------------------------------------------------------------------------ int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [texture] example - image text drawing"); Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM) // TTF Font loading with custom generation parameters Font font = LoadFontEx("resources/KAISG.ttf", 64, 0, 0); // Draw over image using custom font ImageDrawTextEx(&parrots, font, "[Parrots font drawing]", (Vector2){ 20.0f, 20.0f }, (float)font.baseSize, 0.0f, RED); Texture2D texture = LoadTextureFromImage(parrots); // Image converted to texture, uploaded to GPU memory (VRAM) UnloadImage(parrots); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM Vector2 position = { (float)(screenWidth/2 - texture.width/2), (float)(screenHeight/2 - texture.height/2 - 20) }; bool showFont = false; SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- if (IsKeyDown(KEY_SPACE)) showFont = true; else showFont = false; //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); if (!showFont) { // Draw texture with text already drawn inside DrawTextureV(texture, position, WHITE); // Draw text directly using sprite font DrawTextEx(font, "[Parrots font drawing]", (Vector2){ position.x + 20, position.y + 20 + 280 }, (float)font.baseSize, 0.0f, WHITE); } else DrawTexture(font.texture, screenWidth/2 - font.texture.width/2, 50, BLACK); DrawText("PRESS SPACE to SHOW FONT ATLAS USED", 290, 420, 10, DARKGRAY); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- UnloadTexture(texture); // Texture unloading UnloadFont(font); // Unload custom font CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }