/** * Loader generated by glad 2.0.0-beta on Tue Aug 24 22:51:07 2021 * * Generator: C/C++ * Specification: gl * Extensions: 3 * * APIs: * - gl:compatibility=3.3 * * Options: * - ALIAS = False * - DEBUG = False * - HEADER_ONLY = True * - LOADER = False * - MX = False * - MX_GLOBAL = False * - ON_DEMAND = False * * Commandline: * --api='gl:compatibility=3.3' --extensions='GL_ARB_multisample,GL_ARB_robustness,GL_KHR_debug' c --header-only * * Online: * http://glad.sh/#api=gl%3Acompatibility%3D3.3&extensions=GL_ARB_multisample%2CGL_ARB_robustness%2CGL_KHR_debug&generator=c&options=HEADER_ONLY * */ #ifndef GLAD_GL_H_ #define GLAD_GL_H_ #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wreserved-id-macro" #endif #ifdef __gl_h_ #error OpenGL (gl.h) header already included (API: gl), remove previous include! #endif #define __gl_h_ 1 #ifdef __gl3_h_ #error OpenGL (gl3.h) header already included (API: gl), remove previous include! #endif #define __gl3_h_ 1 #ifdef __glext_h_ #error OpenGL (glext.h) header already included (API: gl), remove previous include! #endif #define __glext_h_ 1 #ifdef __gl3ext_h_ #error OpenGL (gl3ext.h) header already included (API: gl), remove previous include! #endif #define __gl3ext_h_ 1 #ifdef __clang__ #pragma clang diagnostic pop #endif #define GLAD_GL #define GLAD_OPTION_GL_HEADER_ONLY #ifdef __cplusplus extern "C" { #endif #ifndef GLAD_PLATFORM_H_ #define GLAD_PLATFORM_H_ #ifndef GLAD_PLATFORM_WIN32 #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__) #define GLAD_PLATFORM_WIN32 1 #else #define GLAD_PLATFORM_WIN32 0 #endif #endif #ifndef GLAD_PLATFORM_APPLE #ifdef __APPLE__ #define GLAD_PLATFORM_APPLE 1 #else #define GLAD_PLATFORM_APPLE 0 #endif #endif #ifndef GLAD_PLATFORM_EMSCRIPTEN #ifdef __EMSCRIPTEN__ #define GLAD_PLATFORM_EMSCRIPTEN 1 #else #define GLAD_PLATFORM_EMSCRIPTEN 0 #endif #endif #ifndef GLAD_PLATFORM_UWP #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY) #ifdef __has_include #if __has_include() #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 #endif #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 #endif #endif #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY #include #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) #define GLAD_PLATFORM_UWP 1 #endif #endif #ifndef GLAD_PLATFORM_UWP #define GLAD_PLATFORM_UWP 0 #endif #endif #ifdef __GNUC__ #define GLAD_GNUC_EXTENSION __extension__ #else #define GLAD_GNUC_EXTENSION #endif #ifndef GLAD_API_CALL #if defined(GLAD_API_CALL_EXPORT) #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__) #if defined(GLAD_API_CALL_EXPORT_BUILD) #if defined(__GNUC__) #define GLAD_API_CALL __attribute__ ((dllexport)) extern #else #define GLAD_API_CALL __declspec(dllexport) extern #endif #else #if defined(__GNUC__) #define GLAD_API_CALL __attribute__ ((dllimport)) extern #else #define GLAD_API_CALL __declspec(dllimport) extern #endif #endif #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD) #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern #else #define GLAD_API_CALL extern #endif #else #define GLAD_API_CALL extern #endif #endif #ifdef APIENTRY #define GLAD_API_PTR APIENTRY #elif GLAD_PLATFORM_WIN32 #define GLAD_API_PTR __stdcall #else #define GLAD_API_PTR #endif #ifndef GLAPI #define GLAPI GLAD_API_CALL #endif #ifndef GLAPIENTRY #define GLAPIENTRY GLAD_API_PTR #endif #define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) #define GLAD_VERSION_MAJOR(version) (version / 10000) #define GLAD_VERSION_MINOR(version) (version % 10000) #define GLAD_GENERATOR_VERSION "2.0.0-beta" typedef void (*GLADapiproc)(void); typedef GLADapiproc (*GLADloadfunc)(const char *name); typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name); typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...); typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...); #endif /* GLAD_PLATFORM_H_ */ #define GL_2D 0x0600 #define GL_2_BYTES 0x1407 #define GL_3D 0x0601 #define GL_3D_COLOR 0x0602 #define GL_3D_COLOR_TEXTURE 0x0603 #define GL_3_BYTES 0x1408 #define GL_4D_COLOR_TEXTURE 0x0604 #define GL_4_BYTES 0x1409 #define GL_ACCUM 0x0100 #define GL_ACCUM_ALPHA_BITS 0x0D5B #define GL_ACCUM_BLUE_BITS 0x0D5A #define GL_ACCUM_BUFFER_BIT 0x00000200 #define GL_ACCUM_CLEAR_VALUE 0x0B80 #define GL_ACCUM_GREEN_BITS 0x0D59 #define GL_ACCUM_RED_BITS 0x0D58 #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_ACTIVE_UNIFORMS 0x8B86 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #define GL_ADD 0x0104 #define GL_ADD_SIGNED 0x8574 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E #define GL_ALIASED_POINT_SIZE_RANGE 0x846D #define GL_ALL_ATTRIB_BITS 0xFFFFFFFF #define GL_ALPHA 0x1906 #define GL_ALPHA12 0x803D #define GL_ALPHA16 0x803E #define GL_ALPHA4 0x803B #define GL_ALPHA8 0x803C #define GL_ALPHA_BIAS 0x0D1D #define GL_ALPHA_BITS 0x0D55 #define GL_ALPHA_INTEGER 0x8D97 #define GL_ALPHA_SCALE 0x0D1C #define GL_ALPHA_TEST 0x0BC0 #define GL_ALPHA_TEST_FUNC 0x0BC1 #define GL_ALPHA_TEST_REF 0x0BC2 #define GL_ALREADY_SIGNALED 0x911A #define GL_ALWAYS 0x0207 #define GL_AMBIENT 0x1200 #define GL_AMBIENT_AND_DIFFUSE 0x1602 #define GL_AND 0x1501 #define GL_AND_INVERTED 0x1504 #define GL_AND_REVERSE 0x1502 #define GL_ANY_SAMPLES_PASSED 0x8C2F #define GL_ARRAY_BUFFER 0x8892 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_ATTACHED_SHADERS 0x8B85 #define GL_ATTRIB_STACK_DEPTH 0x0BB0 #define GL_AUTO_NORMAL 0x0D80 #define GL_AUX0 0x0409 #define GL_AUX1 0x040A #define GL_AUX2 0x040B #define GL_AUX3 0x040C #define GL_AUX_BUFFERS 0x0C00 #define GL_BACK 0x0405 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 #define GL_BGRA_INTEGER 0x8D9B #define GL_BGR_INTEGER 0x8D9A #define GL_BITMAP 0x1A00 #define GL_BITMAP_TOKEN 0x0704 #define GL_BLEND 0x0BE2 #define GL_BLEND_COLOR 0x8005 #define GL_BLEND_DST 0x0BE0 #define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_EQUATION 0x8009 #define GL_BLEND_EQUATION_ALPHA 0x883D #define GL_BLEND_EQUATION_RGB 0x8009 #define GL_BLEND_SRC 0x0BE1 #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLUE 0x1905 #define GL_BLUE_BIAS 0x0D1B #define GL_BLUE_BITS 0x0D54 #define GL_BLUE_INTEGER 0x8D96 #define GL_BLUE_SCALE 0x0D1A #define GL_BOOL 0x8B56 #define GL_BOOL_VEC2 0x8B57 #define GL_BOOL_VEC3 0x8B58 #define GL_BOOL_VEC4 0x8B59 #define GL_BUFFER 0x82E0 #define GL_BUFFER_ACCESS 0x88BB #define GL_BUFFER_ACCESS_FLAGS 0x911F #define GL_BUFFER_MAPPED 0x88BC #define GL_BUFFER_MAP_LENGTH 0x9120 #define GL_BUFFER_MAP_OFFSET 0x9121 #define GL_BUFFER_MAP_POINTER 0x88BD #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_USAGE 0x8765 #define GL_BYTE 0x1400 #define GL_C3F_V3F 0x2A24 #define GL_C4F_N3F_V3F 0x2A26 #define GL_C4UB_V2F 0x2A22 #define GL_C4UB_V3F 0x2A23 #define GL_CCW 0x0901 #define GL_CLAMP 0x2900 #define GL_CLAMP_FRAGMENT_COLOR 0x891B #define GL_CLAMP_READ_COLOR 0x891C #define GL_CLAMP_TO_BORDER 0x812D #define GL_CLAMP_TO_EDGE 0x812F #define GL_CLAMP_VERTEX_COLOR 0x891A #define GL_CLEAR 0x1500 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 #define GL_CLIP_DISTANCE0 0x3000 #define GL_CLIP_DISTANCE1 0x3001 #define GL_CLIP_DISTANCE2 0x3002 #define GL_CLIP_DISTANCE3 0x3003 #define GL_CLIP_DISTANCE4 0x3004 #define GL_CLIP_DISTANCE5 0x3005 #define GL_CLIP_DISTANCE6 0x3006 #define GL_CLIP_DISTANCE7 0x3007 #define GL_CLIP_PLANE0 0x3000 #define GL_CLIP_PLANE1 0x3001 #define GL_CLIP_PLANE2 0x3002 #define GL_CLIP_PLANE3 0x3003 #define GL_CLIP_PLANE4 0x3004 #define GL_CLIP_PLANE5 0x3005 #define GL_COEFF 0x0A00 #define GL_COLOR 0x1800 #define GL_COLOR_ARRAY 0x8076 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 #define GL_COLOR_ARRAY_POINTER 0x8090 #define GL_COLOR_ARRAY_SIZE 0x8081 #define GL_COLOR_ARRAY_STRIDE 0x8083 #define GL_COLOR_ARRAY_TYPE 0x8082 #define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_COLOR_ATTACHMENT1 0x8CE1 #define GL_COLOR_ATTACHMENT10 0x8CEA #define GL_COLOR_ATTACHMENT11 0x8CEB #define GL_COLOR_ATTACHMENT12 0x8CEC #define GL_COLOR_ATTACHMENT13 0x8CED #define GL_COLOR_ATTACHMENT14 0x8CEE #define GL_COLOR_ATTACHMENT15 0x8CEF #define GL_COLOR_ATTACHMENT16 0x8CF0 #define GL_COLOR_ATTACHMENT17 0x8CF1 #define GL_COLOR_ATTACHMENT18 0x8CF2 #define GL_COLOR_ATTACHMENT19 0x8CF3 #define GL_COLOR_ATTACHMENT2 0x8CE2 #define GL_COLOR_ATTACHMENT20 0x8CF4 #define GL_COLOR_ATTACHMENT21 0x8CF5 #define GL_COLOR_ATTACHMENT22 0x8CF6 #define GL_COLOR_ATTACHMENT23 0x8CF7 #define GL_COLOR_ATTACHMENT24 0x8CF8 #define GL_COLOR_ATTACHMENT25 0x8CF9 #define GL_COLOR_ATTACHMENT26 0x8CFA #define GL_COLOR_ATTACHMENT27 0x8CFB #define GL_COLOR_ATTACHMENT28 0x8CFC #define GL_COLOR_ATTACHMENT29 0x8CFD #define GL_COLOR_ATTACHMENT3 0x8CE3 #define GL_COLOR_ATTACHMENT30 0x8CFE #define GL_COLOR_ATTACHMENT31 0x8CFF #define GL_COLOR_ATTACHMENT4 0x8CE4 #define GL_COLOR_ATTACHMENT5 0x8CE5 #define GL_COLOR_ATTACHMENT6 0x8CE6 #define GL_COLOR_ATTACHMENT7 0x8CE7 #define GL_COLOR_ATTACHMENT8 0x8CE8 #define GL_COLOR_ATTACHMENT9 0x8CE9 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_INDEX 0x1900 #define GL_COLOR_INDEXES 0x1603 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_COLOR_MATERIAL 0x0B57 #define GL_COLOR_MATERIAL_FACE 0x0B55 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 #define GL_COLOR_SUM 0x8458 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_COMBINE 0x8570 #define GL_COMBINE_ALPHA 0x8572 #define GL_COMBINE_RGB 0x8571 #define GL_COMPARE_REF_TO_TEXTURE 0x884E #define GL_COMPARE_R_TO_TEXTURE 0x884E #define GL_COMPILE 0x1300 #define GL_COMPILE_AND_EXECUTE 0x1301 #define GL_COMPILE_STATUS 0x8B81 #define GL_COMPRESSED_ALPHA 0x84E9 #define GL_COMPRESSED_INTENSITY 0x84EC #define GL_COMPRESSED_LUMINANCE 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB #define GL_COMPRESSED_RED 0x8225 #define GL_COMPRESSED_RED_RGTC1 0x8DBB #define GL_COMPRESSED_RG 0x8226 #define GL_COMPRESSED_RGB 0x84ED #define GL_COMPRESSED_RGBA 0x84EE #define GL_COMPRESSED_RG_RGTC2 0x8DBD #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE #define GL_COMPRESSED_SLUMINANCE 0x8C4A #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B #define GL_COMPRESSED_SRGB 0x8C48 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_CONDITION_SATISFIED 0x911C #define GL_CONSTANT 0x8576 #define GL_CONSTANT_ALPHA 0x8003 #define GL_CONSTANT_ATTENUATION 0x1207 #define GL_CONSTANT_COLOR 0x8001 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 #define GL_CONTEXT_FLAGS 0x821E #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 #define GL_CONTEXT_PROFILE_MASK 0x9126 #define GL_COORD_REPLACE 0x8862 #define GL_COPY 0x1503 #define GL_COPY_INVERTED 0x150C #define GL_COPY_PIXEL_TOKEN 0x0706 #define GL_COPY_READ_BUFFER 0x8F36 #define GL_COPY_WRITE_BUFFER 0x8F37 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_CURRENT_BIT 0x00000001 #define GL_CURRENT_COLOR 0x0B00 #define GL_CURRENT_FOG_COORD 0x8453 #define GL_CURRENT_FOG_COORDINATE 0x8453 #define GL_CURRENT_INDEX 0x0B01 #define GL_CURRENT_NORMAL 0x0B02 #define GL_CURRENT_PROGRAM 0x8B8D #define GL_CURRENT_QUERY 0x8865 #define GL_CURRENT_RASTER_COLOR 0x0B04 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 #define GL_CURRENT_RASTER_INDEX 0x0B05 #define GL_CURRENT_RASTER_POSITION 0x0B07 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 #define GL_CURRENT_SECONDARY_COLOR 0x8459 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_CW 0x0900 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D #define GL_DEBUG_LOGGED_MESSAGES 0x9145 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 #define GL_DEBUG_OUTPUT 0x92E0 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 #define GL_DEBUG_SEVERITY_HIGH 0x9146 #define GL_DEBUG_SEVERITY_LOW 0x9148 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B #define GL_DEBUG_SOURCE_API 0x8246 #define GL_DEBUG_SOURCE_APPLICATION 0x824A #define GL_DEBUG_SOURCE_OTHER 0x824B #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D #define GL_DEBUG_TYPE_ERROR 0x824C #define GL_DEBUG_TYPE_MARKER 0x8268 #define GL_DEBUG_TYPE_OTHER 0x8251 #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 #define GL_DEBUG_TYPE_POP_GROUP 0x826A #define GL_DEBUG_TYPE_PORTABILITY 0x824F #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E #define GL_DECAL 0x2101 #define GL_DECR 0x1E03 #define GL_DECR_WRAP 0x8508 #define GL_DELETE_STATUS 0x8B80 #define GL_DEPTH 0x1801 #define GL_DEPTH24_STENCIL8 0x88F0 #define GL_DEPTH32F_STENCIL8 0x8CAD #define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_DEPTH_BIAS 0x0D1F #define GL_DEPTH_BITS 0x0D56 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_DEPTH_CLAMP 0x864F #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_COMPONENT 0x1902 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_COMPONENT24 0x81A6 #define GL_DEPTH_COMPONENT32 0x81A7 #define GL_DEPTH_COMPONENT32F 0x8CAC #define GL_DEPTH_FUNC 0x0B74 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_SCALE 0x0D1E #define GL_DEPTH_STENCIL 0x84F9 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_TEXTURE_MODE 0x884B #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DIFFUSE 0x1201 #define GL_DISPLAY_LIST 0x82E7 #define GL_DITHER 0x0BD0 #define GL_DOMAIN 0x0A02 #define GL_DONT_CARE 0x1100 #define GL_DOT3_RGB 0x86AE #define GL_DOT3_RGBA 0x86AF #define GL_DOUBLE 0x140A #define GL_DOUBLEBUFFER 0x0C32 #define GL_DRAW_BUFFER 0x0C01 #define GL_DRAW_BUFFER0 0x8825 #define GL_DRAW_BUFFER1 0x8826 #define GL_DRAW_BUFFER10 0x882F #define GL_DRAW_BUFFER11 0x8830 #define GL_DRAW_BUFFER12 0x8831 #define GL_DRAW_BUFFER13 0x8832 #define GL_DRAW_BUFFER14 0x8833 #define GL_DRAW_BUFFER15 0x8834 #define GL_DRAW_BUFFER2 0x8827 #define GL_DRAW_BUFFER3 0x8828 #define GL_DRAW_BUFFER4 0x8829 #define GL_DRAW_BUFFER5 0x882A #define GL_DRAW_BUFFER6 0x882B #define GL_DRAW_BUFFER7 0x882C #define GL_DRAW_BUFFER8 0x882D #define GL_DRAW_BUFFER9 0x882E #define GL_DRAW_FRAMEBUFFER 0x8CA9 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 #define GL_DRAW_PIXEL_TOKEN 0x0705 #define GL_DST_ALPHA 0x0304 #define GL_DST_COLOR 0x0306 #define GL_DYNAMIC_COPY 0x88EA #define GL_DYNAMIC_DRAW 0x88E8 #define GL_DYNAMIC_READ 0x88E9 #define GL_EDGE_FLAG 0x0B43 #define GL_EDGE_FLAG_ARRAY 0x8079 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_EMISSION 0x1600 #define GL_ENABLE_BIT 0x00002000 #define GL_EQUAL 0x0202 #define GL_EQUIV 0x1509 #define GL_EVAL_BIT 0x00010000 #define GL_EXP 0x0800 #define GL_EXP2 0x0801 #define GL_EXTENSIONS 0x1F03 #define GL_EYE_LINEAR 0x2400 #define GL_EYE_PLANE 0x2502 #define GL_FALSE 0 #define GL_FASTEST 0x1101 #define GL_FEEDBACK 0x1C01 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 #define GL_FILL 0x1B02 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D #define GL_FIXED_ONLY 0x891D #define GL_FLAT 0x1D00 #define GL_FLOAT 0x1406 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD #define GL_FLOAT_MAT2 0x8B5A #define GL_FLOAT_MAT2x3 0x8B65 #define GL_FLOAT_MAT2x4 0x8B66 #define GL_FLOAT_MAT3 0x8B5B #define GL_FLOAT_MAT3x2 0x8B67 #define GL_FLOAT_MAT3x4 0x8B68 #define GL_FLOAT_MAT4 0x8B5C #define GL_FLOAT_MAT4x2 0x8B69 #define GL_FLOAT_MAT4x3 0x8B6A #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC4 0x8B52 #define GL_FOG 0x0B60 #define GL_FOG_BIT 0x00000080 #define GL_FOG_COLOR 0x0B66 #define GL_FOG_COORD 0x8451 #define GL_FOG_COORDINATE 0x8451 #define GL_FOG_COORDINATE_ARRAY 0x8457 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 #define GL_FOG_COORDINATE_SOURCE 0x8450 #define GL_FOG_COORD_ARRAY 0x8457 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D #define GL_FOG_COORD_ARRAY_POINTER 0x8456 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455 #define GL_FOG_COORD_ARRAY_TYPE 0x8454 #define GL_FOG_COORD_SRC 0x8450 #define GL_FOG_DENSITY 0x0B62 #define GL_FOG_END 0x0B64 #define GL_FOG_HINT 0x0C54 #define GL_FOG_INDEX 0x0B61 #define GL_FOG_MODE 0x0B65 #define GL_FOG_START 0x0B63 #define GL_FRAGMENT_DEPTH 0x8452 #define GL_FRAGMENT_SHADER 0x8B30 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B #define GL_FRAMEBUFFER 0x8D40 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 #define GL_FRAMEBUFFER_BINDING 0x8CA6 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 #define GL_FRAMEBUFFER_DEFAULT 0x8218 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC #define GL_FRAMEBUFFER_SRGB 0x8DB9 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define GL_FRONT 0x0404 #define GL_FRONT_AND_BACK 0x0408 #define GL_FRONT_FACE 0x0B46 #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_FUNC_ADD 0x8006 #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_FUNC_SUBTRACT 0x800A #define GL_GENERATE_MIPMAP 0x8191 #define GL_GENERATE_MIPMAP_HINT 0x8192 #define GL_GEOMETRY_INPUT_TYPE 0x8917 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 #define GL_GEOMETRY_SHADER 0x8DD9 #define GL_GEOMETRY_VERTICES_OUT 0x8916 #define GL_GEQUAL 0x0206 #define GL_GREATER 0x0204 #define GL_GREEN 0x1904 #define GL_GREEN_BIAS 0x0D19 #define GL_GREEN_BITS 0x0D53 #define GL_GREEN_INTEGER 0x8D95 #define GL_GREEN_SCALE 0x0D18 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 #define GL_HALF_FLOAT 0x140B #define GL_HINT_BIT 0x00008000 #define GL_INCR 0x1E02 #define GL_INCR_WRAP 0x8507 #define GL_INDEX 0x8222 #define GL_INDEX_ARRAY 0x8077 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 #define GL_INDEX_ARRAY_POINTER 0x8091 #define GL_INDEX_ARRAY_STRIDE 0x8086 #define GL_INDEX_ARRAY_TYPE 0x8085 #define GL_INDEX_BITS 0x0D51 #define GL_INDEX_CLEAR_VALUE 0x0C20 #define GL_INDEX_LOGIC_OP 0x0BF1 #define GL_INDEX_MODE 0x0C30 #define GL_INDEX_OFFSET 0x0D13 #define GL_INDEX_SHIFT 0x0D12 #define GL_INDEX_WRITEMASK 0x0C21 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 #define GL_INT 0x1404 #define GL_INTENSITY 0x8049 #define GL_INTENSITY12 0x804C #define GL_INTENSITY16 0x804D #define GL_INTENSITY4 0x804A #define GL_INTENSITY8 0x804B #define GL_INTERLEAVED_ATTRIBS 0x8C8C #define GL_INTERPOLATE 0x8575 #define GL_INT_2_10_10_10_REV 0x8D9F #define GL_INT_SAMPLER_1D 0x8DC9 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE #define GL_INT_SAMPLER_2D 0x8DCA #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C #define GL_INT_SAMPLER_2D_RECT 0x8DCD #define GL_INT_SAMPLER_3D 0x8DCB #define GL_INT_SAMPLER_BUFFER 0x8DD0 #define GL_INT_SAMPLER_CUBE 0x8DCC #define GL_INT_VEC2 0x8B53 #define GL_INT_VEC3 0x8B54 #define GL_INT_VEC4 0x8B55 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 #define GL_INVALID_INDEX 0xFFFFFFFF #define GL_INVALID_OPERATION 0x0502 #define GL_INVALID_VALUE 0x0501 #define GL_INVERT 0x150A #define GL_KEEP 0x1E00 #define GL_LAST_VERTEX_CONVENTION 0x8E4E #define GL_LEFT 0x0406 #define GL_LEQUAL 0x0203 #define GL_LESS 0x0201 #define GL_LIGHT0 0x4000 #define GL_LIGHT1 0x4001 #define GL_LIGHT2 0x4002 #define GL_LIGHT3 0x4003 #define GL_LIGHT4 0x4004 #define GL_LIGHT5 0x4005 #define GL_LIGHT6 0x4006 #define GL_LIGHT7 0x4007 #define GL_LIGHTING 0x0B50 #define GL_LIGHTING_BIT 0x00000040 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define GL_LINE 0x1B01 #define GL_LINEAR 0x2601 #define GL_LINEAR_ATTENUATION 0x1208 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_LINES 0x0001 #define GL_LINES_ADJACENCY 0x000A #define GL_LINE_BIT 0x00000004 #define GL_LINE_LOOP 0x0002 #define GL_LINE_RESET_TOKEN 0x0707 #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_LINE_STIPPLE 0x0B24 #define GL_LINE_STIPPLE_PATTERN 0x0B25 #define GL_LINE_STIPPLE_REPEAT 0x0B26 #define GL_LINE_STRIP 0x0003 #define GL_LINE_STRIP_ADJACENCY 0x000B #define GL_LINE_TOKEN 0x0702 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_LINE_WIDTH_RANGE 0x0B22 #define GL_LINK_STATUS 0x8B82 #define GL_LIST_BASE 0x0B32 #define GL_LIST_BIT 0x00020000 #define GL_LIST_INDEX 0x0B33 #define GL_LIST_MODE 0x0B30 #define GL_LOAD 0x0101 #define GL_LOGIC_OP 0x0BF1 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define GL_LOWER_LEFT 0x8CA1 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE12 0x8041 #define GL_LUMINANCE12_ALPHA12 0x8047 #define GL_LUMINANCE12_ALPHA4 0x8046 #define GL_LUMINANCE16 0x8042 #define GL_LUMINANCE16_ALPHA16 0x8048 #define GL_LUMINANCE4 0x803F #define GL_LUMINANCE4_ALPHA4 0x8043 #define GL_LUMINANCE6_ALPHA2 0x8044 #define GL_LUMINANCE8 0x8040 #define GL_LUMINANCE8_ALPHA8 0x8045 #define GL_LUMINANCE_ALPHA 0x190A #define GL_MAJOR_VERSION 0x821B #define GL_MAP1_COLOR_4 0x0D90 #define GL_MAP1_GRID_DOMAIN 0x0DD0 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 #define GL_MAP1_INDEX 0x0D91 #define GL_MAP1_NORMAL 0x0D92 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 #define GL_MAP1_VERTEX_3 0x0D97 #define GL_MAP1_VERTEX_4 0x0D98 #define GL_MAP2_COLOR_4 0x0DB0 #define GL_MAP2_GRID_DOMAIN 0x0DD2 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 #define GL_MAP2_INDEX 0x0DB1 #define GL_MAP2_NORMAL 0x0DB2 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 #define GL_MAP2_VERTEX_3 0x0DB7 #define GL_MAP2_VERTEX_4 0x0DB8 #define GL_MAP_COLOR 0x0D10 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 #define GL_MAP_READ_BIT 0x0001 #define GL_MAP_STENCIL 0x0D11 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 #define GL_MAP_WRITE_BIT 0x0002 #define GL_MATRIX_MODE 0x0BA0 #define GL_MAX 0x8008 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B #define GL_MAX_CLIP_DISTANCES 0x0D32 #define GL_MAX_CLIP_PLANES 0x0D32 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F #define GL_MAX_DRAW_BUFFERS 0x8824 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_MAX_EVAL_ORDER 0x0D30 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF #define GL_MAX_INTEGER_SAMPLES 0x9110 #define GL_MAX_LABEL_LENGTH 0x82E8 #define GL_MAX_LIGHTS 0x0D31 #define GL_MAX_LIST_NESTING 0x0B31 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 #define GL_MAX_SAMPLES 0x8D57 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B #define GL_MAX_TEXTURE_COORDS 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #define GL_MAX_TEXTURE_UNITS 0x84E2 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F #define GL_MAX_VARYING_COMPONENTS 0x8B4B #define GL_MAX_VARYING_FLOATS 0x8B4B #define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_MIN 0x8007 #define GL_MINOR_VERSION 0x821C #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 #define GL_MIRRORED_REPEAT 0x8370 #define GL_MODELVIEW 0x1700 #define GL_MODELVIEW_MATRIX 0x0BA6 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 #define GL_MODULATE 0x2100 #define GL_MULT 0x0103 #define GL_MULTISAMPLE 0x809D #define GL_MULTISAMPLE_ARB 0x809D #define GL_MULTISAMPLE_BIT 0x20000000 #define GL_MULTISAMPLE_BIT_ARB 0x20000000 #define GL_N3F_V3F 0x2A25 #define GL_NAME_STACK_DEPTH 0x0D70 #define GL_NAND 0x150E #define GL_NEAREST 0x2600 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_NEVER 0x0200 #define GL_NICEST 0x1102 #define GL_NONE 0 #define GL_NOOP 0x1505 #define GL_NOR 0x1508 #define GL_NORMALIZE 0x0BA1 #define GL_NORMAL_ARRAY 0x8075 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 #define GL_NORMAL_ARRAY_POINTER 0x808F #define GL_NORMAL_ARRAY_STRIDE 0x807F #define GL_NORMAL_ARRAY_TYPE 0x807E #define GL_NORMAL_MAP 0x8511 #define GL_NOTEQUAL 0x0205 #define GL_NO_ERROR 0 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_NUM_EXTENSIONS 0x821D #define GL_OBJECT_LINEAR 0x2401 #define GL_OBJECT_PLANE 0x2501 #define GL_OBJECT_TYPE 0x9112 #define GL_ONE 1 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB #define GL_ONE_MINUS_SRC1_COLOR 0x88FA #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_OPERAND0_ALPHA 0x8598 #define GL_OPERAND0_RGB 0x8590 #define GL_OPERAND1_ALPHA 0x8599 #define GL_OPERAND1_RGB 0x8591 #define GL_OPERAND2_ALPHA 0x859A #define GL_OPERAND2_RGB 0x8592 #define GL_OR 0x1507 #define GL_ORDER 0x0A01 #define GL_OR_INVERTED 0x150D #define GL_OR_REVERSE 0x150B #define GL_OUT_OF_MEMORY 0x0505 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_PASS_THROUGH_TOKEN 0x0700 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define GL_PIXEL_MAP_A_TO_A 0x0C79 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 #define GL_PIXEL_MAP_B_TO_B 0x0C78 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 #define GL_PIXEL_MAP_G_TO_G 0x0C77 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 #define GL_PIXEL_MAP_I_TO_A 0x0C75 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 #define GL_PIXEL_MAP_I_TO_B 0x0C74 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 #define GL_PIXEL_MAP_I_TO_G 0x0C73 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 #define GL_PIXEL_MAP_I_TO_I 0x0C70 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 #define GL_PIXEL_MAP_I_TO_R 0x0C72 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 #define GL_PIXEL_MAP_R_TO_R 0x0C76 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 #define GL_PIXEL_MAP_S_TO_S 0x0C71 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 #define GL_PIXEL_MODE_BIT 0x00000020 #define GL_PIXEL_PACK_BUFFER 0x88EB #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED #define GL_PIXEL_UNPACK_BUFFER 0x88EC #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF #define GL_POINT 0x1B00 #define GL_POINTS 0x0000 #define GL_POINT_BIT 0x00000002 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_GRANULARITY 0x0B13 #define GL_POINT_SIZE_MAX 0x8127 #define GL_POINT_SIZE_MIN 0x8126 #define GL_POINT_SIZE_RANGE 0x0B12 #define GL_POINT_SMOOTH 0x0B10 #define GL_POINT_SMOOTH_HINT 0x0C51 #define GL_POINT_SPRITE 0x8861 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 #define GL_POINT_TOKEN 0x0701 #define GL_POLYGON 0x0009 #define GL_POLYGON_BIT 0x00000008 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_POLYGON_STIPPLE 0x0B42 #define GL_POLYGON_STIPPLE_BIT 0x00000010 #define GL_POLYGON_TOKEN 0x0703 #define GL_POSITION 0x1203 #define GL_PREVIOUS 0x8578 #define GL_PRIMARY_COLOR 0x8577 #define GL_PRIMITIVES_GENERATED 0x8C87 #define GL_PRIMITIVE_RESTART 0x8F9D #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E #define GL_PROGRAM 0x82E2 #define GL_PROGRAM_PIPELINE 0x82E4 #define GL_PROGRAM_POINT_SIZE 0x8642 #define GL_PROJECTION 0x1701 #define GL_PROJECTION_MATRIX 0x0BA7 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 #define GL_PROVOKING_VERTEX 0x8E4F #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 #define GL_Q 0x2003 #define GL_QUADRATIC_ATTENUATION 0x1209 #define GL_QUADS 0x0007 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C #define GL_QUAD_STRIP 0x0008 #define GL_QUERY 0x82E3 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 #define GL_QUERY_BY_REGION_WAIT 0x8E15 #define GL_QUERY_COUNTER_BITS 0x8864 #define GL_QUERY_NO_WAIT 0x8E14 #define GL_QUERY_RESULT 0x8866 #define GL_QUERY_RESULT_AVAILABLE 0x8867 #define GL_QUERY_WAIT 0x8E13 #define GL_R 0x2002 #define GL_R11F_G11F_B10F 0x8C3A #define GL_R16 0x822A #define GL_R16F 0x822D #define GL_R16I 0x8233 #define GL_R16UI 0x8234 #define GL_R16_SNORM 0x8F98 #define GL_R32F 0x822E #define GL_R32I 0x8235 #define GL_R32UI 0x8236 #define GL_R3_G3_B2 0x2A10 #define GL_R8 0x8229 #define GL_R8I 0x8231 #define GL_R8UI 0x8232 #define GL_R8_SNORM 0x8F94 #define GL_RASTERIZER_DISCARD 0x8C89 #define GL_READ_BUFFER 0x0C02 #define GL_READ_FRAMEBUFFER 0x8CA8 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA #define GL_READ_ONLY 0x88B8 #define GL_READ_WRITE 0x88BA #define GL_RED 0x1903 #define GL_RED_BIAS 0x0D15 #define GL_RED_BITS 0x0D52 #define GL_RED_INTEGER 0x8D94 #define GL_RED_SCALE 0x0D14 #define GL_REFLECTION_MAP 0x8512 #define GL_RENDER 0x1C00 #define GL_RENDERBUFFER 0x8D41 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define GL_RENDERBUFFER_BINDING 0x8CA7 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 #define GL_RENDERBUFFER_HEIGHT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 #define GL_RENDERBUFFER_SAMPLES 0x8CAB #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define GL_RENDERBUFFER_WIDTH 0x8D42 #define GL_RENDERER 0x1F01 #define GL_RENDER_MODE 0x0C40 #define GL_REPEAT 0x2901 #define GL_REPLACE 0x1E01 #define GL_RESCALE_NORMAL 0x803A #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 #define GL_RETURN 0x0102 #define GL_RG 0x8227 #define GL_RG16 0x822C #define GL_RG16F 0x822F #define GL_RG16I 0x8239 #define GL_RG16UI 0x823A #define GL_RG16_SNORM 0x8F99 #define GL_RG32F 0x8230 #define GL_RG32I 0x823B #define GL_RG32UI 0x823C #define GL_RG8 0x822B #define GL_RG8I 0x8237 #define GL_RG8UI 0x8238 #define GL_RG8_SNORM 0x8F95 #define GL_RGB 0x1907 #define GL_RGB10 0x8052 #define GL_RGB10_A2 0x8059 #define GL_RGB10_A2UI 0x906F #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGB16F 0x881B #define GL_RGB16I 0x8D89 #define GL_RGB16UI 0x8D77 #define GL_RGB16_SNORM 0x8F9A #define GL_RGB32F 0x8815 #define GL_RGB32I 0x8D83 #define GL_RGB32UI 0x8D71 #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB5_A1 0x8057 #define GL_RGB8 0x8051 #define GL_RGB8I 0x8D8F #define GL_RGB8UI 0x8D7D #define GL_RGB8_SNORM 0x8F96 #define GL_RGB9_E5 0x8C3D #define GL_RGBA 0x1908 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B #define GL_RGBA16F 0x881A #define GL_RGBA16I 0x8D88 #define GL_RGBA16UI 0x8D76 #define GL_RGBA16_SNORM 0x8F9B #define GL_RGBA2 0x8055 #define GL_RGBA32F 0x8814 #define GL_RGBA32I 0x8D82 #define GL_RGBA32UI 0x8D70 #define GL_RGBA4 0x8056 #define GL_RGBA8 0x8058 #define GL_RGBA8I 0x8D8E #define GL_RGBA8UI 0x8D7C #define GL_RGBA8_SNORM 0x8F97 #define GL_RGBA_INTEGER 0x8D99 #define GL_RGBA_MODE 0x0C31 #define GL_RGB_INTEGER 0x8D98 #define GL_RGB_SCALE 0x8573 #define GL_RG_INTEGER 0x8228 #define GL_RIGHT 0x0407 #define GL_S 0x2000 #define GL_SAMPLER 0x82E6 #define GL_SAMPLER_1D 0x8B5D #define GL_SAMPLER_1D_ARRAY 0x8DC0 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 #define GL_SAMPLER_1D_SHADOW 0x8B61 #define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_2D_ARRAY 0x8DC1 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B #define GL_SAMPLER_2D_RECT 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 #define GL_SAMPLER_2D_SHADOW 0x8B62 #define GL_SAMPLER_3D 0x8B5F #define GL_SAMPLER_BINDING 0x8919 #define GL_SAMPLER_BUFFER 0x8DC2 #define GL_SAMPLER_CUBE 0x8B60 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 #define GL_SAMPLES 0x80A9 #define GL_SAMPLES_ARB 0x80A9 #define GL_SAMPLES_PASSED 0x8914 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E #define GL_SAMPLE_ALPHA_TO_ONE 0x809F #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 #define GL_SAMPLE_COVERAGE 0x80A0 #define GL_SAMPLE_COVERAGE_ARB 0x80A0 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA #define GL_SAMPLE_MASK 0x8E51 #define GL_SAMPLE_MASK_VALUE 0x8E52 #define GL_SAMPLE_POSITION 0x8E50 #define GL_SCISSOR_BIT 0x00080000 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_SECONDARY_COLOR_ARRAY 0x845E #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B #define GL_SELECT 0x1C02 #define GL_SELECTION_BUFFER_POINTER 0x0DF3 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 #define GL_SEPARATE_ATTRIBS 0x8C8D #define GL_SEPARATE_SPECULAR_COLOR 0x81FA #define GL_SET 0x150F #define GL_SHADER 0x82E1 #define GL_SHADER_SOURCE_LENGTH 0x8B88 #define GL_SHADER_TYPE 0x8B4F #define GL_SHADE_MODEL 0x0B54 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C #define GL_SHININESS 0x1601 #define GL_SHORT 0x1402 #define GL_SIGNALED 0x9119 #define GL_SIGNED_NORMALIZED 0x8F9C #define GL_SINGLE_COLOR 0x81F9 #define GL_SLUMINANCE 0x8C46 #define GL_SLUMINANCE8 0x8C47 #define GL_SLUMINANCE8_ALPHA8 0x8C45 #define GL_SLUMINANCE_ALPHA 0x8C44 #define GL_SMOOTH 0x1D01 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 #define GL_SOURCE0_ALPHA 0x8588 #define GL_SOURCE0_RGB 0x8580 #define GL_SOURCE1_ALPHA 0x8589 #define GL_SOURCE1_RGB 0x8581 #define GL_SOURCE2_ALPHA 0x858A #define GL_SOURCE2_RGB 0x8582 #define GL_SPECULAR 0x1202 #define GL_SPHERE_MAP 0x2402 #define GL_SPOT_CUTOFF 0x1206 #define GL_SPOT_DIRECTION 0x1204 #define GL_SPOT_EXPONENT 0x1205 #define GL_SRC0_ALPHA 0x8588 #define GL_SRC0_RGB 0x8580 #define GL_SRC1_ALPHA 0x8589 #define GL_SRC1_COLOR 0x88F9 #define GL_SRC1_RGB 0x8581 #define GL_SRC2_ALPHA 0x858A #define GL_SRC2_RGB 0x8582 #define GL_SRC_ALPHA 0x0302 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_SRC_COLOR 0x0300 #define GL_SRGB 0x8C40 #define GL_SRGB8 0x8C41 #define GL_SRGB8_ALPHA8 0x8C43 #define GL_SRGB_ALPHA 0x8C42 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_STATIC_COPY 0x88E6 #define GL_STATIC_DRAW 0x88E4 #define GL_STATIC_READ 0x88E5 #define GL_STENCIL 0x1802 #define GL_STENCIL_ATTACHMENT 0x8D20 #define GL_STENCIL_BACK_FAIL 0x8801 #define GL_STENCIL_BACK_FUNC 0x8800 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 #define GL_STENCIL_BACK_REF 0x8CA3 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 #define GL_STENCIL_BITS 0x0D57 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_INDEX 0x1901 #define GL_STENCIL_INDEX1 0x8D46 #define GL_STENCIL_INDEX16 0x8D49 #define GL_STENCIL_INDEX4 0x8D47 #define GL_STENCIL_INDEX8 0x8D48 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_STEREO 0x0C33 #define GL_STREAM_COPY 0x88E2 #define GL_STREAM_DRAW 0x88E0 #define GL_STREAM_READ 0x88E1 #define GL_SUBPIXEL_BITS 0x0D50 #define GL_SUBTRACT 0x84E7 #define GL_SYNC_CONDITION 0x9113 #define GL_SYNC_FENCE 0x9116 #define GL_SYNC_FLAGS 0x9115 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 #define GL_SYNC_STATUS 0x9114 #define GL_T 0x2001 #define GL_T2F_C3F_V3F 0x2A2A #define GL_T2F_C4F_N3F_V3F 0x2A2C #define GL_T2F_C4UB_V3F 0x2A29 #define GL_T2F_N3F_V3F 0x2A2B #define GL_T2F_V3F 0x2A27 #define GL_T4F_C4F_N3F_V4F 0x2A2D #define GL_T4F_V4F 0x2A28 #define GL_TEXTURE 0x1702 #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_1D_ARRAY 0x8C18 #define GL_TEXTURE_2D 0x0DE1 #define GL_TEXTURE_2D_ARRAY 0x8C1A #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 #define GL_TEXTURE_3D 0x806F #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_TEXTURE_ALPHA_TYPE 0x8C13 #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 #define GL_TEXTURE_BINDING_3D 0x806A #define GL_TEXTURE_BINDING_BUFFER 0x8C2C #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 #define GL_TEXTURE_BIT 0x00040000 #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_BLUE_TYPE 0x8C12 #define GL_TEXTURE_BORDER 0x1005 #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_BUFFER 0x8C2A #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D #define GL_TEXTURE_COMPARE_FUNC 0x884D #define GL_TEXTURE_COMPARE_MODE 0x884C #define GL_TEXTURE_COMPONENTS 0x1003 #define GL_TEXTURE_COMPRESSED 0x86A1 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF #define GL_TEXTURE_COORD_ARRAY 0x8078 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_DEPTH_SIZE 0x884A #define GL_TEXTURE_DEPTH_TYPE 0x8C16 #define GL_TEXTURE_ENV 0x2300 #define GL_TEXTURE_ENV_COLOR 0x2201 #define GL_TEXTURE_ENV_MODE 0x2200 #define GL_TEXTURE_FILTER_CONTROL 0x8500 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 #define GL_TEXTURE_GEN_MODE 0x2500 #define GL_TEXTURE_GEN_Q 0x0C63 #define GL_TEXTURE_GEN_R 0x0C62 #define GL_TEXTURE_GEN_S 0x0C60 #define GL_TEXTURE_GEN_T 0x0C61 #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_GREEN_TYPE 0x8C11 #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_TEXTURE_LOD_BIAS 0x8501 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MATRIX 0x0BA8 #define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_MIN_LOD 0x813A #define GL_TEXTURE_PRIORITY 0x8066 #define GL_TEXTURE_RECTANGLE 0x84F5 #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_RED_TYPE 0x8C10 #define GL_TEXTURE_RESIDENT 0x8067 #define GL_TEXTURE_SAMPLES 0x9106 #define GL_TEXTURE_SHARED_SIZE 0x8C3F #define GL_TEXTURE_STACK_DEPTH 0x0BA5 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 #define GL_TEXTURE_SWIZZLE_A 0x8E45 #define GL_TEXTURE_SWIZZLE_B 0x8E44 #define GL_TEXTURE_SWIZZLE_G 0x8E43 #define GL_TEXTURE_SWIZZLE_R 0x8E42 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_TIMEOUT_EXPIRED 0x911B #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF #define GL_TIMESTAMP 0x8E28 #define GL_TIME_ELAPSED 0x88BF #define GL_TRANSFORM_BIT 0x00001000 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLES_ADJACENCY 0x000C #define GL_TRIANGLE_FAN 0x0006 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D #define GL_TRUE 1 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 #define GL_UNIFORM_BUFFER 0x8A11 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A #define GL_UNIFORM_BUFFER_START 0x8A29 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D #define GL_UNIFORM_NAME_LENGTH 0x8A39 #define GL_UNIFORM_OFFSET 0x8A3B #define GL_UNIFORM_SIZE 0x8A38 #define GL_UNIFORM_TYPE 0x8A37 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_UNSIGNALED 0x9118 #define GL_UNSIGNED_BYTE 0x1401 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_INT 0x1405 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #define GL_UNSIGNED_INT_24_8 0x84FA #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 #define GL_UNSIGNED_INT_VEC2 0x8DC6 #define GL_UNSIGNED_INT_VEC3 0x8DC7 #define GL_UNSIGNED_INT_VEC4 0x8DC8 #define GL_UNSIGNED_NORMALIZED 0x8C17 #define GL_UNSIGNED_SHORT 0x1403 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_UPPER_LEFT 0x8CA2 #define GL_V2F 0x2A20 #define GL_V3F 0x2A21 #define GL_VALIDATE_STATUS 0x8B83 #define GL_VENDOR 0x1F00 #define GL_VERSION 0x1F02 #define GL_VERTEX_ARRAY 0x8074 #define GL_VERTEX_ARRAY_BINDING 0x85B5 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 #define GL_VERTEX_ARRAY_POINTER 0x808E #define GL_VERTEX_ARRAY_SIZE 0x807A #define GL_VERTEX_ARRAY_STRIDE 0x807C #define GL_VERTEX_ARRAY_TYPE 0x807B #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 #define GL_VERTEX_SHADER 0x8B31 #define GL_VIEWPORT 0x0BA2 #define GL_VIEWPORT_BIT 0x00000800 #define GL_WAIT_FAILED 0x911D #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E #define GL_WRITE_ONLY 0x88B9 #define GL_XOR 0x1506 #define GL_ZERO 0 #define GL_ZOOM_X 0x0D16 #define GL_ZOOM_Y 0x0D17 #ifndef __khrplatform_h_ #define __khrplatform_h_ /* ** Copyright (c) 2008-2018 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ /* Khronos platform-specific types and definitions. * * The master copy of khrplatform.h is maintained in the Khronos EGL * Registry repository at https://github.com/KhronosGroup/EGL-Registry * The last semantic modification to khrplatform.h was at commit ID: * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 * * Adopters may modify this file to suit their platform. Adopters are * encouraged to submit platform specific modifications to the Khronos * group so that they can be included in future versions of this file. * Please submit changes by filing pull requests or issues on * the EGL Registry repository linked above. * * * See the Implementer's Guidelines for information about where this file * should be located on your system and for more details of its use: * http://www.khronos.org/registry/implementers_guide.pdf * * This file should be included as * #include * by Khronos client API header files that use its types and defines. * * The types in khrplatform.h should only be used to define API-specific types. * * Types defined in khrplatform.h: * khronos_int8_t signed 8 bit * khronos_uint8_t unsigned 8 bit * khronos_int16_t signed 16 bit * khronos_uint16_t unsigned 16 bit * khronos_int32_t signed 32 bit * khronos_uint32_t unsigned 32 bit * khronos_int64_t signed 64 bit * khronos_uint64_t unsigned 64 bit * khronos_intptr_t signed same number of bits as a pointer * khronos_uintptr_t unsigned same number of bits as a pointer * khronos_ssize_t signed size * khronos_usize_t unsigned size * khronos_float_t signed 32 bit floating point * khronos_time_ns_t unsigned 64 bit time in nanoseconds * khronos_utime_nanoseconds_t unsigned time interval or absolute time in * nanoseconds * khronos_stime_nanoseconds_t signed time interval in nanoseconds * khronos_boolean_enum_t enumerated boolean type. This should * only be used as a base type when a client API's boolean type is * an enum. Client APIs which use an integer or other type for * booleans cannot use this as the base type for their boolean. * * Tokens defined in khrplatform.h: * * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. * * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. * * Calling convention macros defined in this file: * KHRONOS_APICALL * KHRONOS_GLAD_API_PTR * KHRONOS_APIATTRIBUTES * * These may be used in function prototypes as: * * KHRONOS_APICALL void KHRONOS_GLAD_API_PTR funcname( * int arg1, * int arg2) KHRONOS_APIATTRIBUTES; */ #if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) # define KHRONOS_STATIC 1 #endif /*------------------------------------------------------------------------- * Definition of KHRONOS_APICALL *------------------------------------------------------------------------- * This precedes the return type of the function in the function prototype. */ #if defined(KHRONOS_STATIC) /* If the preprocessor constant KHRONOS_STATIC is defined, make the * header compatible with static linking. */ # define KHRONOS_APICALL #elif defined(_WIN32) # define KHRONOS_APICALL __declspec(dllimport) #elif defined (__SYMBIAN32__) # define KHRONOS_APICALL IMPORT_C #elif defined(__ANDROID__) # define KHRONOS_APICALL __attribute__((visibility("default"))) #else # define KHRONOS_APICALL #endif /*------------------------------------------------------------------------- * Definition of KHRONOS_GLAD_API_PTR *------------------------------------------------------------------------- * This follows the return type of the function and precedes the function * name in the function prototype. */ #if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) /* Win32 but not WinCE */ # define KHRONOS_GLAD_API_PTR __stdcall #else # define KHRONOS_GLAD_API_PTR #endif /*------------------------------------------------------------------------- * Definition of KHRONOS_APIATTRIBUTES *------------------------------------------------------------------------- * This follows the closing parenthesis of the function prototype arguments. */ #if defined (__ARMCC_2__) #define KHRONOS_APIATTRIBUTES __softfp #else #define KHRONOS_APIATTRIBUTES #endif /*------------------------------------------------------------------------- * basic type definitions *-----------------------------------------------------------------------*/ #if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) /* * Using */ #include typedef int32_t khronos_int32_t; typedef uint32_t khronos_uint32_t; typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif defined(__VMS ) || defined(__sgi) /* * Using */ #include typedef int32_t khronos_int32_t; typedef uint32_t khronos_uint32_t; typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif defined(_WIN32) && !defined(__SCITECH_SNAP__) /* * Win32 */ typedef __int32 khronos_int32_t; typedef unsigned __int32 khronos_uint32_t; typedef __int64 khronos_int64_t; typedef unsigned __int64 khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif defined(__sun__) || defined(__digital__) /* * Sun or Digital */ typedef int khronos_int32_t; typedef unsigned int khronos_uint32_t; #if defined(__arch64__) || defined(_LP64) typedef long int khronos_int64_t; typedef unsigned long int khronos_uint64_t; #else typedef long long int khronos_int64_t; typedef unsigned long long int khronos_uint64_t; #endif /* __arch64__ */ #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif 0 /* * Hypothetical platform with no float or int64 support */ typedef int khronos_int32_t; typedef unsigned int khronos_uint32_t; #define KHRONOS_SUPPORT_INT64 0 #define KHRONOS_SUPPORT_FLOAT 0 #else /* * Generic fallback */ #include typedef int32_t khronos_int32_t; typedef uint32_t khronos_uint32_t; typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #endif /* * Types that are (so far) the same on all platforms */ typedef signed char khronos_int8_t; typedef unsigned char khronos_uint8_t; typedef signed short int khronos_int16_t; typedef unsigned short int khronos_uint16_t; /* * Types that differ between LLP64 and LP64 architectures - in LLP64, * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears * to be the only LLP64 architecture in current use. */ #ifdef _WIN64 typedef signed long long int khronos_intptr_t; typedef unsigned long long int khronos_uintptr_t; typedef signed long long int khronos_ssize_t; typedef unsigned long long int khronos_usize_t; #else typedef signed long int khronos_intptr_t; typedef unsigned long int khronos_uintptr_t; typedef signed long int khronos_ssize_t; typedef unsigned long int khronos_usize_t; #endif #if KHRONOS_SUPPORT_FLOAT /* * Float type */ typedef float khronos_float_t; #endif #if KHRONOS_SUPPORT_INT64 /* Time types * * These types can be used to represent a time interval in nanoseconds or * an absolute Unadjusted System Time. Unadjusted System Time is the number * of nanoseconds since some arbitrary system event (e.g. since the last * time the system booted). The Unadjusted System Time is an unsigned * 64 bit value that wraps back to 0 every 584 years. Time intervals * may be either signed or unsigned. */ typedef khronos_uint64_t khronos_utime_nanoseconds_t; typedef khronos_int64_t khronos_stime_nanoseconds_t; #endif /* * Dummy value used to pad enum types to 32 bits. */ #ifndef KHRONOS_MAX_ENUM #define KHRONOS_MAX_ENUM 0x7FFFFFFF #endif /* * Enumerated boolean type * * Values other than zero should be considered to be true. Therefore * comparisons should not be made against KHRONOS_TRUE. */ typedef enum { KHRONOS_FALSE = 0, KHRONOS_TRUE = 1, KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM } khronos_boolean_enum_t; #endif /* __khrplatform_h_ */ typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef void GLvoid; typedef khronos_int8_t GLbyte; typedef khronos_uint8_t GLubyte; typedef khronos_int16_t GLshort; typedef khronos_uint16_t GLushort; typedef int GLint; typedef unsigned int GLuint; typedef khronos_int32_t GLclampx; typedef int GLsizei; typedef khronos_float_t GLfloat; typedef khronos_float_t GLclampf; typedef double GLdouble; typedef double GLclampd; typedef void *GLeglClientBufferEXT; typedef void *GLeglImageOES; typedef char GLchar; typedef char GLcharARB; #ifdef __APPLE__ typedef void *GLhandleARB; #else typedef unsigned int GLhandleARB; #endif typedef khronos_uint16_t GLhalf; typedef khronos_uint16_t GLhalfARB; typedef khronos_int32_t GLfixed; #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) typedef khronos_intptr_t GLintptr; #else typedef khronos_intptr_t GLintptr; #endif #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) typedef khronos_intptr_t GLintptrARB; #else typedef khronos_intptr_t GLintptrARB; #endif #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) typedef khronos_ssize_t GLsizeiptr; #else typedef khronos_ssize_t GLsizeiptr; #endif #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) typedef khronos_ssize_t GLsizeiptrARB; #else typedef khronos_ssize_t GLsizeiptrARB; #endif typedef khronos_int64_t GLint64; typedef khronos_int64_t GLint64EXT; typedef khronos_uint64_t GLuint64; typedef khronos_uint64_t GLuint64EXT; typedef struct __GLsync *GLsync; struct _cl_context; struct _cl_event; typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); typedef unsigned short GLhalfNV; typedef GLintptr GLvdpauSurfaceNV; typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void); #define GL_VERSION_1_0 1 GLAD_API_CALL int GLAD_GL_VERSION_1_0; #define GL_VERSION_1_1 1 GLAD_API_CALL int GLAD_GL_VERSION_1_1; #define GL_VERSION_1_2 1 GLAD_API_CALL int GLAD_GL_VERSION_1_2; #define GL_VERSION_1_3 1 GLAD_API_CALL int GLAD_GL_VERSION_1_3; #define GL_VERSION_1_4 1 GLAD_API_CALL int GLAD_GL_VERSION_1_4; #define GL_VERSION_1_5 1 GLAD_API_CALL int GLAD_GL_VERSION_1_5; #define GL_VERSION_2_0 1 GLAD_API_CALL int GLAD_GL_VERSION_2_0; #define GL_VERSION_2_1 1 GLAD_API_CALL int GLAD_GL_VERSION_2_1; #define GL_VERSION_3_0 1 GLAD_API_CALL int GLAD_GL_VERSION_3_0; #define GL_VERSION_3_1 1 GLAD_API_CALL int GLAD_GL_VERSION_3_1; #define GL_VERSION_3_2 1 GLAD_API_CALL int GLAD_GL_VERSION_3_2; #define GL_VERSION_3_3 1 GLAD_API_CALL int GLAD_GL_VERSION_3_3; #define GL_ARB_multisample 1 GLAD_API_CALL int GLAD_GL_ARB_multisample; #define GL_ARB_robustness 1 GLAD_API_CALL int GLAD_GL_ARB_robustness; #define GL_KHR_debug 1 GLAD_API_CALL int GLAD_GL_KHR_debug; typedef void (GLAD_API_PTR *PFNGLACCUMPROC)(GLenum op, GLfloat value); typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture); typedef void (GLAD_API_PTR *PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref); typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences); typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTPROC)(GLint i); typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); typedef void (GLAD_API_PTR *PFNGLBEGINPROC)(GLenum mode); typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode); typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array); typedef void (GLAD_API_PTR *PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode); typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage); typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); typedef void (GLAD_API_PTR *PFNGLCALLLISTPROC)(GLuint list); typedef void (GLAD_API_PTR *PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void * lists); typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask); typedef void (GLAD_API_PTR *PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint * value); typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth); typedef void (GLAD_API_PTR *PFNGLCLEARINDEXPROC)(GLfloat c); typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s); typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture); typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); typedef void (GLAD_API_PTR *PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble * equation); typedef void (GLAD_API_PTR *PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); typedef void (GLAD_API_PTR *PFNGLCOLOR3BVPROC)(const GLbyte * v); typedef void (GLAD_API_PTR *PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); typedef void (GLAD_API_PTR *PFNGLCOLOR3DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); typedef void (GLAD_API_PTR *PFNGLCOLOR3FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue); typedef void (GLAD_API_PTR *PFNGLCOLOR3IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); typedef void (GLAD_API_PTR *PFNGLCOLOR3SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); typedef void (GLAD_API_PTR *PFNGLCOLOR3UBVPROC)(const GLubyte * v); typedef void (GLAD_API_PTR *PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); typedef void (GLAD_API_PTR *PFNGLCOLOR3UIVPROC)(const GLuint * v); typedef void (GLAD_API_PTR *PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); typedef void (GLAD_API_PTR *PFNGLCOLOR3USVPROC)(const GLushort * v); typedef void (GLAD_API_PTR *PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); typedef void (GLAD_API_PTR *PFNGLCOLOR4BVPROC)(const GLbyte * v); typedef void (GLAD_API_PTR *PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); typedef void (GLAD_API_PTR *PFNGLCOLOR4DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void (GLAD_API_PTR *PFNGLCOLOR4FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha); typedef void (GLAD_API_PTR *PFNGLCOLOR4IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha); typedef void (GLAD_API_PTR *PFNGLCOLOR4SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVPROC)(const GLubyte * v); typedef void (GLAD_API_PTR *PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha); typedef void (GLAD_API_PTR *PFNGLCOLOR4UIVPROC)(const GLuint * v); typedef void (GLAD_API_PTR *PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha); typedef void (GLAD_API_PTR *PFNGLCOLOR4USVPROC)(const GLushort * v); typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); typedef void (GLAD_API_PTR *PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); typedef void (GLAD_API_PTR *PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode); typedef void (GLAD_API_PTR *PFNGLCOLORP3UIPROC)(GLenum type, GLuint color); typedef void (GLAD_API_PTR *PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint * color); typedef void (GLAD_API_PTR *PFNGLCOLORP4UIPROC)(GLenum type, GLuint color); typedef void (GLAD_API_PTR *PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint * color); typedef void (GLAD_API_PTR *PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); typedef void (GLAD_API_PTR *PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void); typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type); typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode); typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void * userParam); typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers); typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers); typedef void (GLAD_API_PTR *PFNGLDELETELISTSPROC)(GLuint list, GLsizei range); typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program); typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint * ids); typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers); typedef void (GLAD_API_PTR *PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint * samplers); typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader); typedef void (GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync sync); typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures); typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays); typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func); typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag); typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f); typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap); typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEPROC)(GLenum array); typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); typedef void (GLAD_API_PTR *PFNGLDISABLEIPROC)(GLenum target, GLuint index); typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf); typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs); typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices); typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex); typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount); typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex); typedef void (GLAD_API_PTR *PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices); typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex); typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPROC)(GLboolean flag); typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLEDGEFLAGVPROC)(const GLboolean * flag); typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap); typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEPROC)(GLenum array); typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); typedef void (GLAD_API_PTR *PFNGLENABLEIPROC)(GLenum target, GLuint index); typedef void (GLAD_API_PTR *PFNGLENDPROC)(void); typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERPROC)(void); typedef void (GLAD_API_PTR *PFNGLENDLISTPROC)(void); typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum target); typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKPROC)(void); typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DPROC)(GLdouble u); typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DVPROC)(const GLdouble * u); typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FPROC)(GLfloat u); typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FVPROC)(const GLfloat * u); typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v); typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DVPROC)(const GLdouble * u); typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v); typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FVPROC)(const GLfloat * u); typedef void (GLAD_API_PTR *PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2); typedef void (GLAD_API_PTR *PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); typedef void (GLAD_API_PTR *PFNGLEVALPOINT1PROC)(GLint i); typedef void (GLAD_API_PTR *PFNGLEVALPOINT2PROC)(GLint i, GLint j); typedef void (GLAD_API_PTR *PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat * buffer); typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void); typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void); typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); typedef void (GLAD_API_PTR *PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLFOGCOORDDPROC)(GLdouble coord); typedef void (GLAD_API_PTR *PFNGLFOGCOORDDVPROC)(const GLdouble * coord); typedef void (GLAD_API_PTR *PFNGLFOGCOORDFPROC)(GLfloat coord); typedef void (GLAD_API_PTR *PFNGLFOGCOORDFVPROC)(const GLfloat * coord); typedef void (GLAD_API_PTR *PFNGLFOGFPROC)(GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLFOGFVPROC)(GLenum pname, const GLfloat * params); typedef void (GLAD_API_PTR *PFNGLFOGIPROC)(GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLFOGIVPROC)(GLenum pname, const GLint * params); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode); typedef void (GLAD_API_PTR *PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers); typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); typedef GLuint (GLAD_API_PTR *PFNGLGENLISTSPROC)(GLsizei range); typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint * ids); typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); typedef void (GLAD_API_PTR *PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint * samplers); typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures); typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays); typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target); typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders); typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean * data); typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data); typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 * params); typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params); typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data); typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble * equation); typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void * img); typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data); typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void); typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data); typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar * name); typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSARBPROC)(void); typedef void (GLAD_API_PTR *PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 * data); typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 * data); typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint * data); typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data); typedef void (GLAD_API_PTR *PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble * v); typedef void (GLAD_API_PTR *PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat * v); typedef void (GLAD_API_PTR *PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint * v); typedef void (GLAD_API_PTR *PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat * val); typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat * values); typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint * values); typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort * values); typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params); typedef void (GLAD_API_PTR *PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte * mask); typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 * params); typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 * params); typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint * params); typedef void (GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint * params); typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params); typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name); typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); typedef void (GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values); typedef void (GLAD_API_PTR *PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble * params); typedef void (GLAD_API_PTR *PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels); typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint * params); typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar * uniformBlockName); typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices); typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint * params); typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint * params); typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer); typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble * params); typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETNCOLORTABLEARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table); typedef void (GLAD_API_PTR *PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void * img); typedef void (GLAD_API_PTR *PFNGLGETNCONVOLUTIONFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * image); typedef void (GLAD_API_PTR *PFNGLGETNHISTOGRAMARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values); typedef void (GLAD_API_PTR *PFNGLGETNMAPDVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v); typedef void (GLAD_API_PTR *PFNGLGETNMAPFVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v); typedef void (GLAD_API_PTR *PFNGLGETNMAPIVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint * v); typedef void (GLAD_API_PTR *PFNGLGETNMINMAXARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values); typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPFVARBPROC)(GLenum map, GLsizei bufSize, GLfloat * values); typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPUIVARBPROC)(GLenum map, GLsizei bufSize, GLuint * values); typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPUSVARBPROC)(GLenum map, GLsizei bufSize, GLushort * values); typedef void (GLAD_API_PTR *PFNGLGETNPOLYGONSTIPPLEARBPROC)(GLsizei bufSize, GLubyte * pattern); typedef void (GLAD_API_PTR *PFNGLGETNSEPARABLEFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void * row, GLsizei columnBufSize, void * column, void * span); typedef void (GLAD_API_PTR *PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img); typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params); typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode); typedef void (GLAD_API_PTR *PFNGLINDEXMASKPROC)(GLuint mask); typedef void (GLAD_API_PTR *PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLINDEXDPROC)(GLdouble c); typedef void (GLAD_API_PTR *PFNGLINDEXDVPROC)(const GLdouble * c); typedef void (GLAD_API_PTR *PFNGLINDEXFPROC)(GLfloat c); typedef void (GLAD_API_PTR *PFNGLINDEXFVPROC)(const GLfloat * c); typedef void (GLAD_API_PTR *PFNGLINDEXIPROC)(GLint c); typedef void (GLAD_API_PTR *PFNGLINDEXIVPROC)(const GLint * c); typedef void (GLAD_API_PTR *PFNGLINDEXSPROC)(GLshort c); typedef void (GLAD_API_PTR *PFNGLINDEXSVPROC)(const GLshort * c); typedef void (GLAD_API_PTR *PFNGLINDEXUBPROC)(GLubyte c); typedef void (GLAD_API_PTR *PFNGLINDEXUBVPROC)(const GLubyte * c); typedef void (GLAD_API_PTR *PFNGLINITNAMESPROC)(void); typedef void (GLAD_API_PTR *PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void * pointer); typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer); typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap); typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIPROC)(GLenum target, GLuint index); typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); typedef GLboolean (GLAD_API_PTR *PFNGLISLISTPROC)(GLuint list); typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program); typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint id); typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); typedef GLboolean (GLAD_API_PTR *PFNGLISSAMPLERPROC)(GLuint sampler); typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader); typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync sync); typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture); typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array); typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat * params); typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint * params); typedef void (GLAD_API_PTR *PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat * params); typedef void (GLAD_API_PTR *PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint * params); typedef void (GLAD_API_PTR *PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern); typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width); typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program); typedef void (GLAD_API_PTR *PFNGLLISTBASEPROC)(GLuint base); typedef void (GLAD_API_PTR *PFNGLLOADIDENTITYPROC)(void); typedef void (GLAD_API_PTR *PFNGLLOADMATRIXDPROC)(const GLdouble * m); typedef void (GLAD_API_PTR *PFNGLLOADMATRIXFPROC)(const GLfloat * m); typedef void (GLAD_API_PTR *PFNGLLOADNAMEPROC)(GLuint name); typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble * m); typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat * m); typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode); typedef void (GLAD_API_PTR *PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); typedef void (GLAD_API_PTR *PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); typedef void (GLAD_API_PTR *PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); typedef void (GLAD_API_PTR *PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); typedef void (GLAD_API_PTR *PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2); typedef void (GLAD_API_PTR *PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2); typedef void (GLAD_API_PTR *PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); typedef void (GLAD_API_PTR *PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); typedef void (GLAD_API_PTR *PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat * params); typedef void (GLAD_API_PTR *PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint * params); typedef void (GLAD_API_PTR *PFNGLMATRIXMODEPROC)(GLenum mode); typedef void (GLAD_API_PTR *PFNGLMULTMATRIXDPROC)(const GLdouble * m); typedef void (GLAD_API_PTR *PFNGLMULTMATRIXFPROC)(const GLfloat * m); typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble * m); typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat * m); typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount); typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount); typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); typedef void (GLAD_API_PTR *PFNGLNEWLISTPROC)(GLuint list, GLenum mode); typedef void (GLAD_API_PTR *PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz); typedef void (GLAD_API_PTR *PFNGLNORMAL3BVPROC)(const GLbyte * v); typedef void (GLAD_API_PTR *PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz); typedef void (GLAD_API_PTR *PFNGLNORMAL3DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz); typedef void (GLAD_API_PTR *PFNGLNORMAL3FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz); typedef void (GLAD_API_PTR *PFNGLNORMAL3IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz); typedef void (GLAD_API_PTR *PFNGLNORMAL3SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords); typedef void (GLAD_API_PTR *PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint * coords); typedef void (GLAD_API_PTR *PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label); typedef void (GLAD_API_PTR *PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); typedef void (GLAD_API_PTR *PFNGLPASSTHROUGHPROC)(GLfloat token); typedef void (GLAD_API_PTR *PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat * values); typedef void (GLAD_API_PTR *PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint * values); typedef void (GLAD_API_PTR *PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort * values); typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor); typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat * params); typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint * params); typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size); typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); typedef void (GLAD_API_PTR *PFNGLPOLYGONSTIPPLEPROC)(const GLubyte * mask); typedef void (GLAD_API_PTR *PFNGLPOPATTRIBPROC)(void); typedef void (GLAD_API_PTR *PFNGLPOPCLIENTATTRIBPROC)(void); typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void); typedef void (GLAD_API_PTR *PFNGLPOPMATRIXPROC)(void); typedef void (GLAD_API_PTR *PFNGLPOPNAMEPROC)(void); typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint * textures, const GLfloat * priorities); typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXPROC)(GLenum mode); typedef void (GLAD_API_PTR *PFNGLPUSHATTRIBPROC)(GLbitfield mask); typedef void (GLAD_API_PTR *PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask); typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message); typedef void (GLAD_API_PTR *PFNGLPUSHMATRIXPROC)(void); typedef void (GLAD_API_PTR *PFNGLPUSHNAMEPROC)(GLuint name); typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target); typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y); typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y); typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IPROC)(GLint x, GLint y); typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y); typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z); typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z); typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w); typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src); typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels); typedef void (GLAD_API_PTR *PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); typedef void (GLAD_API_PTR *PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); typedef void (GLAD_API_PTR *PFNGLRECTDVPROC)(const GLdouble * v1, const GLdouble * v2); typedef void (GLAD_API_PTR *PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); typedef void (GLAD_API_PTR *PFNGLRECTFVPROC)(const GLfloat * v1, const GLfloat * v2); typedef void (GLAD_API_PTR *PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2); typedef void (GLAD_API_PTR *PFNGLRECTIVPROC)(const GLint * v1, const GLint * v2); typedef void (GLAD_API_PTR *PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); typedef void (GLAD_API_PTR *PFNGLRECTSVPROC)(const GLshort * v1, const GLshort * v2); typedef GLint (GLAD_API_PTR *PFNGLRENDERMODEPROC)(GLenum mode); typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAD_API_PTR *PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert); typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask); typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint * param); typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint * param); typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat * param); typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint * param); typedef void (GLAD_API_PTR *PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z); typedef void (GLAD_API_PTR *PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z); typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte * v); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte * v); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint * v); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USVPROC)(const GLushort * v); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint * color); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint * buffer); typedef void (GLAD_API_PTR *PFNGLSHADEMODELPROC)(GLenum mode); typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask); typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); typedef void (GLAD_API_PTR *PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DPROC)(GLdouble s); typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FPROC)(GLfloat s); typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IPROC)(GLint s); typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SPROC)(GLshort s); typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t); typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t); typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IPROC)(GLint s, GLint t); typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t); typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r); typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r); typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r); typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r); typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q); typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q); typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords); typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint * coords); typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords); typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint * coords); typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords); typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint * coords); typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords); typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint * coords); typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat * params); typedef void (GLAD_API_PTR *PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint * params); typedef void (GLAD_API_PTR *PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param); typedef void (GLAD_API_PTR *PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble * params); typedef void (GLAD_API_PTR *PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat * params); typedef void (GLAD_API_PTR *PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint * params); typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint * params); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint * params); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); typedef void (GLAD_API_PTR *PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z); typedef void (GLAD_API_PTR *PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z); typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0); typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target); typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program); typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program); typedef void (GLAD_API_PTR *PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y); typedef void (GLAD_API_PTR *PFNGLVERTEX2DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y); typedef void (GLAD_API_PTR *PFNGLVERTEX2FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLVERTEX2IPROC)(GLint x, GLint y); typedef void (GLAD_API_PTR *PFNGLVERTEX2IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLVERTEX2SPROC)(GLshort x, GLshort y); typedef void (GLAD_API_PTR *PFNGLVERTEX2SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z); typedef void (GLAD_API_PTR *PFNGLVERTEX3DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z); typedef void (GLAD_API_PTR *PFNGLVERTEX3FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z); typedef void (GLAD_API_PTR *PFNGLVERTEX3IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z); typedef void (GLAD_API_PTR *PFNGLVERTEX3SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAD_API_PTR *PFNGLVERTEX4DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAD_API_PTR *PFNGLVERTEX4FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w); typedef void (GLAD_API_PTR *PFNGLVERTEX4IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); typedef void (GLAD_API_PTR *PFNGLVERTEX4SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value); typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value); typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value); typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IPROC)(GLint x, GLint y); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SVPROC)(const GLshort * v); GLAD_API_CALL PFNGLACCUMPROC glad_glAccum; #define glAccum glad_glAccum GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture; #define glActiveTexture glad_glActiveTexture GLAD_API_CALL PFNGLALPHAFUNCPROC glad_glAlphaFunc; #define glAlphaFunc glad_glAlphaFunc GLAD_API_CALL PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident; #define glAreTexturesResident glad_glAreTexturesResident GLAD_API_CALL PFNGLARRAYELEMENTPROC glad_glArrayElement; #define glArrayElement glad_glArrayElement GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader; #define glAttachShader glad_glAttachShader GLAD_API_CALL PFNGLBEGINPROC glad_glBegin; #define glBegin glad_glBegin GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; #define glBeginConditionalRender glad_glBeginConditionalRender GLAD_API_CALL PFNGLBEGINQUERYPROC glad_glBeginQuery; #define glBeginQuery glad_glBeginQuery GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; #define glBeginTransformFeedback