HGeometry ========= [![Build Status](https://travis-ci.org/noinia/hgeometry.svg?branch=master)](https://travis-ci.org/noinia/hgeometry) [![Hackage](https://img.shields.io/hackage/v/hgeometry.svg)](https://hackage.haskell.org/package/hgeometry) HGeometry is a library for computing with geometric objects in Haskell. It defines basic geometric types and primitives, and it implements some geometric data structures and algorithms. The main two focusses are: - 1. Strong type safety, and - 2. implementations of geometric algorithms and data structures that have good asymptotic running time guarantees. Design choices showing these aspects are for example: - we provide a data type `Point d r` parameterized by a type-level natural number `d`, representing d-dimensional points (in all cases our type parameter `r` represents the (numeric) type for the (real)-numbers): ```haskell newtype Point (d :: Nat) (r :: *) = Point { toVec :: Vector d r } ``` - the vertices of a `PolyLine d p r` are stored in a `Data.LSeq` which enforces that a polyline is a proper polyline, and thus has at least two vertices. Please note that aspect two, implementing good algorithms, is much work in progress. Only a few algorithms have been implemented, some of which could use some improvements. HGeometry Packages ------------------ HGeometry is split into a few smaller packages. In particular: - hgeometry-combinatorial : defines some non-geometric (i.e. combinatorial) data types, data structures, and algorithms. - hgeometry-ipe : defines functions for working with [ipe](http://ipe.otfried.org) files. - hgeometry-svg : defines functions for working with svg files. - hgeometry-interactive : defines functions for building an interactive viewer using [miso](https://haskell-miso.org). - hgeometry : defines the actual geometric data types, data structures, and algorithms. In addition there is a [hgeometry-examples](hgeometry-examples) package that defines some example applications, and a hgometry-test package that contains all testcases. The latter is to work around a bug in cabal. Available Geometric Algorithms ------------------------------ Apart from some basic geometric primitives such as intersecting line segments, testing if a point lies in a polygon etc, HGeometry implements some more advanced geometric algorithms. In particuar, the following algorithms are currently available: * two \(O(n \log n)\) time algorithms for convex hull in $\mathbb{R}^2$: the typical Graham scan, and a divide and conquer algorithm, * an \(O(n)\) expected time algorithm for smallest enclosing disk in $\mathbb{R}^$2, * the well-known Douglas Peucker polyline line simplification algorithm, * an \(O(n \log n)\) time algorithm for computing the Delaunay triangulation (using divide and conquer). * an \(O(n \log n)\) time algorithm for computing the Euclidean Minimum Spanning Tree (EMST), based on computing the Delaunay Triangulation. * an \(O(\log^2 n)\) time algorithm to find extremal points and tangents on/to a convex polygon. * An optimal \(O(n+m)\) time algorithm to compute the Minkowski sum of two convex polygons. * An \(O(1/\varepsilon^dn\log n)\) time algorithm for constructing a Well-Separated pair decomposition. * The classic (optimal) \(O(n\log n)\) time divide and conquer algorithm to compute the closest pair among a set of \(n\) points in \(\mathbb{R}^2\). * An \(O(nm)\) time algorithm to compute the discrete Fr\'echet distance of two sequences of points (curves) of length \(n\) and \(m\), respectively. Available Geometric Data Structures ----------------------------------- HGeometry also contains an implementation of some geometric data structures. In particular, * A one dimensional Segment Tree. The base tree is static. * A one dimensional Interval Tree. The base tree is static. * A KD-Tree. The base tree is static. There is also support for working with planar subdivisions. As a result, [hgeometry-combinatorial] also includes a data structure for working with planar graphs. In particular, it has an `EdgeOracle` data structure, that can be built in \(O(n)\) time that can test if the planar graph contains an edge in constant time. Avoiding Floating-point issues ------------------------------- All geometry types are parameterized by a numerical type `r`. It is well known that Floating-point arithmetic and Geometric algorithms don't go well together; i.e. because of floating point errors one may get completely wrong results. Hence, I *strongly* advise against using `Double` or `Float` for these types. In several algorithms it is sufficient if the type `r` is `Fractional`. Hence, you can use an exact number type such as `Rational`. Working with additional data ---------------------------- In many applications we do not just have geometric data, e.g. `Point d r`s or `Polygon r`s, but instead, these types have some additional properties, like a color, size, thickness, elevation, or whatever. Hence, we would like that our library provides functions that also allow us to work with `ColoredPolygon r`s etc. The typical Haskell approach would be to construct type-classes such as `PolygonLike` and define functions that work with any type that is `PolygonLike`. However, geometric algorithms are often hard enough by themselves, and thus we would like all the help that the type-system/compiler can give us. Hence, we choose to work with concrete types. To still allow for some extensibility our types will use the Ext (:+) type, as defined in the hgeometry-combinatorial package. For example, our `Polygon` data type, has an extra type parameter `p` that allows the vertices of the polygon to cary some extra information of type `p` (for example a color, a size, or whatever). ```haskell data Polygon (t :: PolygonType) p r where SimplePolygon :: C.CSeq (Point 2 r :+ p) -> Polygon Simple p r MultiPolygon :: C.CSeq (Point 2 r :+ p) -> [Polygon Simple p r] -> Polygon Multi p r ``` In all places this extra data is accessable by the (:+) type in Data.Ext, which is essentially just a pair.