/******************************************************************************************* * * raylib [core] example - Basic 3d example * * Welcome to raylib! * * To compile example, just press F5. * Note that compiled executable is placed in the same folder as .c file * * You can find all basic examples on C:\raylib\raylib\examples folder or * raylib official webpage: www.raylib.com * * Enjoy using raylib. :) * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2013-2023 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" #if defined(PLATFORM_WEB) #include #endif //---------------------------------------------------------------------------------- // Local Variables Definition (local to this module) //---------------------------------------------------------------------------------- Camera camera = { 0 }; Vector3 cubePosition = { 0 }; //---------------------------------------------------------------------------------- // Local Functions Declaration //---------------------------------------------------------------------------------- static void UpdateDrawFrame(void); // Update and draw one frame //---------------------------------------------------------------------------------- // Main entry point //---------------------------------------------------------------------------------- int main() { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib"); camera.position = (Vector3){ 10.0f, 10.0f, 8.0f }; camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; camera.fovy = 60.0f; camera.projection = CAMERA_PERSPECTIVE; SetCameraMode(camera, CAMERA_ORBITAL); //-------------------------------------------------------------------------------------- #if defined(PLATFORM_WEB) emscripten_set_main_loop(UpdateDrawFrame, 60, 1); #else SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { UpdateDrawFrame(); } #endif // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; } // Update and draw game frame static void UpdateDrawFrame(void) { // Update //---------------------------------------------------------------------------------- UpdateCamera(&camera); //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); BeginMode3D(camera); DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON); DrawGrid(10, 1.0f); EndMode3D(); DrawText("This is a raylib example", 10, 40, 20, DARKGRAY); DrawFPS(10, 10); EndDrawing(); //---------------------------------------------------------------------------------- }