glad_glBeginTransformFeedback GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; #define glBindAttribLocation glad_glBindAttribLocation GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer; #define glBindBuffer glad_glBindBuffer GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; #define glBindBufferBase glad_glBindBufferBase GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; #define glBindBufferRange glad_glBindBufferRange GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; #define glBindFragDataLocation glad_glBindFragDataLocation GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; #define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; #define glBindFramebuffer glad_glBindFramebuffer GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; #define glBindRenderbuffer glad_glBindRenderbuffer GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_glBindSampler; #define glBindSampler glad_glBindSampler GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture; #define glBindTexture glad_glBindTexture GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; #define glBindVertexArray glad_glBindVertexArray GLAD_API_CALL PFNGLBITMAPPROC glad_glBitmap; #define glBitmap glad_glBitmap GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor; #define glBlendColor glad_glBlendColor GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation; #define glBlendEquation glad_glBlendEquation GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; #define glBlendEquationSeparate glad_glBlendEquationSeparate GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc; #define glBlendFunc glad_glBlendFunc GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; #define glBlendFuncSeparate glad_glBlendFuncSeparate GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; #define glBlitFramebuffer glad_glBlitFramebuffer GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData; #define glBufferData glad_glBufferData GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; #define glBufferSubData glad_glBufferSubData GLAD_API_CALL PFNGLCALLLISTPROC glad_glCallList; #define glCallList glad_glCallList GLAD_API_CALL PFNGLCALLLISTSPROC glad_glCallLists; #define glCallLists glad_glCallLists GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; #define glCheckFramebufferStatus glad_glCheckFramebufferStatus GLAD_API_CALL PFNGLCLAMPCOLORPROC glad_glClampColor; #define glClampColor glad_glClampColor GLAD_API_CALL PFNGLCLEARPROC glad_glClear; #define glClear glad_glClear GLAD_API_CALL PFNGLCLEARACCUMPROC glad_glClearAccum; #define glClearAccum glad_glClearAccum GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; #define glClearBufferfi glad_glClearBufferfi GLAD_API_CALL PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; #define glClearBufferfv glad_glClearBufferfv GLAD_API_CALL PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; #define glClearBufferiv glad_glClearBufferiv GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; #define glClearBufferuiv glad_glClearBufferuiv GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor; #define glClearColor glad_glClearColor GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_glClearDepth; #define glClearDepth glad_glClearDepth GLAD_API_CALL PFNGLCLEARINDEXPROC glad_glClearIndex; #define glClearIndex glad_glClearIndex GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil; #define glClearStencil glad_glClearStencil GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture; #define glClientActiveTexture glad_glClientActiveTexture GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; #define glClientWaitSync glad_glClientWaitSync GLAD_API_CALL PFNGLCLIPPLANEPROC glad_glClipPlane; #define glClipPlane glad_glClipPlane GLAD_API_CALL PFNGLCOLOR3BPROC glad_glColor3b; #define glColor3b glad_glColor3b GLAD_API_CALL PFNGLCOLOR3BVPROC glad_glColor3bv; #define glColor3bv glad_glColor3bv GLAD_API_CALL PFNGLCOLOR3DPROC glad_glColor3d; #define glColor3d glad_glColor3d GLAD_API_CALL PFNGLCOLOR3DVPROC glad_glColor3dv; #define glColor3dv glad_glColor3dv GLAD_API_CALL PFNGLCOLOR3FPROC glad_glColor3f; #define glColor3f glad_glColor3f GLAD_API_CALL PFNGLCOLOR3FVPROC glad_glColor3fv; #define glColor3fv glad_glColor3fv GLAD_API_CALL PFNGLCOLOR3IPROC glad_glColor3i; #define glColor3i glad_glColor3i GLAD_API_CALL PFNGLCOLOR3IVPROC glad_glColor3iv; #define glColor3iv glad_glColor3iv GLAD_API_CALL PFNGLCOLOR3SPROC glad_glColor3s; #define glColor3s glad_glColor3s GLAD_API_CALL PFNGLCOLOR3SVPROC glad_glColor3sv; #define glColor3sv glad_glColor3sv GLAD_API_CALL PFNGLCOLOR3UBPROC glad_glColor3ub; #define glColor3ub glad_glColor3ub GLAD_API_CALL PFNGLCOLOR3UBVPROC glad_glColor3ubv; #define glColor3ubv glad_glColor3ubv GLAD_API_CALL PFNGLCOLOR3UIPROC glad_glColor3ui; #define glColor3ui glad_glColor3ui GLAD_API_CALL PFNGLCOLOR3UIVPROC glad_glColor3uiv; #define glColor3uiv glad_glColor3uiv GLAD_API_CALL PFNGLCOLOR3USPROC glad_glColor3us; #define glColor3us glad_glColor3us GLAD_API_CALL PFNGLCOLOR3USVPROC glad_glColor3usv; #define glColor3usv glad_glColor3usv GLAD_API_CALL PFNGLCOLOR4BPROC glad_glColor4b; #define glColor4b glad_glColor4b GLAD_API_CALL PFNGLCOLOR4BVPROC glad_glColor4bv; #define glColor4bv glad_glColor4bv GLAD_API_CALL PFNGLCOLOR4DPROC glad_glColor4d; #define glColor4d glad_glColor4d GLAD_API_CALL PFNGLCOLOR4DVPROC glad_glColor4dv; #define glColor4dv glad_glColor4dv GLAD_API_CALL PFNGLCOLOR4FPROC glad_glColor4f; #define glColor4f glad_glColor4f GLAD_API_CALL PFNGLCOLOR4FVPROC glad_glColor4fv; #define glColor4fv glad_glColor4fv GLAD_API_CALL PFNGLCOLOR4IPROC glad_glColor4i; #define glColor4i glad_glColor4i GLAD_API_CALL PFNGLCOLOR4IVPROC glad_glColor4iv; #define glColor4iv glad_glColor4iv GLAD_API_CALL PFNGLCOLOR4SPROC glad_glColor4s; #define glColor4s glad_glColor4s GLAD_API_CALL PFNGLCOLOR4SVPROC glad_glColor4sv; #define glColor4sv glad_glColor4sv GLAD_API_CALL PFNGLCOLOR4UBPROC glad_glColor4ub; #define glColor4ub glad_glColor4ub GLAD_API_CALL PFNGLCOLOR4UBVPROC glad_glColor4ubv; #define glColor4ubv glad_glColor4ubv GLAD_API_CALL PFNGLCOLOR4UIPROC glad_glColor4ui; #define glColor4ui glad_glColor4ui GLAD_API_CALL PFNGLCOLOR4UIVPROC glad_glColor4uiv; #define glColor4uiv glad_glColor4uiv GLAD_API_CALL PFNGLCOLOR4USPROC glad_glColor4us; #define glColor4us glad_glColor4us GLAD_API_CALL PFNGLCOLOR4USVPROC glad_glColor4usv; #define glColor4usv glad_glColor4usv GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask; #define glColorMask glad_glColorMask GLAD_API_CALL PFNGLCOLORMASKIPROC glad_glColorMaski; #define glColorMaski glad_glColorMaski GLAD_API_CALL PFNGLCOLORMATERIALPROC glad_glColorMaterial; #define glColorMaterial glad_glColorMaterial GLAD_API_CALL PFNGLCOLORP3UIPROC glad_glColorP3ui; #define glColorP3ui glad_glColorP3ui GLAD_API_CALL PFNGLCOLORP3UIVPROC glad_glColorP3uiv; #define glColorP3uiv glad_glColorP3uiv GLAD_API_CALL PFNGLCOLORP4UIPROC glad_glColorP4ui; #define glColorP4ui glad_glColorP4ui GLAD_API_CALL PFNGLCOLORP4UIVPROC glad_glColorP4uiv; #define glColorP4uiv glad_glColorP4uiv GLAD_API_CALL PFNGLCOLORPOINTERPROC glad_glColorPointer; #define glColorPointer glad_glColorPointer GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader; #define glCompileShader glad_glCompileShader GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; #define glCompressedTexImage1D glad_glCompressedTexImage1D GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; #define glCompressedTexImage2D glad_glCompressedTexImage2D GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; #define glCompressedTexImage3D glad_glCompressedTexImage3D GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; #define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; #define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; #define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; #define glCopyBufferSubData glad_glCopyBufferSubData GLAD_API_CALL PFNGLCOPYPIXELSPROC glad_glCopyPixels; #define glCopyPixels glad_glCopyPixels GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; #define glCopyTexImage1D glad_glCopyTexImage1D GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; #define glCopyTexImage2D glad_glCopyTexImage2D GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; #define glCopyTexSubImage1D glad_glCopyTexSubImage1D GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; #define glCopyTexSubImage2D glad_glCopyTexSubImage2D GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; #define glCopyTexSubImage3D glad_glCopyTexSubImage3D GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram; #define glCreateProgram glad_glCreateProgram GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader; #define glCreateShader glad_glCreateShader GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace; #define glCullFace glad_glCullFace GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; #define glDebugMessageCallback glad_glDebugMessageCallback GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; #define glDebugMessageControl glad_glDebugMessageControl GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; #define glDebugMessageInsert glad_glDebugMessageInsert GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; #define glDeleteBuffers glad_glDeleteBuffers GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; #define glDeleteFramebuffers glad_glDeleteFramebuffers GLAD_API_CALL PFNGLDELETELISTSPROC glad_glDeleteLists; #define glDeleteLists glad_glDeleteLists GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; #define glDeleteProgram glad_glDeleteProgram GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_glDeleteQueries; #define glDeleteQueries glad_glDeleteQueries GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; #define glDeleteRenderbuffers glad_glDeleteRenderbuffers GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; #define glDeleteSamplers glad_glDeleteSamplers GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader; #define glDeleteShader glad_glDeleteShader GLAD_API_CALL PFNGLDELETESYNCPROC glad_glDeleteSync; #define glDeleteSync glad_glDeleteSync GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures; #define glDeleteTextures glad_glDeleteTextures GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; #define glDeleteVertexArrays glad_glDeleteVertexArrays GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc; #define glDepthFunc glad_glDepthFunc GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask; #define glDepthMask glad_glDepthMask GLAD_API_CALL PFNGLDEPTHRANGEPROC glad_glDepthRange; #define glDepthRange glad_glDepthRange GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader; #define glDetachShader glad_glDetachShader GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable; #define glDisable glad_glDisable GLAD_API_CALL PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState; #define glDisableClientState glad_glDisableClientState GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; #define glDisableVertexAttribArray glad_glDisableVertexAttribArray GLAD_API_CALL PFNGLDISABLEIPROC glad_glDisablei; #define glDisablei glad_glDisablei GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays; #define glDrawArrays glad_glDrawArrays GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; #define glDrawArraysInstanced glad_glDrawArraysInstanced GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_glDrawBuffer; #define glDrawBuffer glad_glDrawBuffer GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; #define glDrawBuffers glad_glDrawBuffers GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements; #define glDrawElements glad_glDrawElements GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; #define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; #define glDrawElementsInstanced glad_glDrawElementsInstanced GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; #define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex GLAD_API_CALL PFNGLDRAWPIXELSPROC glad_glDrawPixels; #define glDrawPixels glad_glDrawPixels GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; #define glDrawRangeElements glad_glDrawRangeElements GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; #define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex GLAD_API_CALL PFNGLEDGEFLAGPROC glad_glEdgeFlag; #define glEdgeFlag glad_glEdgeFlag GLAD_API_CALL PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer; #define glEdgeFlagPointer glad_glEdgeFlagPointer GLAD_API_CALL PFNGLEDGEFLAGVPROC glad_glEdgeFlagv; #define glEdgeFlagv glad_glEdgeFlagv GLAD_API_CALL PFNGLENABLEPROC glad_glEnable; #define glEnable glad_glEnable GLAD_API_CALL PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState; #define glEnableClientState glad_glEnableClientState GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; #define glEnableVertexAttribArray glad_glEnableVertexAttribArray GLAD_API_CALL PFNGLENABLEIPROC glad_glEnablei; #define glEnablei glad_glEnablei GLAD_API_CALL PFNGLENDPROC glad_glEnd; #define glEnd glad_glEnd GLAD_API_CALL PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; #define glEndConditionalRender glad_glEndConditionalRender GLAD_API_CALL PFNGLENDLISTPROC glad_glEndList; #define glEndList glad_glEndList GLAD_API_CALL PFNGLENDQUERYPROC glad_glEndQuery; #define glEndQuery glad_glEndQuery GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; #define glEndTransformFeedback glad_glEndTransformFeedback GLAD_API_CALL PFNGLEVALCOORD1DPROC glad_glEvalCoord1d; #define glEvalCoord1d glad_glEvalCoord1d GLAD_API_CALL PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv; #define glEvalCoord1dv glad_glEvalCoord1dv GLAD_API_CALL PFNGLEVALCOORD1FPROC glad_glEvalCoord1f; #define glEvalCoord1f glad_glEvalCoord1f GLAD_API_CALL PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv; #define glEvalCoord1fv glad_glEvalCoord1fv GLAD_API_CALL PFNGLEVALCOORD2DPROC glad_glEvalCoord2d; #define glEvalCoord2d glad_glEvalCoord2d GLAD_API_CALL PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv; #define glEvalCoord2dv glad_glEvalCoord2dv GLAD_API_CALL PFNGLEVALCOORD2FPROC glad_glEvalCoord2f; #define glEvalCoord2f glad_glEvalCoord2f GLAD_API_CALL PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv; #define glEvalCoord2fv glad_glEvalCoord2fv GLAD_API_CALL PFNGLEVALMESH1PROC glad_glEvalMesh1; #define glEvalMesh1 glad_glEvalMesh1 GLAD_API_CALL PFNGLEVALMESH2PROC glad_glEvalMesh2; #define glEvalMesh2 glad_glEvalMesh2 GLAD_API_CALL PFNGLEVALPOINT1PROC glad_glEvalPoint1; #define glEvalPoint1 glad_glEvalPoint1 GLAD_API_CALL PFNGLEVALPOINT2PROC glad_glEvalPoint2; #define glEvalPoint2 glad_glEvalPoint2 GLAD_API_CALL PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer; #define glFeedbackBuffer glad_glFeedbackBuffer GLAD_API_CALL PFNGLFENCESYNCPROC glad_glFenceSync; #define glFenceSync glad_glFenceSync GLAD_API_CALL PFNGLFINISHPROC glad_glFinish; #define glFinish glad_glFinish GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush; #define glFlush glad_glFlush GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; #define glFlushMappedBufferRange glad_glFlushMappedBufferRange GLAD_API_CALL PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer; #define glFogCoordPointer glad_glFogCoordPointer GLAD_API_CALL PFNGLFOGCOORDDPROC glad_glFogCoordd; #define glFogCoordd glad_glFogCoordd GLAD_API_CALL PFNGLFOGCOORDDVPROC glad_glFogCoorddv; #define glFogCoorddv glad_glFogCoorddv GLAD_API_CALL PFNGLFOGCOORDFPROC glad_glFogCoordf; #define glFogCoordf glad_glFogCoordf GLAD_API_CALL PFNGLFOGCOORDFVPROC glad_glFogCoordfv; #define glFogCoordfv glad_glFogCoordfv GLAD_API_CALL PFNGLFOGFPROC glad_glFogf; #define glFogf glad_glFogf GLAD_API_CALL PFNGLFOGFVPROC glad_glFogfv; #define glFogfv glad_glFogfv GLAD_API_CALL PFNGLFOGIPROC glad_glFogi; #define glFogi glad_glFogi GLAD_API_CALL PFNGLFOGIVPROC glad_glFogiv; #define glFogiv glad_glFogiv GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; #define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; #define glFramebufferTexture glad_glFramebufferTexture GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; #define glFramebufferTexture1D glad_glFramebufferTexture1D GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; #define glFramebufferTexture2D glad_glFramebufferTexture2D GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; #define glFramebufferTexture3D glad_glFramebufferTexture3D GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; #define glFramebufferTextureLayer glad_glFramebufferTextureLayer GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace; #define glFrontFace glad_glFrontFace GLAD_API_CALL PFNGLFRUSTUMPROC glad_glFrustum; #define glFrustum glad_glFrustum GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers; #define glGenBuffers glad_glGenBuffers GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; #define glGenFramebuffers glad_glGenFramebuffers GLAD_API_CALL PFNGLGENLISTSPROC glad_glGenLists; #define glGenLists glad_glGenLists GLAD_API_CALL PFNGLGENQUERIESPROC glad_glGenQueries; #define glGenQueries glad_glGenQueries GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; #define glGenRenderbuffers glad_glGenRenderbuffers GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_glGenSamplers; #define glGenSamplers glad_glGenSamplers GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures; #define glGenTextures glad_glGenTextures GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; #define glGenVertexArrays glad_glGenVertexArrays GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; #define glGenerateMipmap glad_glGenerateMipmap GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; #define glGetActiveAttrib glad_glGetActiveAttrib GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; #define glGetActiveUniform glad_glGetActiveUniform GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; #define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; #define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv GLAD_API_CALL PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; #define glGetActiveUniformName glad_glGetActiveUniformName GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; #define glGetActiveUniformsiv glad_glGetActiveUniformsiv GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; #define glGetAttachedShaders glad_glGetAttachedShaders GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; #define glGetAttribLocation glad_glGetAttribLocation GLAD_API_CALL PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; #define glGetBooleani_v glad_glGetBooleani_v GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv; #define glGetBooleanv glad_glGetBooleanv GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; #define glGetBufferParameteri64v glad_glGetBufferParameteri64v GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; #define glGetBufferParameteriv glad_glGetBufferParameteriv GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; #define glGetBufferPointerv glad_glGetBufferPointerv GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; #define glGetBufferSubData glad_glGetBufferSubData GLAD_API_CALL PFNGLGETCLIPPLANEPROC glad_glGetClipPlane; #define glGetClipPlane glad_glGetClipPlane GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; #define glGetCompressedTexImage glad_glGetCompressedTexImage GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; #define glGetDebugMessageLog glad_glGetDebugMessageLog GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_glGetDoublev; #define glGetDoublev glad_glGetDoublev GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError; #define glGetError glad_glGetError GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv; #define glGetFloatv glad_glGetFloatv GLAD_API_CALL PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; #define glGetFragDataIndex glad_glGetFragDataIndex GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; #define glGetFragDataLocation glad_glGetFragDataLocation GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; #define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB; #define glGetGraphicsResetStatusARB glad_glGetGraphicsResetStatusARB GLAD_API_CALL PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; #define glGetInteger64i_v glad_glGetInteger64i_v GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_glGetInteger64v; #define glGetInteger64v glad_glGetInteger64v GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; #define glGetIntegeri_v glad_glGetIntegeri_v GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv; #define glGetIntegerv glad_glGetIntegerv GLAD_API_CALL PFNGLGETLIGHTFVPROC glad_glGetLightfv; #define glGetLightfv glad_glGetLightfv GLAD_API_CALL PFNGLGETLIGHTIVPROC glad_glGetLightiv; #define glGetLightiv glad_glGetLightiv GLAD_API_CALL PFNGLGETMAPDVPROC glad_glGetMapdv; #define glGetMapdv glad_glGetMapdv GLAD_API_CALL PFNGLGETMAPFVPROC glad_glGetMapfv; #define glGetMapfv glad_glGetMapfv GLAD_API_CALL PFNGLGETMAPIVPROC glad_glGetMapiv; #define glGetMapiv glad_glGetMapiv GLAD_API_CALL PFNGLGETMATERIALFVPROC glad_glGetMaterialfv; #define glGetMaterialfv glad_glGetMaterialfv GLAD_API_CALL PFNGLGETMATERIALIVPROC glad_glGetMaterialiv; #define glGetMaterialiv glad_glGetMaterialiv GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; #define glGetMultisamplefv glad_glGetMultisamplefv GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; #define glGetObjectLabel glad_glGetObjectLabel GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; #define glGetObjectPtrLabel glad_glGetObjectPtrLabel GLAD_API_CALL PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv; #define glGetPixelMapfv glad_glGetPixelMapfv GLAD_API_CALL PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv; #define glGetPixelMapuiv glad_glGetPixelMapuiv GLAD_API_CALL PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv; #define glGetPixelMapusv glad_glGetPixelMapusv GLAD_API_CALL PFNGLGETPOINTERVPROC glad_glGetPointerv; #define glGetPointerv glad_glGetPointerv GLAD_API_CALL PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple; #define glGetPolygonStipple glad_glGetPolygonStipple GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; #define glGetProgramInfoLog glad_glGetProgramInfoLog GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; #define glGetProgramiv glad_glGetProgramiv GLAD_API_CALL PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; #define glGetQueryObjecti64v glad_glGetQueryObjecti64v GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; #define glGetQueryObjectiv glad_glGetQueryObjectiv GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; #define glGetQueryObjectui64v glad_glGetQueryObjectui64v GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; #define glGetQueryObjectuiv glad_glGetQueryObjectuiv GLAD_API_CALL PFNGLGETQUERYIVPROC glad_glGetQueryiv; #define glGetQueryiv glad_glGetQueryiv GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; #define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; #define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; #define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; #define glGetSamplerParameterfv glad_glGetSamplerParameterfv GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; #define glGetSamplerParameteriv glad_glGetSamplerParameteriv GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; #define glGetShaderInfoLog glad_glGetShaderInfoLog GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; #define glGetShaderSource glad_glGetShaderSource GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv; #define glGetShaderiv glad_glGetShaderiv GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString; #define glGetString glad_glGetString GLAD_API_CALL PFNGLGETSTRINGIPROC glad_glGetStringi; #define glGetStringi glad_glGetStringi GLAD_API_CALL PFNGLGETSYNCIVPROC glad_glGetSynciv; #define glGetSynciv glad_glGetSynciv GLAD_API_CALL PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv; #define glGetTexEnvfv glad_glGetTexEnvfv GLAD_API_CALL PFNGLGETTEXENVIVPROC glad_glGetTexEnviv; #define glGetTexEnviv glad_glGetTexEnviv GLAD_API_CALL PFNGLGETTEXGENDVPROC glad_glGetTexGendv; #define glGetTexGendv glad_glGetTexGendv GLAD_API_CALL PFNGLGETTEXGENFVPROC glad_glGetTexGenfv; #define glGetTexGenfv glad_glGetTexGenfv GLAD_API_CALL PFNGLGETTEXGENIVPROC glad_glGetTexGeniv; #define glGetTexGeniv glad_glGetTexGeniv GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_glGetTexImage; #define glGetTexImage glad_glGetTexImage GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; #define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; #define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv GLAD_API_CALL PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; #define glGetTexParameterIiv glad_glGetTexParameterIiv GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; #define glGetTexParameterIuiv glad_glGetTexParameterIuiv GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; #define glGetTexParameterfv glad_glGetTexParameterfv GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; #define glGetTexParameteriv glad_glGetTexParameteriv GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; #define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; #define glGetUniformBlockIndex glad_glGetUniformBlockIndex GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; #define glGetUniformIndices glad_glGetUniformIndices GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; #define glGetUniformLocation glad_glGetUniformLocation GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; #define glGetUniformfv glad_glGetUniformfv GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; #define glGetUniformiv glad_glGetUniformiv GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; #define glGetUniformuiv glad_glGetUniformuiv GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; #define glGetVertexAttribIiv glad_glGetVertexAttribIiv GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; #define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; #define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; #define glGetVertexAttribdv glad_glGetVertexAttribdv GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; #define glGetVertexAttribfv glad_glGetVertexAttribfv GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; #define glGetVertexAttribiv glad_glGetVertexAttribiv GLAD_API_CALL PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB; #define glGetnColorTableARB glad_glGetnColorTableARB GLAD_API_CALL PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB; #define glGetnCompressedTexImageARB glad_glGetnCompressedTexImageARB GLAD_API_CALL PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB; #define glGetnConvolutionFilterARB glad_glGetnConvolutionFilterARB GLAD_API_CALL PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB; #define glGetnHistogramARB glad_glGetnHistogramARB GLAD_API_CALL PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB; #define glGetnMapdvARB glad_glGetnMapdvARB GLAD_API_CALL PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB; #define glGetnMapfvARB glad_glGetnMapfvARB GLAD_API_CALL PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB; #define glGetnMapivARB glad_glGetnMapivARB GLAD_API_CALL PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB; #define glGetnMinmaxARB glad_glGetnMinmaxARB GLAD_API_CALL PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB; #define glGetnPixelMapfvARB glad_glGetnPixelMapfvARB GLAD_API_CALL PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB; #define glGetnPixelMapuivARB glad_glGetnPixelMapuivARB GLAD_API_CALL PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB; #define glGetnPixelMapusvARB glad_glGetnPixelMapusvARB GLAD_API_CALL PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB; #define glGetnPolygonStippleARB glad_glGetnPolygonStippleARB GLAD_API_CALL PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB; #define glGetnSeparableFilterARB glad_glGetnSeparableFilterARB GLAD_API_CALL PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB; #define glGetnTexImageARB glad_glGetnTexImageARB GLAD_API_CALL PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB; #define glGetnUniformdvARB glad_glGetnUniformdvARB GLAD_API_CALL PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB; #define glGetnUniformfvARB glad_glGetnUniformfvARB GLAD_API_CALL PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB; #define glGetnUniformivARB glad_glGetnUniformivARB GLAD_API_CALL PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB; #define glGetnUniformuivARB glad_glGetnUniformuivARB GLAD_API_CALL PFNGLHINTPROC glad_glHint; #define glHint glad_glHint GLAD_API_CALL PFNGLINDEXMASKPROC glad_glIndexMask; #define glIndexMask glad_glIndexMask GLAD_API_CALL PFNGLINDEXPOINTERPROC glad_glIndexPointer; #define glIndexPointer glad_glIndexPointer GLAD_API_CALL PFNGLINDEXDPROC glad_glIndexd; #define glIndexd glad_glIndexd GLAD_API_CALL PFNGLINDEXDVPROC glad_glIndexdv; #define glIndexdv glad_glIndexdv GLAD_API_CALL PFNGLINDEXFPROC glad_glIndexf; #define glIndexf glad_glIndexf GLAD_API_CALL PFNGLINDEXFVPROC glad_glIndexfv; #define glIndexfv glad_glIndexfv GLAD_API_CALL PFNGLINDEXIPROC glad_glIndexi; #define glIndexi glad_glIndexi GLAD_API_CALL PFNGLINDEXIVPROC glad_glIndexiv; #define glIndexiv glad_glIndexiv GLAD_API_CALL PFNGLINDEXSPROC glad_glIndexs; #define glIndexs glad_glIndexs GLAD_API_CALL PFNGLINDEXSVPROC glad_glIndexsv; #define glIndexsv glad_glIndexsv GLAD_API_CALL PFNGLINDEXUBPROC glad_glIndexub; #define glIndexub glad_glIndexub GLAD_API_CALL PFNGLINDEXUBVPROC glad_glIndexubv; #define glIndexubv glad_glIndexubv GLAD_API_CALL PFNGLINITNAMESPROC glad_glInitNames; #define glInitNames glad_glInitNames GLAD_API_CALL PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays; #define glInterleavedArrays glad_glInterleavedArrays GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer; #define glIsBuffer glad_glIsBuffer GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled; #define glIsEnabled glad_glIsEnabled GLAD_API_CALL PFNGLISENABLEDIPROC glad_glIsEnabledi; #define glIsEnabledi glad_glIsEnabledi GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; #define glIsFramebuffer glad_glIsFramebuffer GLAD_API_CALL PFNGLISLISTPROC glad_glIsList; #define glIsList glad_glIsList GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram; #define glIsProgram glad_glIsProgram GLAD_API_CALL PFNGLISQUERYPROC glad_glIsQuery; #define glIsQuery glad_glIsQuery GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; #define glIsRenderbuffer glad_glIsRenderbuffer GLAD_API_CALL PFNGLISSAMPLERPROC glad_glIsSampler; #define glIsSampler glad_glIsSampler GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader; #define glIsShader glad_glIsShader GLAD_API_CALL PFNGLISSYNCPROC glad_glIsSync; #define glIsSync glad_glIsSync GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture; #define glIsTexture glad_glIsTexture GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; #define glIsVertexArray glad_glIsVertexArray GLAD_API_CALL PFNGLLIGHTMODELFPROC glad_glLightModelf; #define glLightModelf glad_glLightModelf GLAD_API_CALL PFNGLLIGHTMODELFVPROC glad_glLightModelfv; #define glLightModelfv glad_glLightModelfv GLAD_API_CALL PFNGLLIGHTMODELIPROC glad_glLightModeli; #define glLightModeli glad_glLightModeli GLAD_API_CALL PFNGLLIGHTMODELIVPROC glad_glLightModeliv; #define glLightModeliv glad_glLightModeliv GLAD_API_CALL PFNGLLIGHTFPROC glad_glLightf; #define glLightf glad_glLightf GLAD_API_CALL PFNGLLIGHTFVPROC glad_glLightfv; #define glLightfv glad_glLightfv GLAD_API_CALL PFNGLLIGHTIPROC glad_glLighti; #define glLighti glad_glLighti GLAD_API_CALL PFNGLLIGHTIVPROC glad_glLightiv; #define glLightiv glad_glLightiv GLAD_API_CALL PFNGLLINESTIPPLEPROC glad_glLineStipple; #define glLineStipple glad_glLineStipple GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth; #define glLineWidth glad_glLineWidth GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram; #define glLinkProgram glad_glLinkProgram GLAD_API_CALL PFNGLLISTBASEPROC glad_glListBase; #define glListBase glad_glListBase GLAD_API_CALL PFNGLLOADIDENTITYPROC glad_glLoadIdentity; #define glLoadIdentity glad_glLoadIdentity GLAD_API_CALL PFNGLLOADMATRIXDPROC glad_glLoadMatrixd; #define glLoadMatrixd glad_glLoadMatrixd GLAD_API_CALL PFNGLLOADMATRIXFPROC glad_glLoadMatrixf; #define glLoadMatrixf glad_glLoadMatrixf GLAD_API_CALL PFNGLLOADNAMEPROC glad_glLoadName; #define glLoadName glad_glLoadName GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd; #define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf; #define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf GLAD_API_CALL PFNGLLOGICOPPROC glad_glLogicOp; #define glLogicOp glad_glLogicOp GLAD_API_CALL PFNGLMAP1DPROC glad_glMap1d; #define glMap1d glad_glMap1d GLAD_API_CALL PFNGLMAP1FPROC glad_glMap1f; #define glMap1f glad_glMap1f GLAD_API_CALL PFNGLMAP2DPROC glad_glMap2d; #define glMap2d glad_glMap2d GLAD_API_CALL PFNGLMAP2FPROC glad_glMap2f; #define glMap2f glad_glMap2f GLAD_API_CALL PFNGLMAPBUFFERPROC glad_glMapBuffer; #define glMapBuffer glad_glMapBuffer GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; #define glMapBufferRange glad_glMapBufferRange GLAD_API_CALL PFNGLMAPGRID1DPROC glad_glMapGrid1d; #define glMapGrid1d glad_glMapGrid1d GLAD_API_CALL PFNGLMAPGRID1FPROC glad_glMapGrid1f; #define glMapGrid1f glad_glMapGrid1f GLAD_API_CALL PFNGLMAPGRID2DPROC glad_glMapGrid2d; #define glMapGrid2d glad_glMapGrid2d GLAD_API_CALL PFNGLMAPGRID2FPROC glad_glMapGrid2f; #define glMapGrid2f glad_glMapGrid2f GLAD_API_CALL PFNGLMATERIALFPROC glad_glMaterialf; #define glMaterialf glad_glMaterialf GLAD_API_CALL PFNGLMATERIALFVPROC glad_glMaterialfv; #define glMaterialfv glad_glMaterialfv GLAD_API_CALL PFNGLMATERIALIPROC glad_glMateriali; #define glMateriali glad_glMateriali GLAD_API_CALL PFNGLMATERIALIVPROC glad_glMaterialiv; #define glMaterialiv glad_glMaterialiv GLAD_API_CALL PFNGLMATRIXMODEPROC glad_glMatrixMode; #define glMatrixMode glad_glMatrixMode GLAD_API_CALL PFNGLMULTMATRIXDPROC glad_glMultMatrixd; #define glMultMatrixd glad_glMultMatrixd GLAD_API_CALL PFNGLMULTMATRIXFPROC glad_glMultMatrixf; #define glMultMatrixf glad_glMultMatrixf GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd; #define glMultTransposeMatrixd glad_glMultTransposeMatrixd GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf; #define glMultTransposeMatrixf glad_glMultTransposeMatrixf GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; #define glMultiDrawArrays glad_glMultiDrawArrays GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; #define glMultiDrawElements glad_glMultiDrawElements GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; #define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex GLAD_API_CALL PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d; #define glMultiTexCoord1d glad_glMultiTexCoord1d GLAD_API_CALL PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv; #define glMultiTexCoord1dv glad_glMultiTexCoord1dv GLAD_API_CALL PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f; #define glMultiTexCoord1f glad_glMultiTexCoord1f GLAD_API_CALL PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv; #define glMultiTexCoord1fv glad_glMultiTexCoord1fv GLAD_API_CALL PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i; #define glMultiTexCoord1i glad_glMultiTexCoord1i GLAD_API_CALL PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv; #define glMultiTexCoord1iv glad_glMultiTexCoord1iv GLAD_API_CALL PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s; #define glMultiTexCoord1s glad_glMultiTexCoord1s GLAD_API_CALL PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv; #define glMultiTexCoord1sv glad_glMultiTexCoord1sv GLAD_API_CALL PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d; #define glMultiTexCoord2d glad_glMultiTexCoord2d GLAD_API_CALL PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv; #define glMultiTexCoord2dv glad_glMultiTexCoord2dv GLAD_API_CALL PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f; #define glMultiTexCoord2f glad_glMultiTexCoord2f GLAD_API_CALL PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv; #define glMultiTexCoord2fv glad_glMultiTexCoord2fv GLAD_API_CALL PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i; #define glMultiTexCoord2i glad_glMultiTexCoord2i GLAD_API_CALL PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv; #define glMultiTexCoord2iv glad_glMultiTexCoord2iv GLAD_API_CALL PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s; #define glMultiTexCoord2s glad_glMultiTexCoord2s GLAD_API_CALL PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv; #define glMultiTexCoord2sv glad_glMultiTexCoord2sv GLAD_API_CALL PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d; #define glMultiTexCoord3d glad_glMultiTexCoord3d GLAD_API_CALL PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv; #define glMultiTexCoord3dv glad_glMultiTexCoord3dv GLAD_API_CALL PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f; #define glMultiTexCoord3f glad_glMultiTexCoord3f GLAD_API_CALL PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv; #define glMultiTexCoord3fv glad_glMultiTexCoord3fv GLAD_API_CALL PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i; #define glMultiTexCoord3i glad_glMultiTexCoord3i GLAD_API_CALL PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv; #define glMultiTexCoord3iv glad_glMultiTexCoord3iv GLAD_API_CALL PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s; #define glMultiTexCoord3s glad_glMultiTexCoord3s GLAD_API_CALL PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv; #define glMultiTexCoord3sv glad_glMultiTexCoord3sv GLAD_API_CALL PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d; #define glMultiTexCoord4d glad_glMultiTexCoord4d GLAD_API_CALL PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv; #define glMultiTexCoord4dv glad_glMultiTexCoord4dv GLAD_API_CALL PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f; #define glMultiTexCoord4f glad_glMultiTexCoord4f GLAD_API_CALL PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv; #define glMultiTexCoord4fv glad_glMultiTexCoord4fv GLAD_API_CALL PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i; #define glMultiTexCoord4i glad_glMultiTexCoord4i GLAD_API_CALL PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv; #define glMultiTexCoord4iv glad_glMultiTexCoord4iv GLAD_API_CALL PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s; #define glMultiTexCoord4s glad_glMultiTexCoord4s GLAD_API_CALL PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv; #define glMultiTexCoord4sv glad_glMultiTexCoord4sv GLAD_API_CALL PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; #define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui GLAD_API_CALL PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; #define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv GLAD_API_CALL PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; #define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui GLAD_API_CALL PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; #define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv GLAD_API_CALL PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; #define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui GLAD_API_CALL PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; #define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv GLAD_API_CALL PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; #define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui GLAD_API_CALL PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; #define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv GLAD_API_CALL PFNGLNEWLISTPROC glad_glNewList; #define glNewList glad_glNewList GLAD_API_CALL PFNGLNORMAL3BPROC glad_glNormal3b; #define glNormal3b glad_glNormal3b GLAD_API_CALL PFNGLNORMAL3BVPROC glad_glNormal3bv; #define glNormal3bv glad_glNormal3bv GLAD_API_CALL PFNGLNORMAL3DPROC glad_glNormal3d; #define glNormal3d glad_glNormal3d GLAD_API_CALL PFNGLNORMAL3DVPROC glad_glNormal3dv; #define glNormal3dv glad_glNormal3dv GLAD_API_CALL PFNGLNORMAL3FPROC glad_glNormal3f; #define glNormal3f glad_glNormal3f GLAD_API_CALL PFNGLNORMAL3FVPROC glad_glNormal3fv; #define glNormal3fv glad_glNormal3fv GLAD_API_CALL PFNGLNORMAL3IPROC glad_glNormal3i; #define glNormal3i glad_glNormal3i GLAD_API_CALL PFNGLNORMAL3IVPROC glad_glNormal3iv; #define glNormal3iv glad_glNormal3iv GLAD_API_CALL PFNGLNORMAL3SPROC glad_glNormal3s; #define glNormal3s glad_glNormal3s GLAD_API_CALL PFNGLNORMAL3SVPROC glad_glNormal3sv; #define glNormal3sv glad_glNormal3sv GLAD_API_CALL PFNGLNORMALP3UIPROC glad_glNormalP3ui; #define glNormalP3ui glad_glNormalP3ui GLAD_API_CALL PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; #define glNormalP3uiv glad_glNormalP3uiv GLAD_API_CALL PFNGLNORMALPOINTERPROC glad_glNormalPointer; #define glNormalPointer glad_glNormalPointer GLAD_API_CALL PFNGLOBJECTLABELPROC glad_glObjectLabel; #define glObjectLabel glad_glObjectLabel GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; #define glObjectPtrLabel glad_glObjectPtrLabel GLAD_API_CALL PFNGLORTHOPROC glad_glOrtho; #define glOrtho glad_glOrtho GLAD_API_CALL PFNGLPASSTHROUGHPROC glad_glPassThrough; #define glPassThrough glad_glPassThrough GLAD_API_CALL PFNGLPIXELMAPFVPROC glad_glPixelMapfv; #define glPixelMapfv glad_glPixelMapfv GLAD_API_CALL PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv; #define glPixelMapuiv glad_glPixelMapuiv GLAD_API_CALL PFNGLPIXELMAPUSVPROC glad_glPixelMapusv; #define glPixelMapusv glad_glPixelMapusv GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_glPixelStoref; #define glPixelStoref glad_glPixelStoref GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei; #define glPixelStorei glad_glPixelStorei GLAD_API_CALL PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf; #define glPixelTransferf glad_glPixelTransferf GLAD_API_CALL PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi; #define glPixelTransferi glad_glPixelTransferi GLAD_API_CALL PFNGLPIXELZOOMPROC glad_glPixelZoom; #define glPixelZoom glad_glPixelZoom GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; #define glPointParameterf glad_glPointParameterf GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; #define glPointParameterfv glad_glPointParameterfv GLAD_API_CALL PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; #define glPointParameteri glad_glPointParameteri GLAD_API_CALL PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; #define glPointParameteriv glad_glPointParameteriv GLAD_API_CALL PFNGLPOINTSIZEPROC glad_glPointSize; #define glPointSize glad_glPointSize GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_glPolygonMode; #define glPolygonMode glad_glPolygonMode GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; #define glPolygonOffset glad_glPolygonOffset GLAD_API_CALL PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple; #define glPolygonStipple glad_glPolygonStipple GLAD_API_CALL PFNGLPOPATTRIBPROC glad_glPopAttrib; #define glPopAttrib glad_glPopAttrib GLAD_API_CALL PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib; #define glPopClientAttrib glad_glPopClientAttrib GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; #define glPopDebugGroup glad_glPopDebugGroup GLAD_API_CALL PFNGLPOPMATRIXPROC glad_glPopMatrix; #define glPopMatrix glad_glPopMatrix GLAD_API_CALL PFNGLPOPNAMEPROC glad_glPopName; #define glPopName glad_glPopName GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; #define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex GLAD_API_CALL PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures; #define glPrioritizeTextures glad_glPrioritizeTextures GLAD_API_CALL PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; #define glProvokingVertex glad_glProvokingVertex GLAD_API_CALL PFNGLPUSHATTRIBPROC glad_glPushAttrib; #define glPushAttrib glad_glPushAttrib GLAD_API_CALL PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib; #define glPushClientAttrib glad_glPushClientAttrib GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; #define glPushDebugGroup glad_glPushDebugGroup GLAD_API_CALL PFNGLPUSHMATRIXPROC glad_glPushMatrix; #define glPushMatrix glad_glPushMatrix GLAD_API_CALL PFNGLPUSHNAMEPROC glad_glPushName; #define glPushName glad_glPushName GLAD_API_CALL PFNGLQUERYCOUNTERPROC glad_glQueryCounter; #define glQueryCounter glad_glQueryCounter GLAD_API_CALL PFNGLRASTERPOS2DPROC glad_glRasterPos2d; #define glRasterPos2d glad_glRasterPos2d GLAD_API_CALL PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv; #define glRasterPos2dv glad_glRasterPos2dv GLAD_API_CALL PFNGLRASTERPOS2FPROC glad_glRasterPos2f; #define glRasterPos2f glad_glRasterPos2f GLAD_API_CALL PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv; #define glRasterPos2fv glad_glRasterPos2fv GLAD_API_CALL PFNGLRASTERPOS2IPROC glad_glRasterPos2i; #define glRasterPos2i glad_glRasterPos2i GLAD_API_CALL PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv; #define glRasterPos2iv glad_glRasterPos2iv GLAD_API_CALL PFNGLRASTERPOS2SPROC glad_glRasterPos2s; #define glRasterPos2s glad_glRasterPos2s GLAD_API_CALL PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv; #define glRasterPos2sv glad_glRasterPos2sv GLAD_API_CALL PFNGLRASTERPOS3DPROC glad_glRasterPos3d; #define glRasterPos3d glad_glRasterPos3d GLAD_API_CALL PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv; #define glRasterPos3dv glad_glRasterPos3dv GLAD_API_CALL PFNGLRASTERPOS3FPROC glad_glRasterPos3f; #define glRasterPos3f glad_glRasterPos3f GLAD_API_CALL PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv; #define glRasterPos3fv glad_glRasterPos3fv GLAD_API_CALL PFNGLRASTERPOS3IPROC glad_glRasterPos3i; #define glRasterPos3i glad_glRasterPos3i GLAD_API_CALL PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv; #define glRasterPos3iv glad_glRasterPos3iv GLAD_API_CALL PFNGLRASTERPOS3SPROC glad_glRasterPos3s; #define glRasterPos3s glad_glRasterPos3s GLAD_API_CALL PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv; #define glRasterPos3sv glad_glRasterPos3sv GLAD_API_CALL PFNGLRASTERPOS4DPROC glad_glRasterPos4d; #define glRasterPos4d glad_glRasterPos4d GLAD_API_CALL PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv; #define glRasterPos4dv glad_glRasterPos4dv GLAD_API_CALL PFNGLRASTERPOS4FPROC glad_glRasterPos4f; #define glRasterPos4f glad_glRasterPos4f GLAD_API_CALL PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv; #define glRasterPos4fv glad_glRasterPos4fv GLAD_API_CALL PFNGLRASTERPOS4IPROC glad_glRasterPos4i; #define glRasterPos4i glad_glRasterPos4i GLAD_API_CALL PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv; #define glRasterPos4iv glad_glRasterPos4iv GLAD_API_CALL PFNGLRASTERPOS4SPROC glad_glRasterPos4s; #define glRasterPos4s glad_glRasterPos4s GLAD_API_CALL PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv; #define glRasterPos4sv glad_glRasterPos4sv GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer; #define glReadBuffer glad_glReadBuffer GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels; #define glReadPixels glad_glReadPixels GLAD_API_CALL PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB; #define glReadnPixelsARB glad_glReadnPixelsARB GLAD_API_CALL PFNGLRECTDPROC glad_glRectd; #define glRectd glad_glRectd GLAD_API_CALL PFNGLRECTDVPROC glad_glRectdv; #define glRectdv glad_glRectdv GLAD_API_CALL PFNGLRECTFPROC glad_glRectf; #define glRectf glad_glRectf GLAD_API_CALL PFNGLRECTFVPROC glad_glRectfv; #define glRectfv glad_glRectfv GLAD_API_CALL PFNGLRECTIPROC glad_glRecti; #define glRecti glad_glRecti GLAD_API_CALL PFNGLRECTIVPROC glad_glRectiv; #define glRectiv glad_glRectiv GLAD_API_CALL PFNGLRECTSPROC glad_glRects; #define glRects glad_glRects GLAD_API_CALL PFNGLRECTSVPROC glad_glRectsv; #define glRectsv glad_glRectsv GLAD_API_CALL PFNGLRENDERMODEPROC glad_glRenderMode; #define glRenderMode glad_glRenderMode GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; #define glRenderbufferStorage glad_glRenderbufferStorage GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; #define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample GLAD_API_CALL PFNGLROTATEDPROC glad_glRotated; #define glRotated glad_glRotated GLAD_API_CALL PFNGLROTATEFPROC glad_glRotatef; #define glRotatef glad_glRotatef GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; #define glSampleCoverage glad_glSampleCoverage GLAD_API_CALL PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB; #define glSampleCoverageARB glad_glSampleCoverageARB GLAD_API_CALL PFNGLSAMPLEMASKIPROC glad_glSampleMaski; #define glSampleMaski glad_glSampleMaski GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; #define glSamplerParameterIiv glad_glSamplerParameterIiv GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; #define glSamplerParameterIuiv glad_glSamplerParameterIuiv GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; #define glSamplerParameterf glad_glSamplerParameterf GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; #define glSamplerParameterfv glad_glSamplerParameterfv GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; #define glSamplerParameteri glad_glSamplerParameteri GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; #define glSamplerParameteriv glad_glSamplerParameteriv GLAD_API_CALL PFNGLSCALEDPROC glad_glScaled; #define glScaled glad_glScaled GLAD_API_CALL PFNGLSCALEFPROC glad_glScalef; #define glScalef glad_glScalef GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor; #define glScissor glad_glScissor GLAD_API_CALL PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b; #define glSecondaryColor3b glad_glSecondaryColor3b GLAD_API_CALL PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv; #define glSecondaryColor3bv glad_glSecondaryColor3bv GLAD_API_CALL PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d; #define glSecondaryColor3d glad_glSecondaryColor3d GLAD_API_CALL PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv; #define glSecondaryColor3dv glad_glSecondaryColor3dv GLAD_API_CALL PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f; #define glSecondaryColor3f glad_glSecondaryColor3f GLAD_API_CALL PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv; #define glSecondaryColor3fv glad_glSecondaryColor3fv GLAD_API_CALL PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i; #define glSecondaryColor3i glad_glSecondaryColor3i GLAD_API_CALL PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv; #define glSecondaryColor3iv glad_glSecondaryColor3iv GLAD_API_CALL PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s; #define glSecondaryColor3s glad_glSecondaryColor3s GLAD_API_CALL PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv; #define glSecondaryColor3sv glad_glSecondaryColor3sv GLAD_API_CALL PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub; #define glSecondaryColor3ub glad_glSecondaryColor3ub GLAD_API_CALL PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv; #define glSecondaryColor3ubv glad_glSecondaryColor3ubv GLAD_API_CALL PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui; #define glSecondaryColor3ui glad_glSecondaryColor3ui