import Control.Monad import Sound.DF.Uniform.GADT {- hdf -} import Sound.DF.Uniform.LL.K {- hdf -} -- > draw analog_bubbles analog_bubbles :: DF () analog_bubbles = let dpl f a b = (f a,f b) mk_o f = lf_saw f 0.0 * 3.0 + 80.0 mk_f a = lf_saw 0.4 0.0 * 24.0 + a mk_s f = sin_osc (midi_cps f) 0.0 * 0.04 (o1,o2) = dpl mk_o 8.0 7.23 (f1,f2) = dpl mk_f o1 o2 (s1,s2) = dpl mk_s f1 f2 c1 = comb_n (V_Id 0) 0.2 s1 0.2 4.0 c2 = comb_n (V_Id 1) 0.4 s2 0.2 4.0 in out2 c1 c2 main :: IO () main = audition [] analog_bubbles