{-| Contains signals that sample input from the mouse. -} module FRP.Helm.Mouse ( -- * Types Mouse(..), -- * Position isDown, -- * Mouse State position, x, y ) where import Control.Applicative import FRP.Elerea.Simple import qualified Graphics.UI.SDL as SDL import qualified Graphics.UI.SDL.Utilities as Util {-| A data structure describing a button on a mouse. -} data Mouse = LeftMouse | MiddleMouse | RightMouse deriving (Show, Eq, Ord, Read) {- All integer values of this enum are equivalent to the SDL key enum. -} instance Enum Mouse where fromEnum LeftMouse = 1 fromEnum MiddleMouse = 2 fromEnum RightMouse = 3 toEnum 1 = LeftMouse toEnum 2 = MiddleMouse toEnum 3 = RightMouse toEnum _ = error "FRP.Helm.Mouse.Mouse.toEnum: bad argument" {-| The current position of the mouse. -} position :: SignalGen (Signal (Int, Int)) position = effectful $ (\(x_, y_, _) -> (x_, y_)) <$> SDL.getMouseState {-| The current x-coordinate of the mouse. -} x :: SignalGen (Signal Int) x = effectful $ (\(x_, _, _) -> x_) <$> SDL.getMouseState {-| The current y-coordinate of the mouse. -} y :: SignalGen (Signal Int) y = effectful $ (\(_, y_, _) -> y_) <$> SDL.getMouseState {-| The current state of a certain mouse button. True if the mouse is down, false otherwise. -} isDown :: Mouse -> SignalGen (Signal Bool) isDown m = effectful $ (\(_, _, b_) -> elem (Util.toEnum $ fromIntegral $ fromEnum m) b_) <$> SDL.getMouseState