GLAD_API_CALL PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv; #define glSecondaryColor3uiv glad_glSecondaryColor3uiv GLAD_API_CALL PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us; #define glSecondaryColor3us glad_glSecondaryColor3us GLAD_API_CALL PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv; #define glSecondaryColor3usv glad_glSecondaryColor3usv GLAD_API_CALL PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; #define glSecondaryColorP3ui glad_glSecondaryColorP3ui GLAD_API_CALL PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; #define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv GLAD_API_CALL PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer; #define glSecondaryColorPointer glad_glSecondaryColorPointer GLAD_API_CALL PFNGLSELECTBUFFERPROC glad_glSelectBuffer; #define glSelectBuffer glad_glSelectBuffer GLAD_API_CALL PFNGLSHADEMODELPROC glad_glShadeModel; #define glShadeModel glad_glShadeModel GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource; #define glShaderSource glad_glShaderSource GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc; #define glStencilFunc glad_glStencilFunc GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; #define glStencilFuncSeparate glad_glStencilFuncSeparate GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask; #define glStencilMask glad_glStencilMask GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; #define glStencilMaskSeparate glad_glStencilMaskSeparate GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp; #define glStencilOp glad_glStencilOp GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; #define glStencilOpSeparate glad_glStencilOpSeparate GLAD_API_CALL PFNGLTEXBUFFERPROC glad_glTexBuffer; #define glTexBuffer glad_glTexBuffer GLAD_API_CALL PFNGLTEXCOORD1DPROC glad_glTexCoord1d; #define glTexCoord1d glad_glTexCoord1d GLAD_API_CALL PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv; #define glTexCoord1dv glad_glTexCoord1dv GLAD_API_CALL PFNGLTEXCOORD1FPROC glad_glTexCoord1f; #define glTexCoord1f glad_glTexCoord1f GLAD_API_CALL PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv; #define glTexCoord1fv glad_glTexCoord1fv GLAD_API_CALL PFNGLTEXCOORD1IPROC glad_glTexCoord1i; #define glTexCoord1i glad_glTexCoord1i GLAD_API_CALL PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv; #define glTexCoord1iv glad_glTexCoord1iv GLAD_API_CALL PFNGLTEXCOORD1SPROC glad_glTexCoord1s; #define glTexCoord1s glad_glTexCoord1s GLAD_API_CALL PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv; #define glTexCoord1sv glad_glTexCoord1sv GLAD_API_CALL PFNGLTEXCOORD2DPROC glad_glTexCoord2d; #define glTexCoord2d glad_glTexCoord2d GLAD_API_CALL PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv; #define glTexCoord2dv glad_glTexCoord2dv GLAD_API_CALL PFNGLTEXCOORD2FPROC glad_glTexCoord2f; #define glTexCoord2f glad_glTexCoord2f GLAD_API_CALL PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv; #define glTexCoord2fv glad_glTexCoord2fv GLAD_API_CALL PFNGLTEXCOORD2IPROC glad_glTexCoord2i; #define glTexCoord2i glad_glTexCoord2i GLAD_API_CALL PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv; #define glTexCoord2iv glad_glTexCoord2iv GLAD_API_CALL PFNGLTEXCOORD2SPROC glad_glTexCoord2s; #define glTexCoord2s glad_glTexCoord2s GLAD_API_CALL PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv; #define glTexCoord2sv glad_glTexCoord2sv GLAD_API_CALL PFNGLTEXCOORD3DPROC glad_glTexCoord3d; #define glTexCoord3d glad_glTexCoord3d GLAD_API_CALL PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv; #define glTexCoord3dv glad_glTexCoord3dv GLAD_API_CALL PFNGLTEXCOORD3FPROC glad_glTexCoord3f; #define glTexCoord3f glad_glTexCoord3f GLAD_API_CALL PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv; #define glTexCoord3fv glad_glTexCoord3fv GLAD_API_CALL PFNGLTEXCOORD3IPROC glad_glTexCoord3i; #define glTexCoord3i glad_glTexCoord3i GLAD_API_CALL PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv; #define glTexCoord3iv glad_glTexCoord3iv GLAD_API_CALL PFNGLTEXCOORD3SPROC glad_glTexCoord3s; #define glTexCoord3s glad_glTexCoord3s GLAD_API_CALL PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv; #define glTexCoord3sv glad_glTexCoord3sv GLAD_API_CALL PFNGLTEXCOORD4DPROC glad_glTexCoord4d; #define glTexCoord4d glad_glTexCoord4d GLAD_API_CALL PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv; #define glTexCoord4dv glad_glTexCoord4dv GLAD_API_CALL PFNGLTEXCOORD4FPROC glad_glTexCoord4f; #define glTexCoord4f glad_glTexCoord4f GLAD_API_CALL PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv; #define glTexCoord4fv glad_glTexCoord4fv GLAD_API_CALL PFNGLTEXCOORD4IPROC glad_glTexCoord4i; #define glTexCoord4i glad_glTexCoord4i GLAD_API_CALL PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv; #define glTexCoord4iv glad_glTexCoord4iv GLAD_API_CALL PFNGLTEXCOORD4SPROC glad_glTexCoord4s; #define glTexCoord4s glad_glTexCoord4s GLAD_API_CALL PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv; #define glTexCoord4sv glad_glTexCoord4sv GLAD_API_CALL PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; #define glTexCoordP1ui glad_glTexCoordP1ui GLAD_API_CALL PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; #define glTexCoordP1uiv glad_glTexCoordP1uiv GLAD_API_CALL PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; #define glTexCoordP2ui glad_glTexCoordP2ui GLAD_API_CALL PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; #define glTexCoordP2uiv glad_glTexCoordP2uiv GLAD_API_CALL PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; #define glTexCoordP3ui glad_glTexCoordP3ui GLAD_API_CALL PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; #define glTexCoordP3uiv glad_glTexCoordP3uiv GLAD_API_CALL PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; #define glTexCoordP4ui glad_glTexCoordP4ui GLAD_API_CALL PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; #define glTexCoordP4uiv glad_glTexCoordP4uiv GLAD_API_CALL PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer; #define glTexCoordPointer glad_glTexCoordPointer GLAD_API_CALL PFNGLTEXENVFPROC glad_glTexEnvf; #define glTexEnvf glad_glTexEnvf GLAD_API_CALL PFNGLTEXENVFVPROC glad_glTexEnvfv; #define glTexEnvfv glad_glTexEnvfv GLAD_API_CALL PFNGLTEXENVIPROC glad_glTexEnvi; #define glTexEnvi glad_glTexEnvi GLAD_API_CALL PFNGLTEXENVIVPROC glad_glTexEnviv; #define glTexEnviv glad_glTexEnviv GLAD_API_CALL PFNGLTEXGENDPROC glad_glTexGend; #define glTexGend glad_glTexGend GLAD_API_CALL PFNGLTEXGENDVPROC glad_glTexGendv; #define glTexGendv glad_glTexGendv GLAD_API_CALL PFNGLTEXGENFPROC glad_glTexGenf; #define glTexGenf glad_glTexGenf GLAD_API_CALL PFNGLTEXGENFVPROC glad_glTexGenfv; #define glTexGenfv glad_glTexGenfv GLAD_API_CALL PFNGLTEXGENIPROC glad_glTexGeni; #define glTexGeni glad_glTexGeni GLAD_API_CALL PFNGLTEXGENIVPROC glad_glTexGeniv; #define glTexGeniv glad_glTexGeniv GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_glTexImage1D; #define glTexImage1D glad_glTexImage1D GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D; #define glTexImage2D glad_glTexImage2D GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; #define glTexImage2DMultisample glad_glTexImage2DMultisample GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_glTexImage3D; #define glTexImage3D glad_glTexImage3D GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; #define glTexImage3DMultisample glad_glTexImage3DMultisample GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; #define glTexParameterIiv glad_glTexParameterIiv GLAD_API_CALL PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; #define glTexParameterIuiv glad_glTexParameterIuiv GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf; #define glTexParameterf glad_glTexParameterf GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; #define glTexParameterfv glad_glTexParameterfv GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri; #define glTexParameteri glad_glTexParameteri GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; #define glTexParameteriv glad_glTexParameteriv GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; #define glTexSubImage1D glad_glTexSubImage1D GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; #define glTexSubImage2D glad_glTexSubImage2D GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; #define glTexSubImage3D glad_glTexSubImage3D GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; #define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings GLAD_API_CALL PFNGLTRANSLATEDPROC glad_glTranslated; #define glTranslated glad_glTranslated GLAD_API_CALL PFNGLTRANSLATEFPROC glad_glTranslatef; #define glTranslatef glad_glTranslatef GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f; #define glUniform1f glad_glUniform1f GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv; #define glUniform1fv glad_glUniform1fv GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i; #define glUniform1i glad_glUniform1i GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv; #define glUniform1iv glad_glUniform1iv GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_glUniform1ui; #define glUniform1ui glad_glUniform1ui GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; #define glUniform1uiv glad_glUniform1uiv GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f; #define glUniform2f glad_glUniform2f GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv; #define glUniform2fv glad_glUniform2fv GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i; #define glUniform2i glad_glUniform2i GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv; #define glUniform2iv glad_glUniform2iv GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_glUniform2ui; #define glUniform2ui glad_glUniform2ui GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; #define glUniform2uiv glad_glUniform2uiv GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f; #define glUniform3f glad_glUniform3f GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv; #define glUniform3fv glad_glUniform3fv GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i; #define glUniform3i glad_glUniform3i GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv; #define glUniform3iv glad_glUniform3iv GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_glUniform3ui; #define glUniform3ui glad_glUniform3ui GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; #define glUniform3uiv glad_glUniform3uiv GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f; #define glUniform4f glad_glUniform4f GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv; #define glUniform4fv glad_glUniform4fv GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i; #define glUniform4i glad_glUniform4i GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv; #define glUniform4iv glad_glUniform4iv GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_glUniform4ui; #define glUniform4ui glad_glUniform4ui GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; #define glUniform4uiv glad_glUniform4uiv GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; #define glUniformBlockBinding glad_glUniformBlockBinding GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; #define glUniformMatrix2fv glad_glUniformMatrix2fv GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; #define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; #define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; #define glUniformMatrix3fv glad_glUniformMatrix3fv GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; #define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; #define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; #define glUniformMatrix4fv glad_glUniformMatrix4fv GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; #define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; #define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; #define glUnmapBuffer glad_glUnmapBuffer GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram; #define glUseProgram glad_glUseProgram GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; #define glValidateProgram glad_glValidateProgram GLAD_API_CALL PFNGLVERTEX2DPROC glad_glVertex2d; #define glVertex2d glad_glVertex2d GLAD_API_CALL PFNGLVERTEX2DVPROC glad_glVertex2dv; #define glVertex2dv glad_glVertex2dv GLAD_API_CALL PFNGLVERTEX2FPROC glad_glVertex2f; #define glVertex2f glad_glVertex2f GLAD_API_CALL PFNGLVERTEX2FVPROC glad_glVertex2fv; #define glVertex2fv glad_glVertex2fv GLAD_API_CALL PFNGLVERTEX2IPROC glad_glVertex2i; #define glVertex2i glad_glVertex2i GLAD_API_CALL PFNGLVERTEX2IVPROC glad_glVertex2iv; #define glVertex2iv glad_glVertex2iv GLAD_API_CALL PFNGLVERTEX2SPROC glad_glVertex2s; #define glVertex2s glad_glVertex2s GLAD_API_CALL PFNGLVERTEX2SVPROC glad_glVertex2sv; #define glVertex2sv glad_glVertex2sv GLAD_API_CALL PFNGLVERTEX3DPROC glad_glVertex3d; #define glVertex3d glad_glVertex3d GLAD_API_CALL PFNGLVERTEX3DVPROC glad_glVertex3dv; #define glVertex3dv glad_glVertex3dv GLAD_API_CALL PFNGLVERTEX3FPROC glad_glVertex3f; #define glVertex3f glad_glVertex3f GLAD_API_CALL PFNGLVERTEX3FVPROC glad_glVertex3fv; #define glVertex3fv glad_glVertex3fv GLAD_API_CALL PFNGLVERTEX3IPROC glad_glVertex3i; #define glVertex3i glad_glVertex3i GLAD_API_CALL PFNGLVERTEX3IVPROC glad_glVertex3iv; #define glVertex3iv glad_glVertex3iv GLAD_API_CALL PFNGLVERTEX3SPROC glad_glVertex3s; #define glVertex3s glad_glVertex3s GLAD_API_CALL PFNGLVERTEX3SVPROC glad_glVertex3sv; #define glVertex3sv glad_glVertex3sv GLAD_API_CALL PFNGLVERTEX4DPROC glad_glVertex4d; #define glVertex4d glad_glVertex4d GLAD_API_CALL PFNGLVERTEX4DVPROC glad_glVertex4dv; #define glVertex4dv glad_glVertex4dv GLAD_API_CALL PFNGLVERTEX4FPROC glad_glVertex4f; #define glVertex4f glad_glVertex4f GLAD_API_CALL PFNGLVERTEX4FVPROC glad_glVertex4fv; #define glVertex4fv glad_glVertex4fv GLAD_API_CALL PFNGLVERTEX4IPROC glad_glVertex4i; #define glVertex4i glad_glVertex4i GLAD_API_CALL PFNGLVERTEX4IVPROC glad_glVertex4iv; #define glVertex4iv glad_glVertex4iv GLAD_API_CALL PFNGLVERTEX4SPROC glad_glVertex4s; #define glVertex4s glad_glVertex4s GLAD_API_CALL PFNGLVERTEX4SVPROC glad_glVertex4sv; #define glVertex4sv glad_glVertex4sv GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; #define glVertexAttrib1d glad_glVertexAttrib1d GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; #define glVertexAttrib1dv glad_glVertexAttrib1dv GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; #define glVertexAttrib1f glad_glVertexAttrib1f GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; #define glVertexAttrib1fv glad_glVertexAttrib1fv GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; #define glVertexAttrib1s glad_glVertexAttrib1s GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; #define glVertexAttrib1sv glad_glVertexAttrib1sv GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; #define glVertexAttrib2d glad_glVertexAttrib2d GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; #define glVertexAttrib2dv glad_glVertexAttrib2dv GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; #define glVertexAttrib2f glad_glVertexAttrib2f GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; #define glVertexAttrib2fv glad_glVertexAttrib2fv GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; #define glVertexAttrib2s glad_glVertexAttrib2s GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; #define glVertexAttrib2sv glad_glVertexAttrib2sv GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; #define glVertexAttrib3d glad_glVertexAttrib3d GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; #define glVertexAttrib3dv glad_glVertexAttrib3dv GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; #define glVertexAttrib3f glad_glVertexAttrib3f GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; #define glVertexAttrib3fv glad_glVertexAttrib3fv GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; #define glVertexAttrib3s glad_glVertexAttrib3s GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; #define glVertexAttrib3sv glad_glVertexAttrib3sv GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; #define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; #define glVertexAttrib4Niv glad_glVertexAttrib4Niv GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; #define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; #define glVertexAttrib4Nub glad_glVertexAttrib4Nub GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; #define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; #define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; #define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; #define glVertexAttrib4bv glad_glVertexAttrib4bv GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; #define glVertexAttrib4d glad_glVertexAttrib4d GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; #define glVertexAttrib4dv glad_glVertexAttrib4dv GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; #define glVertexAttrib4f glad_glVertexAttrib4f GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; #define glVertexAttrib4fv glad_glVertexAttrib4fv GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; #define glVertexAttrib4iv glad_glVertexAttrib4iv GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; #define glVertexAttrib4s glad_glVertexAttrib4s GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; #define glVertexAttrib4sv glad_glVertexAttrib4sv GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; #define glVertexAttrib4ubv glad_glVertexAttrib4ubv GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; #define glVertexAttrib4uiv glad_glVertexAttrib4uiv GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; #define glVertexAttrib4usv glad_glVertexAttrib4usv GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; #define glVertexAttribDivisor glad_glVertexAttribDivisor GLAD_API_CALL PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; #define glVertexAttribI1i glad_glVertexAttribI1i GLAD_API_CALL PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; #define glVertexAttribI1iv glad_glVertexAttribI1iv GLAD_API_CALL PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; #define glVertexAttribI1ui glad_glVertexAttribI1ui GLAD_API_CALL PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; #define glVertexAttribI1uiv glad_glVertexAttribI1uiv GLAD_API_CALL PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; #define glVertexAttribI2i glad_glVertexAttribI2i GLAD_API_CALL PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; #define glVertexAttribI2iv glad_glVertexAttribI2iv GLAD_API_CALL PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; #define glVertexAttribI2ui glad_glVertexAttribI2ui GLAD_API_CALL PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; #define glVertexAttribI2uiv glad_glVertexAttribI2uiv GLAD_API_CALL PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; #define glVertexAttribI3i glad_glVertexAttribI3i GLAD_API_CALL PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; #define glVertexAttribI3iv glad_glVertexAttribI3iv GLAD_API_CALL PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; #define glVertexAttribI3ui glad_glVertexAttribI3ui GLAD_API_CALL PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; #define glVertexAttribI3uiv glad_glVertexAttribI3uiv GLAD_API_CALL PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; #define glVertexAttribI4bv glad_glVertexAttribI4bv GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; #define glVertexAttribI4i glad_glVertexAttribI4i GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; #define glVertexAttribI4iv glad_glVertexAttribI4iv GLAD_API_CALL PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; #define glVertexAttribI4sv glad_glVertexAttribI4sv GLAD_API_CALL PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; #define glVertexAttribI4ubv glad_glVertexAttribI4ubv GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; #define glVertexAttribI4ui glad_glVertexAttribI4ui GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; #define glVertexAttribI4uiv glad_glVertexAttribI4uiv GLAD_API_CALL PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; #define glVertexAttribI4usv glad_glVertexAttribI4usv GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; #define glVertexAttribIPointer glad_glVertexAttribIPointer GLAD_API_CALL PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; #define glVertexAttribP1ui glad_glVertexAttribP1ui GLAD_API_CALL PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; #define glVertexAttribP1uiv glad_glVertexAttribP1uiv GLAD_API_CALL PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; #define glVertexAttribP2ui glad_glVertexAttribP2ui GLAD_API_CALL PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; #define glVertexAttribP2uiv glad_glVertexAttribP2uiv GLAD_API_CALL PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; #define glVertexAttribP3ui glad_glVertexAttribP3ui GLAD_API_CALL PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; #define glVertexAttribP3uiv glad_glVertexAttribP3uiv GLAD_API_CALL PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; #define glVertexAttribP4ui glad_glVertexAttribP4ui GLAD_API_CALL PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; #define glVertexAttribP4uiv glad_glVertexAttribP4uiv GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; #define glVertexAttribPointer glad_glVertexAttribPointer GLAD_API_CALL PFNGLVERTEXP2UIPROC glad_glVertexP2ui; #define glVertexP2ui glad_glVertexP2ui GLAD_API_CALL PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; #define glVertexP2uiv glad_glVertexP2uiv GLAD_API_CALL PFNGLVERTEXP3UIPROC glad_glVertexP3ui; #define glVertexP3ui glad_glVertexP3ui GLAD_API_CALL PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; #define glVertexP3uiv glad_glVertexP3uiv GLAD_API_CALL PFNGLVERTEXP4UIPROC glad_glVertexP4ui; #define glVertexP4ui glad_glVertexP4ui GLAD_API_CALL PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; #define glVertexP4uiv glad_glVertexP4uiv GLAD_API_CALL PFNGLVERTEXPOINTERPROC glad_glVertexPointer; #define glVertexPointer glad_glVertexPointer GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport; #define glViewport glad_glViewport GLAD_API_CALL PFNGLWAITSYNCPROC glad_glWaitSync; #define glWaitSync glad_glWaitSync GLAD_API_CALL PFNGLWINDOWPOS2DPROC glad_glWindowPos2d; #define glWindowPos2d glad_glWindowPos2d GLAD_API_CALL PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv; #define glWindowPos2dv glad_glWindowPos2dv GLAD_API_CALL PFNGLWINDOWPOS2FPROC glad_glWindowPos2f; #define glWindowPos2f glad_glWindowPos2f GLAD_API_CALL PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv; #define glWindowPos2fv glad_glWindowPos2fv GLAD_API_CALL PFNGLWINDOWPOS2IPROC glad_glWindowPos2i; #define glWindowPos2i glad_glWindowPos2i GLAD_API_CALL PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv; #define glWindowPos2iv glad_glWindowPos2iv GLAD_API_CALL PFNGLWINDOWPOS2SPROC glad_glWindowPos2s; #define glWindowPos2s glad_glWindowPos2s GLAD_API_CALL PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv; #define glWindowPos2sv glad_glWindowPos2sv GLAD_API_CALL PFNGLWINDOWPOS3DPROC glad_glWindowPos3d; #define glWindowPos3d glad_glWindowPos3d GLAD_API_CALL PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv; #define glWindowPos3dv glad_glWindowPos3dv GLAD_API_CALL PFNGLWINDOWPOS3FPROC glad_glWindowPos3f; #define glWindowPos3f glad_glWindowPos3f GLAD_API_CALL PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv; #define glWindowPos3fv glad_glWindowPos3fv GLAD_API_CALL PFNGLWINDOWPOS3IPROC glad_glWindowPos3i; #define glWindowPos3i glad_glWindowPos3i GLAD_API_CALL PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv; #define glWindowPos3iv glad_glWindowPos3iv GLAD_API_CALL PFNGLWINDOWPOS3SPROC glad_glWindowPos3s; #define glWindowPos3s glad_glWindowPos3s GLAD_API_CALL PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv; #define glWindowPos3sv glad_glWindowPos3sv GLAD_API_CALL int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr); GLAD_API_CALL int gladLoadGL( GLADloadfunc load); #ifdef __cplusplus } #endif #endif /* Source */ #ifdef GLAD_GL_IMPLEMENTATION #include #include #include #ifndef GLAD_IMPL_UTIL_C_ #define GLAD_IMPL_UTIL_C_ #ifdef _MSC_VER #define GLAD_IMPL_UTIL_SSCANF sscanf_s #else #define GLAD_IMPL_UTIL_SSCANF sscanf #endif #endif /* GLAD_IMPL_UTIL_C_ */ #ifdef __cplusplus extern "C" { #endif int GLAD_GL_VERSION_1_0 = 0; int GLAD_GL_VERSION_1_1 = 0; int GLAD_GL_VERSION_1_2 = 0; int GLAD_GL_VERSION_1_3 = 0; int GLAD_GL_VERSION_1_4 = 0; int GLAD_GL_VERSION_1_5 = 0; int GLAD_GL_VERSION_2_0 = 0; int GLAD_GL_VERSION_2_1 = 0; int GLAD_GL_VERSION_3_0 = 0; int GLAD_GL_VERSION_3_1 = 0; int GLAD_GL_VERSION_3_2 = 0; int GLAD_GL_VERSION_3_3 = 0; int GLAD_GL_ARB_multisample = 0; int GLAD_GL_ARB_robustness = 0; int GLAD_GL_KHR_debug = 0; PFNGLACCUMPROC glad_glAccum = NULL; PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL; PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL; PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL; PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; PFNGLBEGINPROC glad_glBegin = NULL; PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL; PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL; PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; PFNGLBITMAPPROC glad_glBitmap = NULL; PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; PFNGLBUFFERDATAPROC glad_glBufferData = NULL; PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; PFNGLCALLLISTPROC glad_glCallList = NULL; PFNGLCALLLISTSPROC glad_glCallLists = NULL; PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; PFNGLCLAMPCOLORPROC glad_glClampColor = NULL; PFNGLCLEARPROC glad_glClear = NULL; PFNGLCLEARACCUMPROC glad_glClearAccum = NULL; PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; PFNGLCLEARCOLORPROC glad_glClearColor = NULL; PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; PFNGLCLEARINDEXPROC glad_glClearIndex = NULL; PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL; PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; PFNGLCLIPPLANEPROC glad_glClipPlane = NULL; PFNGLCOLOR3BPROC glad_glColor3b = NULL; PFNGLCOLOR3BVPROC glad_glColor3bv = NULL; PFNGLCOLOR3DPROC glad_glColor3d = NULL; PFNGLCOLOR3DVPROC glad_glColor3dv = NULL; PFNGLCOLOR3FPROC glad_glColor3f = NULL; PFNGLCOLOR3FVPROC glad_glColor3fv = NULL; PFNGLCOLOR3IPROC glad_glColor3i = NULL; PFNGLCOLOR3IVPROC glad_glColor3iv = NULL; PFNGLCOLOR3SPROC glad_glColor3s = NULL; PFNGLCOLOR3SVPROC glad_glColor3sv = NULL; PFNGLCOLOR3UBPROC glad_glColor3ub = NULL; PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL; PFNGLCOLOR3UIPROC glad_glColor3ui = NULL; PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL; PFNGLCOLOR3USPROC glad_glColor3us = NULL; PFNGLCOLOR3USVPROC glad_glColor3usv = NULL; PFNGLCOLOR4BPROC glad_glColor4b = NULL; PFNGLCOLOR4BVPROC glad_glColor4bv = NULL; PFNGLCOLOR4DPROC glad_glColor4d = NULL; PFNGLCOLOR4DVPROC glad_glColor4dv = NULL; PFNGLCOLOR4FPROC glad_glColor4f = NULL; PFNGLCOLOR4FVPROC glad_glColor4fv = NULL; PFNGLCOLOR4IPROC glad_glColor4i = NULL; PFNGLCOLOR4IVPROC glad_glColor4iv = NULL; PFNGLCOLOR4SPROC glad_glColor4s = NULL; PFNGLCOLOR4SVPROC glad_glColor4sv = NULL; PFNGLCOLOR4UBPROC glad_glColor4ub = NULL; PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL; PFNGLCOLOR4UIPROC glad_glColor4ui = NULL; PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL; PFNGLCOLOR4USPROC glad_glColor4us = NULL; PFNGLCOLOR4USVPROC glad_glColor4usv = NULL; PFNGLCOLORMASKPROC glad_glColorMask = NULL; PFNGLCOLORMASKIPROC glad_glColorMaski = NULL; PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL; PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL; PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL; PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL; PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL; PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL; PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL; PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; PFNGLCREATESHADERPROC glad_glCreateShader = NULL; PFNGLCULLFACEPROC glad_glCullFace = NULL; PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL; PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL; PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL; PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; PFNGLDELETELISTSPROC glad_glDeleteLists = NULL; PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; PFNGLDISABLEPROC glad_glDisable = NULL; PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL; PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; PFNGLDISABLEIPROC glad_glDisablei = NULL; PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL; PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL; PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL; PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL; PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL; PFNGLENABLEPROC glad_glEnable = NULL; PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL; PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; PFNGLENABLEIPROC glad_glEnablei = NULL; PFNGLENDPROC glad_glEnd = NULL; PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; PFNGLENDLISTPROC glad_glEndList = NULL; PFNGLENDQUERYPROC glad_glEndQuery = NULL; PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL; PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL; PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL; PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL; PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL; PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL; PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL; PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL; PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL; PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL; PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL; PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL; PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL; PFNGLFENCESYNCPROC glad_glFenceSync = NULL; PFNGLFINISHPROC glad_glFinish = NULL; PFNGLFLUSHPROC glad_glFlush = NULL; PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL; PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL; PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL; PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL; PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL; PFNGLFOGFPROC glad_glFogf = NULL; PFNGLFOGFVPROC glad_glFogfv = NULL; PFNGLFOGIPROC glad_glFogi = NULL; PFNGLFOGIVPROC glad_glFogiv = NULL; PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; PFNGLFRONTFACEPROC glad_glFrontFace = NULL; PFNGLFRUSTUMPROC glad_glFrustum = NULL; PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; PFNGLGENLISTSPROC glad_glGenLists = NULL; PFNGLGENQUERIESPROC glad_glGenQueries = NULL; PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL; PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL; PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL; PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL; PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; PFNGLGETERRORPROC glad_glGetError = NULL; PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL; PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL; PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL; PFNGLGETMAPDVPROC glad_glGetMapdv = NULL; PFNGLGETMAPFVPROC glad_glGetMapfv = NULL; PFNGLGETMAPIVPROC glad_glGetMapiv = NULL; PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL; PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL; PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL; PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL; PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL; PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL; PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL; PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL; PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL; PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL; PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL; PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; PFNGLGETSTRINGPROC glad_glGetString = NULL; PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL; PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL; PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL; PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL; PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL; PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL; PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB = NULL; PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB = NULL; PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB = NULL; PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB = NULL; PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB = NULL; PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB = NULL; PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB = NULL; PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB = NULL; PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB = NULL; PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB = NULL; PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB = NULL; PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB = NULL; PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB = NULL; PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL; PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB = NULL; PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB = NULL; PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB = NULL; PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB = NULL; PFNGLHINTPROC glad_glHint = NULL; PFNGLINDEXMASKPROC glad_glIndexMask = NULL; PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL; PFNGLINDEXDPROC glad_glIndexd = NULL; PFNGLINDEXDVPROC glad_glIndexdv = NULL; PFNGLINDEXFPROC glad_glIndexf = NULL; PFNGLINDEXFVPROC glad_glIndexfv = NULL; PFNGLINDEXIPROC glad_glIndexi = NULL; PFNGLINDEXIVPROC glad_glIndexiv = NULL; PFNGLINDEXSPROC glad_glIndexs = NULL; PFNGLINDEXSVPROC glad_glIndexsv = NULL; PFNGLINDEXUBPROC glad_glIndexub = NULL; PFNGLINDEXUBVPROC glad_glIndexubv = NULL; PFNGLINITNAMESPROC glad_glInitNames = NULL; PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL; PFNGLISBUFFERPROC glad_glIsBuffer = NULL; PFNGLISENABLEDPROC glad_glIsEnabled = NULL; PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL; PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; PFNGLISLISTPROC glad_glIsList = NULL; PFNGLISPROGRAMPROC glad_glIsProgram = NULL; PFNGLISQUERYPROC glad_glIsQuery = NULL; PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; PFNGLISSAMPLERPROC glad_glIsSampler = NULL; PFNGLISSHADERPROC glad_glIsShader = NULL; PFNGLISSYNCPROC glad_glIsSync = NULL; PFNGLISTEXTUREPROC glad_glIsTexture = NULL; PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL; PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL; PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL; PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL; PFNGLLIGHTFPROC glad_glLightf = NULL; PFNGLLIGHTFVPROC glad_glLightfv = NULL; PFNGLLIGHTIPROC glad_glLighti = NULL; PFNGLLIGHTIVPROC glad_glLightiv = NULL; PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL; PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; PFNGLLISTBASEPROC glad_glListBase = NULL; PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL; PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL; PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL; PFNGLLOADNAMEPROC glad_glLoadName = NULL; PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL; PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL; PFNGLLOGICOPPROC glad_glLogicOp = NULL; PFNGLMAP1DPROC glad_glMap1d = NULL; PFNGLMAP1FPROC glad_glMap1f = NULL; PFNGLMAP2DPROC glad_glMap2d = NULL; PFNGLMAP2FPROC glad_glMap2f = NULL; PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL; PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL; PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL; PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL; PFNGLMATERIALFPROC glad_glMaterialf = NULL; PFNGLMATERIALFVPROC glad_glMaterialfv = NULL; PFNGLMATERIALIPROC glad_glMateriali = NULL; PFNGLMATERIALIVPROC glad_glMaterialiv = NULL; PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL; PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL; PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL; PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL; PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL; PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL; PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL; PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL; PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL; PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL; PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL; PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL; PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL; PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL; PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL; PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL; PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL; PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL; PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL; PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL; PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL; PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL; PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL; PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL; PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL; PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL; PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL; PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL; PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL; PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL; PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL; PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL; PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL; PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL; PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL; PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL; PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL; PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL; PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL; PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL; PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL; PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL; PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL; PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL; PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL; PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL; PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL; PFNGLNEWLISTPROC glad_glNewList = NULL; PFNGLNORMAL3BPROC glad_glNormal3b = NULL; PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL; PFNGLNORMAL3DPROC glad_glNormal3d = NULL; PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL; PFNGLNORMAL3FPROC glad_glNormal3f = NULL; PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL; PFNGLNORMAL3IPROC glad_glNormal3i = NULL; PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL; PFNGLNORMAL3SPROC glad_glNormal3s = NULL; PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL; PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL; PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL; PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL; PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL; PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL; PFNGLORTHOPROC glad_glOrtho = NULL; PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL; PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL; PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL; PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL; PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL; PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL; PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL; PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL; PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL; PFNGLPOINTSIZEPROC glad_glPointSize = NULL; PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL; PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL; PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL; PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL; PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL; PFNGLPOPNAMEPROC glad_glPopName = NULL; PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL; PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL; PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL; PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL; PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL; PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL; PFNGLPUSHNAMEPROC glad_glPushName = NULL; PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL; PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL; PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL; PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL; PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL; PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL; PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL; PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL; PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL; PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL; PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL; PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL; PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL; PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL; PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL; PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL; PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL; PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL; PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL; PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL; PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL; PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL; PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL; PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL; PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; PFNGLREADPIXELSPROC glad_glReadPixels = NULL; PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL; PFNGLRECTDPROC glad_glRectd = NULL; PFNGLRECTDVPROC glad_glRectdv = NULL; PFNGLRECTFPROC glad_glRectf = NULL; PFNGLRECTFVPROC glad_glRectfv = NULL; PFNGLRECTIPROC glad_glRecti = NULL; PFNGLRECTIVPROC glad_glRectiv = NULL; PFNGLRECTSPROC glad_glRects = NULL; PFNGLRECTSVPROC glad_glRectsv = NULL; PFNGLRENDERMODEPROC glad_glRenderMode = NULL; PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; PFNGLROTATEDPROC glad_glRotated = NULL; PFNGLROTATEFPROC glad_glRotatef = NULL; PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL; PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; PFNGLSCALEDPROC glad_glScaled = NULL; PFNGLSCALEFPROC glad_glScalef = NULL; PFNGLSCISSORPROC glad_glScissor = NULL; PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL; PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL; PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL; PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL; PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL; PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL; PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL; PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL; PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL; PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL; PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL; PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL; PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL; PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL; PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL; PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL; PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL; PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL; PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL; PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL; PFNGLSHADEMODELPROC glad_glShadeModel = NULL; PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; PFNGLSTENCILOPPROC glad_glStencilOp = NULL; PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL; PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL; PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL; PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL; PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL; PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL; PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL; PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL; PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL; PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL; PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL; PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL; PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL; PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL; PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL; PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL; PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL; PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL; PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL; PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL; PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL; PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL; PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL; PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL; PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL; PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL; PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL; PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL; PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL; PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL; PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL; PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL; PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL; PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL; PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL; PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL; PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL; PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL; PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL; PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL; PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL; PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL; PFNGLTEXENVFPROC glad_glTexEnvf = NULL; PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL; PFNGLTEXENVIPROC glad_glTexEnvi = NULL; PFNGLTEXENVIVPROC glad_glTexEnviv = NULL; PFNGLTEXGENDPROC glad_glTexGend = NULL; PFNGLTEXGENDVPROC glad_glTexGendv = NULL; PFNGLTEXGENFPROC glad_glTexGenf = NULL; PFNGLTEXGENFVPROC glad_glTexGenfv = NULL; PFNGLTEXGENIPROC glad_glTexGeni = NULL; PFNGLTEXGENIVPROC glad_glTexGeniv = NULL; PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL; PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL; PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL; PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; PFNGLTRANSLATEDPROC glad_glTranslated = NULL; PFNGLTRANSLATEFPROC glad_glTranslatef = NULL; PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; PFNGLVERTEX2DPROC glad_glVertex2d = NULL; PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL; PFNGLVERTEX2FPROC glad_glVertex2f = NULL; PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL; PFNGLVERTEX2IPROC glad_glVertex2i = NULL; PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL; PFNGLVERTEX2SPROC glad_glVertex2s = NULL; PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL; PFNGLVERTEX3DPROC glad_glVertex3d = NULL; PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL; PFNGLVERTEX3FPROC glad_glVertex3f = NULL; PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL; PFNGLVERTEX3IPROC glad_glVertex3i = NULL; PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL; PFNGLVERTEX3SPROC glad_glVertex3s = NULL; PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL; PFNGLVERTEX4DPROC glad_glVertex4d = NULL; PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL; PFNGLVERTEX4FPROC glad_glVertex4f = NULL; PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL; PFNGLVERTEX4IPROC glad_glVertex4i = NULL; PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL; PFNGLVERTEX4SPROC glad_glVertex4s = NULL; PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL; PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL; PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL; PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL; PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL; PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL; PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL; PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL; PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL; PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL; PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL; PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL; PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL; PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL; PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL; PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL; PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL; PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL; PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL; PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL; PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL; PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL; PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL; PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL; PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL; PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL; PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL; PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL; PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL; PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL; PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL; PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL; PFNGLVIEWPORTPROC glad_glViewport = NULL; PFNGLWAITSYNCPROC glad_glWaitSync = NULL; PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL; PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL; PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL; PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL; PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL; PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL; PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL; PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL; PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL; PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL; PFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL; PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL; PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL; PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL; PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL; PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL; static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_1_0) return; glad_glAccum = (PFNGLACCUMPROC) load(userptr, "glAccum"); glad_glAlphaFunc = (PFNGLALPHAFUNCPROC) load(userptr, "glAlphaFunc"); glad_glBegin = (PFNGLBEGINPROC) load(userptr, "glBegin"); glad_glBitmap = (PFNGLBITMAPPROC) load(userptr, "glBitmap"); glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc"); glad_glCallList = (PFNGLCALLLISTPROC) load(userptr, "glCallList"); glad_glCallLists = (PFNGLCALLLISTSPROC) load(userptr, "glCallLists"); glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear"); glad_glClearAccum = (PFNGLCLEARACCUMPROC) load(userptr, "glClearAccum"); glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor"); glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth"); glad_glClearIndex = (PFNGLCLEARINDEXPROC) load(userptr, "glClearIndex"); glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil"); glad_glClipPlane = (PFNGLCLIPPLANEPROC) load(userptr, "glClipPlane"); glad_glColor3b = (PFNGLCOLOR3BPROC) load(userptr, "glColor3b"); glad_glColor3bv = (PFNGLCOLOR3BVPROC) load(userptr, "glColor3bv"); glad_glColor3d = (PFNGLCOLOR3DPROC) load(userptr, "glColor3d"); glad_glColor3dv = (PFNGLCOLOR3DVPROC) load(userptr, "glColor3dv"); glad_glColor3f = (PFNGLCOLOR3FPROC) load(userptr, "glColor3f"); glad_glColor3fv = (PFNGLCOLOR3FVPROC) load(userptr, "glColor3fv"); glad_glColor3i = (PFNGLCOLOR3IPROC) load(userptr, "glColor3i"); glad_glColor3iv = (PFNGLCOLOR3IVPROC) load(userptr, "glColor3iv"); glad_glColor3s = (PFNGLCOLOR3SPROC) load(userptr, "glColor3s"); glad_glColor3sv = (PFNGLCOLOR3SVPROC) load(userptr, "glColor3sv"); glad_glColor3ub = (PFNGLCOLOR3UBPROC) load(userptr, "glColor3ub"); glad_glColor3ubv = (PFNGLCOLOR3UBVPROC) load(userptr, "glColor3ubv"); glad_glColor3ui = (PFNGLCOLOR3UIPROC) load(userptr, "glColor3ui"); glad_glColor3uiv = (PFNGLCOLOR3UIVPROC) load(userptr, "glColor3uiv"); glad_glColor3us = (PFNGLCOLOR3USPROC) load(userptr, "glColor3us"); glad_glColor3usv = (PFNGLCOLOR3USVPROC) load(userptr, "glColor3usv"); glad_glColor4b = (PFNGLCOLOR4BPROC) load(userptr, "glColor4b"); glad_glColor4bv = (PFNGLCOLOR4BVPROC) load(userptr, "glColor4bv"); glad_glColor4d = (PFNGLCOLOR4DPROC) load(userptr, "glColor4d"); glad_glColor4dv = (PFNGLCOLOR4DVPROC) load(userptr, "glColor4dv"); glad_glColor4f = (PFNGLCOLOR4FPROC) load(userptr, "glColor4f"); glad_glColor4fv = (PFNGLCOLOR4FVPROC) load(userptr, "glColor4fv"); glad_glColor4i = (PFNGLCOLOR4IPROC) load(userptr, "glColor4i"); glad_glColor4iv = (PFNGLCOLOR4IVPROC) load(userptr, "glColor4iv"); glad_glColor4s = (PFNGLCOLOR4SPROC) load(userptr, "glColor4s"); glad_glColor4sv = (PFNGLCOLOR4SVPROC) load(userptr, "glColor4sv"); glad_glColor4ub = (PFNGLCOLOR4UBPROC) load(userptr, "glColor4ub"); glad_glColor4ubv = (PFNGLCOLOR4UBVPROC) load(userptr, "glColor4ubv"); glad_glColor4ui = (PFNGLCOLOR4UIPROC) load(userptr, "glColor4ui"); glad_glColor4uiv = (PFNGLCOLOR4UIVPROC) load(userptr, "glColor4uiv"); glad_glColor4us = (PFNGLCOLOR4USPROC) load(userptr, "glColor4us"); glad_glColor4usv = (PFNGLCOLOR4USVPROC) load(userptr, "glColor4usv"); glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask"); glad_glColorMaterial = (PFNGLCOLORMATERIALPROC) load(userptr, "glColorMaterial"); glad_glCopyPixels = (PFNGLCOPYPIXELSPROC) load(userptr, "glCopyPixels"); glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace"); glad_glDeleteLists = (PFNGLDELETELISTSPROC) load(userptr, "glDeleteLists"); glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc"); glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask"); glad_glDepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange"); glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable"); glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer"); glad_glDrawPixels = (PFNGLDRAWPIXELSPROC) load(userptr, "glDrawPixels"); glad_glEdgeFlag = (PFNGLEDGEFLAGPROC) load(userptr, "glEdgeFlag"); glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC) load(userptr, "glEdgeFlagv"); glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable"); glad_glEnd = (PFNGLENDPROC) load(userptr, "glEnd"); glad_glEndList = (PFNGLENDLISTPROC) load(userptr, "glEndList"); glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC) load(userptr, "glEvalCoord1d"); glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC) load(userptr, "glEvalCoord1dv"); glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC) load(userptr, "glEvalCoord1f"); glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC) load(userptr, "glEvalCoord1fv"); glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC) load(userptr, "glEvalCoord2d"); glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC) load(userptr, "glEvalCoord2dv"); glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC) load(userptr, "glEvalCoord2f"); glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC) load(userptr, "glEvalCoord2fv"); glad_glEvalMesh1 = (PFNGLEVALMESH1PROC) load(userptr, "glEvalMesh1"); glad_glEvalMesh2 = (PFNGLEVALMESH2PROC) load(userptr, "glEvalMesh2"); glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC) load(userptr, "glEvalPoint1"); glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC) load(userptr, "glEvalPoint2"); glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC) load(userptr, "glFeedbackBuffer"); glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish"); glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush"); glad_glFogf = (PFNGLFOGFPROC) load(userptr, "glFogf"); glad_glFogfv = (PFNGLFOGFVPROC) load(userptr, "glFogfv"); glad_glFogi = (PFNGLFOGIPROC) load(userptr, "glFogi"); glad_glFogiv = (PFNGLFOGIVPROC) load(userptr, "glFogiv"); glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace"); glad_glFrustum = (PFNGLFRUSTUMPROC) load(userptr, "glFrustum"); glad_glGenLists = (PFNGLGENLISTSPROC) load(userptr, "glGenLists"); glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv"); glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC) load(userptr, "glGetClipPlane"); glad_glGetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev"); glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError"); glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv"); glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv"); glad_glGetLightfv = (PFNGLGETLIGHTFVPROC) load(userptr, "glGetLightfv"); glad_glGetLightiv = (PFNGLGETLIGHTIVPROC) load(userptr, "glGetLightiv"); glad_glGetMapdv = (PFNGLGETMAPDVPROC) load(userptr, "glGetMapdv"); glad_glGetMapfv = (PFNGLGETMAPFVPROC) load(userptr, "glGetMapfv"); glad_glGetMapiv = (PFNGLGETMAPIVPROC) load(userptr, "glGetMapiv"); glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC) load(userptr, "glGetMaterialfv"); glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC) load(userptr, "glGetMaterialiv"); glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC) load(userptr, "glGetPixelMapfv"); glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC) load(userptr, "glGetPixelMapuiv"); glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC) load(userptr, "glGetPixelMapusv"); glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC) load(userptr, "glGetPolygonStipple"); glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC) load(userptr, "glGetTexEnvfv"); glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC) load(userptr, "glGetTexEnviv"); glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC) load(userptr, "glGetTexGendv"); glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC) load(userptr, "glGetTexGenfv"); glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC) load(userptr, "glGetTexGeniv"); glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage"); glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv"); glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv"); glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv"); glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv"); glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint"); glad_glIndexMask = (PFNGLINDEXMASKPROC) load(userptr, "glIndexMask"); glad_glIndexd = (PFNGLINDEXDPROC) load(userptr, "glIndexd"); glad_glIndexdv = (PFNGLINDEXDVPROC) load(userptr, "glIndexdv"); glad_glIndexf = (PFNGLINDEXFPROC) load(userptr, "glIndexf"); glad_glIndexfv = (PFNGLINDEXFVPROC) load(userptr, "glIndexfv"); glad_glIndexi = (PFNGLINDEXIPROC) load(userptr, "glIndexi"); glad_glIndexiv = (PFNGLINDEXIVPROC) load(userptr, "glIndexiv"); glad_glIndexs = (PFNGLINDEXSPROC) load(userptr, "glIndexs"); glad_glIndexsv = (PFNGLINDEXSVPROC) load(userptr, "glIndexsv"); glad_glInitNames = (PFNGLINITNAMESPROC) load(userptr, "glInitNames"); glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled"); glad_glIsList = (PFNGLISLISTPROC) load(userptr, "glIsList"); glad_glLightModelf = (PFNGLLIGHTMODELFPROC) load(userptr, "glLightModelf"); glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC) load(userptr, "glLightModelfv"); glad_glLightModeli = (PFNGLLIGHTMODELIPROC) load(userptr, "glLightModeli"); glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC) load(userptr, "glLightModeliv"); glad_glLightf = (PFNGLLIGHTFPROC) load(userptr, "glLightf"); glad_glLightfv = (PFNGLLIGHTFVPROC) load(userptr, "glLightfv"); glad_glLighti = (PFNGLLIGHTIPROC) load(userptr, "glLighti"); glad_glLightiv = (PFNGLLIGHTIVPROC) load(userptr, "glLightiv"); glad_glLineStipple = (PFNGLLINESTIPPLEPROC) load(userptr, "glLineStipple"); glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth"); glad_glListBase = (PFNGLLISTBASEPROC) load(userptr, "glListBase"); glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC) load(userptr, "glLoadIdentity"); glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC) load(userptr, "glLoadMatrixd"); glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC) load(userptr, "glLoadMatrixf"); glad_glLoadName = (PFNGLLOADNAMEPROC) load(userptr, "glLoadName"); glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp"); glad_glMap1d = (PFNGLMAP1DPROC) load(userptr, "glMap1d"); glad_glMap1f = (PFNGLMAP1FPROC) load(userptr, "glMap1f"); glad_glMap2d = (PFNGLMAP2DPROC) load(userptr, "glMap2d"); glad_glMap2f = (PFNGLMAP2FPROC) load(userptr, "glMap2f"); glad_glMapGrid1d = (PFNGLMAPGRID1DPROC) load(userptr, "glMapGrid1d"); glad_glMapGrid1f = (PFNGLMAPGRID1FPROC) load(userptr, "glMapGrid1f"); glad_glMapGrid2d = (PFNGLMAPGRID2DPROC) load(userptr, "glMapGrid2d"); glad_glMapGrid2f = (PFNGLMAPGRID2FPROC) load(userptr, "glMapGrid2f"); glad_glMaterialf = (PFNGLMATERIALFPROC) load(userptr, "glMaterialf"); glad_glMaterialfv = (PFNGLMATERIALFVPROC) load(userptr, "glMaterialfv"); glad_glMateriali = (PFNGLMATERIALIPROC) load(userptr, "glMateriali"); glad_glMaterialiv = (PFNGLMATERIALIVPROC) load(userptr, "glMaterialiv"); glad_glMatrixMode = (PFNGLMATRIXMODEPROC) load(userptr, "glMatrixMode"); glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC) load(userptr, "glMultMatrixd"); glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC) load(userptr, "glMultMatrixf"); glad_glNewList = (PFNGLNEWLISTPROC) load(userptr, "glNewList"); glad_glNormal3b = (PFNGLNORMAL3BPROC) load(userptr, "glNormal3b"); glad_glNormal3bv = (PFNGLNORMAL3BVPROC) load(userptr, "glNormal3bv"); glad_glNormal3d = (PFNGLNORMAL3DPROC) load(userptr, "glNormal3d"); glad_glNormal3dv = (PFNGLNORMAL3DVPROC) load(userptr, "glNormal3dv"); glad_glNormal3f = (PFNGLNORMAL3FPROC) load(userptr, "glNormal3f"); glad_glNormal3fv = (PFNGLNORMAL3FVPROC) load(userptr, "glNormal3fv"); glad_glNormal3i = (PFNGLNORMAL3IPROC) load(userptr, "glNormal3i"); glad_glNormal3iv = (PFNGLNORMAL3IVPROC) load(userptr, "glNormal3iv"); glad_glNormal3s = (PFNGLNORMAL3SPROC) load(userptr, "glNormal3s"); glad_glNormal3sv = (PFNGLNORMAL3SVPROC) load(userptr, "glNormal3sv"); glad_glOrtho = (PFNGLORTHOPROC) load(userptr, "glOrtho"); glad_glPassThrough = (PFNGLPASSTHROUGHPROC) load(userptr, "glPassThrough"); glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC) load(userptr, "glPixelMapfv"); glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC) load(userptr, "glPixelMapuiv"); glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC) load(userptr, "glPixelMapusv"); glad_glPixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref"); glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei"); glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC) load(userptr, "glPixelTransferf"); glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC) load(userptr, "glPixelTransferi"); glad_glPixelZoom = (PFNGLPIXELZOOMPROC) load(userptr, "glPixelZoom"); glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize"); glad_glPolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode"); glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC) load(userptr, "glPolygonStipple"); glad_glPopAttrib = (PFNGLPOPATTRIBPROC) load(userptr, "glPopAttrib"); glad_glPopMatrix = (PFNGLPOPMATRIXPROC) load(userptr, "glPopMatrix"); glad_glPopName = (PFNGLPOPNAMEPROC) load(userptr, "glPopName"); glad_glPushAttrib = (PFNGLPUSHATTRIBPROC) load(userptr, "glPushAttrib"); glad_glPushMatrix = (PFNGLPUSHMATRIXPROC) load(userptr, "glPushMatrix"); glad_glPushName = (PFNGLPUSHNAMEPROC) load(userptr, "glPushName"); glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC) load(userptr, "glRasterPos2d"); glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC) load(userptr, "glRasterPos2dv"); glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC) load(userptr, "glRasterPos2f"); glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC) load(userptr, "glRasterPos2fv"); glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC) load(userptr, "glRasterPos2i"); glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC) load(userptr, "glRasterPos2iv"); glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC) load(userptr, "glRasterPos2s"); glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC) load(userptr, "glRasterPos2sv"); glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC) load(userptr, "glRasterPos3d"); glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC) load(userptr, "glRasterPos3dv"); glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC) load(userptr, "glRasterPos3f"); glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC) load(userptr, "glRasterPos3fv"); glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC) load(userptr, "glRasterPos3i"); glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC) load(userptr, "glRasterPos3iv"); glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC) load(userptr, "glRasterPos3s"); glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC) load(userptr, "glRasterPos3sv"); glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC) load(userptr, "glRasterPos4d"); glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC) load(userptr, "glRasterPos4dv"); glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC) load(userptr, "glRasterPos4f"); glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC) load(userptr, "glRasterPos4fv"); glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC) load(userptr, "glRasterPos4i"); glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC) load(userptr, "glRasterPos4iv"); glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC) load(userptr, "glRasterPos4s"); glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC) load(userptr, "glRasterPos4sv"); glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer"); glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels"); glad_glRectd = (PFNGLRECTDPROC) load(userptr, "glRectd"); glad_glRectdv = (PFNGLRECTDVPROC) load(userptr, "glRectdv"); glad_glRectf = (PFNGLRECTFPROC) load(userptr, "glRectf"); glad_glRectfv = (PFNGLRECTFVPROC) load(userptr, "glRectfv"); glad_glRecti = (PFNGLRECTIPROC) load(userptr, "glRecti"); glad_glRectiv = (PFNGLRECTIVPROC) load(userptr, "glRectiv"); glad_glRects = (PFNGLRECTSPROC) load(userptr, "glRects"); glad_glRectsv = (PFNGLRECTSVPROC) load(userptr, "glRectsv"); glad_glRenderMode = (PFNGLRENDERMODEPROC) load(userptr, "glRenderMode"); glad_glRotated = (PFNGLROTATEDPROC) load(userptr, "glRotated"); glad_glRotatef = (PFNGLROTATEFPROC) load(userptr, "glRotatef"); glad_glScaled = (PFNGLSCALEDPROC) load(userptr, "glScaled"); glad_glScalef = (PFNGLSCALEFPROC) load(userptr, "glScalef"); glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor"); glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC) load(userptr, "glSelectBuffer"); glad_glShadeModel = (PFNGLSHADEMODELPROC) load(userptr, "glShadeModel"); glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc"); glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask"); glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp"); glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC) load(userptr, "glTexCoord1d"); glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC) load(userptr, "glTexCoord1dv"); glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC) load(userptr, "glTexCoord1f"); glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC) load(userptr, "glTexCoord1fv"); glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC) load(userptr, "glTexCoord1i"); glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC) load(userptr, "glTexCoord1iv"); glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC) load(userptr, "glTexCoord1s"); glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC) load(userptr, "glTexCoord1sv"); glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC) load(userptr, "glTexCoord2d"); glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC) load(userptr, "glTexCoord2dv"); glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC) load(userptr, "glTexCoord2f"); glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC) load(userptr, "glTexCoord2fv"); glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC) load(userptr, "glTexCoord2i"); glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC) load(userptr, "glTexCoord2iv"); glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC) load(userptr, "glTexCoord2s"); 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glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC) load(userptr, "glTexCoord4iv"); glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC) load(userptr, "glTexCoord4s"); glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC) load(userptr, "glTexCoord4sv"); glad_glTexEnvf = (PFNGLTEXENVFPROC) load(userptr, "glTexEnvf"); glad_glTexEnvfv = (PFNGLTEXENVFVPROC) load(userptr, "glTexEnvfv"); glad_glTexEnvi = (PFNGLTEXENVIPROC) load(userptr, "glTexEnvi"); glad_glTexEnviv = (PFNGLTEXENVIVPROC) load(userptr, "glTexEnviv"); glad_glTexGend = (PFNGLTEXGENDPROC) load(userptr, "glTexGend"); glad_glTexGendv = (PFNGLTEXGENDVPROC) load(userptr, "glTexGendv"); glad_glTexGenf = (PFNGLTEXGENFPROC) load(userptr, "glTexGenf"); glad_glTexGenfv = (PFNGLTEXGENFVPROC) load(userptr, "glTexGenfv"); glad_glTexGeni = (PFNGLTEXGENIPROC) load(userptr, "glTexGeni"); glad_glTexGeniv = (PFNGLTEXGENIVPROC) load(userptr, "glTexGeniv"); glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D"); glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D"); 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glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC) load(userptr, "glVertexP4ui"); glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC) load(userptr, "glVertexP4uiv"); } static void glad_gl_load_GL_ARB_multisample( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ARB_multisample) return; glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC) load(userptr, "glSampleCoverageARB"); } static void glad_gl_load_GL_ARB_robustness( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ARB_robustness) return; glad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC) load(userptr, "glGetGraphicsResetStatusARB"); glad_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC) load(userptr, "glGetnColorTableARB"); glad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) load(userptr, "glGetnCompressedTexImageARB"); glad_glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC) load(userptr, "glGetnConvolutionFilterARB"); glad_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC) load(userptr, "glGetnHistogramARB"); glad_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC) load(userptr, "glGetnMapdvARB"); glad_glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC) load(userptr, "glGetnMapfvARB"); glad_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC) load(userptr, "glGetnMapivARB"); glad_glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC) load(userptr, "glGetnMinmaxARB"); glad_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC) load(userptr, "glGetnPixelMapfvARB"); glad_glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC) load(userptr, "glGetnPixelMapuivARB"); glad_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC) load(userptr, "glGetnPixelMapusvARB"); glad_glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC) load(userptr, "glGetnPolygonStippleARB"); glad_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC) load(userptr, "glGetnSeparableFilterARB"); glad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC) load(userptr, "glGetnTexImageARB"); glad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC) load(userptr, "glGetnUniformdvARB"); 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glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv"); glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel"); glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel"); glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup"); glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup"); } #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) #define GLAD_GL_IS_SOME_NEW_VERSION 1 #else #define GLAD_GL_IS_SOME_NEW_VERSION 0 #endif static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) { #if GLAD_GL_IS_SOME_NEW_VERSION if(GLAD_VERSION_MAJOR(version) < 3) { #else (void) version; (void) out_num_exts_i; (void) out_exts_i; #endif if (glad_glGetString == NULL) { return 0; } *out_exts = (const char *)glad_glGetString(GL_EXTENSIONS); #if GLAD_GL_IS_SOME_NEW_VERSION } else { unsigned int index = 0; unsigned int num_exts_i = 0; char **exts_i = NULL; if (glad_glGetStringi == NULL || glad_glGetIntegerv == NULL) { return 0; } glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i); if (num_exts_i > 0) { exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i)); } if (exts_i == NULL) { return 0; } for(index = 0; index < num_exts_i; index++) { const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index); size_t len = strlen(gl_str_tmp) + 1; char *local_str = (char*) malloc(len * sizeof(char)); if(local_str != NULL) { memcpy(local_str, gl_str_tmp, len * sizeof(char)); } exts_i[index] = local_str; } *out_num_exts_i = num_exts_i; *out_exts_i = exts_i; } #endif return 1; } static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) { if (exts_i != NULL) { unsigned int index; for(index = 0; index < num_exts_i; index++) { free((void *) (exts_i[index])); } free((void *)exts_i); exts_i = NULL; } } static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) { if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) { const char *extensions; 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GLAD_GL_KHR_debug = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug"); glad_gl_free_extensions(exts_i, num_exts_i); return 1; } static int glad_gl_find_core_gl(void) { int i; const char* version; const char* prefixes[] = { "OpenGL ES-CM ", "OpenGL ES-CL ", "OpenGL ES ", "OpenGL SC ", NULL }; int major = 0; int minor = 0; version = (const char*) glad_glGetString(GL_VERSION); if (!version) return 0; for (i = 0; prefixes[i]; i++) { const size_t length = strlen(prefixes[i]); if (strncmp(version, prefixes[i], length) == 0) { version += length; break; } } GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; return GLAD_MAKE_VERSION(major, minor); } int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) { int version; glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); if(glad_glGetString == NULL) return 0; if(glad_glGetString(GL_VERSION) == NULL) return 0; version = glad_gl_find_core_gl(); glad_gl_load_GL_VERSION_1_0(load, userptr); glad_gl_load_GL_VERSION_1_1(load, userptr); glad_gl_load_GL_VERSION_1_2(load, userptr); glad_gl_load_GL_VERSION_1_3(load, userptr); glad_gl_load_GL_VERSION_1_4(load, userptr); glad_gl_load_GL_VERSION_1_5(load, userptr); glad_gl_load_GL_VERSION_2_0(load, userptr); glad_gl_load_GL_VERSION_2_1(load, userptr); glad_gl_load_GL_VERSION_3_0(load, userptr); glad_gl_load_GL_VERSION_3_1(load, userptr); glad_gl_load_GL_VERSION_3_2(load, userptr); glad_gl_load_GL_VERSION_3_3(load, userptr); if (!glad_gl_find_extensions_gl(version)) return 0; glad_gl_load_GL_ARB_multisample(load, userptr); glad_gl_load_GL_ARB_robustness(load, userptr); glad_gl_load_GL_KHR_debug(load, userptr); return version; } int gladLoadGL( GLADloadfunc load) { return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); } #ifdef __cplusplus } #endif #endif /* GLAD_GL_IMPLEMENTATION */