/******************************************************************************************* * * raylib [core] example - Basic window * * This example has been created using raylib 3.8 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Example contributed by (@) and reviewed by Ramon Santamaria (@raysan5) * * Copyright (c) 2021 (@) * Adapt for Visual Studio: Vadim Boev (Kronka Dev) * ********************************************************************************************/ #include "android_native_app_glue.h" #include "../../../../src/raylib.h" int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window"); // TODO: Load resources / Initialize variables at this point SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- // TODO: Update variables / Implement example logic at this point //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); // TODO: Draw everything that requires to be drawn at this point: DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); // Example EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- // TODO: Unload all loaded resources at this point CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }