/** * Loader generated by glad 2.0.2 on Wed Dec 28 13:28:51 2022 * * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 * * Generator: C/C++ * Specification: gl * Extensions: 170 * * APIs: * - gles2=2.0 * * Options: * - ALIAS = False * - DEBUG = False * - HEADER_ONLY = True * - LOADER = False * - MX = False * - ON_DEMAND = False * * Commandline: * --api='gles2=2.0' --extensions='GL_EXT_EGL_image_array,GL_EXT_EGL_image_storage,GL_EXT_EGL_image_storage_compression,GL_EXT_YUV_target,GL_EXT_base_instance,GL_EXT_blend_func_extended,GL_EXT_blend_minmax,GL_EXT_buffer_storage,GL_EXT_clear_texture,GL_EXT_clip_control,GL_EXT_clip_cull_distance,GL_EXT_color_buffer_float,GL_EXT_color_buffer_half_float,GL_EXT_conservative_depth,GL_EXT_copy_image,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_clamp,GL_EXT_discard_framebuffer,GL_EXT_disjoint_timer_query,GL_EXT_draw_buffers,GL_EXT_draw_buffers_indexed,GL_EXT_draw_elements_base_vertex,GL_EXT_draw_instanced,GL_EXT_draw_transform_feedback,GL_EXT_external_buffer,GL_EXT_float_blend,GL_EXT_fragment_shading_rate,GL_EXT_geometry_point_size,GL_EXT_geometry_shader,GL_EXT_gpu_shader5,GL_EXT_instanced_arrays,GL_EXT_map_buffer_range,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_multi_draw_arrays,GL_EXT_multi_draw_indirect,GL_EXT_multisampled_compatibility,GL_EXT_multisampled_render_to_texture,GL_EXT_multisampled_render_to_texture2,GL_EXT_multiview_draw_buffers,GL_EXT_multiview_tessellation_geometry_shader,GL_EXT_multiview_texture_multisample,GL_EXT_multiview_timer_query,GL_EXT_occlusion_query_boolean,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_primitive_bounding_box,GL_EXT_protected_textures,GL_EXT_pvrtc_sRGB,GL_EXT_raster_multisample,GL_EXT_read_format_bgra,GL_EXT_render_snorm,GL_EXT_robustness,GL_EXT_sRGB,GL_EXT_sRGB_write_control,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_depth_stencil,GL_EXT_separate_shader_objects,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_group_vote,GL_EXT_shader_implicit_conversions,GL_EXT_shader_integer_mix,GL_EXT_shader_io_blocks,GL_EXT_shader_non_constant_global_initializers,GL_EXT_shader_pixel_local_storage,GL_EXT_shader_pixel_local_storage2,GL_EXT_shader_samples_identical,GL_EXT_shader_texture_lod,GL_EXT_shadow_samplers,GL_EXT_sparse_texture,GL_EXT_sparse_texture2,GL_EXT_tessellation_point_size,GL_EXT_tessellation_shader,GL_EXT_texture_border_clamp,GL_EXT_texture_buffer,GL_EXT_texture_compression_astc_decode_mode,GL_EXT_texture_compression_bptc,GL_EXT_texture_compression_dxt1,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_compression_s3tc_srgb,GL_EXT_texture_cube_map_array,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_format_BGRA8888,GL_EXT_texture_format_sRGB_override,GL_EXT_texture_mirror_clamp_to_edge,GL_EXT_texture_norm16,GL_EXT_texture_query_lod,GL_EXT_texture_rg,GL_EXT_texture_sRGB_R8,GL_EXT_texture_sRGB_RG8,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shadow_lod,GL_EXT_texture_storage,GL_EXT_texture_storage_compression,GL_EXT_texture_type_2_10_10_10_REV,GL_EXT_texture_view,GL_EXT_unpack_subimage,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_shader_subgroup,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_OES_EGL_image,GL_OES_EGL_image_external,GL_OES_EGL_image_external_essl3,GL_OES_compressed_ETC1_RGB8_sub_texture,GL_OES_compressed_ETC1_RGB8_texture,GL_OES_compressed_paletted_texture,GL_OES_copy_image,GL_OES_depth24,GL_OES_depth32,GL_OES_depth_texture,GL_OES_draw_buffers_indexed,GL_OES_draw_elements_base_vertex,GL_OES_element_index_uint,GL_OES_fbo_render_mipmap,GL_OES_fragment_precision_high,GL_OES_geometry_point_size,GL_OES_geometry_shader,GL_OES_get_program_binary,GL_OES_gpu_shader5,GL_OES_mapbuffer,GL_OES_packed_depth_stencil,GL_OES_primitive_bounding_box,GL_OES_required_internalformat,GL_OES_rgb8_rgba8,GL_OES_sample_shading,GL_OES_sample_variables,GL_OES_shader_image_atomic,GL_OES_shader_io_blocks,GL_OES_shader_multisample_interpolation,GL_OES_standard_derivatives,GL_OES_stencil1,GL_OES_stencil4,GL_OES_surfaceless_context,GL_OES_tessellation_point_size,GL_OES_tessellation_shader,GL_OES_texture_3D,GL_OES_texture_border_clamp,GL_OES_texture_buffer,GL_OES_texture_compression_astc,GL_OES_texture_cube_map_array,GL_OES_texture_float,GL_OES_texture_float_linear,GL_OES_texture_half_float,GL_OES_texture_half_float_linear,GL_OES_texture_npot,GL_OES_texture_stencil8,GL_OES_texture_storage_multisample_2d_array,GL_OES_texture_view,GL_OES_vertex_array_object,GL_OES_vertex_half_float,GL_OES_vertex_type_10_10_10_2,GL_OES_viewport_array' c --header-only * * Online: * http://glad.sh/#api=gles2%3D2.0&generator=c&options=HEADER_ONLY * */ #ifndef GLAD_GLES2_H_ #define GLAD_GLES2_H_ #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wreserved-id-macro" #endif #ifdef __gl2_h_ #error OpenGL ES 2 header already included (API: gles2), remove previous include! #endif #define __gl2_h_ 1 #ifdef __gles2_gl2_h_ #error OpenGL ES 2 header already included (API: gles2), remove previous include! #endif #define __gles2_gl2_h_ 1 #ifdef __gl3_h_ #error OpenGL ES 3 header already included (API: gles2), remove previous include! #endif #define __gl3_h_ 1 #ifdef __gles2_gl3_h_ #error OpenGL ES 3 header already included (API: gles2), remove previous include! #endif #define __gles2_gl3_h_ 1 #ifdef __clang__ #pragma clang diagnostic pop #endif #define GLAD_GLES2 #define GLAD_OPTION_GLES2_HEADER_ONLY #ifdef __cplusplus extern "C" { #endif #ifndef GLAD_PLATFORM_H_ #define GLAD_PLATFORM_H_ #ifndef GLAD_PLATFORM_WIN32 #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__) #define GLAD_PLATFORM_WIN32 1 #else #define GLAD_PLATFORM_WIN32 0 #endif #endif #ifndef GLAD_PLATFORM_APPLE #ifdef __APPLE__ #define GLAD_PLATFORM_APPLE 1 #else #define GLAD_PLATFORM_APPLE 0 #endif #endif #ifndef GLAD_PLATFORM_EMSCRIPTEN #ifdef __EMSCRIPTEN__ #define GLAD_PLATFORM_EMSCRIPTEN 1 #else #define GLAD_PLATFORM_EMSCRIPTEN 0 #endif #endif #ifndef GLAD_PLATFORM_UWP #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY) #ifdef __has_include #if __has_include() #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 #endif #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 #endif #endif #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY #include #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) #define GLAD_PLATFORM_UWP 1 #endif #endif #ifndef GLAD_PLATFORM_UWP #define GLAD_PLATFORM_UWP 0 #endif #endif #ifdef __GNUC__ #define GLAD_GNUC_EXTENSION __extension__ #else #define GLAD_GNUC_EXTENSION #endif #define GLAD_UNUSED(x) (void)(x) #ifndef GLAD_API_CALL #if defined(GLAD_API_CALL_EXPORT) #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__) #if defined(GLAD_API_CALL_EXPORT_BUILD) #if defined(__GNUC__) #define GLAD_API_CALL __attribute__ ((dllexport)) extern #else #define GLAD_API_CALL __declspec(dllexport) extern #endif #else #if defined(__GNUC__) #define GLAD_API_CALL __attribute__ ((dllimport)) extern #else #define GLAD_API_CALL __declspec(dllimport) extern #endif #endif #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD) #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern #else #define GLAD_API_CALL extern #endif #else #define GLAD_API_CALL extern #endif #endif #ifdef APIENTRY #define GLAD_API_PTR APIENTRY #elif GLAD_PLATFORM_WIN32 #define GLAD_API_PTR __stdcall #else #define GLAD_API_PTR #endif #ifndef GLAPI #define GLAPI GLAD_API_CALL #endif #ifndef GLAPIENTRY #define GLAPIENTRY GLAD_API_PTR #endif #define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) #define GLAD_VERSION_MAJOR(version) (version / 10000) #define GLAD_VERSION_MINOR(version) (version % 10000) #define GLAD_GENERATOR_VERSION "2.0.2" typedef void (*GLADapiproc)(void); typedef GLADapiproc (*GLADloadfunc)(const char *name); typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name); typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...); typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...); #endif /* GLAD_PLATFORM_H_ */ #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_ACTIVE_PROGRAM_EXT 0x8259 #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_ACTIVE_UNIFORMS 0x8B86 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E #define GL_ALIASED_POINT_SIZE_RANGE 0x846D #define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF #define GL_ALPHA 0x1906 #define GL_ALPHA16F_EXT 0x881C #define GL_ALPHA32F_EXT 0x8816 #define GL_ALPHA8_EXT 0x803C #define GL_ALPHA8_OES 0x803C #define GL_ALPHA_BITS 0x0D55 #define GL_ALWAYS 0x0207 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A #define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F #define GL_ARRAY_BUFFER 0x8892 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_ATTACHED_SHADERS 0x8B85 #define GL_BACK 0x0405 #define GL_BGRA8_EXT 0x93A1 #define GL_BGRA_EXT 0x80E1 #define GL_BLEND 0x0BE2 #define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 #define GL_BLEND_COLOR 0x8005 #define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_EQUATION 0x8009 #define GL_BLEND_EQUATION_ALPHA 0x883D #define GL_BLEND_EQUATION_RGB 0x8009 #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLUE_BITS 0x0D54 #define GL_BOOL 0x8B56 #define GL_BOOL_VEC2 0x8B57 #define GL_BOOL_VEC3 0x8B58 #define GL_BOOL_VEC4 0x8B59 #define GL_BUFFER_ACCESS_OES 0x88BB #define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F #define GL_BUFFER_KHR 0x82E0 #define GL_BUFFER_MAPPED_OES 0x88BC #define GL_BUFFER_MAP_POINTER_OES 0x88BD #define GL_BUFFER_OBJECT_EXT 0x9151 #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220 #define GL_BUFFER_USAGE 0x8765 #define GL_BYTE 0x1400 #define GL_CCW 0x0901 #define GL_CLAMP_TO_BORDER_EXT 0x812D #define GL_CLAMP_TO_BORDER_OES 0x812D #define GL_CLAMP_TO_EDGE 0x812F #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000 #define GL_CLIENT_STORAGE_BIT_EXT 0x0200 #define GL_CLIP_DEPTH_MODE 0x935D #define GL_CLIP_DEPTH_MODE_EXT 0x935D #define GL_CLIP_DISTANCE0_EXT 0x3000 #define GL_CLIP_DISTANCE1_EXT 0x3001 #define GL_CLIP_DISTANCE2_EXT 0x3002 #define GL_CLIP_DISTANCE3_EXT 0x3003 #define GL_CLIP_DISTANCE4_EXT 0x3004 #define GL_CLIP_DISTANCE5_EXT 0x3005 #define GL_CLIP_DISTANCE6 0x3006 #define GL_CLIP_DISTANCE6_EXT 0x3006 #define GL_CLIP_DISTANCE7 0x3007 #define GL_CLIP_DISTANCE7_EXT 0x3007 #define GL_CLIP_ORIGIN 0x935C #define GL_CLIP_ORIGIN_EXT 0x935C #define GL_CLIP_PLANE0 0x3000 #define GL_CLIP_PLANE1 0x3001 #define GL_CLIP_PLANE2 0x3002 #define GL_CLIP_PLANE3 0x3003 #define GL_CLIP_PLANE4 0x3004 #define GL_CLIP_PLANE5 0x3005 #define GL_COLORBURN_KHR 0x929A #define GL_COLORDODGE_KHR 0x9299 #define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC #define GL_COLOR_ATTACHMENT13_EXT 0x8CED #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 #define GL_COLOR_ATTACHMENT_EXT 0x90F0 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_EXT 0x1800 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E #define GL_COMPILE_STATUS 0x8B81 #define GL_COMPLETION_STATUS_KHR 0x91B1 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD #define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 #define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 #define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 #define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 #define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 #define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 #define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 #define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 #define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 #define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 #define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0 #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F #define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 #define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_CONSTANT_ALPHA 0x8003 #define GL_CONSTANT_COLOR 0x8001 #define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 #define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 #define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 #define GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT 0x00000010 #define GL_CONTEXT_LOST_KHR 0x0507 #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC #define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB #define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 #define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_CURRENT_PROGRAM 0x8B8D #define GL_CURRENT_QUERY_EXT 0x8865 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_CW 0x0900 #define GL_D3D12_FENCE_VALUE_EXT 0x9595 #define GL_DARKEN_KHR 0x9297 #define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 #define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D #define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 #define GL_DEBUG_OUTPUT_KHR 0x92E0 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 #define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 #define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 #define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 #define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B #define GL_DEBUG_SOURCE_API_KHR 0x8246 #define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A #define GL_DEBUG_SOURCE_OTHER_KHR 0x824B #define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D #define GL_DEBUG_TYPE_ERROR_KHR 0x824C #define GL_DEBUG_TYPE_MARKER_KHR 0x8268 #define GL_DEBUG_TYPE_OTHER_KHR 0x8251 #define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 #define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A #define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F #define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E #define GL_DECODE_EXT 0x8A49 #define GL_DECR 0x1E03 #define GL_DECR_WRAP 0x8508 #define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 #define GL_DELETE_STATUS 0x8B80 #define GL_DEPTH24_STENCIL8_OES 0x88F0 #define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_DEPTH_BITS 0x0D56 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_DEPTH_CLAMP_EXT 0x864F #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_COMPONENT 0x1902 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_COMPONENT16_OES 0x81A5 #define GL_DEPTH_COMPONENT24_OES 0x81A6 #define GL_DEPTH_COMPONENT32_OES 0x81A7 #define GL_DEPTH_EXT 0x1801 #define GL_DEPTH_FUNC 0x0B74 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_STENCIL_OES 0x84F9 #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DEVICE_LUID_EXT 0x9599 #define GL_DEVICE_NODE_MASK_EXT 0x959A #define GL_DEVICE_UUID_EXT 0x9597 #define GL_DIFFERENCE_KHR 0x929E #define GL_DITHER 0x0BD0 #define GL_DONT_CARE 0x1100 #define GL_DRAW_BUFFER0_EXT 0x8825 #define GL_DRAW_BUFFER10_EXT 0x882F #define GL_DRAW_BUFFER11_EXT 0x8830 #define GL_DRAW_BUFFER12_EXT 0x8831 #define GL_DRAW_BUFFER13_EXT 0x8832 #define GL_DRAW_BUFFER14_EXT 0x8833 #define GL_DRAW_BUFFER15_EXT 0x8834 #define GL_DRAW_BUFFER1_EXT 0x8826 #define GL_DRAW_BUFFER2_EXT 0x8827 #define GL_DRAW_BUFFER3_EXT 0x8828 #define GL_DRAW_BUFFER4_EXT 0x8829 #define GL_DRAW_BUFFER5_EXT 0x882A #define GL_DRAW_BUFFER6_EXT 0x882B #define GL_DRAW_BUFFER7_EXT 0x882C #define GL_DRAW_BUFFER8_EXT 0x882D #define GL_DRAW_BUFFER9_EXT 0x882E #define GL_DRAW_BUFFER_EXT 0x0C01 #define GL_DRIVER_UUID_EXT 0x9598 #define GL_DST_ALPHA 0x0304 #define GL_DST_COLOR 0x0306 #define GL_DYNAMIC_DRAW 0x88E8 #define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100 #define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_EQUAL 0x0202 #define GL_ETC1_RGB8_OES 0x8D64 #define GL_EXCLUSION_KHR 0x92A0 #define GL_EXCLUSIVE_EXT 0x8F11 #define GL_EXTENSIONS 0x1F03 #define GL_FALSE 0 #define GL_FASTEST 0x1101 #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D #define GL_FIRST_VERTEX_CONVENTION_OES 0x8E4D #define GL_FIXED 0x140C #define GL_FLOAT 0x1406 #define GL_FLOAT_MAT2 0x8B5A #define GL_FLOAT_MAT3 0x8B5B #define GL_FLOAT_MAT4 0x8B5C #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC4 0x8B52 #define GL_FRACTIONAL_EVEN_EXT 0x8E7C #define GL_FRACTIONAL_EVEN_OES 0x8E7C #define GL_FRACTIONAL_ODD_EXT 0x8E7B #define GL_FRACTIONAL_ODD_OES 0x8E7B #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D #define GL_FRAGMENT_SHADER 0x8B30 #define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B #define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 #define GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT 0x96DF #define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT 0x96D2 #define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT 0x96D5 #define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT 0x96D4 #define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT 0x96D6 #define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT 0x96D3 #define GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT 0x8F6F #define GL_FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT 0x96DE #define GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT 0x96DD #define GL_FRAMEBUFFER 0x8D40 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C #define GL_FRAMEBUFFER_BINDING 0x8CA6 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 #define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 #define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 #define GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT 0x9652 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 #define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define GL_FRONT 0x0404 #define GL_FRONT_AND_BACK 0x0408 #define GL_FRONT_FACE 0x0B46 #define GL_FUNC_ADD 0x8006 #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_FUNC_SUBTRACT 0x800A #define GL_GENERATE_MIPMAP_HINT 0x8192 #define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 #define GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917 #define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 #define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918 #define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 #define GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916 #define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 #define GL_GEOMETRY_SHADER_BIT_OES 0x00000004 #define GL_GEOMETRY_SHADER_EXT 0x8DD9 #define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F #define GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F #define GL_GEOMETRY_SHADER_OES 0x8DD9 #define GL_GEQUAL 0x0206 #define GL_GPU_DISJOINT_EXT 0x8FBB #define GL_GREATER 0x0204 #define GL_GREEN_BITS 0x0D53 #define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 #define GL_GUILTY_CONTEXT_RESET_KHR 0x8253 #define GL_HALF_FLOAT_OES 0x8D61 #define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B #define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C #define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 #define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A #define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 #define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 #define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 #define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 #define GL_HARDLIGHT_KHR 0x929B #define GL_HIGH_FLOAT 0x8DF2 #define GL_HIGH_INT 0x8DF5 #define GL_HSL_COLOR_KHR 0x92AF #define GL_HSL_HUE_KHR 0x92AD #define GL_HSL_LUMINOSITY_KHR 0x92B0 #define GL_HSL_SATURATION_KHR 0x92AE #define GL_IMAGE_BUFFER_EXT 0x9051 #define GL_IMAGE_BUFFER_OES 0x9051 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 #define GL_IMAGE_CUBE_MAP_ARRAY_OES 0x9054 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A #define GL_INCLUSIVE_EXT 0x8F10 #define GL_INCR 0x1E02 #define GL_INCR_WRAP 0x8507 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 #define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254 #define GL_INT 0x1404 #define GL_INT_10_10_10_2_OES 0x8DF7 #define GL_INT_IMAGE_BUFFER_EXT 0x905C #define GL_INT_IMAGE_BUFFER_OES 0x905C #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F #define GL_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x905F #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 #define GL_INT_SAMPLER_BUFFER_OES 0x8DD0 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900E #define GL_INT_VEC2 0x8B53 #define GL_INT_VEC3 0x8B54 #define GL_INT_VEC4 0x8B55 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 #define GL_INVALID_OPERATION 0x0502 #define GL_INVALID_VALUE 0x0501 #define GL_INVERT 0x150A #define GL_ISOLINES_EXT 0x8E7A #define GL_ISOLINES_OES 0x8E7A #define GL_IS_PER_PATCH_EXT 0x92E7 #define GL_IS_PER_PATCH_OES 0x92E7 #define GL_KEEP 0x1E00 #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E #define GL_LAST_VERTEX_CONVENTION_OES 0x8E4E #define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E #define GL_LAYER_PROVOKING_VERTEX_OES 0x825E #define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E #define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 #define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 #define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F #define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 #define GL_LAYOUT_GENERAL_EXT 0x958D #define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 #define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 #define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 #define GL_LEQUAL 0x0203 #define GL_LESS 0x0201 #define GL_LIGHTEN_KHR 0x9298 #define GL_LINEAR 0x2601 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_LINEAR_TILING_EXT 0x9585 #define GL_LINES 0x0001 #define GL_LINES_ADJACENCY_EXT 0x000A #define GL_LINES_ADJACENCY_OES 0x000A #define GL_LINE_LOOP 0x0002 #define GL_LINE_STRIP 0x0003 #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B #define GL_LINE_STRIP_ADJACENCY_OES 0x000B #define GL_LINE_WIDTH 0x0B21 #define GL_LINK_STATUS 0x8B82 #define GL_LOCATION_INDEX_EXT 0x930F #define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 #define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252 #define GL_LOWER_LEFT 0x8CA1 #define GL_LOWER_LEFT_EXT 0x8CA1 #define GL_LOW_FLOAT 0x8DF0 #define GL_LOW_INT 0x8DF3 #define GL_LUID_SIZE_EXT 8 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE16F_EXT 0x881E #define GL_LUMINANCE32F_EXT 0x8818 #define GL_LUMINANCE4_ALPHA4_OES 0x8043 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 #define GL_LUMINANCE8_ALPHA8_OES 0x8045 #define GL_LUMINANCE8_EXT 0x8040 #define GL_LUMINANCE8_OES 0x8040 #define GL_LUMINANCE_ALPHA 0x190A #define GL_LUMINANCE_ALPHA16F_EXT 0x881F #define GL_LUMINANCE_ALPHA32F_EXT 0x8819 #define GL_MAP_COHERENT_BIT_EXT 0x0080 #define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 #define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 #define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 #define GL_MAP_PERSISTENT_BIT_EXT 0x0040 #define GL_MAP_READ_BIT 0x0001 #define GL_MAP_READ_BIT_EXT 0x0001 #define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 #define GL_MAP_WRITE_BIT 0x0002 #define GL_MAP_WRITE_BIT_EXT 0x0002 #define GL_MAX 0x8008 #define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 #define GL_MAX_CLIP_DISTANCES_EXT 0x0D32 #define GL_MAX_CLIP_PLANES 0x0D32 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define GL_MAX_CULL_DISTANCES 0x82F9 #define GL_MAX_CULL_DISTANCES_EXT 0x82F9 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C #define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 #define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 #define GL_MAX_DRAW_BUFFERS_EXT 0x8824 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC #define GL_MAX_EXT 0x8008 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C #define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT 0x96DC #define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT 0x96DB #define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96DA #define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D8 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD #define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 #define GL_MAX_FRAMEBUFFER_LAYERS_OES 0x9317 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD #define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF #define GL_MAX_LABEL_LENGTH_KHR 0x82E8 #define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 #define GL_MAX_PATCH_VERTICES_EXT 0x8E7D #define GL_MAX_PATCH_VERTICES_OES 0x8E7D #define GL_MAX_RASTER_SAMPLES_EXT 0x9329 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 #define GL_MAX_SAMPLES_EXT 0x8D57 #define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650 #define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651 #define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 #define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63 #define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A #define GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80 #define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E #define GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E #define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84 #define GL_MAX_TESS_PATCH_COMPONENTS_OES 0x8E84 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B #define GL_MAX_TEXTURE_BUFFER_SIZE_OES 0x8C2B #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_VARYING_VECTORS 0x8DFC #define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB #define GL_MAX_VIEWPORTS_OES 0x825B #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 #define GL_MEDIUM_FLOAT 0x8DF1 #define GL_MEDIUM_INT 0x8DF4 #define GL_MIN 0x8007 #define GL_MIN_EXT 0x8007 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B #define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96D9 #define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D7 #define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37 #define GL_MIRRORED_REPEAT 0x8370 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 #define GL_MULTIPLY_KHR 0x9294 #define GL_MULTISAMPLE_EXT 0x809D #define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B #define GL_MULTIVIEW_EXT 0x90F1 #define GL_NEAREST 0x2600 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_NEGATIVE_ONE_TO_ONE 0x935E #define GL_NEGATIVE_ONE_TO_ONE_EXT 0x935E #define GL_NEVER 0x0200 #define GL_NICEST 0x1102 #define GL_NONE 0 #define GL_NOTEQUAL 0x0205 #define GL_NO_ERROR 0 #define GL_NO_RESET_NOTIFICATION_EXT 0x8261 #define GL_NO_RESET_NOTIFICATION_KHR 0x8261 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_NUM_DEVICE_UUIDS_EXT 0x9596 #define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 #define GL_NUM_SPARSE_LEVELS_EXT 0x91AA #define GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT 0x8F6E #define GL_NUM_TILING_TYPES_EXT 0x9582 #define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8 #define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 #define GL_ONE 1 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB #define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_OPTIMAL_TILING_EXT 0x9584 #define GL_OUT_OF_MEMORY 0x0505 #define GL_OVERLAY_KHR 0x9296 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 #define GL_PALETTE4_RGB5_A1_OES 0x8B94 #define GL_PALETTE4_RGB8_OES 0x8B90 #define GL_PALETTE4_RGBA4_OES 0x8B93 #define GL_PALETTE4_RGBA8_OES 0x8B91 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 #define GL_PALETTE8_RGB5_A1_OES 0x8B99 #define GL_PALETTE8_RGB8_OES 0x8B95 #define GL_PALETTE8_RGBA4_OES 0x8B98 #define GL_PALETTE8_RGBA8_OES 0x8B96 #define GL_PATCHES_EXT 0x000E #define GL_PATCHES_OES 0x000E #define GL_PATCH_VERTICES_EXT 0x8E72 #define GL_PATCH_VERTICES_OES 0x8E72 #define GL_POINTS 0x0000 #define GL_POLYGON_OFFSET_CLAMP 0x8E1B #define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87 #define GL_PRIMITIVES_GENERATED_OES 0x8C87 #define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE #define GL_PRIMITIVE_BOUNDING_BOX_OES 0x92BE #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221 #define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 #define GL_PROGRAM_KHR 0x82E2 #define GL_PROGRAM_OBJECT_EXT 0x8B40 #define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A #define GL_PROGRAM_PIPELINE_KHR 0x82E4 #define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F #define GL_PROGRAM_SEPARABLE_EXT 0x8258 #define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B #define GL_QUADS_EXT 0x0007 #define GL_QUADS_OES 0x0007 #define GL_QUERY_COUNTER_BITS_EXT 0x8864 #define GL_QUERY_KHR 0x82E3 #define GL_QUERY_OBJECT_EXT 0x9153 #define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 #define GL_QUERY_RESULT_EXT 0x8866 #define GL_R16F_EXT 0x822D #define GL_R16_EXT 0x822A #define GL_R16_SNORM_EXT 0x8F98 #define GL_R32F_EXT 0x822E #define GL_R8_EXT 0x8229 #define GL_R8_SNORM 0x8F94 #define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A #define GL_RASTER_MULTISAMPLE_EXT 0x9327 #define GL_RASTER_SAMPLES_EXT 0x9328 #define GL_READ_BUFFER_EXT 0x0C02 #define GL_RED_BITS 0x0D52 #define GL_RED_EXT 0x1903 #define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 #define GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308 #define GL_RENDERBUFFER 0x8D41 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define GL_RENDERBUFFER_BINDING 0x8CA7 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 #define GL_RENDERBUFFER_HEIGHT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define GL_RENDERBUFFER_WIDTH 0x8D42 #define GL_RENDERER 0x1F01 #define GL_REPEAT 0x2901 #define GL_REPLACE 0x1E01 #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 #define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 #define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256 #define GL_RG16F_EXT 0x822F #define GL_RG16_EXT 0x822C #define GL_RG16_SNORM_EXT 0x8F99 #define GL_RG32F_EXT 0x8230 #define GL_RG8_EXT 0x822B #define GL_RG8_SNORM 0x8F95 #define GL_RGB 0x1907 #define GL_RGB10_A2_EXT 0x8059 #define GL_RGB10_EXT 0x8052 #define GL_RGB16F_EXT 0x881B #define GL_RGB16_EXT 0x8054 #define GL_RGB16_SNORM_EXT 0x8F9A #define GL_RGB32F_EXT 0x8815 #define GL_RGB565 0x8D62 #define GL_RGB565_OES 0x8D62 #define GL_RGB5_A1 0x8057 #define GL_RGB5_A1_OES 0x8057 #define GL_RGB8_OES 0x8051 #define GL_RGBA 0x1908 #define GL_RGBA16F_EXT 0x881A #define GL_RGBA16_EXT 0x805B #define GL_RGBA16_SNORM_EXT 0x8F9B #define GL_RGBA32F_EXT 0x8814 #define GL_RGBA4 0x8056 #define GL_RGBA4_OES 0x8056 #define GL_RGBA8_OES 0x8058 #define GL_RGBA8_SNORM 0x8F97 #define GL_RG_EXT 0x8227 #define GL_SAMPLER 0x82E6 #define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B #define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 #define GL_SAMPLER_3D_OES 0x8B5F #define GL_SAMPLER_BUFFER_EXT 0x8DC2 #define GL_SAMPLER_BUFFER_OES 0x8DC2 #define GL_SAMPLER_CUBE 0x8B60 #define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C #define GL_SAMPLER_CUBE_MAP_ARRAY_OES 0x900C #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES 0x900D #define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7 #define GL_SAMPLER_EXTERNAL_OES 0x8D66 #define GL_SAMPLER_KHR 0x82E6 #define GL_SAMPLES 0x80A9 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLE_COVERAGE 0x80A0 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_SHADING_OES 0x8C36 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_SCREEN_KHR 0x9295 #define GL_SHADER_BINARY_FORMATS 0x8DF8 #define GL_SHADER_COMPILER 0x8DFA #define GL_SHADER_KHR 0x82E1 #define GL_SHADER_OBJECT_EXT 0x8B48 #define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64 #define GL_SHADER_SOURCE_LENGTH 0x8B88 #define GL_SHADER_TYPE 0x8B4F #define GL_SHADING_LANGUAGE_VERSION 0x8B8C #define GL_SHADING_RATE_1X1_PIXELS_EXT 0x96A6 #define GL_SHADING_RATE_1X1_PIXELS_QCOM 0x96A6 #define GL_SHADING_RATE_1X2_PIXELS_EXT 0x96A7 #define GL_SHADING_RATE_1X2_PIXELS_QCOM 0x96A7 #define GL_SHADING_RATE_1X4_PIXELS_EXT 0x96AA #define GL_SHADING_RATE_1X4_PIXELS_QCOM 0x96AA #define GL_SHADING_RATE_2X1_PIXELS_EXT 0x96A8 #define GL_SHADING_RATE_2X1_PIXELS_QCOM 0x96A8 #define GL_SHADING_RATE_2X2_PIXELS_EXT 0x96A9 #define GL_SHADING_RATE_2X2_PIXELS_QCOM 0x96A9 #define GL_SHADING_RATE_2X4_PIXELS_EXT 0x96AD #define GL_SHADING_RATE_2X4_PIXELS_QCOM 0x96AD #define GL_SHADING_RATE_4X1_PIXELS_EXT 0x96AB #define GL_SHADING_RATE_4X1_PIXELS_QCOM 0x96AB #define GL_SHADING_RATE_4X2_PIXELS_EXT 0x96AC #define GL_SHADING_RATE_4X2_PIXELS_QCOM 0x96AC #define GL_SHADING_RATE_4X4_PIXELS_EXT 0x96AE #define GL_SHADING_RATE_4X4_PIXELS_QCOM 0x96AE #define GL_SHADING_RATE_ATTACHMENT_EXT 0x96D1 #define GL_SHADING_RATE_EXT 0x96D0 #define GL_SHORT 0x1402 #define GL_SKIP_DECODE_EXT 0x8A4A #define GL_SOFTLIGHT_KHR 0x929C #define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9 #define GL_SR8_EXT 0x8FBD #define GL_SRC1_ALPHA_EXT 0x8589 #define GL_SRC1_COLOR_EXT 0x88F9 #define GL_SRC_ALPHA 0x0302 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_SRC_ALPHA_SATURATE_EXT 0x0308 #define GL_SRC_COLOR 0x0300 #define GL_SRG8_EXT 0x8FBE #define GL_SRGB8_ALPHA8_EXT 0x8C43 #define GL_SRGB_ALPHA_EXT 0x8C42 #define GL_SRGB_EXT 0x8C40 #define GL_STACK_OVERFLOW_KHR 0x0503 #define GL_STACK_UNDERFLOW_KHR 0x0504 #define GL_STATIC_DRAW 0x88E4 #define GL_STENCIL_ATTACHMENT 0x8D20 #define GL_STENCIL_BACK_FAIL 0x8801 #define GL_STENCIL_BACK_FUNC 0x8800 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 #define GL_STENCIL_BACK_REF 0x8CA3 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 #define GL_STENCIL_BITS 0x0D57 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_EXT 0x1802 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_INDEX1_OES 0x8D46 #define GL_STENCIL_INDEX4_OES 0x8D47 #define GL_STENCIL_INDEX8 0x8D48 #define GL_STENCIL_INDEX8_OES 0x8D48 #define GL_STENCIL_INDEX_OES 0x1901 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_STREAM_DRAW 0x88E0 #define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004 #define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008 #define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001 #define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040 #define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080 #define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010 #define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020 #define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002 #define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535 #define GL_SUBGROUP_SIZE_KHR 0x9532 #define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534 #define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533 #define GL_SUBPIXEL_BITS 0x0D50 #define GL_SURFACE_COMPRESSION_EXT 0x96C0 #define GL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT 0x96CD #define GL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT 0x96CE #define GL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT 0x96CF #define GL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT 0x96C4 #define GL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT 0x96C5 #define GL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT 0x96C6 #define GL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT 0x96C7 #define GL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT 0x96C8 #define GL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT 0x96C9 #define GL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT 0x96CA #define GL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT 0x96CB #define GL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT 0x96CC #define GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT 0x96C2 #define GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT 0x96C1 #define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75 #define GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75 #define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008 #define GL_TESS_CONTROL_SHADER_BIT_OES 0x00000008 #define GL_TESS_CONTROL_SHADER_EXT 0x8E88 #define GL_TESS_CONTROL_SHADER_OES 0x8E88 #define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010 #define GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010 #define GL_TESS_EVALUATION_SHADER_EXT 0x8E87 #define GL_TESS_EVALUATION_SHADER_OES 0x8E87 #define GL_TESS_GEN_MODE_EXT 0x8E76 #define GL_TESS_GEN_MODE_OES 0x8E76 #define GL_TESS_GEN_POINT_MODE_EXT 0x8E79 #define GL_TESS_GEN_POINT_MODE_OES 0x8E79 #define GL_TESS_GEN_SPACING_EXT 0x8E77 #define GL_TESS_GEN_SPACING_OES 0x8E77 #define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78 #define GL_TESS_GEN_VERTEX_ORDER_OES 0x8E78 #define GL_TEXTURE 0x1702 #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE_2D 0x0DE1 #define GL_TEXTURE_2D_ARRAY 0x8C1A #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102 #define GL_TEXTURE_3D 0x806F #define GL_TEXTURE_3D_OES 0x806F #define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105 #define GL_TEXTURE_BINDING_3D_OES 0x806A #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C #define GL_TEXTURE_BINDING_BUFFER_OES 0x8C2C #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES 0x900A #define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 #define GL_TEXTURE_BORDER_COLOR_EXT 0x1004 #define GL_TEXTURE_BORDER_COLOR_OES 0x1004 #define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A #define GL_TEXTURE_BUFFER_BINDING_OES 0x8C2A #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES 0x8C2D #define GL_TEXTURE_BUFFER_EXT 0x8C2A #define GL_TEXTURE_BUFFER_OES 0x8C2A #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES 0x919F #define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D #define GL_TEXTURE_BUFFER_OFFSET_OES 0x919D #define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E #define GL_TEXTURE_BUFFER_SIZE_OES 0x919E #define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D #define GL_TEXTURE_COMPARE_MODE_EXT 0x884C #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009 #define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_EXTERNAL_OES 0x8D65 #define GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT 0x8FBF #define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MAX_ANISOTROPY 0x84FE #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_PROTECTED_EXT 0x8BFA #define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 #define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 #define GL_TEXTURE_SPARSE_EXT 0x91A6 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 #define GL_TEXTURE_TILING_EXT 0x9580 #define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD #define GL_TEXTURE_VIEW_MIN_LAYER_OES 0x82DD #define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB #define GL_TEXTURE_VIEW_MIN_LEVEL_OES 0x82DB #define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE #define GL_TEXTURE_VIEW_NUM_LAYERS_OES 0x82DE #define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC #define GL_TEXTURE_VIEW_NUM_LEVELS_OES 0x82DC #define GL_TEXTURE_WRAP_R_OES 0x8072 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_TILING_TYPES_EXT 0x9583 #define GL_TIMESTAMP_EXT 0x8E28 #define GL_TIME_ELAPSED_EXT 0x88BF #define GL_TRANSFORM_FEEDBACK 0x8E22 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C #define GL_TRIANGLES_ADJACENCY_OES 0x000C #define GL_TRIANGLE_FAN 0x0006 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D #define GL_TRIANGLE_STRIP_ADJACENCY_OES 0x000D #define GL_TRUE 1 #define GL_UNDEFINED_VERTEX_EXT 0x8260 #define GL_UNDEFINED_VERTEX_OES 0x8260 #define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 #define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 #define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 #define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 #define GL_UNSIGNED_BYTE 0x1401 #define GL_UNSIGNED_INT 0x1405 #define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 #define GL_UNSIGNED_INT_24_8_OES 0x84FA #define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 #define GL_UNSIGNED_INT_IMAGE_BUFFER_OES 0x9067 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x906A #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_OES 0x8DD8 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900F #define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 #define GL_UNSIGNED_SHORT 0x1403 #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UPPER_LEFT 0x8CA2 #define GL_UPPER_LEFT_EXT 0x8CA2 #define GL_UUID_SIZE_EXT 16 #define GL_VALIDATE_STATUS 0x8B83 #define GL_VENDOR 0x1F00 #define GL_VERSION 0x1F02 #define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 #define GL_VERTEX_ARRAY_KHR 0x8074 #define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_VERTEX_SHADER 0x8B31 #define GL_VERTEX_SHADER_BIT_EXT 0x00000001 #define GL_VIEWPORT 0x0BA2 #define GL_VIEWPORT_BOUNDS_RANGE_OES 0x825D #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES 0x825F #define GL_VIEWPORT_SUBPIXEL_BITS_OES 0x825C #define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7 #define GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195 #define GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196 #define GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197 #define GL_WEIGHTED_AVERAGE_ARB 0x9367 #define GL_WEIGHTED_AVERAGE_EXT 0x9367 #define GL_WINDOW_RECTANGLE_EXT 0x8F12 #define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 #define GL_WRITE_ONLY_OES 0x88B9 #define GL_ZERO 0 #define GL_ZERO_TO_ONE 0x935F #define GL_ZERO_TO_ONE_EXT 0x935F #ifndef __khrplatform_h_ #define __khrplatform_h_ /* ** Copyright (c) 2008-2018 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ /* Khronos platform-specific types and definitions. * * The master copy of khrplatform.h is maintained in the Khronos EGL * Registry repository at https://github.com/KhronosGroup/EGL-Registry * The last semantic modification to khrplatform.h was at commit ID: * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 * * Adopters may modify this file to suit their platform. Adopters are * encouraged to submit platform specific modifications to the Khronos * group so that they can be included in future versions of this file. * Please submit changes by filing pull requests or issues on * the EGL Registry repository linked above. * * * See the Implementer's Guidelines for information about where this file * should be located on your system and for more details of its use: * http://www.khronos.org/registry/implementers_guide.pdf * * This file should be included as * #include * by Khronos client API header files that use its types and defines. * * The types in khrplatform.h should only be used to define API-specific types. * * Types defined in khrplatform.h: * khronos_int8_t signed 8 bit * khronos_uint8_t unsigned 8 bit * khronos_int16_t signed 16 bit * khronos_uint16_t unsigned 16 bit * khronos_int32_t signed 32 bit * khronos_uint32_t unsigned 32 bit * khronos_int64_t signed 64 bit * khronos_uint64_t unsigned 64 bit * khronos_intptr_t signed same number of bits as a pointer * khronos_uintptr_t unsigned same number of bits as a pointer * khronos_ssize_t signed size * khronos_usize_t unsigned size * khronos_float_t signed 32 bit floating point * khronos_time_ns_t unsigned 64 bit time in nanoseconds * khronos_utime_nanoseconds_t unsigned time interval or absolute time in * nanoseconds * khronos_stime_nanoseconds_t signed time interval in nanoseconds * khronos_boolean_enum_t enumerated boolean type. This should * only be used as a base type when a client API's boolean type is * an enum. Client APIs which use an integer or other type for * booleans cannot use this as the base type for their boolean. * * Tokens defined in khrplatform.h: * * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. * * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. * * Calling convention macros defined in this file: * KHRONOS_APICALL * KHRONOS_GLAD_API_PTR * KHRONOS_APIATTRIBUTES * * These may be used in function prototypes as: * * KHRONOS_APICALL void KHRONOS_GLAD_API_PTR funcname( * int arg1, * int arg2) KHRONOS_APIATTRIBUTES; */ #if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) # define KHRONOS_STATIC 1 #endif /*------------------------------------------------------------------------- * Definition of KHRONOS_APICALL *------------------------------------------------------------------------- * This precedes the return type of the function in the function prototype. */ #if defined(KHRONOS_STATIC) /* If the preprocessor constant KHRONOS_STATIC is defined, make the * header compatible with static linking. */ # define KHRONOS_APICALL #elif defined(_WIN32) # define KHRONOS_APICALL __declspec(dllimport) #elif defined (__SYMBIAN32__) # define KHRONOS_APICALL IMPORT_C #elif defined(__ANDROID__) # define KHRONOS_APICALL __attribute__((visibility("default"))) #else # define KHRONOS_APICALL #endif /*------------------------------------------------------------------------- * Definition of KHRONOS_GLAD_API_PTR *------------------------------------------------------------------------- * This follows the return type of the function and precedes the function * name in the function prototype. */ #if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) /* Win32 but not WinCE */ # define KHRONOS_GLAD_API_PTR __stdcall #else # define KHRONOS_GLAD_API_PTR #endif /*------------------------------------------------------------------------- * Definition of KHRONOS_APIATTRIBUTES *------------------------------------------------------------------------- * This follows the closing parenthesis of the function prototype arguments. */ #if defined (__ARMCC_2__) #define KHRONOS_APIATTRIBUTES __softfp #else #define KHRONOS_APIATTRIBUTES #endif /*------------------------------------------------------------------------- * basic type definitions *-----------------------------------------------------------------------*/ #if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) /* * Using */ #include typedef int32_t khronos_int32_t; typedef uint32_t khronos_uint32_t; typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 /* * To support platform where unsigned long cannot be used interchangeably with * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. * Ideally, we could just use (u)intptr_t everywhere, but this could result in * ABI breakage if khronos_uintptr_t is changed from unsigned long to * unsigned long long or similar (this results in different C++ name mangling). * To avoid changes for existing platforms, we restrict usage of intptr_t to * platforms where the size of a pointer is larger than the size of long. */ #if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) #if __SIZEOF_POINTER__ > __SIZEOF_LONG__ #define KHRONOS_USE_INTPTR_T #endif #endif #elif defined(__VMS ) || defined(__sgi) /* * Using */ #include typedef int32_t khronos_int32_t; typedef uint32_t khronos_uint32_t; typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif defined(_WIN32) && !defined(__SCITECH_SNAP__) /* * Win32 */ typedef __int32 khronos_int32_t; typedef unsigned __int32 khronos_uint32_t; typedef __int64 khronos_int64_t; typedef unsigned __int64 khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif defined(__sun__) || defined(__digital__) /* * Sun or Digital */ typedef int khronos_int32_t; typedef unsigned int khronos_uint32_t; #if defined(__arch64__) || defined(_LP64) typedef long int khronos_int64_t; typedef unsigned long int khronos_uint64_t; #else typedef long long int khronos_int64_t; typedef unsigned long long int khronos_uint64_t; #endif /* __arch64__ */ #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif 0 /* * Hypothetical platform with no float or int64 support */ typedef int khronos_int32_t; typedef unsigned int khronos_uint32_t; #define KHRONOS_SUPPORT_INT64 0 #define KHRONOS_SUPPORT_FLOAT 0 #else /* * Generic fallback */ #include typedef int32_t khronos_int32_t; typedef uint32_t khronos_uint32_t; typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #endif /* * Types that are (so far) the same on all platforms */ typedef signed char khronos_int8_t; typedef unsigned char khronos_uint8_t; typedef signed short int khronos_int16_t; typedef unsigned short int khronos_uint16_t; /* * Types that differ between LLP64 and LP64 architectures - in LLP64, * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears * to be the only LLP64 architecture in current use. */ #ifdef KHRONOS_USE_INTPTR_T typedef intptr_t khronos_intptr_t; typedef uintptr_t khronos_uintptr_t; #elif defined(_WIN64) typedef signed long long int khronos_intptr_t; typedef unsigned long long int khronos_uintptr_t; #else typedef signed long int khronos_intptr_t; typedef unsigned long int khronos_uintptr_t; #endif #if defined(_WIN64) typedef signed long long int khronos_ssize_t; typedef unsigned long long int khronos_usize_t; #else typedef signed long int khronos_ssize_t; typedef unsigned long int khronos_usize_t; #endif #if KHRONOS_SUPPORT_FLOAT /* * Float type */ typedef float khronos_float_t; #endif #if KHRONOS_SUPPORT_INT64 /* Time types * * These types can be used to represent a time interval in nanoseconds or * an absolute Unadjusted System Time. Unadjusted System Time is the number * of nanoseconds since some arbitrary system event (e.g. since the last * time the system booted). The Unadjusted System Time is an unsigned * 64 bit value that wraps back to 0 every 584 years. Time intervals * may be either signed or unsigned. */ typedef khronos_uint64_t khronos_utime_nanoseconds_t; typedef khronos_int64_t khronos_stime_nanoseconds_t; #endif /* * Dummy value used to pad enum types to 32 bits. */ #ifndef KHRONOS_MAX_ENUM #define KHRONOS_MAX_ENUM 0x7FFFFFFF #endif /* * Enumerated boolean type * * Values other than zero should be considered to be true. Therefore * comparisons should not be made against KHRONOS_TRUE. */ typedef enum { KHRONOS_FALSE = 0, KHRONOS_TRUE = 1, KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM } khronos_boolean_enum_t; #endif /* __khrplatform_h_ */ typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef void GLvoid; typedef khronos_int8_t GLbyte; typedef khronos_uint8_t GLubyte; typedef khronos_int16_t GLshort; typedef khronos_uint16_t GLushort; typedef int GLint; typedef unsigned int GLuint; typedef khronos_int32_t GLclampx; typedef int GLsizei; typedef khronos_float_t GLfloat; typedef khronos_float_t GLclampf; typedef double GLdouble; typedef double GLclampd; typedef void *GLeglClientBufferEXT; typedef void *GLeglImageOES; typedef char GLchar; typedef char GLcharARB; #ifdef __APPLE__ typedef void *GLhandleARB; #else typedef unsigned int GLhandleARB; #endif typedef khronos_uint16_t GLhalf; typedef khronos_uint16_t GLhalfARB; typedef khronos_int32_t GLfixed; #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) typedef khronos_intptr_t GLintptr; #else typedef khronos_intptr_t GLintptr; #endif #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) typedef khronos_intptr_t GLintptrARB; #else typedef khronos_intptr_t GLintptrARB; #endif #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) typedef khronos_ssize_t GLsizeiptr; #else typedef khronos_ssize_t GLsizeiptr; #endif #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) typedef khronos_ssize_t GLsizeiptrARB; #else typedef khronos_ssize_t GLsizeiptrARB; #endif typedef khronos_int64_t GLint64; typedef khronos_int64_t GLint64EXT; typedef khronos_uint64_t GLuint64; typedef khronos_uint64_t GLuint64EXT; typedef struct __GLsync *GLsync; struct _cl_context; struct _cl_event; typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); typedef unsigned short GLhalfNV; typedef GLintptr GLvdpauSurfaceNV; typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void); #define GL_ES_VERSION_2_0 1 GLAD_API_CALL int GLAD_GL_ES_VERSION_2_0; #define GL_EXT_EGL_image_array 1 GLAD_API_CALL int GLAD_GL_EXT_EGL_image_array; #define GL_EXT_EGL_image_storage 1 GLAD_API_CALL int GLAD_GL_EXT_EGL_image_storage; #define GL_EXT_EGL_image_storage_compression 1 GLAD_API_CALL int GLAD_GL_EXT_EGL_image_storage_compression; #define GL_EXT_YUV_target 1 GLAD_API_CALL int GLAD_GL_EXT_YUV_target; #define GL_EXT_base_instance 1 GLAD_API_CALL int GLAD_GL_EXT_base_instance; #define GL_EXT_blend_func_extended 1 GLAD_API_CALL int GLAD_GL_EXT_blend_func_extended; #define GL_EXT_blend_minmax 1 GLAD_API_CALL int GLAD_GL_EXT_blend_minmax; #define GL_EXT_buffer_storage 1 GLAD_API_CALL int GLAD_GL_EXT_buffer_storage; #define GL_EXT_clear_texture 1 GLAD_API_CALL int GLAD_GL_EXT_clear_texture; #define GL_EXT_clip_control 1 GLAD_API_CALL int GLAD_GL_EXT_clip_control; #define GL_EXT_clip_cull_distance 1 GLAD_API_CALL int GLAD_GL_EXT_clip_cull_distance; #define GL_EXT_color_buffer_float 1 GLAD_API_CALL int GLAD_GL_EXT_color_buffer_float; #define GL_EXT_color_buffer_half_float 1 GLAD_API_CALL int GLAD_GL_EXT_color_buffer_half_float; #define GL_EXT_conservative_depth 1 GLAD_API_CALL int GLAD_GL_EXT_conservative_depth; #define GL_EXT_copy_image 1 GLAD_API_CALL int GLAD_GL_EXT_copy_image; #define GL_EXT_debug_label 1 GLAD_API_CALL int GLAD_GL_EXT_debug_label; #define GL_EXT_debug_marker 1 GLAD_API_CALL int GLAD_GL_EXT_debug_marker; #define GL_EXT_depth_clamp 1 GLAD_API_CALL int GLAD_GL_EXT_depth_clamp; #define GL_EXT_discard_framebuffer 1 GLAD_API_CALL int GLAD_GL_EXT_discard_framebuffer; #define GL_EXT_disjoint_timer_query 1 GLAD_API_CALL int GLAD_GL_EXT_disjoint_timer_query; #define GL_EXT_draw_buffers 1 GLAD_API_CALL int GLAD_GL_EXT_draw_buffers; #define GL_EXT_draw_buffers_indexed 1 GLAD_API_CALL int GLAD_GL_EXT_draw_buffers_indexed; #define GL_EXT_draw_elements_base_vertex 1 GLAD_API_CALL int GLAD_GL_EXT_draw_elements_base_vertex; #define GL_EXT_draw_instanced 1 GLAD_API_CALL int GLAD_GL_EXT_draw_instanced; #define GL_EXT_draw_transform_feedback 1 GLAD_API_CALL int GLAD_GL_EXT_draw_transform_feedback; #define GL_EXT_external_buffer 1 GLAD_API_CALL int GLAD_GL_EXT_external_buffer; #define GL_EXT_float_blend 1 GLAD_API_CALL int GLAD_GL_EXT_float_blend; #define GL_EXT_fragment_shading_rate 1 GLAD_API_CALL int GLAD_GL_EXT_fragment_shading_rate; #define GL_EXT_geometry_point_size 1 GLAD_API_CALL int GLAD_GL_EXT_geometry_point_size; #define GL_EXT_geometry_shader 1 GLAD_API_CALL int GLAD_GL_EXT_geometry_shader; #define GL_EXT_gpu_shader5 1 GLAD_API_CALL int GLAD_GL_EXT_gpu_shader5; #define GL_EXT_instanced_arrays 1 GLAD_API_CALL int GLAD_GL_EXT_instanced_arrays; #define GL_EXT_map_buffer_range 1 GLAD_API_CALL int GLAD_GL_EXT_map_buffer_range; #define GL_EXT_memory_object 1 GLAD_API_CALL int GLAD_GL_EXT_memory_object; #define GL_EXT_memory_object_fd 1 GLAD_API_CALL int GLAD_GL_EXT_memory_object_fd; #define GL_EXT_memory_object_win32 1 GLAD_API_CALL int GLAD_GL_EXT_memory_object_win32; #define GL_EXT_multi_draw_arrays 1 GLAD_API_CALL int GLAD_GL_EXT_multi_draw_arrays; #define GL_EXT_multi_draw_indirect 1 GLAD_API_CALL int GLAD_GL_EXT_multi_draw_indirect; #define GL_EXT_multisampled_compatibility 1 GLAD_API_CALL int GLAD_GL_EXT_multisampled_compatibility; #define GL_EXT_multisampled_render_to_texture 1 GLAD_API_CALL int GLAD_GL_EXT_multisampled_render_to_texture; #define GL_EXT_multisampled_render_to_texture2 1 GLAD_API_CALL int GLAD_GL_EXT_multisampled_render_to_texture2; #define GL_EXT_multiview_draw_buffers 1 GLAD_API_CALL int GLAD_GL_EXT_multiview_draw_buffers; #define GL_EXT_multiview_tessellation_geometry_shader 1 GLAD_API_CALL int GLAD_GL_EXT_multiview_tessellation_geometry_shader; #define GL_EXT_multiview_texture_multisample 1 GLAD_API_CALL int GLAD_GL_EXT_multiview_texture_multisample; #define GL_EXT_multiview_timer_query 1 GLAD_API_CALL int GLAD_GL_EXT_multiview_timer_query; #define GL_EXT_occlusion_query_boolean 1 GLAD_API_CALL int GLAD_GL_EXT_occlusion_query_boolean; #define GL_EXT_polygon_offset_clamp 1 GLAD_API_CALL int GLAD_GL_EXT_polygon_offset_clamp; #define GL_EXT_post_depth_coverage 1 GLAD_API_CALL int GLAD_GL_EXT_post_depth_coverage; #define GL_EXT_primitive_bounding_box 1 GLAD_API_CALL int GLAD_GL_EXT_primitive_bounding_box; #define GL_EXT_protected_textures 1 GLAD_API_CALL int GLAD_GL_EXT_protected_textures; #define GL_EXT_pvrtc_sRGB 1 GLAD_API_CALL int GLAD_GL_EXT_pvrtc_sRGB; #define GL_EXT_raster_multisample 1 GLAD_API_CALL int GLAD_GL_EXT_raster_multisample; #define GL_EXT_read_format_bgra 1 GLAD_API_CALL int GLAD_GL_EXT_read_format_bgra; #define GL_EXT_render_snorm 1 GLAD_API_CALL int GLAD_GL_EXT_render_snorm; #define GL_EXT_robustness 1 GLAD_API_CALL int GLAD_GL_EXT_robustness; #define GL_EXT_sRGB 1 GLAD_API_CALL int GLAD_GL_EXT_sRGB; #define GL_EXT_sRGB_write_control 1 GLAD_API_CALL int GLAD_GL_EXT_sRGB_write_control; #define GL_EXT_semaphore 1 GLAD_API_CALL int GLAD_GL_EXT_semaphore; #define GL_EXT_semaphore_fd 1 GLAD_API_CALL int GLAD_GL_EXT_semaphore_fd; #define GL_EXT_semaphore_win32 1 GLAD_API_CALL int GLAD_GL_EXT_semaphore_win32; #define GL_EXT_separate_depth_stencil 1 GLAD_API_CALL int GLAD_GL_EXT_separate_depth_stencil; #define GL_EXT_separate_shader_objects 1 GLAD_API_CALL int GLAD_GL_EXT_separate_shader_objects; #define GL_EXT_shader_framebuffer_fetch 1 GLAD_API_CALL int GLAD_GL_EXT_shader_framebuffer_fetch; #define GL_EXT_shader_framebuffer_fetch_non_coherent 1 GLAD_API_CALL int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent; #define GL_EXT_shader_group_vote 1 GLAD_API_CALL int GLAD_GL_EXT_shader_group_vote; #define GL_EXT_shader_implicit_conversions 1 GLAD_API_CALL int GLAD_GL_EXT_shader_implicit_conversions; #define GL_EXT_shader_integer_mix 1 GLAD_API_CALL int GLAD_GL_EXT_shader_integer_mix; #define GL_EXT_shader_io_blocks 1 GLAD_API_CALL int GLAD_GL_EXT_shader_io_blocks; #define GL_EXT_shader_non_constant_global_initializers 1 GLAD_API_CALL int GLAD_GL_EXT_shader_non_constant_global_initializers; #define GL_EXT_shader_pixel_local_storage 1 GLAD_API_CALL int GLAD_GL_EXT_shader_pixel_local_storage; #define GL_EXT_shader_pixel_local_storage2 1 GLAD_API_CALL int GLAD_GL_EXT_shader_pixel_local_storage2; #define GL_EXT_shader_samples_identical 1 GLAD_API_CALL int GLAD_GL_EXT_shader_samples_identical; #define GL_EXT_shader_texture_lod 1 GLAD_API_CALL int GLAD_GL_EXT_shader_texture_lod; #define GL_EXT_shadow_samplers 1 GLAD_API_CALL int GLAD_GL_EXT_shadow_samplers; #define GL_EXT_sparse_texture 1 GLAD_API_CALL int GLAD_GL_EXT_sparse_texture; #define GL_EXT_sparse_texture2 1 GLAD_API_CALL int GLAD_GL_EXT_sparse_texture2; #define GL_EXT_tessellation_point_size 1 GLAD_API_CALL int GLAD_GL_EXT_tessellation_point_size; #define GL_EXT_tessellation_shader 1 GLAD_API_CALL int GLAD_GL_EXT_tessellation_shader; #define GL_EXT_texture_border_clamp 1 GLAD_API_CALL int GLAD_GL_EXT_texture_border_clamp; #define GL_EXT_texture_buffer 1 GLAD_API_CALL int GLAD_GL_EXT_texture_buffer; #define GL_EXT_texture_compression_astc_decode_mode 1 GLAD_API_CALL int GLAD_GL_EXT_texture_compression_astc_decode_mode; #define GL_EXT_texture_compression_bptc 1 GLAD_API_CALL int GLAD_GL_EXT_texture_compression_bptc; #define GL_EXT_texture_compression_dxt1 1 GLAD_API_CALL int GLAD_GL_EXT_texture_compression_dxt1; #define GL_EXT_texture_compression_rgtc 1 GLAD_API_CALL int GLAD_GL_EXT_texture_compression_rgtc; #define GL_EXT_texture_compression_s3tc 1 GLAD_API_CALL int GLAD_GL_EXT_texture_compression_s3tc; #define GL_EXT_texture_compression_s3tc_srgb 1 GLAD_API_CALL int GLAD_GL_EXT_texture_compression_s3tc_srgb; #define GL_EXT_texture_cube_map_array 1 GLAD_API_CALL int GLAD_GL_EXT_texture_cube_map_array; #define GL_EXT_texture_filter_anisotropic 1 GLAD_API_CALL int GLAD_GL_EXT_texture_filter_anisotropic; #define GL_EXT_texture_filter_minmax 1 GLAD_API_CALL int GLAD_GL_EXT_texture_filter_minmax; #define GL_EXT_texture_format_BGRA8888 1 GLAD_API_CALL int GLAD_GL_EXT_texture_format_BGRA8888; #define GL_EXT_texture_format_sRGB_override 1 GLAD_API_CALL int GLAD_GL_EXT_texture_format_sRGB_override; #define GL_EXT_texture_mirror_clamp_to_edge 1 GLAD_API_CALL int GLAD_GL_EXT_texture_mirror_clamp_to_edge; #define GL_EXT_texture_norm16 1 GLAD_API_CALL int GLAD_GL_EXT_texture_norm16; #define GL_EXT_texture_query_lod 1 GLAD_API_CALL int GLAD_GL_EXT_texture_query_lod; #define GL_EXT_texture_rg 1 GLAD_API_CALL int GLAD_GL_EXT_texture_rg; #define GL_EXT_texture_sRGB_R8 1 GLAD_API_CALL int GLAD_GL_EXT_texture_sRGB_R8; #define GL_EXT_texture_sRGB_RG8 1 GLAD_API_CALL int GLAD_GL_EXT_texture_sRGB_RG8; #define GL_EXT_texture_sRGB_decode 1 GLAD_API_CALL int GLAD_GL_EXT_texture_sRGB_decode; #define GL_EXT_texture_shadow_lod 1 GLAD_API_CALL int GLAD_GL_EXT_texture_shadow_lod; #define GL_EXT_texture_storage 1 GLAD_API_CALL int GLAD_GL_EXT_texture_storage; #define GL_EXT_texture_storage_compression 1 GLAD_API_CALL int GLAD_GL_EXT_texture_storage_compression; #define GL_EXT_texture_type_2_10_10_10_REV 1 GLAD_API_CALL int GLAD_GL_EXT_texture_type_2_10_10_10_REV; #define GL_EXT_texture_view 1 GLAD_API_CALL int GLAD_GL_EXT_texture_view; #define GL_EXT_unpack_subimage 1 GLAD_API_CALL int GLAD_GL_EXT_unpack_subimage; #define GL_EXT_win32_keyed_mutex 1 GLAD_API_CALL int GLAD_GL_EXT_win32_keyed_mutex; #define GL_EXT_window_rectangles 1 GLAD_API_CALL int GLAD_GL_EXT_window_rectangles; #define GL_KHR_blend_equation_advanced 1 GLAD_API_CALL int GLAD_GL_KHR_blend_equation_advanced; #define GL_KHR_blend_equation_advanced_coherent 1 GLAD_API_CALL int GLAD_GL_KHR_blend_equation_advanced_coherent; #define GL_KHR_context_flush_control 1 GLAD_API_CALL int GLAD_GL_KHR_context_flush_control; #define GL_KHR_debug 1 GLAD_API_CALL int GLAD_GL_KHR_debug; #define GL_KHR_no_error 1 GLAD_API_CALL int GLAD_GL_KHR_no_error; #define GL_KHR_parallel_shader_compile 1 GLAD_API_CALL int GLAD_GL_KHR_parallel_shader_compile; #define GL_KHR_robust_buffer_access_behavior 1 GLAD_API_CALL int GLAD_GL_KHR_robust_buffer_access_behavior; #define GL_KHR_robustness 1 GLAD_API_CALL int GLAD_GL_KHR_robustness; #define GL_KHR_shader_subgroup 1 GLAD_API_CALL int GLAD_GL_KHR_shader_subgroup; #define GL_KHR_texture_compression_astc_hdr 1 GLAD_API_CALL int GLAD_GL_KHR_texture_compression_astc_hdr; #define GL_KHR_texture_compression_astc_ldr 1 GLAD_API_CALL int GLAD_GL_KHR_texture_compression_astc_ldr; #define GL_KHR_texture_compression_astc_sliced_3d 1 GLAD_API_CALL int GLAD_GL_KHR_texture_compression_astc_sliced_3d; #define GL_OES_EGL_image 1 GLAD_API_CALL int GLAD_GL_OES_EGL_image; #define GL_OES_EGL_image_external 1 GLAD_API_CALL int GLAD_GL_OES_EGL_image_external; #define GL_OES_EGL_image_external_essl3 1 GLAD_API_CALL int GLAD_GL_OES_EGL_image_external_essl3; #define GL_OES_compressed_ETC1_RGB8_sub_texture 1 GLAD_API_CALL int GLAD_GL_OES_compressed_ETC1_RGB8_sub_texture; #define GL_OES_compressed_ETC1_RGB8_texture 1 GLAD_API_CALL int GLAD_GL_OES_compressed_ETC1_RGB8_texture; #define GL_OES_compressed_paletted_texture 1 GLAD_API_CALL int GLAD_GL_OES_compressed_paletted_texture; #define GL_OES_copy_image 1 GLAD_API_CALL int GLAD_GL_OES_copy_image; #define GL_OES_depth24 1 GLAD_API_CALL int GLAD_GL_OES_depth24; #define GL_OES_depth32 1 GLAD_API_CALL int GLAD_GL_OES_depth32; #define GL_OES_depth_texture 1 GLAD_API_CALL int GLAD_GL_OES_depth_texture; #define GL_OES_draw_buffers_indexed 1 GLAD_API_CALL int GLAD_GL_OES_draw_buffers_indexed; #define GL_OES_draw_elements_base_vertex 1 GLAD_API_CALL int GLAD_GL_OES_draw_elements_base_vertex; #define GL_OES_element_index_uint 1 GLAD_API_CALL int GLAD_GL_OES_element_index_uint; #define GL_OES_fbo_render_mipmap 1 GLAD_API_CALL int GLAD_GL_OES_fbo_render_mipmap; #define GL_OES_fragment_precision_high 1 GLAD_API_CALL int GLAD_GL_OES_fragment_precision_high; #define GL_OES_geometry_point_size 1 GLAD_API_CALL int GLAD_GL_OES_geometry_point_size; #define GL_OES_geometry_shader 1 GLAD_API_CALL int GLAD_GL_OES_geometry_shader; #define GL_OES_get_program_binary 1 GLAD_API_CALL int GLAD_GL_OES_get_program_binary; #define GL_OES_gpu_shader5 1 GLAD_API_CALL int GLAD_GL_OES_gpu_shader5; #define GL_OES_mapbuffer 1 GLAD_API_CALL int GLAD_GL_OES_mapbuffer; #define GL_OES_packed_depth_stencil 1 GLAD_API_CALL int GLAD_GL_OES_packed_depth_stencil; #define GL_OES_primitive_bounding_box 1 GLAD_API_CALL int GLAD_GL_OES_primitive_bounding_box; #define GL_OES_required_internalformat 1 GLAD_API_CALL int GLAD_GL_OES_required_internalformat; #define GL_OES_rgb8_rgba8 1 GLAD_API_CALL int GLAD_GL_OES_rgb8_rgba8; #define GL_OES_sample_shading 1 GLAD_API_CALL int GLAD_GL_OES_sample_shading; #define GL_OES_sample_variables 1 GLAD_API_CALL int GLAD_GL_OES_sample_variables; #define GL_OES_shader_image_atomic 1 GLAD_API_CALL int GLAD_GL_OES_shader_image_atomic; #define GL_OES_shader_io_blocks 1 GLAD_API_CALL int GLAD_GL_OES_shader_io_blocks; #define GL_OES_shader_multisample_interpolation 1 GLAD_API_CALL int GLAD_GL_OES_shader_multisample_interpolation; #define GL_OES_standard_derivatives 1 GLAD_API_CALL int GLAD_GL_OES_standard_derivatives; #define GL_OES_stencil1 1 GLAD_API_CALL int GLAD_GL_OES_stencil1; #define GL_OES_stencil4 1 GLAD_API_CALL int GLAD_GL_OES_stencil4; #define GL_OES_surfaceless_context 1 GLAD_API_CALL int GLAD_GL_OES_surfaceless_context; #define GL_OES_tessellation_point_size 1 GLAD_API_CALL int GLAD_GL_OES_tessellation_point_size; #define GL_OES_tessellation_shader 1 GLAD_API_CALL int GLAD_GL_OES_tessellation_shader; #define GL_OES_texture_3D 1 GLAD_API_CALL int GLAD_GL_OES_texture_3D; #define GL_OES_texture_border_clamp 1 GLAD_API_CALL int GLAD_GL_OES_texture_border_clamp; #define GL_OES_texture_buffer 1 GLAD_API_CALL int GLAD_GL_OES_texture_buffer; #define GL_OES_texture_compression_astc 1 GLAD_API_CALL int GLAD_GL_OES_texture_compression_astc; #define GL_OES_texture_cube_map_array 1 GLAD_API_CALL int GLAD_GL_OES_texture_cube_map_array; #define GL_OES_texture_float 1 GLAD_API_CALL int GLAD_GL_OES_texture_float; #define GL_OES_texture_float_linear 1 GLAD_API_CALL int GLAD_GL_OES_texture_float_linear; #define GL_OES_texture_half_float 1 GLAD_API_CALL int GLAD_GL_OES_texture_half_float; #define GL_OES_texture_half_float_linear 1 GLAD_API_CALL int GLAD_GL_OES_texture_half_float_linear; #define GL_OES_texture_npot 1 GLAD_API_CALL int GLAD_GL_OES_texture_npot; #define GL_OES_texture_stencil8 1 GLAD_API_CALL int GLAD_GL_OES_texture_stencil8; #define GL_OES_texture_storage_multisample_2d_array 1 GLAD_API_CALL int GLAD_GL_OES_texture_storage_multisample_2d_array; #define GL_OES_texture_view 1 GLAD_API_CALL int GLAD_GL_OES_texture_view; #define GL_OES_vertex_array_object 1 GLAD_API_CALL int GLAD_GL_OES_vertex_array_object; #define GL_OES_vertex_half_float 1 GLAD_API_CALL int GLAD_GL_OES_vertex_half_float; #define GL_OES_vertex_type_10_10_10_2 1 GLAD_API_CALL int GLAD_GL_OES_vertex_type_10_10_10_2; #define GL_OES_viewport_array 1 GLAD_API_CALL int GLAD_GL_OES_viewport_array; typedef GLboolean (GLAD_API_PTR *PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)(GLuint memory, GLuint64 key, GLuint timeout); typedef void (GLAD_API_PTR *PFNGLACTIVESHADERPROGRAMEXTPROC)(GLuint pipeline, GLuint program); typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture); typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); typedef void (GLAD_API_PTR *PFNGLBEGINQUERYEXTPROC)(GLenum target, GLuint id); typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMPIPELINEEXTPROC)(GLuint pipeline); typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYOESPROC)(GLuint array); typedef void (GLAD_API_PTR *PFNGLBLENDBARRIERKHRPROC)(void); typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode); typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEIEXTPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEIOESPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONIEXTPROC)(GLuint buf, GLenum mode); typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONIOESPROC)(GLuint buf, GLenum mode); typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEIEXTPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEIOESPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); typedef void (GLAD_API_PTR *PFNGLBLENDFUNCIEXTPROC)(GLuint buf, GLenum src, GLenum dst); typedef void (GLAD_API_PTR *PFNGLBLENDFUNCIOESPROC)(GLuint buf, GLenum src, GLenum dst); typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage); typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEEXTPROC)(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags); typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEEXTERNALEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEMEMEXTPROC)(GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask); typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat d); typedef void (GLAD_API_PTR *PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC)(GLsizei offset, GLsizei n, const GLuint * values); typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s); typedef void (GLAD_API_PTR *PFNGLCLEARTEXIMAGEEXTPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void * data); typedef void (GLAD_API_PTR *PFNGLCLEARTEXSUBIMAGEEXTPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data); typedef void (GLAD_API_PTR *PFNGLCLIPCONTROLEXTPROC)(GLenum origin, GLenum depth); typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); typedef void (GLAD_API_PTR *PFNGLCOLORMASKIEXTPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); typedef void (GLAD_API_PTR *PFNGLCOLORMASKIOESPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DOESPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOPYIMAGESUBDATAEXTPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); typedef void (GLAD_API_PTR *PFNGLCOPYIMAGESUBDATAOESPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DOESPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLCREATEMEMORYOBJECTSEXTPROC)(GLsizei n, GLuint * memoryObjects); typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void); typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type); typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROGRAMVEXTPROC)(GLenum type, GLsizei count, const GLchar *const* strings); typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode); typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKKHRPROC)(GLDEBUGPROCKHR callback, const void * userParam); typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLKHRPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTKHRPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers); typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers); typedef void (GLAD_API_PTR *PFNGLDELETEMEMORYOBJECTSEXTPROC)(GLsizei n, const GLuint * memoryObjects); typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program); typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPIPELINESEXTPROC)(GLsizei n, const GLuint * pipelines); typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESEXTPROC)(GLsizei n, const GLuint * ids); typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers); typedef void (GLAD_API_PTR *PFNGLDELETESEMAPHORESEXTPROC)(GLsizei n, const GLuint * semaphores); typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader); typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures); typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSOESPROC)(GLsizei n, const GLuint * arrays); typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func); typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag); typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEARRAYFVOESPROC)(GLuint first, GLsizei count, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEINDEXEDFOESPROC)(GLuint index, GLfloat n, GLfloat f); typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap); typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); typedef void (GLAD_API_PTR *PFNGLDISABLEIEXTPROC)(GLenum target, GLuint index); typedef void (GLAD_API_PTR *PFNGLDISABLEIOESPROC)(GLenum target, GLuint index); typedef void (GLAD_API_PTR *PFNGLDISCARDFRAMEBUFFEREXTPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments); typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount); typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSEXTPROC)(GLsizei n, const GLenum * bufs); typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSINDEXEDEXTPROC)(GLint n, const GLenum * location, const GLint * indices); typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices); typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex); typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXOESPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex); typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance); typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex); typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex); typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount); typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex); typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex); typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKEXTPROC)(GLenum mode, GLuint id); typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC)(GLenum mode, GLuint id, GLsizei instancecount); typedef void (GLAD_API_PTR *PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC)(GLenum target, GLeglImageOES image); typedef void (GLAD_API_PTR *PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)(GLenum target, GLeglImageOES image, const GLint * attrib_list); typedef void (GLAD_API_PTR *PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)(GLenum target, GLeglImageOES image); typedef void (GLAD_API_PTR *PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)(GLuint texture, GLeglImageOES image, const GLint * attrib_list); typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap); typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); typedef void (GLAD_API_PTR *PFNGLENABLEIEXTPROC)(GLenum target, GLuint index); typedef void (GLAD_API_PTR *PFNGLENABLEIOESPROC)(GLenum target, GLuint index); typedef void (GLAD_API_PTR *PFNGLENDQUERYEXTPROC)(GLenum target); typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void); typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void); typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr length); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)(void); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)(GLuint target, GLsizei size); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERSHADINGRATEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint baseLayer, GLsizei numLayers, GLsizei texelWidth, GLsizei texelHeight); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DOESPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREOESPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode); typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers); typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); typedef void (GLAD_API_PTR *PFNGLGENPROGRAMPIPELINESEXTPROC)(GLsizei n, GLuint * pipelines); typedef void (GLAD_API_PTR *PFNGLGENQUERIESEXTPROC)(GLsizei n, GLuint * ids); typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); typedef void (GLAD_API_PTR *PFNGLGENSEMAPHORESEXTPROC)(GLsizei n, GLuint * semaphores); typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures); typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSOESPROC)(GLsizei n, GLuint * arrays); typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target); typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders); typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data); typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVOESPROC)(GLenum target, GLenum pname, void ** params); typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGKHRPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void); typedef void (GLAD_API_PTR *PFNGLGETFLOATI_VOESPROC)(GLenum target, GLuint index, GLfloat * data); typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data); typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXEXTPROC)(GLuint program, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETFRAGMENTSHADINGRATESEXTPROC)(GLsizei samples, GLsizei maxCount, GLsizei * count, GLenum * shadingRates); typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); typedef GLsizei (GLAD_API_PTR *PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)(GLuint target); typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSEXTPROC)(void); typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSKHRPROC)(void); typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VEXTPROC)(GLenum pname, GLint64 * data); typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VEXTPROC)(GLenum target, GLuint index, GLint * data); typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data); typedef void (GLAD_API_PTR *PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)(GLuint memoryObject, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELEXTPROC)(GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label); typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELKHRPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); typedef void (GLAD_API_PTR *PFNGLGETPOINTERVKHRPROC)(GLenum pname, void ** params); typedef void (GLAD_API_PTR *PFNGLGETPROGRAMBINARYOESPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary); typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEIVEXTPROC)(GLuint pipeline, GLenum pname, GLint * params); typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC)(GLuint program, GLenum programInterface, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VEXTPROC)(GLuint id, GLenum pname, GLint64 * params); typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVEXTPROC)(GLuint id, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VEXTPROC)(GLuint id, GLenum pname, GLuint64 * params); typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVEXTPROC)(GLuint id, GLenum pname, GLuint * params); typedef void (GLAD_API_PTR *PFNGLGETQUERYIVEXTPROC)(GLenum target, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVEXTPROC)(GLuint sampler, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVOESPROC)(GLuint sampler, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVEXTPROC)(GLuint sampler, GLenum pname, GLuint * params); typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVOESPROC)(GLuint sampler, GLenum pname, GLuint * params); typedef void (GLAD_API_PTR *PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)(GLuint semaphore, GLenum pname, GLuint64 * params); typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); typedef void (GLAD_API_PTR *PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params); typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name); typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVOESPROC)(GLenum target, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, GLuint * params); typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVOESPROC)(GLenum target, GLenum pname, GLuint * params); typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETUNSIGNEDBYTEI_VEXTPROC)(GLenum target, GLuint index, GLubyte * data); typedef void (GLAD_API_PTR *PFNGLGETUNSIGNEDBYTEVEXTPROC)(GLenum pname, GLubyte * data); typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer); typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVEXTPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVEXTPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params); typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode); typedef void (GLAD_API_PTR *PFNGLIMPORTMEMORYFDEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, GLint fd); typedef void (GLAD_API_PTR *PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, void * handle); typedef void (GLAD_API_PTR *PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, const void * name); typedef void (GLAD_API_PTR *PFNGLIMPORTSEMAPHOREFDEXTPROC)(GLuint semaphore, GLenum handleType, GLint fd); typedef void (GLAD_API_PTR *PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)(GLuint semaphore, GLenum handleType, void * handle); typedef void (GLAD_API_PTR *PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)(GLuint semaphore, GLenum handleType, const void * name); typedef void (GLAD_API_PTR *PFNGLINSERTEVENTMARKEREXTPROC)(GLsizei length, const GLchar * marker); typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer); typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap); typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIEXTPROC)(GLenum target, GLuint index); typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIOESPROC)(GLenum target, GLuint index); typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); typedef GLboolean (GLAD_API_PTR *PFNGLISMEMORYOBJECTEXTPROC)(GLuint memoryObject); typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program); typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPIPELINEEXTPROC)(GLuint pipeline); typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYEXTPROC)(GLuint id); typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); typedef GLboolean (GLAD_API_PTR *PFNGLISSEMAPHOREEXTPROC)(GLuint semaphore); typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader); typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture); typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYOESPROC)(GLuint array); typedef void (GLAD_API_PTR *PFNGLLABELOBJECTEXTPROC)(GLenum type, GLuint object, GLsizei length, const GLchar * label); typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width); typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program); typedef void * (GLAD_API_PTR *PFNGLMAPBUFFEROESPROC)(GLenum target, GLenum access); typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); typedef void (GLAD_API_PTR *PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)(GLuint count); typedef void (GLAD_API_PTR *PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)(GLuint memoryObject, GLenum pname, const GLint * params); typedef void (GLAD_API_PTR *PFNGLMINSAMPLESHADINGOESPROC)(GLfloat value); typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSEXTPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC)(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride); typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex); typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSEXTPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount); typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC)(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride); typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)(GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); typedef void (GLAD_API_PTR *PFNGLOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELKHRPROC)(const void * ptr, GLsizei length, const GLchar * label); typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERIEXTPROC)(GLenum pname, GLint value); typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERIOESPROC)(GLenum pname, GLint value); typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETCLAMPEXTPROC)(GLfloat factor, GLfloat units, GLfloat clamp); typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPKHRPROC)(void); typedef void (GLAD_API_PTR *PFNGLPOPGROUPMARKEREXTPROC)(void); typedef void (GLAD_API_PTR *PFNGLPRIMITIVEBOUNDINGBOXEXTPROC)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); typedef void (GLAD_API_PTR *PFNGLPRIMITIVEBOUNDINGBOXOESPROC)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); typedef void (GLAD_API_PTR *PFNGLPROGRAMBINARYOESPROC)(GLuint program, GLenum binaryFormat, const void * binary, GLint length); typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FEXTPROC)(GLuint program, GLint location, GLfloat v0); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IEXTPROC)(GLuint program, GLint location, GLint v0); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIEXTPROC)(GLuint program, GLint location, GLuint v0); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPKHRPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message); typedef void (GLAD_API_PTR *PFNGLPUSHGROUPMARKEREXTPROC)(GLsizei length, const GLchar * marker); typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTEREXTPROC)(GLuint id, GLenum target); typedef void (GLAD_API_PTR *PFNGLRASTERSAMPLESEXTPROC)(GLuint samples, GLboolean fixedsamplelocations); typedef void (GLAD_API_PTR *PFNGLREADBUFFERINDEXEDEXTPROC)(GLenum src, GLint index); typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels); typedef void (GLAD_API_PTR *PFNGLREADNPIXELSEXTPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); typedef void (GLAD_API_PTR *PFNGLREADNPIXELSKHRPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); typedef GLboolean (GLAD_API_PTR *PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)(GLuint memory, GLuint64 key); typedef void (GLAD_API_PTR *PFNGLRELEASESHADERCOMPILERPROC)(void); typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVEXTPROC)(GLuint sampler, GLenum pname, const GLint * param); typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVOESPROC)(GLuint sampler, GLenum pname, const GLint * param); typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVEXTPROC)(GLuint sampler, GLenum pname, const GLuint * param); typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVOESPROC)(GLuint sampler, GLenum pname, const GLuint * param); typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLSCISSORARRAYVOESPROC)(GLuint first, GLsizei count, const GLint * v); typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDOESPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDVOESPROC)(GLuint index, const GLint * v); typedef void (GLAD_API_PTR *PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)(GLuint semaphore, GLenum pname, const GLuint64 * params); typedef void (GLAD_API_PTR *PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint * shaders, GLenum binaryFormat, const void * binary, GLsizei length); typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); typedef void (GLAD_API_PTR *PFNGLSHADINGRATECOMBINEROPSEXTPROC)(GLenum combinerOp0, GLenum combinerOp1); typedef void (GLAD_API_PTR *PFNGLSHADINGRATEEXTPROC)(GLenum rate); typedef void (GLAD_API_PTR *PFNGLSIGNALSEMAPHOREEXTPROC)(GLuint semaphore, GLuint numBufferBarriers, const GLuint * buffers, GLuint numTextureBarriers, const GLuint * textures, const GLenum * dstLayouts); typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask); typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); typedef void (GLAD_API_PTR *PFNGLTEXBUFFEREXTPROC)(GLenum target, GLenum internalformat, GLuint buffer); typedef void (GLAD_API_PTR *PFNGLTEXBUFFEROESPROC)(GLenum target, GLenum internalformat, GLuint buffer); typedef void (GLAD_API_PTR *PFNGLTEXBUFFERRANGEEXTPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (GLAD_API_PTR *PFNGLTEXBUFFERRANGEOESPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DOESPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTEXPAGECOMMITMENTEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, const GLint * params); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVOESPROC)(GLenum target, GLenum pname, const GLint * params); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, const GLuint * params); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVOESPROC)(GLenum target, GLenum pname, const GLuint * params); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE1DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEATTRIBS2DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, const GLint * attrib_list); typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEATTRIBS3DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, const GLint * attrib_list); typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEMEM2DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEMEM3DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DOESPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE1DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGEMEM2DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGEMEM3DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); typedef void (GLAD_API_PTR *PFNGLTEXTUREVIEWEXTPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); typedef void (GLAD_API_PTR *PFNGLTEXTUREVIEWOESPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0); typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFEROESPROC)(GLenum target); typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program); typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMSTAGESEXTPROC)(GLuint pipeline, GLbitfield stages, GLuint program); typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program); typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPIPELINEEXTPROC)(GLuint pipeline); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISOREXTPROC)(GLuint index, GLuint divisor); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLVIEWPORTARRAYVOESPROC)(GLuint first, GLsizei count, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFOESPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFVOESPROC)(GLuint index, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLWAITSEMAPHOREEXTPROC)(GLuint semaphore, GLuint numBufferBarriers, const GLuint * buffers, GLuint numTextureBarriers, const GLuint * textures, const GLenum * srcLayouts); typedef void (GLAD_API_PTR *PFNGLWINDOWRECTANGLESEXTPROC)(GLenum mode, GLsizei count, const GLint * box); GLAD_API_CALL PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT; #define glAcquireKeyedMutexWin32EXT glad_glAcquireKeyedMutexWin32EXT GLAD_API_CALL PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT; #define glActiveShaderProgramEXT glad_glActiveShaderProgramEXT GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture; #define glActiveTexture glad_glActiveTexture GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader; #define glAttachShader glad_glAttachShader GLAD_API_CALL PFNGLBEGINQUERYEXTPROC glad_glBeginQueryEXT; #define glBeginQueryEXT glad_glBeginQueryEXT GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; #define glBindAttribLocation glad_glBindAttribLocation GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer; #define glBindBuffer glad_glBindBuffer GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT; #define glBindFragDataLocationEXT glad_glBindFragDataLocationEXT GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC glad_glBindFragDataLocationIndexedEXT; #define glBindFragDataLocationIndexedEXT glad_glBindFragDataLocationIndexedEXT GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; #define glBindFramebuffer glad_glBindFramebuffer GLAD_API_CALL PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT; #define glBindProgramPipelineEXT glad_glBindProgramPipelineEXT GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; #define glBindRenderbuffer glad_glBindRenderbuffer GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture; #define glBindTexture glad_glBindTexture GLAD_API_CALL PFNGLBINDVERTEXARRAYOESPROC glad_glBindVertexArrayOES; #define glBindVertexArrayOES glad_glBindVertexArrayOES GLAD_API_CALL PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR; #define glBlendBarrierKHR glad_glBlendBarrierKHR GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor; #define glBlendColor glad_glBlendColor GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation; #define glBlendEquation glad_glBlendEquation GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; #define glBlendEquationSeparate glad_glBlendEquationSeparate GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIEXTPROC glad_glBlendEquationSeparateiEXT; #define glBlendEquationSeparateiEXT glad_glBlendEquationSeparateiEXT GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIOESPROC glad_glBlendEquationSeparateiOES; #define glBlendEquationSeparateiOES glad_glBlendEquationSeparateiOES GLAD_API_CALL PFNGLBLENDEQUATIONIEXTPROC glad_glBlendEquationiEXT; #define glBlendEquationiEXT glad_glBlendEquationiEXT GLAD_API_CALL PFNGLBLENDEQUATIONIOESPROC glad_glBlendEquationiOES; #define glBlendEquationiOES glad_glBlendEquationiOES GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc; #define glBlendFunc glad_glBlendFunc GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; #define glBlendFuncSeparate glad_glBlendFuncSeparate GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIEXTPROC glad_glBlendFuncSeparateiEXT; #define glBlendFuncSeparateiEXT glad_glBlendFuncSeparateiEXT GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIOESPROC glad_glBlendFuncSeparateiOES; #define glBlendFuncSeparateiOES glad_glBlendFuncSeparateiOES GLAD_API_CALL PFNGLBLENDFUNCIEXTPROC glad_glBlendFunciEXT; #define glBlendFunciEXT glad_glBlendFunciEXT GLAD_API_CALL PFNGLBLENDFUNCIOESPROC glad_glBlendFunciOES; #define glBlendFunciOES glad_glBlendFunciOES GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData; #define glBufferData glad_glBufferData GLAD_API_CALL PFNGLBUFFERSTORAGEEXTPROC glad_glBufferStorageEXT; #define glBufferStorageEXT glad_glBufferStorageEXT GLAD_API_CALL PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT; #define glBufferStorageExternalEXT glad_glBufferStorageExternalEXT GLAD_API_CALL PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT; #define glBufferStorageMemEXT glad_glBufferStorageMemEXT GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; #define glBufferSubData glad_glBufferSubData GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; #define glCheckFramebufferStatus glad_glCheckFramebufferStatus GLAD_API_CALL PFNGLCLEARPROC glad_glClear; #define glClear glad_glClear GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor; #define glClearColor glad_glClearColor GLAD_API_CALL PFNGLCLEARDEPTHFPROC glad_glClearDepthf; #define glClearDepthf glad_glClearDepthf GLAD_API_CALL PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC glad_glClearPixelLocalStorageuiEXT; #define glClearPixelLocalStorageuiEXT glad_glClearPixelLocalStorageuiEXT GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil; #define glClearStencil glad_glClearStencil GLAD_API_CALL PFNGLCLEARTEXIMAGEEXTPROC glad_glClearTexImageEXT; #define glClearTexImageEXT glad_glClearTexImageEXT GLAD_API_CALL PFNGLCLEARTEXSUBIMAGEEXTPROC glad_glClearTexSubImageEXT; #define glClearTexSubImageEXT glad_glClearTexSubImageEXT GLAD_API_CALL PFNGLCLIPCONTROLEXTPROC glad_glClipControlEXT; #define glClipControlEXT glad_glClipControlEXT GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask; #define glColorMask glad_glColorMask GLAD_API_CALL PFNGLCOLORMASKIEXTPROC glad_glColorMaskiEXT; #define glColorMaskiEXT glad_glColorMaskiEXT GLAD_API_CALL PFNGLCOLORMASKIOESPROC glad_glColorMaskiOES; #define glColorMaskiOES glad_glColorMaskiOES GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader; #define glCompileShader glad_glCompileShader GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; #define glCompressedTexImage2D glad_glCompressedTexImage2D GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DOESPROC glad_glCompressedTexImage3DOES; #define glCompressedTexImage3DOES glad_glCompressedTexImage3DOES GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; #define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC glad_glCompressedTexSubImage3DOES; #define glCompressedTexSubImage3DOES glad_glCompressedTexSubImage3DOES GLAD_API_CALL PFNGLCOPYIMAGESUBDATAEXTPROC glad_glCopyImageSubDataEXT; #define glCopyImageSubDataEXT glad_glCopyImageSubDataEXT GLAD_API_CALL PFNGLCOPYIMAGESUBDATAOESPROC glad_glCopyImageSubDataOES; #define glCopyImageSubDataOES glad_glCopyImageSubDataOES GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; #define glCopyTexImage2D glad_glCopyTexImage2D GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; #define glCopyTexSubImage2D glad_glCopyTexSubImage2D GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DOESPROC glad_glCopyTexSubImage3DOES; #define glCopyTexSubImage3DOES glad_glCopyTexSubImage3DOES GLAD_API_CALL PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT; #define glCreateMemoryObjectsEXT glad_glCreateMemoryObjectsEXT GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram; #define glCreateProgram glad_glCreateProgram GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader; #define glCreateShader glad_glCreateShader GLAD_API_CALL PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT; #define glCreateShaderProgramvEXT glad_glCreateShaderProgramvEXT GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace; #define glCullFace glad_glCullFace GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR; #define glDebugMessageCallbackKHR glad_glDebugMessageCallbackKHR GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR; #define glDebugMessageControlKHR glad_glDebugMessageControlKHR GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR; #define glDebugMessageInsertKHR glad_glDebugMessageInsertKHR GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; #define glDeleteBuffers glad_glDeleteBuffers GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; #define glDeleteFramebuffers glad_glDeleteFramebuffers GLAD_API_CALL PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT; #define glDeleteMemoryObjectsEXT glad_glDeleteMemoryObjectsEXT GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; #define glDeleteProgram glad_glDeleteProgram GLAD_API_CALL PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT; #define glDeleteProgramPipelinesEXT glad_glDeleteProgramPipelinesEXT GLAD_API_CALL PFNGLDELETEQUERIESEXTPROC glad_glDeleteQueriesEXT; #define glDeleteQueriesEXT glad_glDeleteQueriesEXT GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; #define glDeleteRenderbuffers glad_glDeleteRenderbuffers GLAD_API_CALL PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT; #define glDeleteSemaphoresEXT glad_glDeleteSemaphoresEXT GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader; #define glDeleteShader glad_glDeleteShader GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures; #define glDeleteTextures glad_glDeleteTextures GLAD_API_CALL PFNGLDELETEVERTEXARRAYSOESPROC glad_glDeleteVertexArraysOES; #define glDeleteVertexArraysOES glad_glDeleteVertexArraysOES GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc; #define glDepthFunc glad_glDepthFunc GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask; #define glDepthMask glad_glDepthMask GLAD_API_CALL PFNGLDEPTHRANGEARRAYFVOESPROC glad_glDepthRangeArrayfvOES; #define glDepthRangeArrayfvOES glad_glDepthRangeArrayfvOES GLAD_API_CALL PFNGLDEPTHRANGEINDEXEDFOESPROC glad_glDepthRangeIndexedfOES; #define glDepthRangeIndexedfOES glad_glDepthRangeIndexedfOES GLAD_API_CALL PFNGLDEPTHRANGEFPROC glad_glDepthRangef; #define glDepthRangef glad_glDepthRangef GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader; #define glDetachShader glad_glDetachShader GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable; #define glDisable glad_glDisable GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; #define glDisableVertexAttribArray glad_glDisableVertexAttribArray GLAD_API_CALL PFNGLDISABLEIEXTPROC glad_glDisableiEXT; #define glDisableiEXT glad_glDisableiEXT GLAD_API_CALL PFNGLDISABLEIOESPROC glad_glDisableiOES; #define glDisableiOES glad_glDisableiOES GLAD_API_CALL PFNGLDISCARDFRAMEBUFFEREXTPROC glad_glDiscardFramebufferEXT; #define glDiscardFramebufferEXT glad_glDiscardFramebufferEXT GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays; #define glDrawArrays glad_glDrawArrays GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawArraysInstancedBaseInstanceEXT; #define glDrawArraysInstancedBaseInstanceEXT glad_glDrawArraysInstancedBaseInstanceEXT GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT; #define glDrawArraysInstancedEXT glad_glDrawArraysInstancedEXT GLAD_API_CALL PFNGLDRAWBUFFERSEXTPROC glad_glDrawBuffersEXT; #define glDrawBuffersEXT glad_glDrawBuffersEXT GLAD_API_CALL PFNGLDRAWBUFFERSINDEXEDEXTPROC glad_glDrawBuffersIndexedEXT; #define glDrawBuffersIndexedEXT glad_glDrawBuffersIndexedEXT GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements; #define glDrawElements glad_glDrawElements GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXEXTPROC glad_glDrawElementsBaseVertexEXT; #define glDrawElementsBaseVertexEXT glad_glDrawElementsBaseVertexEXT GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXOESPROC glad_glDrawElementsBaseVertexOES; #define glDrawElementsBaseVertexOES glad_glDrawElementsBaseVertexOES GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseInstanceEXT; #define glDrawElementsInstancedBaseInstanceEXT glad_glDrawElementsInstancedBaseInstanceEXT GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT; #define glDrawElementsInstancedBaseVertexBaseInstanceEXT glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC glad_glDrawElementsInstancedBaseVertexEXT; #define glDrawElementsInstancedBaseVertexEXT glad_glDrawElementsInstancedBaseVertexEXT GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC glad_glDrawElementsInstancedBaseVertexOES; #define glDrawElementsInstancedBaseVertexOES glad_glDrawElementsInstancedBaseVertexOES GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT; #define glDrawElementsInstancedEXT glad_glDrawElementsInstancedEXT GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC glad_glDrawRangeElementsBaseVertexEXT; #define glDrawRangeElementsBaseVertexEXT glad_glDrawRangeElementsBaseVertexEXT GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC glad_glDrawRangeElementsBaseVertexOES; #define glDrawRangeElementsBaseVertexOES glad_glDrawRangeElementsBaseVertexOES GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKEXTPROC glad_glDrawTransformFeedbackEXT; #define glDrawTransformFeedbackEXT glad_glDrawTransformFeedbackEXT GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC glad_glDrawTransformFeedbackInstancedEXT; #define glDrawTransformFeedbackInstancedEXT glad_glDrawTransformFeedbackInstancedEXT GLAD_API_CALL PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glad_glEGLImageTargetRenderbufferStorageOES; #define glEGLImageTargetRenderbufferStorageOES glad_glEGLImageTargetRenderbufferStorageOES GLAD_API_CALL PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT; #define glEGLImageTargetTexStorageEXT glad_glEGLImageTargetTexStorageEXT GLAD_API_CALL PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glad_glEGLImageTargetTexture2DOES; #define glEGLImageTargetTexture2DOES glad_glEGLImageTargetTexture2DOES GLAD_API_CALL PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT; #define glEGLImageTargetTextureStorageEXT glad_glEGLImageTargetTextureStorageEXT GLAD_API_CALL PFNGLENABLEPROC glad_glEnable; #define glEnable glad_glEnable GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; #define glEnableVertexAttribArray glad_glEnableVertexAttribArray GLAD_API_CALL PFNGLENABLEIEXTPROC glad_glEnableiEXT; #define glEnableiEXT glad_glEnableiEXT GLAD_API_CALL PFNGLENABLEIOESPROC glad_glEnableiOES; #define glEnableiOES glad_glEnableiOES GLAD_API_CALL PFNGLENDQUERYEXTPROC glad_glEndQueryEXT; #define glEndQueryEXT glad_glEndQueryEXT GLAD_API_CALL PFNGLFINISHPROC glad_glFinish; #define glFinish glad_glFinish GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush; #define glFlush glad_glFlush GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC glad_glFlushMappedBufferRangeEXT; #define glFlushMappedBufferRangeEXT glad_glFlushMappedBufferRangeEXT GLAD_API_CALL PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT; #define glFramebufferFetchBarrierEXT glad_glFramebufferFetchBarrierEXT GLAD_API_CALL PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glFramebufferPixelLocalStorageSizeEXT; #define glFramebufferPixelLocalStorageSizeEXT glad_glFramebufferPixelLocalStorageSizeEXT GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; #define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer GLAD_API_CALL PFNGLFRAMEBUFFERSHADINGRATEEXTPROC glad_glFramebufferShadingRateEXT; #define glFramebufferShadingRateEXT glad_glFramebufferShadingRateEXT GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; #define glFramebufferTexture2D glad_glFramebufferTexture2D GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glad_glFramebufferTexture2DMultisampleEXT; #define glFramebufferTexture2DMultisampleEXT glad_glFramebufferTexture2DMultisampleEXT GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DOESPROC glad_glFramebufferTexture3DOES; #define glFramebufferTexture3DOES glad_glFramebufferTexture3DOES GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT; #define glFramebufferTextureEXT glad_glFramebufferTextureEXT GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREOESPROC glad_glFramebufferTextureOES; #define glFramebufferTextureOES glad_glFramebufferTextureOES GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace; #define glFrontFace glad_glFrontFace GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers; #define glGenBuffers glad_glGenBuffers GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; #define glGenFramebuffers glad_glGenFramebuffers GLAD_API_CALL PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT; #define glGenProgramPipelinesEXT glad_glGenProgramPipelinesEXT GLAD_API_CALL PFNGLGENQUERIESEXTPROC glad_glGenQueriesEXT; #define glGenQueriesEXT glad_glGenQueriesEXT GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; #define glGenRenderbuffers glad_glGenRenderbuffers GLAD_API_CALL PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT; #define glGenSemaphoresEXT glad_glGenSemaphoresEXT GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures; #define glGenTextures glad_glGenTextures GLAD_API_CALL PFNGLGENVERTEXARRAYSOESPROC glad_glGenVertexArraysOES; #define glGenVertexArraysOES glad_glGenVertexArraysOES GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; #define glGenerateMipmap glad_glGenerateMipmap GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; #define glGetActiveAttrib glad_glGetActiveAttrib GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; #define glGetActiveUniform glad_glGetActiveUniform GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; #define glGetAttachedShaders glad_glGetAttachedShaders GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; #define glGetAttribLocation glad_glGetAttribLocation GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv; #define glGetBooleanv glad_glGetBooleanv GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; #define glGetBufferParameteriv glad_glGetBufferParameteriv GLAD_API_CALL PFNGLGETBUFFERPOINTERVOESPROC glad_glGetBufferPointervOES; #define glGetBufferPointervOES glad_glGetBufferPointervOES GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR; #define glGetDebugMessageLogKHR glad_glGetDebugMessageLogKHR GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError; #define glGetError glad_glGetError GLAD_API_CALL PFNGLGETFLOATI_VOESPROC glad_glGetFloati_vOES; #define glGetFloati_vOES glad_glGetFloati_vOES GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv; #define glGetFloatv glad_glGetFloatv GLAD_API_CALL PFNGLGETFRAGDATAINDEXEXTPROC glad_glGetFragDataIndexEXT; #define glGetFragDataIndexEXT glad_glGetFragDataIndexEXT GLAD_API_CALL PFNGLGETFRAGMENTSHADINGRATESEXTPROC glad_glGetFragmentShadingRatesEXT; #define glGetFragmentShadingRatesEXT glad_glGetFragmentShadingRatesEXT GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; #define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv GLAD_API_CALL PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glGetFramebufferPixelLocalStorageSizeEXT; #define glGetFramebufferPixelLocalStorageSizeEXT glad_glGetFramebufferPixelLocalStorageSizeEXT GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSEXTPROC glad_glGetGraphicsResetStatusEXT; #define glGetGraphicsResetStatusEXT glad_glGetGraphicsResetStatusEXT GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR; #define glGetGraphicsResetStatusKHR glad_glGetGraphicsResetStatusKHR GLAD_API_CALL PFNGLGETINTEGER64VEXTPROC glad_glGetInteger64vEXT; #define glGetInteger64vEXT glad_glGetInteger64vEXT GLAD_API_CALL PFNGLGETINTEGERI_VEXTPROC glad_glGetIntegeri_vEXT; #define glGetIntegeri_vEXT glad_glGetIntegeri_vEXT GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv; #define glGetIntegerv glad_glGetIntegerv GLAD_API_CALL PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT; #define glGetMemoryObjectParameterivEXT glad_glGetMemoryObjectParameterivEXT GLAD_API_CALL PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT; #define glGetObjectLabelEXT glad_glGetObjectLabelEXT GLAD_API_CALL PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR; #define glGetObjectLabelKHR glad_glGetObjectLabelKHR GLAD_API_CALL PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR; #define glGetObjectPtrLabelKHR glad_glGetObjectPtrLabelKHR GLAD_API_CALL PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR; #define glGetPointervKHR glad_glGetPointervKHR GLAD_API_CALL PFNGLGETPROGRAMBINARYOESPROC glad_glGetProgramBinaryOES; #define glGetProgramBinaryOES glad_glGetProgramBinaryOES GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; #define glGetProgramInfoLog glad_glGetProgramInfoLog GLAD_API_CALL PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT; #define glGetProgramPipelineInfoLogEXT glad_glGetProgramPipelineInfoLogEXT GLAD_API_CALL PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT; #define glGetProgramPipelineivEXT glad_glGetProgramPipelineivEXT GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC glad_glGetProgramResourceLocationIndexEXT; #define glGetProgramResourceLocationIndexEXT glad_glGetProgramResourceLocationIndexEXT GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; #define glGetProgramiv glad_glGetProgramiv GLAD_API_CALL PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT; #define glGetQueryObjecti64vEXT glad_glGetQueryObjecti64vEXT GLAD_API_CALL PFNGLGETQUERYOBJECTIVEXTPROC glad_glGetQueryObjectivEXT; #define glGetQueryObjectivEXT glad_glGetQueryObjectivEXT GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT; #define glGetQueryObjectui64vEXT glad_glGetQueryObjectui64vEXT GLAD_API_CALL PFNGLGETQUERYOBJECTUIVEXTPROC glad_glGetQueryObjectuivEXT; #define glGetQueryObjectuivEXT glad_glGetQueryObjectuivEXT GLAD_API_CALL PFNGLGETQUERYIVEXTPROC glad_glGetQueryivEXT; #define glGetQueryivEXT glad_glGetQueryivEXT GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; #define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVEXTPROC glad_glGetSamplerParameterIivEXT; #define glGetSamplerParameterIivEXT glad_glGetSamplerParameterIivEXT GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVOESPROC glad_glGetSamplerParameterIivOES; #define glGetSamplerParameterIivOES glad_glGetSamplerParameterIivOES GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVEXTPROC glad_glGetSamplerParameterIuivEXT; #define glGetSamplerParameterIuivEXT glad_glGetSamplerParameterIuivEXT GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVOESPROC glad_glGetSamplerParameterIuivOES; #define glGetSamplerParameterIuivOES glad_glGetSamplerParameterIuivOES GLAD_API_CALL PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT; #define glGetSemaphoreParameterui64vEXT glad_glGetSemaphoreParameterui64vEXT GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; #define glGetShaderInfoLog glad_glGetShaderInfoLog GLAD_API_CALL PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; #define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; #define glGetShaderSource glad_glGetShaderSource GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv; #define glGetShaderiv glad_glGetShaderiv GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString; #define glGetString glad_glGetString GLAD_API_CALL PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT; #define glGetTexParameterIivEXT glad_glGetTexParameterIivEXT GLAD_API_CALL PFNGLGETTEXPARAMETERIIVOESPROC glad_glGetTexParameterIivOES; #define glGetTexParameterIivOES glad_glGetTexParameterIivOES GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT; #define glGetTexParameterIuivEXT glad_glGetTexParameterIuivEXT GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVOESPROC glad_glGetTexParameterIuivOES; #define glGetTexParameterIuivOES glad_glGetTexParameterIuivOES GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; #define glGetTexParameterfv glad_glGetTexParameterfv GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; #define glGetTexParameteriv glad_glGetTexParameteriv GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; #define glGetUniformLocation glad_glGetUniformLocation GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; #define glGetUniformfv glad_glGetUniformfv GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; #define glGetUniformiv glad_glGetUniformiv GLAD_API_CALL PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT; #define glGetUnsignedBytei_vEXT glad_glGetUnsignedBytei_vEXT GLAD_API_CALL PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT; #define glGetUnsignedBytevEXT glad_glGetUnsignedBytevEXT GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; #define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; #define glGetVertexAttribfv glad_glGetVertexAttribfv GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; #define glGetVertexAttribiv glad_glGetVertexAttribiv GLAD_API_CALL PFNGLGETNUNIFORMFVEXTPROC glad_glGetnUniformfvEXT; #define glGetnUniformfvEXT glad_glGetnUniformfvEXT GLAD_API_CALL PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR; #define glGetnUniformfvKHR glad_glGetnUniformfvKHR GLAD_API_CALL PFNGLGETNUNIFORMIVEXTPROC glad_glGetnUniformivEXT; #define glGetnUniformivEXT glad_glGetnUniformivEXT GLAD_API_CALL PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR; #define glGetnUniformivKHR glad_glGetnUniformivKHR GLAD_API_CALL PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR; #define glGetnUniformuivKHR glad_glGetnUniformuivKHR GLAD_API_CALL PFNGLHINTPROC glad_glHint; #define glHint glad_glHint GLAD_API_CALL PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT; #define glImportMemoryFdEXT glad_glImportMemoryFdEXT GLAD_API_CALL PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT; #define glImportMemoryWin32HandleEXT glad_glImportMemoryWin32HandleEXT GLAD_API_CALL PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT; #define glImportMemoryWin32NameEXT glad_glImportMemoryWin32NameEXT GLAD_API_CALL PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT; #define glImportSemaphoreFdEXT glad_glImportSemaphoreFdEXT GLAD_API_CALL PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT; #define glImportSemaphoreWin32HandleEXT glad_glImportSemaphoreWin32HandleEXT GLAD_API_CALL PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT; #define glImportSemaphoreWin32NameEXT glad_glImportSemaphoreWin32NameEXT GLAD_API_CALL PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT; #define glInsertEventMarkerEXT glad_glInsertEventMarkerEXT GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer; #define glIsBuffer glad_glIsBuffer GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled; #define glIsEnabled glad_glIsEnabled GLAD_API_CALL PFNGLISENABLEDIEXTPROC glad_glIsEnablediEXT; #define glIsEnablediEXT glad_glIsEnablediEXT GLAD_API_CALL PFNGLISENABLEDIOESPROC glad_glIsEnablediOES; #define glIsEnablediOES glad_glIsEnablediOES GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; #define glIsFramebuffer glad_glIsFramebuffer GLAD_API_CALL PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT; #define glIsMemoryObjectEXT glad_glIsMemoryObjectEXT GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram; #define glIsProgram glad_glIsProgram GLAD_API_CALL PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT; #define glIsProgramPipelineEXT glad_glIsProgramPipelineEXT GLAD_API_CALL PFNGLISQUERYEXTPROC glad_glIsQueryEXT; #define glIsQueryEXT glad_glIsQueryEXT GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; #define glIsRenderbuffer glad_glIsRenderbuffer GLAD_API_CALL PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT; #define glIsSemaphoreEXT glad_glIsSemaphoreEXT GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader; #define glIsShader glad_glIsShader GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture; #define glIsTexture glad_glIsTexture GLAD_API_CALL PFNGLISVERTEXARRAYOESPROC glad_glIsVertexArrayOES; #define glIsVertexArrayOES glad_glIsVertexArrayOES GLAD_API_CALL PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT; #define glLabelObjectEXT glad_glLabelObjectEXT GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth; #define glLineWidth glad_glLineWidth GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram; #define glLinkProgram glad_glLinkProgram GLAD_API_CALL PFNGLMAPBUFFEROESPROC glad_glMapBufferOES; #define glMapBufferOES glad_glMapBufferOES GLAD_API_CALL PFNGLMAPBUFFERRANGEEXTPROC glad_glMapBufferRangeEXT; #define glMapBufferRangeEXT glad_glMapBufferRangeEXT GLAD_API_CALL PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR; #define glMaxShaderCompilerThreadsKHR glad_glMaxShaderCompilerThreadsKHR GLAD_API_CALL PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT; #define glMemoryObjectParameterivEXT glad_glMemoryObjectParameterivEXT GLAD_API_CALL PFNGLMINSAMPLESHADINGOESPROC glad_glMinSampleShadingOES; #define glMinSampleShadingOES glad_glMinSampleShadingOES GLAD_API_CALL PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT; #define glMultiDrawArraysEXT glad_glMultiDrawArraysEXT GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC glad_glMultiDrawArraysIndirectEXT; #define glMultiDrawArraysIndirectEXT glad_glMultiDrawArraysIndirectEXT GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC glad_glMultiDrawElementsBaseVertexEXT; #define glMultiDrawElementsBaseVertexEXT glad_glMultiDrawElementsBaseVertexEXT GLAD_API_CALL PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT; #define glMultiDrawElementsEXT glad_glMultiDrawElementsEXT GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC glad_glMultiDrawElementsIndirectEXT; #define glMultiDrawElementsIndirectEXT glad_glMultiDrawElementsIndirectEXT GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT; #define glNamedBufferStorageExternalEXT glad_glNamedBufferStorageExternalEXT GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT; #define glNamedBufferStorageMemEXT glad_glNamedBufferStorageMemEXT GLAD_API_CALL PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR; #define glObjectLabelKHR glad_glObjectLabelKHR GLAD_API_CALL PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR; #define glObjectPtrLabelKHR glad_glObjectPtrLabelKHR GLAD_API_CALL PFNGLPATCHPARAMETERIEXTPROC glad_glPatchParameteriEXT; #define glPatchParameteriEXT glad_glPatchParameteriEXT GLAD_API_CALL PFNGLPATCHPARAMETERIOESPROC glad_glPatchParameteriOES; #define glPatchParameteriOES glad_glPatchParameteriOES GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei; #define glPixelStorei glad_glPixelStorei GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; #define glPolygonOffset glad_glPolygonOffset GLAD_API_CALL PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT; #define glPolygonOffsetClampEXT glad_glPolygonOffsetClampEXT GLAD_API_CALL PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR; #define glPopDebugGroupKHR glad_glPopDebugGroupKHR GLAD_API_CALL PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT; #define glPopGroupMarkerEXT glad_glPopGroupMarkerEXT GLAD_API_CALL PFNGLPRIMITIVEBOUNDINGBOXEXTPROC glad_glPrimitiveBoundingBoxEXT; #define glPrimitiveBoundingBoxEXT glad_glPrimitiveBoundingBoxEXT GLAD_API_CALL PFNGLPRIMITIVEBOUNDINGBOXOESPROC glad_glPrimitiveBoundingBoxOES; #define glPrimitiveBoundingBoxOES glad_glPrimitiveBoundingBoxOES GLAD_API_CALL PFNGLPROGRAMBINARYOESPROC glad_glProgramBinaryOES; #define glProgramBinaryOES glad_glProgramBinaryOES GLAD_API_CALL PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT; #define glProgramParameteriEXT glad_glProgramParameteriEXT GLAD_API_CALL PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT; #define glProgramUniform1fEXT glad_glProgramUniform1fEXT GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT; #define glProgramUniform1fvEXT glad_glProgramUniform1fvEXT GLAD_API_CALL PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT; #define glProgramUniform1iEXT glad_glProgramUniform1iEXT GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT; #define glProgramUniform1ivEXT glad_glProgramUniform1ivEXT GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT; #define glProgramUniform1uiEXT glad_glProgramUniform1uiEXT GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT; #define glProgramUniform1uivEXT glad_glProgramUniform1uivEXT GLAD_API_CALL PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT; #define glProgramUniform2fEXT glad_glProgramUniform2fEXT GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT; #define glProgramUniform2fvEXT glad_glProgramUniform2fvEXT GLAD_API_CALL PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT; #define glProgramUniform2iEXT glad_glProgramUniform2iEXT GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT; #define glProgramUniform2ivEXT glad_glProgramUniform2ivEXT GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT; #define glProgramUniform2uiEXT glad_glProgramUniform2uiEXT GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT; #define glProgramUniform2uivEXT glad_glProgramUniform2uivEXT GLAD_API_CALL PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT; #define glProgramUniform3fEXT glad_glProgramUniform3fEXT GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT; #define glProgramUniform3fvEXT glad_glProgramUniform3fvEXT GLAD_API_CALL PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT; #define glProgramUniform3iEXT glad_glProgramUniform3iEXT GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT; #define glProgramUniform3ivEXT glad_glProgramUniform3ivEXT GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT; #define glProgramUniform3uiEXT glad_glProgramUniform3uiEXT GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT; #define glProgramUniform3uivEXT glad_glProgramUniform3uivEXT GLAD_API_CALL PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT; #define glProgramUniform4fEXT glad_glProgramUniform4fEXT GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT; #define glProgramUniform4fvEXT glad_glProgramUniform4fvEXT GLAD_API_CALL PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT; #define glProgramUniform4iEXT glad_glProgramUniform4iEXT GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT; #define glProgramUniform4ivEXT glad_glProgramUniform4ivEXT GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT; #define glProgramUniform4uiEXT glad_glProgramUniform4uiEXT GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT; #define glProgramUniform4uivEXT glad_glProgramUniform4uivEXT GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT; #define glProgramUniformMatrix2fvEXT glad_glProgramUniformMatrix2fvEXT GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT; #define glProgramUniformMatrix2x3fvEXT glad_glProgramUniformMatrix2x3fvEXT GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT; #define glProgramUniformMatrix2x4fvEXT glad_glProgramUniformMatrix2x4fvEXT GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT; #define glProgramUniformMatrix3fvEXT glad_glProgramUniformMatrix3fvEXT GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT; #define glProgramUniformMatrix3x2fvEXT glad_glProgramUniformMatrix3x2fvEXT GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT; #define glProgramUniformMatrix3x4fvEXT glad_glProgramUniformMatrix3x4fvEXT GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT; #define glProgramUniformMatrix4fvEXT glad_glProgramUniformMatrix4fvEXT GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT; #define glProgramUniformMatrix4x2fvEXT glad_glProgramUniformMatrix4x2fvEXT GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT; #define glProgramUniformMatrix4x3fvEXT glad_glProgramUniformMatrix4x3fvEXT GLAD_API_CALL PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR; #define glPushDebugGroupKHR glad_glPushDebugGroupKHR GLAD_API_CALL PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT; #define glPushGroupMarkerEXT glad_glPushGroupMarkerEXT GLAD_API_CALL PFNGLQUERYCOUNTEREXTPROC glad_glQueryCounterEXT; #define glQueryCounterEXT glad_glQueryCounterEXT GLAD_API_CALL PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT; #define glRasterSamplesEXT glad_glRasterSamplesEXT GLAD_API_CALL PFNGLREADBUFFERINDEXEDEXTPROC glad_glReadBufferIndexedEXT; #define glReadBufferIndexedEXT glad_glReadBufferIndexedEXT GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels; #define glReadPixels glad_glReadPixels GLAD_API_CALL PFNGLREADNPIXELSEXTPROC glad_glReadnPixelsEXT; #define glReadnPixelsEXT glad_glReadnPixelsEXT GLAD_API_CALL PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR; #define glReadnPixelsKHR glad_glReadnPixelsKHR GLAD_API_CALL PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT; #define glReleaseKeyedMutexWin32EXT glad_glReleaseKeyedMutexWin32EXT GLAD_API_CALL PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; #define glReleaseShaderCompiler glad_glReleaseShaderCompiler GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; #define glRenderbufferStorage glad_glRenderbufferStorage GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT; #define glRenderbufferStorageMultisampleEXT glad_glRenderbufferStorageMultisampleEXT GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; #define glSampleCoverage glad_glSampleCoverage GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVEXTPROC glad_glSamplerParameterIivEXT; #define glSamplerParameterIivEXT glad_glSamplerParameterIivEXT GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVOESPROC glad_glSamplerParameterIivOES; #define glSamplerParameterIivOES glad_glSamplerParameterIivOES GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVEXTPROC glad_glSamplerParameterIuivEXT; #define glSamplerParameterIuivEXT glad_glSamplerParameterIuivEXT GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVOESPROC glad_glSamplerParameterIuivOES; #define glSamplerParameterIuivOES glad_glSamplerParameterIuivOES GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor; #define glScissor glad_glScissor GLAD_API_CALL PFNGLSCISSORARRAYVOESPROC glad_glScissorArrayvOES; #define glScissorArrayvOES glad_glScissorArrayvOES GLAD_API_CALL PFNGLSCISSORINDEXEDOESPROC glad_glScissorIndexedOES; #define glScissorIndexedOES glad_glScissorIndexedOES GLAD_API_CALL PFNGLSCISSORINDEXEDVOESPROC glad_glScissorIndexedvOES; #define glScissorIndexedvOES glad_glScissorIndexedvOES GLAD_API_CALL PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT; #define glSemaphoreParameterui64vEXT glad_glSemaphoreParameterui64vEXT GLAD_API_CALL PFNGLSHADERBINARYPROC glad_glShaderBinary; #define glShaderBinary glad_glShaderBinary GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource; #define glShaderSource glad_glShaderSource GLAD_API_CALL PFNGLSHADINGRATECOMBINEROPSEXTPROC glad_glShadingRateCombinerOpsEXT; #define glShadingRateCombinerOpsEXT glad_glShadingRateCombinerOpsEXT GLAD_API_CALL PFNGLSHADINGRATEEXTPROC glad_glShadingRateEXT; #define glShadingRateEXT glad_glShadingRateEXT GLAD_API_CALL PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT; #define glSignalSemaphoreEXT glad_glSignalSemaphoreEXT GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc; #define glStencilFunc glad_glStencilFunc GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; #define glStencilFuncSeparate glad_glStencilFuncSeparate GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask; #define glStencilMask glad_glStencilMask GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; #define glStencilMaskSeparate glad_glStencilMaskSeparate GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp; #define glStencilOp glad_glStencilOp GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; #define glStencilOpSeparate glad_glStencilOpSeparate GLAD_API_CALL PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT; #define glTexBufferEXT glad_glTexBufferEXT GLAD_API_CALL PFNGLTEXBUFFEROESPROC glad_glTexBufferOES; #define glTexBufferOES glad_glTexBufferOES GLAD_API_CALL PFNGLTEXBUFFERRANGEEXTPROC glad_glTexBufferRangeEXT; #define glTexBufferRangeEXT glad_glTexBufferRangeEXT GLAD_API_CALL PFNGLTEXBUFFERRANGEOESPROC glad_glTexBufferRangeOES; #define glTexBufferRangeOES glad_glTexBufferRangeOES GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D; #define glTexImage2D glad_glTexImage2D GLAD_API_CALL PFNGLTEXIMAGE3DOESPROC glad_glTexImage3DOES; #define glTexImage3DOES glad_glTexImage3DOES GLAD_API_CALL PFNGLTEXPAGECOMMITMENTEXTPROC glad_glTexPageCommitmentEXT; #define glTexPageCommitmentEXT glad_glTexPageCommitmentEXT GLAD_API_CALL PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT; #define glTexParameterIivEXT glad_glTexParameterIivEXT GLAD_API_CALL PFNGLTEXPARAMETERIIVOESPROC glad_glTexParameterIivOES; #define glTexParameterIivOES glad_glTexParameterIivOES GLAD_API_CALL PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT; #define glTexParameterIuivEXT glad_glTexParameterIuivEXT GLAD_API_CALL PFNGLTEXPARAMETERIUIVOESPROC glad_glTexParameterIuivOES; #define glTexParameterIuivOES glad_glTexParameterIuivOES GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf; #define glTexParameterf glad_glTexParameterf GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; #define glTexParameterfv glad_glTexParameterfv GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri; #define glTexParameteri glad_glTexParameteri GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; #define glTexParameteriv glad_glTexParameteriv GLAD_API_CALL PFNGLTEXSTORAGE1DEXTPROC glad_glTexStorage1DEXT; #define glTexStorage1DEXT glad_glTexStorage1DEXT GLAD_API_CALL PFNGLTEXSTORAGE2DEXTPROC glad_glTexStorage2DEXT; #define glTexStorage2DEXT glad_glTexStorage2DEXT GLAD_API_CALL PFNGLTEXSTORAGE3DEXTPROC glad_glTexStorage3DEXT; #define glTexStorage3DEXT glad_glTexStorage3DEXT GLAD_API_CALL PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC glad_glTexStorage3DMultisampleOES; #define glTexStorage3DMultisampleOES glad_glTexStorage3DMultisampleOES GLAD_API_CALL PFNGLTEXSTORAGEATTRIBS2DEXTPROC glad_glTexStorageAttribs2DEXT; #define glTexStorageAttribs2DEXT glad_glTexStorageAttribs2DEXT GLAD_API_CALL PFNGLTEXSTORAGEATTRIBS3DEXTPROC glad_glTexStorageAttribs3DEXT; #define glTexStorageAttribs3DEXT glad_glTexStorageAttribs3DEXT GLAD_API_CALL PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT; #define glTexStorageMem2DEXT glad_glTexStorageMem2DEXT GLAD_API_CALL PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT; #define glTexStorageMem2DMultisampleEXT glad_glTexStorageMem2DMultisampleEXT GLAD_API_CALL PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT; #define glTexStorageMem3DEXT glad_glTexStorageMem3DEXT GLAD_API_CALL PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT; #define glTexStorageMem3DMultisampleEXT glad_glTexStorageMem3DMultisampleEXT GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; #define glTexSubImage2D glad_glTexSubImage2D GLAD_API_CALL PFNGLTEXSUBIMAGE3DOESPROC glad_glTexSubImage3DOES; #define glTexSubImage3DOES glad_glTexSubImage3DOES GLAD_API_CALL PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT; #define glTextureStorage1DEXT glad_glTextureStorage1DEXT GLAD_API_CALL PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT; #define glTextureStorage2DEXT glad_glTextureStorage2DEXT GLAD_API_CALL PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT; #define glTextureStorage3DEXT glad_glTextureStorage3DEXT GLAD_API_CALL PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT; #define glTextureStorageMem2DEXT glad_glTextureStorageMem2DEXT GLAD_API_CALL PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT; #define glTextureStorageMem2DMultisampleEXT glad_glTextureStorageMem2DMultisampleEXT GLAD_API_CALL PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT; #define glTextureStorageMem3DEXT glad_glTextureStorageMem3DEXT GLAD_API_CALL PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT; #define glTextureStorageMem3DMultisampleEXT glad_glTextureStorageMem3DMultisampleEXT GLAD_API_CALL PFNGLTEXTUREVIEWEXTPROC glad_glTextureViewEXT; #define glTextureViewEXT glad_glTextureViewEXT GLAD_API_CALL PFNGLTEXTUREVIEWOESPROC glad_glTextureViewOES; #define glTextureViewOES glad_glTextureViewOES GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f; #define glUniform1f glad_glUniform1f GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv; #define glUniform1fv glad_glUniform1fv GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i; #define glUniform1i glad_glUniform1i GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv; #define glUniform1iv glad_glUniform1iv GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f; #define glUniform2f glad_glUniform2f GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv; #define glUniform2fv glad_glUniform2fv GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i; #define glUniform2i glad_glUniform2i GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv; #define glUniform2iv glad_glUniform2iv GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f; #define glUniform3f glad_glUniform3f GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv; #define glUniform3fv glad_glUniform3fv GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i; #define glUniform3i glad_glUniform3i GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv; #define glUniform3iv glad_glUniform3iv GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f; #define glUniform4f glad_glUniform4f GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv; #define glUniform4fv glad_glUniform4fv GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i; #define glUniform4i glad_glUniform4i GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv; #define glUniform4iv glad_glUniform4iv GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; #define glUniformMatrix2fv glad_glUniformMatrix2fv GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; #define glUniformMatrix3fv glad_glUniformMatrix3fv GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; #define glUniformMatrix4fv glad_glUniformMatrix4fv GLAD_API_CALL PFNGLUNMAPBUFFEROESPROC glad_glUnmapBufferOES; #define glUnmapBufferOES glad_glUnmapBufferOES GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram; #define glUseProgram glad_glUseProgram GLAD_API_CALL PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT; #define glUseProgramStagesEXT glad_glUseProgramStagesEXT GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; #define glValidateProgram glad_glValidateProgram GLAD_API_CALL PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT; #define glValidateProgramPipelineEXT glad_glValidateProgramPipelineEXT GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; #define glVertexAttrib1f glad_glVertexAttrib1f GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; #define glVertexAttrib1fv glad_glVertexAttrib1fv GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; #define glVertexAttrib2f glad_glVertexAttrib2f GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; #define glVertexAttrib2fv glad_glVertexAttrib2fv GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; #define glVertexAttrib3f glad_glVertexAttrib3f GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; #define glVertexAttrib3fv glad_glVertexAttrib3fv GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; #define glVertexAttrib4f glad_glVertexAttrib4f GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; #define glVertexAttrib4fv glad_glVertexAttrib4fv GLAD_API_CALL PFNGLVERTEXATTRIBDIVISOREXTPROC glad_glVertexAttribDivisorEXT; #define glVertexAttribDivisorEXT glad_glVertexAttribDivisorEXT GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; #define glVertexAttribPointer glad_glVertexAttribPointer GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport; #define glViewport glad_glViewport GLAD_API_CALL PFNGLVIEWPORTARRAYVOESPROC glad_glViewportArrayvOES; #define glViewportArrayvOES glad_glViewportArrayvOES GLAD_API_CALL PFNGLVIEWPORTINDEXEDFOESPROC glad_glViewportIndexedfOES; #define glViewportIndexedfOES glad_glViewportIndexedfOES GLAD_API_CALL PFNGLVIEWPORTINDEXEDFVOESPROC glad_glViewportIndexedfvOES; #define glViewportIndexedfvOES glad_glViewportIndexedfvOES GLAD_API_CALL PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT; #define glWaitSemaphoreEXT glad_glWaitSemaphoreEXT GLAD_API_CALL PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT; #define glWindowRectanglesEXT glad_glWindowRectanglesEXT GLAD_API_CALL int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr); GLAD_API_CALL int gladLoadGLES2( GLADloadfunc load); #ifdef __cplusplus } #endif #endif /* Source */ #ifdef GLAD_GLES2_IMPLEMENTATION /** * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 */ #include #include #include #ifndef GLAD_IMPL_UTIL_C_ #define GLAD_IMPL_UTIL_C_ #ifdef _MSC_VER #define GLAD_IMPL_UTIL_SSCANF sscanf_s #else #define GLAD_IMPL_UTIL_SSCANF sscanf #endif #endif /* GLAD_IMPL_UTIL_C_ */ #ifdef __cplusplus extern "C" { #endif int GLAD_GL_ES_VERSION_2_0 = 0; int GLAD_GL_EXT_EGL_image_array = 0; int GLAD_GL_EXT_EGL_image_storage = 0; int GLAD_GL_EXT_EGL_image_storage_compression = 0; int GLAD_GL_EXT_YUV_target = 0; int GLAD_GL_EXT_base_instance = 0; int GLAD_GL_EXT_blend_func_extended = 0; int GLAD_GL_EXT_blend_minmax = 0; int GLAD_GL_EXT_buffer_storage = 0; int GLAD_GL_EXT_clear_texture = 0; int GLAD_GL_EXT_clip_control = 0; int GLAD_GL_EXT_clip_cull_distance = 0; int GLAD_GL_EXT_color_buffer_float = 0; int GLAD_GL_EXT_color_buffer_half_float = 0; int GLAD_GL_EXT_conservative_depth = 0; int GLAD_GL_EXT_copy_image = 0; int GLAD_GL_EXT_debug_label = 0; int GLAD_GL_EXT_debug_marker = 0; int GLAD_GL_EXT_depth_clamp = 0; int GLAD_GL_EXT_discard_framebuffer = 0; int GLAD_GL_EXT_disjoint_timer_query = 0; int GLAD_GL_EXT_draw_buffers = 0; int GLAD_GL_EXT_draw_buffers_indexed = 0; int GLAD_GL_EXT_draw_elements_base_vertex = 0; int GLAD_GL_EXT_draw_instanced = 0; int GLAD_GL_EXT_draw_transform_feedback = 0; int GLAD_GL_EXT_external_buffer = 0; int GLAD_GL_EXT_float_blend = 0; int GLAD_GL_EXT_fragment_shading_rate = 0; int GLAD_GL_EXT_geometry_point_size = 0; int GLAD_GL_EXT_geometry_shader = 0; int GLAD_GL_EXT_gpu_shader5 = 0; int GLAD_GL_EXT_instanced_arrays = 0; int GLAD_GL_EXT_map_buffer_range = 0; int GLAD_GL_EXT_memory_object = 0; int GLAD_GL_EXT_memory_object_fd = 0; int GLAD_GL_EXT_memory_object_win32 = 0; int GLAD_GL_EXT_multi_draw_arrays = 0; int GLAD_GL_EXT_multi_draw_indirect = 0; int GLAD_GL_EXT_multisampled_compatibility = 0; int GLAD_GL_EXT_multisampled_render_to_texture = 0; int GLAD_GL_EXT_multisampled_render_to_texture2 = 0; int GLAD_GL_EXT_multiview_draw_buffers = 0; int GLAD_GL_EXT_multiview_tessellation_geometry_shader = 0; int GLAD_GL_EXT_multiview_texture_multisample = 0; int GLAD_GL_EXT_multiview_timer_query = 0; int GLAD_GL_EXT_occlusion_query_boolean = 0; int GLAD_GL_EXT_polygon_offset_clamp = 0; int GLAD_GL_EXT_post_depth_coverage = 0; int GLAD_GL_EXT_primitive_bounding_box = 0; int GLAD_GL_EXT_protected_textures = 0; int GLAD_GL_EXT_pvrtc_sRGB = 0; int GLAD_GL_EXT_raster_multisample = 0; int GLAD_GL_EXT_read_format_bgra = 0; int GLAD_GL_EXT_render_snorm = 0; int GLAD_GL_EXT_robustness = 0; int GLAD_GL_EXT_sRGB = 0; int GLAD_GL_EXT_sRGB_write_control = 0; int GLAD_GL_EXT_semaphore = 0; int GLAD_GL_EXT_semaphore_fd = 0; int GLAD_GL_EXT_semaphore_win32 = 0; int GLAD_GL_EXT_separate_depth_stencil = 0; int GLAD_GL_EXT_separate_shader_objects = 0; int GLAD_GL_EXT_shader_framebuffer_fetch = 0; int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = 0; int GLAD_GL_EXT_shader_group_vote = 0; int GLAD_GL_EXT_shader_implicit_conversions = 0; int GLAD_GL_EXT_shader_integer_mix = 0; int GLAD_GL_EXT_shader_io_blocks = 0; int GLAD_GL_EXT_shader_non_constant_global_initializers = 0; int GLAD_GL_EXT_shader_pixel_local_storage = 0; int GLAD_GL_EXT_shader_pixel_local_storage2 = 0; int GLAD_GL_EXT_shader_samples_identical = 0; int GLAD_GL_EXT_shader_texture_lod = 0; int GLAD_GL_EXT_shadow_samplers = 0; int GLAD_GL_EXT_sparse_texture = 0; int GLAD_GL_EXT_sparse_texture2 = 0; int GLAD_GL_EXT_tessellation_point_size = 0; int GLAD_GL_EXT_tessellation_shader = 0; int GLAD_GL_EXT_texture_border_clamp = 0; int GLAD_GL_EXT_texture_buffer = 0; int GLAD_GL_EXT_texture_compression_astc_decode_mode = 0; int GLAD_GL_EXT_texture_compression_bptc = 0; int GLAD_GL_EXT_texture_compression_dxt1 = 0; int GLAD_GL_EXT_texture_compression_rgtc = 0; int GLAD_GL_EXT_texture_compression_s3tc = 0; int GLAD_GL_EXT_texture_compression_s3tc_srgb = 0; int GLAD_GL_EXT_texture_cube_map_array = 0; int GLAD_GL_EXT_texture_filter_anisotropic = 0; int GLAD_GL_EXT_texture_filter_minmax = 0; int GLAD_GL_EXT_texture_format_BGRA8888 = 0; int GLAD_GL_EXT_texture_format_sRGB_override = 0; int GLAD_GL_EXT_texture_mirror_clamp_to_edge = 0; int GLAD_GL_EXT_texture_norm16 = 0; int GLAD_GL_EXT_texture_query_lod = 0; int GLAD_GL_EXT_texture_rg = 0; int GLAD_GL_EXT_texture_sRGB_R8 = 0; int GLAD_GL_EXT_texture_sRGB_RG8 = 0; int GLAD_GL_EXT_texture_sRGB_decode = 0; int GLAD_GL_EXT_texture_shadow_lod = 0; int GLAD_GL_EXT_texture_storage = 0; int GLAD_GL_EXT_texture_storage_compression = 0; int GLAD_GL_EXT_texture_type_2_10_10_10_REV = 0; int GLAD_GL_EXT_texture_view = 0; int GLAD_GL_EXT_unpack_subimage = 0; int GLAD_GL_EXT_win32_keyed_mutex = 0; int GLAD_GL_EXT_window_rectangles = 0; int GLAD_GL_KHR_blend_equation_advanced = 0; int GLAD_GL_KHR_blend_equation_advanced_coherent = 0; int GLAD_GL_KHR_context_flush_control = 0; int GLAD_GL_KHR_debug = 0; int GLAD_GL_KHR_no_error = 0; int GLAD_GL_KHR_parallel_shader_compile = 0; int GLAD_GL_KHR_robust_buffer_access_behavior = 0; int GLAD_GL_KHR_robustness = 0; int GLAD_GL_KHR_shader_subgroup = 0; int GLAD_GL_KHR_texture_compression_astc_hdr = 0; int GLAD_GL_KHR_texture_compression_astc_ldr = 0; int GLAD_GL_KHR_texture_compression_astc_sliced_3d = 0; int GLAD_GL_OES_EGL_image = 0; int GLAD_GL_OES_EGL_image_external = 0; int GLAD_GL_OES_EGL_image_external_essl3 = 0; int GLAD_GL_OES_compressed_ETC1_RGB8_sub_texture = 0; int GLAD_GL_OES_compressed_ETC1_RGB8_texture = 0; int GLAD_GL_OES_compressed_paletted_texture = 0; int GLAD_GL_OES_copy_image = 0; int GLAD_GL_OES_depth24 = 0; int GLAD_GL_OES_depth32 = 0; int GLAD_GL_OES_depth_texture = 0; int GLAD_GL_OES_draw_buffers_indexed = 0; int GLAD_GL_OES_draw_elements_base_vertex = 0; int GLAD_GL_OES_element_index_uint = 0; int GLAD_GL_OES_fbo_render_mipmap = 0; int GLAD_GL_OES_fragment_precision_high = 0; int GLAD_GL_OES_geometry_point_size = 0; int GLAD_GL_OES_geometry_shader = 0; int GLAD_GL_OES_get_program_binary = 0; int GLAD_GL_OES_gpu_shader5 = 0; int GLAD_GL_OES_mapbuffer = 0; int GLAD_GL_OES_packed_depth_stencil = 0; int GLAD_GL_OES_primitive_bounding_box = 0; int GLAD_GL_OES_required_internalformat = 0; int GLAD_GL_OES_rgb8_rgba8 = 0; int GLAD_GL_OES_sample_shading = 0; int GLAD_GL_OES_sample_variables = 0; int GLAD_GL_OES_shader_image_atomic = 0; int GLAD_GL_OES_shader_io_blocks = 0; int GLAD_GL_OES_shader_multisample_interpolation = 0; int GLAD_GL_OES_standard_derivatives = 0; int GLAD_GL_OES_stencil1 = 0; int GLAD_GL_OES_stencil4 = 0; int GLAD_GL_OES_surfaceless_context = 0; int GLAD_GL_OES_tessellation_point_size = 0; int GLAD_GL_OES_tessellation_shader = 0; int GLAD_GL_OES_texture_3D = 0; int GLAD_GL_OES_texture_border_clamp = 0; int GLAD_GL_OES_texture_buffer = 0; int GLAD_GL_OES_texture_compression_astc = 0; int GLAD_GL_OES_texture_cube_map_array = 0; int GLAD_GL_OES_texture_float = 0; int GLAD_GL_OES_texture_float_linear = 0; int GLAD_GL_OES_texture_half_float = 0; int GLAD_GL_OES_texture_half_float_linear = 0; int GLAD_GL_OES_texture_npot = 0; int GLAD_GL_OES_texture_stencil8 = 0; int GLAD_GL_OES_texture_storage_multisample_2d_array = 0; int GLAD_GL_OES_texture_view = 0; int GLAD_GL_OES_vertex_array_object = 0; int GLAD_GL_OES_vertex_half_float = 0; int GLAD_GL_OES_vertex_type_10_10_10_2 = 0; int GLAD_GL_OES_viewport_array = 0; PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT = NULL; PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT = NULL; PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; PFNGLBEGINQUERYEXTPROC glad_glBeginQueryEXT = NULL; PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT = NULL; PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC glad_glBindFragDataLocationIndexedEXT = NULL; PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT = NULL; PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; PFNGLBINDVERTEXARRAYOESPROC glad_glBindVertexArrayOES = NULL; PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR = NULL; PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; PFNGLBLENDEQUATIONSEPARATEIEXTPROC glad_glBlendEquationSeparateiEXT = NULL; PFNGLBLENDEQUATIONSEPARATEIOESPROC glad_glBlendEquationSeparateiOES = NULL; PFNGLBLENDEQUATIONIEXTPROC glad_glBlendEquationiEXT = NULL; PFNGLBLENDEQUATIONIOESPROC glad_glBlendEquationiOES = NULL; PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; PFNGLBLENDFUNCSEPARATEIEXTPROC glad_glBlendFuncSeparateiEXT = NULL; PFNGLBLENDFUNCSEPARATEIOESPROC glad_glBlendFuncSeparateiOES = NULL; PFNGLBLENDFUNCIEXTPROC glad_glBlendFunciEXT = NULL; PFNGLBLENDFUNCIOESPROC glad_glBlendFunciOES = NULL; PFNGLBUFFERDATAPROC glad_glBufferData = NULL; PFNGLBUFFERSTORAGEEXTPROC glad_glBufferStorageEXT = NULL; PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT = NULL; PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT = NULL; PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; PFNGLCLEARPROC glad_glClear = NULL; PFNGLCLEARCOLORPROC glad_glClearColor = NULL; PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC glad_glClearPixelLocalStorageuiEXT = NULL; PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; PFNGLCLEARTEXIMAGEEXTPROC glad_glClearTexImageEXT = NULL; PFNGLCLEARTEXSUBIMAGEEXTPROC glad_glClearTexSubImageEXT = NULL; PFNGLCLIPCONTROLEXTPROC glad_glClipControlEXT = NULL; PFNGLCOLORMASKPROC glad_glColorMask = NULL; PFNGLCOLORMASKIEXTPROC glad_glColorMaskiEXT = NULL; PFNGLCOLORMASKIOESPROC glad_glColorMaskiOES = NULL; PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; PFNGLCOMPRESSEDTEXIMAGE3DOESPROC glad_glCompressedTexImage3DOES = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC glad_glCompressedTexSubImage3DOES = NULL; PFNGLCOPYIMAGESUBDATAEXTPROC glad_glCopyImageSubDataEXT = NULL; PFNGLCOPYIMAGESUBDATAOESPROC glad_glCopyImageSubDataOES = NULL; PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; PFNGLCOPYTEXSUBIMAGE3DOESPROC glad_glCopyTexSubImage3DOES = NULL; PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT = NULL; PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; PFNGLCREATESHADERPROC glad_glCreateShader = NULL; PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT = NULL; PFNGLCULLFACEPROC glad_glCullFace = NULL; PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL; PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL; PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL; PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT = NULL; PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT = NULL; PFNGLDELETEQUERIESEXTPROC glad_glDeleteQueriesEXT = NULL; PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT = NULL; PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; PFNGLDELETEVERTEXARRAYSOESPROC glad_glDeleteVertexArraysOES = NULL; PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; PFNGLDEPTHRANGEARRAYFVOESPROC glad_glDepthRangeArrayfvOES = NULL; PFNGLDEPTHRANGEINDEXEDFOESPROC glad_glDepthRangeIndexedfOES = NULL; PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; PFNGLDISABLEPROC glad_glDisable = NULL; PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; PFNGLDISABLEIEXTPROC glad_glDisableiEXT = NULL; PFNGLDISABLEIOESPROC glad_glDisableiOES = NULL; PFNGLDISCARDFRAMEBUFFEREXTPROC glad_glDiscardFramebufferEXT = NULL; PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawArraysInstancedBaseInstanceEXT = NULL; PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT = NULL; PFNGLDRAWBUFFERSEXTPROC glad_glDrawBuffersEXT = NULL; PFNGLDRAWBUFFERSINDEXEDEXTPROC glad_glDrawBuffersIndexedEXT = NULL; PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; PFNGLDRAWELEMENTSBASEVERTEXEXTPROC glad_glDrawElementsBaseVertexEXT = NULL; PFNGLDRAWELEMENTSBASEVERTEXOESPROC glad_glDrawElementsBaseVertexOES = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseInstanceEXT = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC glad_glDrawElementsInstancedBaseVertexEXT = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC glad_glDrawElementsInstancedBaseVertexOES = NULL; PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT = NULL; PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC glad_glDrawRangeElementsBaseVertexEXT = NULL; PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC glad_glDrawRangeElementsBaseVertexOES = NULL; PFNGLDRAWTRANSFORMFEEDBACKEXTPROC glad_glDrawTransformFeedbackEXT = NULL; PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC glad_glDrawTransformFeedbackInstancedEXT = NULL; PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glad_glEGLImageTargetRenderbufferStorageOES = NULL; PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT = NULL; PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glad_glEGLImageTargetTexture2DOES = NULL; PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT = NULL; PFNGLENABLEPROC glad_glEnable = NULL; PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; PFNGLENABLEIEXTPROC glad_glEnableiEXT = NULL; PFNGLENABLEIOESPROC glad_glEnableiOES = NULL; PFNGLENDQUERYEXTPROC glad_glEndQueryEXT = NULL; PFNGLFINISHPROC glad_glFinish = NULL; PFNGLFLUSHPROC glad_glFlush = NULL; PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC glad_glFlushMappedBufferRangeEXT = NULL; PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT = NULL; PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glFramebufferPixelLocalStorageSizeEXT = NULL; PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; PFNGLFRAMEBUFFERSHADINGRATEEXTPROC glad_glFramebufferShadingRateEXT = NULL; PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glad_glFramebufferTexture2DMultisampleEXT = NULL; PFNGLFRAMEBUFFERTEXTURE3DOESPROC glad_glFramebufferTexture3DOES = NULL; PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT = NULL; PFNGLFRAMEBUFFERTEXTUREOESPROC glad_glFramebufferTextureOES = NULL; PFNGLFRONTFACEPROC glad_glFrontFace = NULL; PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT = NULL; PFNGLGENQUERIESEXTPROC glad_glGenQueriesEXT = NULL; PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT = NULL; PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; PFNGLGENVERTEXARRAYSOESPROC glad_glGenVertexArraysOES = NULL; PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; PFNGLGETBUFFERPOINTERVOESPROC glad_glGetBufferPointervOES = NULL; PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR = NULL; PFNGLGETERRORPROC glad_glGetError = NULL; PFNGLGETFLOATI_VOESPROC glad_glGetFloati_vOES = NULL; PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; PFNGLGETFRAGDATAINDEXEXTPROC glad_glGetFragDataIndexEXT = NULL; PFNGLGETFRAGMENTSHADINGRATESEXTPROC glad_glGetFragmentShadingRatesEXT = NULL; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glGetFramebufferPixelLocalStorageSizeEXT = NULL; PFNGLGETGRAPHICSRESETSTATUSEXTPROC glad_glGetGraphicsResetStatusEXT = NULL; PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR = NULL; PFNGLGETINTEGER64VEXTPROC glad_glGetInteger64vEXT = NULL; PFNGLGETINTEGERI_VEXTPROC glad_glGetIntegeri_vEXT = NULL; PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT = NULL; PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT = NULL; PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR = NULL; PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR = NULL; PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR = NULL; PFNGLGETPROGRAMBINARYOESPROC glad_glGetProgramBinaryOES = NULL; PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT = NULL; PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT = NULL; PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC glad_glGetProgramResourceLocationIndexEXT = NULL; PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT = NULL; PFNGLGETQUERYOBJECTIVEXTPROC glad_glGetQueryObjectivEXT = NULL; PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT = NULL; PFNGLGETQUERYOBJECTUIVEXTPROC glad_glGetQueryObjectuivEXT = NULL; PFNGLGETQUERYIVEXTPROC glad_glGetQueryivEXT = NULL; PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; PFNGLGETSAMPLERPARAMETERIIVEXTPROC glad_glGetSamplerParameterIivEXT = NULL; PFNGLGETSAMPLERPARAMETERIIVOESPROC glad_glGetSamplerParameterIivOES = NULL; PFNGLGETSAMPLERPARAMETERIUIVEXTPROC glad_glGetSamplerParameterIuivEXT = NULL; PFNGLGETSAMPLERPARAMETERIUIVOESPROC glad_glGetSamplerParameterIuivOES = NULL; PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT = NULL; PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL; PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; PFNGLGETSTRINGPROC glad_glGetString = NULL; PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT = NULL; PFNGLGETTEXPARAMETERIIVOESPROC glad_glGetTexParameterIivOES = NULL; PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT = NULL; PFNGLGETTEXPARAMETERIUIVOESPROC glad_glGetTexParameterIuivOES = NULL; PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT = NULL; PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT = NULL; PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; PFNGLGETNUNIFORMFVEXTPROC glad_glGetnUniformfvEXT = NULL; PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR = NULL; PFNGLGETNUNIFORMIVEXTPROC glad_glGetnUniformivEXT = NULL; PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR = NULL; PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR = NULL; PFNGLHINTPROC glad_glHint = NULL; PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT = NULL; PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT = NULL; PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT = NULL; PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT = NULL; PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT = NULL; PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT = NULL; PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT = NULL; PFNGLISBUFFERPROC glad_glIsBuffer = NULL; PFNGLISENABLEDPROC glad_glIsEnabled = NULL; PFNGLISENABLEDIEXTPROC glad_glIsEnablediEXT = NULL; PFNGLISENABLEDIOESPROC glad_glIsEnablediOES = NULL; PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT = NULL; PFNGLISPROGRAMPROC glad_glIsProgram = NULL; PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT = NULL; PFNGLISQUERYEXTPROC glad_glIsQueryEXT = NULL; PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT = NULL; PFNGLISSHADERPROC glad_glIsShader = NULL; PFNGLISTEXTUREPROC glad_glIsTexture = NULL; PFNGLISVERTEXARRAYOESPROC glad_glIsVertexArrayOES = NULL; PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT = NULL; PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; PFNGLMAPBUFFEROESPROC glad_glMapBufferOES = NULL; PFNGLMAPBUFFERRANGEEXTPROC glad_glMapBufferRangeEXT = NULL; PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR = NULL; PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT = NULL; PFNGLMINSAMPLESHADINGOESPROC glad_glMinSampleShadingOES = NULL; PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT = NULL; PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC glad_glMultiDrawArraysIndirectEXT = NULL; PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC glad_glMultiDrawElementsBaseVertexEXT = NULL; PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC glad_glMultiDrawElementsIndirectEXT = NULL; PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT = NULL; PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT = NULL; PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR = NULL; PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR = NULL; PFNGLPATCHPARAMETERIEXTPROC glad_glPatchParameteriEXT = NULL; PFNGLPATCHPARAMETERIOESPROC glad_glPatchParameteriOES = NULL; PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT = NULL; PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR = NULL; PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT = NULL; PFNGLPRIMITIVEBOUNDINGBOXEXTPROC glad_glPrimitiveBoundingBoxEXT = NULL; PFNGLPRIMITIVEBOUNDINGBOXOESPROC glad_glPrimitiveBoundingBoxOES = NULL; PFNGLPROGRAMBINARYOESPROC glad_glProgramBinaryOES = NULL; PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT = NULL; PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT = NULL; PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT = NULL; PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT = NULL; PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT = NULL; PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT = NULL; PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT = NULL; PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT = NULL; PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT = NULL; PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT = NULL; PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT = NULL; PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT = NULL; PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT = NULL; PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT = NULL; PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT = NULL; PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT = NULL; PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT = NULL; PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT = NULL; PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT = NULL; PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT = NULL; PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT = NULL; PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT = NULL; PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT = NULL; PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT = NULL; PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT = NULL; PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR = NULL; PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT = NULL; PFNGLQUERYCOUNTEREXTPROC glad_glQueryCounterEXT = NULL; PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT = NULL; PFNGLREADBUFFERINDEXEDEXTPROC glad_glReadBufferIndexedEXT = NULL; PFNGLREADPIXELSPROC glad_glReadPixels = NULL; PFNGLREADNPIXELSEXTPROC glad_glReadnPixelsEXT = NULL; PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR = NULL; PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT = NULL; PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL; PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL; PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; PFNGLSAMPLERPARAMETERIIVEXTPROC glad_glSamplerParameterIivEXT = NULL; PFNGLSAMPLERPARAMETERIIVOESPROC glad_glSamplerParameterIivOES = NULL; PFNGLSAMPLERPARAMETERIUIVEXTPROC glad_glSamplerParameterIuivEXT = NULL; PFNGLSAMPLERPARAMETERIUIVOESPROC glad_glSamplerParameterIuivOES = NULL; PFNGLSCISSORPROC glad_glScissor = NULL; PFNGLSCISSORARRAYVOESPROC glad_glScissorArrayvOES = NULL; PFNGLSCISSORINDEXEDOESPROC glad_glScissorIndexedOES = NULL; PFNGLSCISSORINDEXEDVOESPROC glad_glScissorIndexedvOES = NULL; PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT = NULL; PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL; PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; PFNGLSHADINGRATECOMBINEROPSEXTPROC glad_glShadingRateCombinerOpsEXT = NULL; PFNGLSHADINGRATEEXTPROC glad_glShadingRateEXT = NULL; PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT = NULL; PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; PFNGLSTENCILOPPROC glad_glStencilOp = NULL; PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT = NULL; PFNGLTEXBUFFEROESPROC glad_glTexBufferOES = NULL; PFNGLTEXBUFFERRANGEEXTPROC glad_glTexBufferRangeEXT = NULL; PFNGLTEXBUFFERRANGEOESPROC glad_glTexBufferRangeOES = NULL; PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; PFNGLTEXIMAGE3DOESPROC glad_glTexImage3DOES = NULL; PFNGLTEXPAGECOMMITMENTEXTPROC glad_glTexPageCommitmentEXT = NULL; PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT = NULL; PFNGLTEXPARAMETERIIVOESPROC glad_glTexParameterIivOES = NULL; PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT = NULL; PFNGLTEXPARAMETERIUIVOESPROC glad_glTexParameterIuivOES = NULL; PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; PFNGLTEXSTORAGE1DEXTPROC glad_glTexStorage1DEXT = NULL; PFNGLTEXSTORAGE2DEXTPROC glad_glTexStorage2DEXT = NULL; PFNGLTEXSTORAGE3DEXTPROC glad_glTexStorage3DEXT = NULL; PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC glad_glTexStorage3DMultisampleOES = NULL; PFNGLTEXSTORAGEATTRIBS2DEXTPROC glad_glTexStorageAttribs2DEXT = NULL; PFNGLTEXSTORAGEATTRIBS3DEXTPROC glad_glTexStorageAttribs3DEXT = NULL; PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT = NULL; PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT = NULL; PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT = NULL; PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT = NULL; PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; PFNGLTEXSUBIMAGE3DOESPROC glad_glTexSubImage3DOES = NULL; PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT = NULL; PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT = NULL; PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT = NULL; PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT = NULL; PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT = NULL; PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT = NULL; PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT = NULL; PFNGLTEXTUREVIEWEXTPROC glad_glTextureViewEXT = NULL; PFNGLTEXTUREVIEWOESPROC glad_glTextureViewOES = NULL; PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; PFNGLUNMAPBUFFEROESPROC glad_glUnmapBufferOES = NULL; PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT = NULL; PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT = NULL; PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; PFNGLVERTEXATTRIBDIVISOREXTPROC glad_glVertexAttribDivisorEXT = NULL; PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; PFNGLVIEWPORTPROC glad_glViewport = NULL; PFNGLVIEWPORTARRAYVOESPROC glad_glViewportArrayvOES = NULL; PFNGLVIEWPORTINDEXEDFOESPROC glad_glViewportIndexedfOES = NULL; PFNGLVIEWPORTINDEXEDFVOESPROC glad_glViewportIndexedfvOES = NULL; PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT = NULL; PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT = NULL; static void glad_gl_load_GL_ES_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ES_VERSION_2_0) return; glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture"); glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader"); glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation"); glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer"); glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer"); glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer"); glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture"); glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor"); glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation"); glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate"); glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc"); glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate"); glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData"); glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData"); glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus"); glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear"); glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor"); glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf"); glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil"); glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask"); glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader"); glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D"); glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D"); glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D"); glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D"); glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram"); glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader"); glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace"); glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers"); glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers"); glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram"); glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers"); glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader"); glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures"); glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc"); glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask"); glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef"); glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader"); glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable"); glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray"); glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays"); glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements"); glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable"); glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray"); glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish"); glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush"); glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer"); glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D"); glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace"); glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers"); glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers"); glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers"); glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures"); glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap"); glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib"); glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform"); glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders"); glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation"); glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv"); glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv"); glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError"); glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv"); glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv"); glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv"); glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog"); glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv"); glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv"); glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog"); glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat"); glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource"); glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv"); glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv"); glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv"); glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation"); glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv"); glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv"); glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv"); glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv"); glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv"); glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint"); glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer"); glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled"); glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer"); glad_glIsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram"); glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer"); glad_glIsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader"); glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture"); glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth"); glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram"); glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei"); glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset"); glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels"); glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load(userptr, "glReleaseShaderCompiler"); glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage"); glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage"); glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor"); glad_glShaderBinary = (PFNGLSHADERBINARYPROC) load(userptr, "glShaderBinary"); glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource"); glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc"); glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate"); glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask"); glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate"); glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp"); glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate"); glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D"); glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf"); glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv"); glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri"); glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv"); glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D"); glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f"); glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv"); glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i"); 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} static void glad_gl_load_GL_OES_texture_storage_multisample_2d_array( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_OES_texture_storage_multisample_2d_array) return; glad_glTexStorage3DMultisampleOES = (PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC) load(userptr, "glTexStorage3DMultisampleOES"); } static void glad_gl_load_GL_OES_texture_view( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_OES_texture_view) return; glad_glTextureViewOES = (PFNGLTEXTUREVIEWOESPROC) load(userptr, "glTextureViewOES"); } static void glad_gl_load_GL_OES_vertex_array_object( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_OES_vertex_array_object) return; glad_glBindVertexArrayOES = (PFNGLBINDVERTEXARRAYOESPROC) load(userptr, "glBindVertexArrayOES"); glad_glDeleteVertexArraysOES = (PFNGLDELETEVERTEXARRAYSOESPROC) load(userptr, "glDeleteVertexArraysOES"); glad_glGenVertexArraysOES = (PFNGLGENVERTEXARRAYSOESPROC) load(userptr, "glGenVertexArraysOES"); glad_glIsVertexArrayOES = (PFNGLISVERTEXARRAYOESPROC) load(userptr, "glIsVertexArrayOES"); } static void glad_gl_load_GL_OES_viewport_array( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_OES_viewport_array) return; glad_glDepthRangeArrayfvOES = (PFNGLDEPTHRANGEARRAYFVOESPROC) load(userptr, "glDepthRangeArrayfvOES"); glad_glDepthRangeIndexedfOES = (PFNGLDEPTHRANGEINDEXEDFOESPROC) load(userptr, "glDepthRangeIndexedfOES"); glad_glDisableiOES = (PFNGLDISABLEIOESPROC) load(userptr, "glDisableiOES"); glad_glEnableiOES = (PFNGLENABLEIOESPROC) load(userptr, "glEnableiOES"); glad_glGetFloati_vOES = (PFNGLGETFLOATI_VOESPROC) load(userptr, "glGetFloati_vOES"); glad_glIsEnablediOES = (PFNGLISENABLEDIOESPROC) load(userptr, "glIsEnablediOES"); glad_glScissorArrayvOES = (PFNGLSCISSORARRAYVOESPROC) load(userptr, "glScissorArrayvOES"); glad_glScissorIndexedOES = (PFNGLSCISSORINDEXEDOESPROC) load(userptr, "glScissorIndexedOES"); glad_glScissorIndexedvOES = (PFNGLSCISSORINDEXEDVOESPROC) load(userptr, "glScissorIndexedvOES"); glad_glViewportArrayvOES = (PFNGLVIEWPORTARRAYVOESPROC) load(userptr, "glViewportArrayvOES"); glad_glViewportIndexedfOES = (PFNGLVIEWPORTINDEXEDFOESPROC) load(userptr, "glViewportIndexedfOES"); glad_glViewportIndexedfvOES = (PFNGLVIEWPORTINDEXEDFVOESPROC) load(userptr, "glViewportIndexedfvOES"); } #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) #define GLAD_GL_IS_SOME_NEW_VERSION 1 #else #define GLAD_GL_IS_SOME_NEW_VERSION 0 #endif static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) { #if GLAD_GL_IS_SOME_NEW_VERSION if(GLAD_VERSION_MAJOR(version) < 3) { #else GLAD_UNUSED(version); GLAD_UNUSED(out_num_exts_i); GLAD_UNUSED(out_exts_i); #endif if (glad_glGetString == NULL) { return 