import Sound.DF.Uniform.GADT {- hdf -} -- > draw sprinkler sprinkler :: DF () sprinkler = let n = white_noise 0 f = lf_pulse 0.09 0.0 0.16 * 10.0 + 7.0 t = lf_pulse f 0.0 0.25 * 0.1 o = bpz2 (n * t) in out1 o main :: IO () main = audition [] sprinkler