1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 left 4x4 UpS ___________________________ / 1 / 2 / 3 / 4 / \ /_____ /______/______/______/ 4 \ / 5 / 6 / 7 / 8 / \ /\ /_____ /_____ /_____ /______/ 8 \/20\ / 9 / 10 / 11 / 12 / \ /\ /\ /______/______/______/______/ 12\/24\/36\ / 13 / 14 / 15 / 16 / \ /\ /\ /\ /______/______/______/______/ 16\/28\/40\/52\ LeftS \ 13 \ 14 \ 15 \ 16 \ /\ /\ /\ / \______\ _____\______\______\ /32\/44\/56\/ \ 29 \ 30 \ 31 \ 32 \ /\ /\ / \______\______\______\______\ /48\/60\/ \ 45 \ 46 \ 47 \ 48 \ /\ / \______\______\______\______\ /64\/ \ 61 \ 62 \ 63 \ 64 \ / \______\______\______\______\ / FrontS right 4x4 UpS ___________________________ /\ 1 \ 2 \ 3 \ 4 \ /1 \______\______\______\______\ /\ /\ 5 \ 6 \ 7 \ 8 \ /17\/5 \______\______\______\______\ /\ /\ /\ 9 \ 10 \ 11 \ 12 \ /33\/21\/9 \______\______\______\______\ /\ /\ /\ /\ 13 \ 14 \ 15 \ 16 \ RightS /49\/37\/25\/13\______\______\______\______\ \ /\ /\ /\ / 13 / 14 / 15 / 16 / \/53\/41\/29\/______/______/______/______/ \ /\ /\ / 29 / 30 / 31 / 32 / \/57\/45\/______/______/______/______/ \ /\ / 45 / 46 / 47 / 48 / \/61\/______/______/______/______/ \ / 61 / 62 / 63 / 64 / \/_____ /______/______/______/ FrontS : CONSTRUCTING VIRTUAL CUBE ID FROM CUBE COLORS OF PHYSICAL CUBE : THREE COLORS MEANS CORNER CUBE : TWO COLORS MEANS EDGE CUBE : ONE COLOR MEANS CENTER CUBE : NO COLOR MEANS CUBE IS INTERNAL CUBE CUBE CUBE COLOR CUBE CUBE COLOR ID POSITION TAG ID POSITION TAG 1 (1,1,1) BRW 33 (1,1,3) BR 2 (2,1,1) RW 34 (2,1,3) R 3 (3,1,1) RW 35 (3,1,3) R 4 (4,1,1) GRW 36 (4,1,3) GR 5 (1,2,1) BW 37 (1,2,3) B 6 (2,2,1) W 38 (2,2,3) 7 (3,2,1) W 39 (3,2,3) 8 (4,2,1) GW 40 (4,2,3) G 9 (1,3,1) BW 41 (1,3,3) B 10 (2,3,1) W 42 (2,3,3) 11 (3,3,1) W 43 (3,3,3) 12 (4,3,1) GW 44 (4,3,3) G 13 (1,4,1) BOW 45 (1,4,3) BO 14 (2,4,1) OW 46 (2,4,3) O 15 (3,4,1) OW 47 (3,4,3) O 16 (4,4,1) GOW 48 (4,4,3) GO 17 (1,1,2) BR 49 (1,1,4) BRY 18 (2,1,2) R 50 (2,1,4) RY 19 (3,1,2) R 51 (3,1,4) RY 20 (4,1,2) GR 52 (4,1,4) GRY 21 (1,2,2) B 53 (1,2,4) BY 22 (2,2,2) 54 (2,2,4) Y 23 (3,2,2) 55 (3,2,4) Y 24 (4,2,2) G 56 (4,2,4) GY 25 (1,3,2) B 57 (1,3,4) BY 26 (2,3,2) 58 (2,3,4) Y 27 (3,3,2) 59 (3,3,4) Y 28 (4,3,2) G 60 (4,3,4) GY 29 (1,4,2) BO 61 (1,4,4) BOY 30 (2,4,2) O 62 (2,4,4) OY 31 (3,4,2) O 63 (3,4,4) OY 32 (4,4,2) GO 64 (4,4,4) GOY : MAPPING OF FACE ID TO CUBE ID : FACE ID IS USED TO ENTER COLOR ON A PHYSICAL CUBE FOR LOADING : INTO PROGRAM RUBIKS FACE CUBE RUBIKS FACE CUBE CUBE ID ID CUBE ID ID FACE UpS 1 1 BackS 1 49 UpS 2 2 BackS 2 50 UpS 3 3 BackS 3 51 UpS 4 4 BackS 4 52 UpS 5 5 BackS 5 33 UpS 6 6 BackS 6 34 UpS 7 7 BackS 7 35 UpS 8 8 BackS 8 36 UpS 9 9 BackS 9 17 UpS 10 10 BackS 10 18 UpS 11 11 BackS 11 19 UpS 12 12 BackS 12 20 UpS 13 13 BackS 13 1 UpS 14 14 BackS 14 2 UpS 15 15 BackS 15 3 UpS 16 16 BackS 16 4 DownS 1 61 LeftS 1 4 DownS 2 62 LeftS 2 20 DownS 3 63 LeftS 3 36 DownS 4 64 LeftS 4 52 DownS 5 57 LeftS 5 8 DownS 6 58 LeftS 6 24 DownS 7 59 LeftS 7 40 DownS 8 60 LeftS 8 56 DownS 9 53 LeftS 9 12 DownS 10 54 LeftS 10 28 DownS 11 55 LeftS 11 44 DownS 12 56 LeftS 12 60 DownS 13 49 LeftS 13 16 DownS 14 50 LeftS 14 32 DownS 15 51 LeftS 15 48 DownS 16 52 LeftS 16 64 FrontS 1 13 RightS 1 49 FrontS 2 14 RightS 2 33 FrontS 3 15 RightS 3 17 FrontS 4 16 RightS 4 1 FrontS 5 29 RightS 5 53 FrontS 6 30 RightS 6 37 FrontS 7 31 RightS 7 21 FrontS 8 32 RightS 8 5 FrontS 9 45 RightS 9 57 FrontS 10 46 RightS 10 41 FrontS 11 47 RightS 11 25 FrontS 12 48 RightS 12 9 FrontS 13 61 RightS 13 61 FrontS 14 62 RightS 14 45 FrontS 15 63 RightS 15 29 FrontS 16 64 RightS 16 13