0; } *out_exts = (const char *)glad_glGetString(GL_EXTENSIONS); #if GLAD_GL_IS_SOME_NEW_VERSION } else { unsigned int index = 0; unsigned int num_exts_i = 0; char **exts_i = NULL; if (glad_glGetStringi == NULL || glad_glGetIntegerv == NULL) { return 0; } glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i); if (num_exts_i > 0) { exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i)); } if (exts_i == NULL) { return 0; } for(index = 0; index < num_exts_i; index++) { const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index); size_t len = strlen(gl_str_tmp) + 1; char *local_str = (char*) malloc(len * sizeof(char)); if(local_str != NULL) { memcpy(local_str, gl_str_tmp, len * sizeof(char)); } exts_i[index] = local_str; } *out_num_exts_i = num_exts_i; *out_exts_i = exts_i; } #endif return 1; } static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) { if (exts_i != NULL) { unsigned int index; for(index = 0; index < num_exts_i; index++) { free((void *) (exts_i[index])); } free((void *)exts_i); exts_i = NULL; } } static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) { if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) { const char *extensions; const char *loc; const char *terminator; extensions = exts; if(extensions == NULL || ext == NULL) { return 0; } while(1) { loc = strstr(extensions, ext); if(loc == NULL) { return 0; } terminator = loc + strlen(ext); if((loc == extensions || *(loc - 1) == ' ') && (*terminator == ' ' || *terminator == '\0')) { return 1; } extensions = terminator; } } else { unsigned int index; for(index = 0; index < num_exts_i; index++) { const char *e = exts_i[index]; if(strcmp(e, ext) == 0) { return 1; } } } return 0; } static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) { return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); } static int glad_gl_find_extensions_gles2( int version) { const char *exts = NULL; unsigned int num_exts_i = 0; char **exts_i = NULL; if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0; GLAD_GL_EXT_EGL_image_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_EGL_image_array"); GLAD_GL_EXT_EGL_image_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_EGL_image_storage"); GLAD_GL_EXT_EGL_image_storage_compression = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_EGL_image_storage_compression"); GLAD_GL_EXT_YUV_target = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_YUV_target"); GLAD_GL_EXT_base_instance = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_base_instance"); GLAD_GL_EXT_blend_func_extended = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_func_extended"); GLAD_GL_EXT_blend_minmax = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_minmax"); GLAD_GL_EXT_buffer_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_buffer_storage"); GLAD_GL_EXT_clear_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_clear_texture"); GLAD_GL_EXT_clip_control = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_clip_control"); GLAD_GL_EXT_clip_cull_distance = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_clip_cull_distance"); GLAD_GL_EXT_color_buffer_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_color_buffer_float"); GLAD_GL_EXT_color_buffer_half_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_color_buffer_half_float"); GLAD_GL_EXT_conservative_depth = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_conservative_depth"); GLAD_GL_EXT_copy_image = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_copy_image"); GLAD_GL_EXT_debug_label = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_debug_label"); GLAD_GL_EXT_debug_marker = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_debug_marker"); GLAD_GL_EXT_depth_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_depth_clamp"); GLAD_GL_EXT_discard_framebuffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_discard_framebuffer"); GLAD_GL_EXT_disjoint_timer_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_disjoint_timer_query"); GLAD_GL_EXT_draw_buffers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_buffers"); GLAD_GL_EXT_draw_buffers_indexed = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_buffers_indexed"); GLAD_GL_EXT_draw_elements_base_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_elements_base_vertex"); GLAD_GL_EXT_draw_instanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_instanced"); GLAD_GL_EXT_draw_transform_feedback = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_transform_feedback"); GLAD_GL_EXT_external_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_external_buffer"); GLAD_GL_EXT_float_blend = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_float_blend"); GLAD_GL_EXT_fragment_shading_rate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_fragment_shading_rate"); GLAD_GL_EXT_geometry_point_size = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_geometry_point_size"); GLAD_GL_EXT_geometry_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_geometry_shader"); GLAD_GL_EXT_gpu_shader5 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_gpu_shader5"); GLAD_GL_EXT_instanced_arrays = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_instanced_arrays"); GLAD_GL_EXT_map_buffer_range = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_map_buffer_range"); GLAD_GL_EXT_memory_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_memory_object"); GLAD_GL_EXT_memory_object_fd = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_memory_object_fd"); GLAD_GL_EXT_memory_object_win32 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_memory_object_win32"); GLAD_GL_EXT_multi_draw_arrays = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multi_draw_arrays"); GLAD_GL_EXT_multi_draw_indirect = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multi_draw_indirect"); GLAD_GL_EXT_multisampled_compatibility = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multisampled_compatibility"); GLAD_GL_EXT_multisampled_render_to_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multisampled_render_to_texture"); GLAD_GL_EXT_multisampled_render_to_texture2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multisampled_render_to_texture2"); GLAD_GL_EXT_multiview_draw_buffers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multiview_draw_buffers"); GLAD_GL_EXT_multiview_tessellation_geometry_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multiview_tessellation_geometry_shader"); GLAD_GL_EXT_multiview_texture_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multiview_texture_multisample"); GLAD_GL_EXT_multiview_timer_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multiview_timer_query"); GLAD_GL_EXT_occlusion_query_boolean = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_occlusion_query_boolean"); GLAD_GL_EXT_polygon_offset_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_polygon_offset_clamp"); GLAD_GL_EXT_post_depth_coverage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_post_depth_coverage"); GLAD_GL_EXT_primitive_bounding_box = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_primitive_bounding_box"); GLAD_GL_EXT_protected_textures = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_protected_textures"); GLAD_GL_EXT_pvrtc_sRGB = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_pvrtc_sRGB"); GLAD_GL_EXT_raster_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_raster_multisample"); GLAD_GL_EXT_read_format_bgra = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_read_format_bgra"); GLAD_GL_EXT_render_snorm = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_render_snorm"); GLAD_GL_EXT_robustness = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_robustness"); GLAD_GL_EXT_sRGB = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_sRGB"); GLAD_GL_EXT_sRGB_write_control = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_sRGB_write_control"); GLAD_GL_EXT_semaphore = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_semaphore"); GLAD_GL_EXT_semaphore_fd = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_semaphore_fd"); GLAD_GL_EXT_semaphore_win32 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_semaphore_win32"); GLAD_GL_EXT_separate_depth_stencil = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_separate_depth_stencil"); GLAD_GL_EXT_separate_shader_objects = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_separate_shader_objects"); GLAD_GL_EXT_shader_framebuffer_fetch = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_framebuffer_fetch"); GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_framebuffer_fetch_non_coherent"); GLAD_GL_EXT_shader_group_vote = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_group_vote"); GLAD_GL_EXT_shader_implicit_conversions = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_implicit_conversions"); GLAD_GL_EXT_shader_integer_mix = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_integer_mix"); GLAD_GL_EXT_shader_io_blocks = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_io_blocks"); GLAD_GL_EXT_shader_non_constant_global_initializers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_non_constant_global_initializers"); GLAD_GL_EXT_shader_pixel_local_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_pixel_local_storage"); GLAD_GL_EXT_shader_pixel_local_storage2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_pixel_local_storage2"); GLAD_GL_EXT_shader_samples_identical = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_samples_identical"); GLAD_GL_EXT_shader_texture_lod = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_texture_lod"); GLAD_GL_EXT_shadow_samplers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shadow_samplers"); GLAD_GL_EXT_sparse_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_sparse_texture"); GLAD_GL_EXT_sparse_texture2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_sparse_texture2"); GLAD_GL_EXT_tessellation_point_size = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_tessellation_point_size"); GLAD_GL_EXT_tessellation_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_tessellation_shader"); GLAD_GL_EXT_texture_border_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_border_clamp"); GLAD_GL_EXT_texture_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_buffer"); GLAD_GL_EXT_texture_compression_astc_decode_mode = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_astc_decode_mode"); GLAD_GL_EXT_texture_compression_bptc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_bptc"); GLAD_GL_EXT_texture_compression_dxt1 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_dxt1"); GLAD_GL_EXT_texture_compression_rgtc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_rgtc"); GLAD_GL_EXT_texture_compression_s3tc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_s3tc"); GLAD_GL_EXT_texture_compression_s3tc_srgb = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_s3tc_srgb"); GLAD_GL_EXT_texture_cube_map_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_cube_map_array"); GLAD_GL_EXT_texture_filter_anisotropic = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_filter_anisotropic"); GLAD_GL_EXT_texture_filter_minmax = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_filter_minmax"); GLAD_GL_EXT_texture_format_BGRA8888 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_format_BGRA8888"); GLAD_GL_EXT_texture_format_sRGB_override = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_format_sRGB_override"); GLAD_GL_EXT_texture_mirror_clamp_to_edge = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_mirror_clamp_to_edge"); GLAD_GL_EXT_texture_norm16 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_norm16"); GLAD_GL_EXT_texture_query_lod = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_query_lod"); GLAD_GL_EXT_texture_rg = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_rg"); GLAD_GL_EXT_texture_sRGB_R8 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_sRGB_R8"); GLAD_GL_EXT_texture_sRGB_RG8 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_sRGB_RG8"); GLAD_GL_EXT_texture_sRGB_decode = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_sRGB_decode"); GLAD_GL_EXT_texture_shadow_lod = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_shadow_lod"); GLAD_GL_EXT_texture_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_storage"); GLAD_GL_EXT_texture_storage_compression = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_storage_compression"); GLAD_GL_EXT_texture_type_2_10_10_10_REV = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_type_2_10_10_10_REV"); GLAD_GL_EXT_texture_view = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_view"); GLAD_GL_EXT_unpack_subimage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_unpack_subimage"); GLAD_GL_EXT_win32_keyed_mutex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_win32_keyed_mutex"); GLAD_GL_EXT_window_rectangles = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_window_rectangles"); GLAD_GL_KHR_blend_equation_advanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_blend_equation_advanced"); GLAD_GL_KHR_blend_equation_advanced_coherent = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_blend_equation_advanced_coherent"); GLAD_GL_KHR_context_flush_control = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_context_flush_control"); GLAD_GL_KHR_debug = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug"); GLAD_GL_KHR_no_error = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_no_error"); GLAD_GL_KHR_parallel_shader_compile = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_parallel_shader_compile"); GLAD_GL_KHR_robust_buffer_access_behavior = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_robust_buffer_access_behavior"); GLAD_GL_KHR_robustness = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_robustness"); GLAD_GL_KHR_shader_subgroup = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_shader_subgroup"); GLAD_GL_KHR_texture_compression_astc_hdr = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_texture_compression_astc_hdr"); GLAD_GL_KHR_texture_compression_astc_ldr = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_texture_compression_astc_ldr"); GLAD_GL_KHR_texture_compression_astc_sliced_3d = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_texture_compression_astc_sliced_3d"); GLAD_GL_OES_EGL_image = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_EGL_image"); GLAD_GL_OES_EGL_image_external = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_EGL_image_external"); GLAD_GL_OES_EGL_image_external_essl3 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_EGL_image_external_essl3"); GLAD_GL_OES_compressed_ETC1_RGB8_sub_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_compressed_ETC1_RGB8_sub_texture"); GLAD_GL_OES_compressed_ETC1_RGB8_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_compressed_ETC1_RGB8_texture"); GLAD_GL_OES_compressed_paletted_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_compressed_paletted_texture"); GLAD_GL_OES_copy_image = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_copy_image"); GLAD_GL_OES_depth24 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_depth24"); GLAD_GL_OES_depth32 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_depth32"); GLAD_GL_OES_depth_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_depth_texture"); GLAD_GL_OES_draw_buffers_indexed = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_draw_buffers_indexed"); GLAD_GL_OES_draw_elements_base_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_draw_elements_base_vertex"); GLAD_GL_OES_element_index_uint = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_element_index_uint"); GLAD_GL_OES_fbo_render_mipmap = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_fbo_render_mipmap"); GLAD_GL_OES_fragment_precision_high = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_fragment_precision_high"); GLAD_GL_OES_geometry_point_size = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_geometry_point_size"); GLAD_GL_OES_geometry_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_geometry_shader"); GLAD_GL_OES_get_program_binary = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_get_program_binary"); GLAD_GL_OES_gpu_shader5 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_gpu_shader5"); GLAD_GL_OES_mapbuffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_mapbuffer"); GLAD_GL_OES_packed_depth_stencil = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_packed_depth_stencil"); GLAD_GL_OES_primitive_bounding_box = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_primitive_bounding_box"); GLAD_GL_OES_required_internalformat = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_required_internalformat"); GLAD_GL_OES_rgb8_rgba8 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_rgb8_rgba8"); GLAD_GL_OES_sample_shading = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_sample_shading"); GLAD_GL_OES_sample_variables = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_sample_variables"); GLAD_GL_OES_shader_image_atomic = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_shader_image_atomic"); GLAD_GL_OES_shader_io_blocks = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_shader_io_blocks"); GLAD_GL_OES_shader_multisample_interpolation = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_shader_multisample_interpolation"); GLAD_GL_OES_standard_derivatives = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_standard_derivatives"); GLAD_GL_OES_stencil1 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_stencil1"); GLAD_GL_OES_stencil4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_stencil4"); GLAD_GL_OES_surfaceless_context = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_surfaceless_context"); GLAD_GL_OES_tessellation_point_size = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_tessellation_point_size"); GLAD_GL_OES_tessellation_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_tessellation_shader"); GLAD_GL_OES_texture_3D = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_3D"); GLAD_GL_OES_texture_border_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_border_clamp"); GLAD_GL_OES_texture_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_buffer"); GLAD_GL_OES_texture_compression_astc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_compression_astc"); GLAD_GL_OES_texture_cube_map_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_cube_map_array"); GLAD_GL_OES_texture_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_float"); GLAD_GL_OES_texture_float_linear = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_float_linear"); GLAD_GL_OES_texture_half_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_half_float"); GLAD_GL_OES_texture_half_float_linear = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_half_float_linear"); GLAD_GL_OES_texture_npot = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_npot"); GLAD_GL_OES_texture_stencil8 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_stencil8"); GLAD_GL_OES_texture_storage_multisample_2d_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_storage_multisample_2d_array"); GLAD_GL_OES_texture_view = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_view"); GLAD_GL_OES_vertex_array_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_vertex_array_object"); GLAD_GL_OES_vertex_half_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_vertex_half_float"); GLAD_GL_OES_vertex_type_10_10_10_2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_vertex_type_10_10_10_2"); GLAD_GL_OES_viewport_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_viewport_array"); glad_gl_free_extensions(exts_i, num_exts_i); return 1; } static int glad_gl_find_core_gles2(void) { int i; const char* version; const char* prefixes[] = { "OpenGL ES-CM ", "OpenGL ES-CL ", "OpenGL ES ", "OpenGL SC ", NULL }; int major = 0; int minor = 0; version = (const char*) glad_glGetString(GL_VERSION); if (!version) return 0; for (i = 0; prefixes[i]; i++) { const size_t length = strlen(prefixes[i]); if (strncmp(version, prefixes[i], length) == 0) { version += length; break; } } GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; return GLAD_MAKE_VERSION(major, minor); } int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr) { int version; glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); if(glad_glGetString == NULL) return 0; if(glad_glGetString(GL_VERSION) == NULL) return 0; version = glad_gl_find_core_gles2(); glad_gl_load_GL_ES_VERSION_2_0(load, userptr); if (!glad_gl_find_extensions_gles2(version)) return 0; glad_gl_load_GL_EXT_EGL_image_storage(load, userptr); glad_gl_load_GL_EXT_base_instance(load, userptr); glad_gl_load_GL_EXT_blend_func_extended(load, userptr); glad_gl_load_GL_EXT_buffer_storage(load, userptr); glad_gl_load_GL_EXT_clear_texture(load, userptr); glad_gl_load_GL_EXT_clip_control(load, userptr); glad_gl_load_GL_EXT_copy_image(load, userptr); glad_gl_load_GL_EXT_debug_label(load, userptr); glad_gl_load_GL_EXT_debug_marker(load, userptr); glad_gl_load_GL_EXT_discard_framebuffer(load, userptr); glad_gl_load_GL_EXT_disjoint_timer_query(load, userptr); glad_gl_load_GL_EXT_draw_buffers(load, userptr); glad_gl_load_GL_EXT_draw_buffers_indexed(load, userptr); glad_gl_load_GL_EXT_draw_elements_base_vertex(load, userptr); glad_gl_load_GL_EXT_draw_instanced(load, userptr); glad_gl_load_GL_EXT_draw_transform_feedback(load, userptr); glad_gl_load_GL_EXT_external_buffer(load, userptr); glad_gl_load_GL_EXT_fragment_shading_rate(load, userptr); glad_gl_load_GL_EXT_geometry_shader(load, userptr); glad_gl_load_GL_EXT_instanced_arrays(load, userptr); glad_gl_load_GL_EXT_map_buffer_range(load, userptr); glad_gl_load_GL_EXT_memory_object(load, userptr); glad_gl_load_GL_EXT_memory_object_fd(load, userptr); glad_gl_load_GL_EXT_memory_object_win32(load, userptr); glad_gl_load_GL_EXT_multi_draw_arrays(load, userptr); glad_gl_load_GL_EXT_multi_draw_indirect(load, userptr); glad_gl_load_GL_EXT_multisampled_render_to_texture(load, userptr); glad_gl_load_GL_EXT_multiview_draw_buffers(load, userptr); glad_gl_load_GL_EXT_occlusion_query_boolean(load, userptr); glad_gl_load_GL_EXT_polygon_offset_clamp(load, userptr); glad_gl_load_GL_EXT_primitive_bounding_box(load, userptr); glad_gl_load_GL_EXT_raster_multisample(load, userptr); glad_gl_load_GL_EXT_robustness(load, userptr); glad_gl_load_GL_EXT_semaphore(load, userptr); glad_gl_load_GL_EXT_semaphore_fd(load, userptr); glad_gl_load_GL_EXT_semaphore_win32(load, userptr); glad_gl_load_GL_EXT_separate_shader_objects(load, userptr); glad_gl_load_GL_EXT_shader_framebuffer_fetch_non_coherent(load, userptr); glad_gl_load_GL_EXT_shader_pixel_local_storage2(load, userptr); glad_gl_load_GL_EXT_sparse_texture(load, userptr); glad_gl_load_GL_EXT_tessellation_shader(load, userptr); glad_gl_load_GL_EXT_texture_border_clamp(load, userptr); glad_gl_load_GL_EXT_texture_buffer(load, userptr); glad_gl_load_GL_EXT_texture_storage(load, userptr); glad_gl_load_GL_EXT_texture_storage_compression(load, userptr); glad_gl_load_GL_EXT_texture_view(load, userptr); glad_gl_load_GL_EXT_win32_keyed_mutex(load, userptr); glad_gl_load_GL_EXT_window_rectangles(load, userptr); glad_gl_load_GL_KHR_blend_equation_advanced(load, userptr); glad_gl_load_GL_KHR_debug(load, userptr); glad_gl_load_GL_KHR_parallel_shader_compile(load, userptr); glad_gl_load_GL_KHR_robustness(load, userptr); glad_gl_load_GL_OES_EGL_image(load, userptr); glad_gl_load_GL_OES_copy_image(load, userptr); glad_gl_load_GL_OES_draw_buffers_indexed(load, userptr); glad_gl_load_GL_OES_draw_elements_base_vertex(load, userptr); glad_gl_load_GL_OES_geometry_shader(load, userptr); glad_gl_load_GL_OES_get_program_binary(load, userptr); glad_gl_load_GL_OES_mapbuffer(load, userptr); glad_gl_load_GL_OES_primitive_bounding_box(load, userptr); glad_gl_load_GL_OES_sample_shading(load, userptr); glad_gl_load_GL_OES_tessellation_shader(load, userptr); glad_gl_load_GL_OES_texture_3D(load, userptr); glad_gl_load_GL_OES_texture_border_clamp(load, userptr); glad_gl_load_GL_OES_texture_buffer(load, userptr); glad_gl_load_GL_OES_texture_storage_multisample_2d_array(load, userptr); glad_gl_load_GL_OES_texture_view(load, userptr); glad_gl_load_GL_OES_vertex_array_object(load, userptr); glad_gl_load_GL_OES_viewport_array(load, userptr); return version; } int gladLoadGLES2( GLADloadfunc load) { return gladLoadGLES2UserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); } #ifdef __cplusplus } #endif #endif /* GLAD_GLES2_IMPLEMENTATION */