{-# LANGUAGE BangPatterns #-} {-# LANGUAGE CPP #-} {-# LANGUAGE ConstraintKinds #-} {-# LANGUAGE DeriveDataTypeable #-} {-# LANGUAGE FlexibleContexts #-} {-# LANGUAGE FlexibleInstances #-} {-# LANGUAGE MultiParamTypeClasses #-} {-# LANGUAGE RankNTypes #-} {-# LANGUAGE ScopedTypeVariables #-} {-# LANGUAGE TypeFamilies #-} {-# LANGUAGE UndecidableInstances #-} -- | -- Module : Graphics.Image.Interface.Vector.Storable -- Copyright : (c) Alexey Kuleshevich 2017 -- License : BSD3 -- Maintainer : Alexey Kuleshevich -- Stability : experimental -- Portability : non-portable -- module Graphics.Image.Interface.Vector.Storable ( VS(..), Image(..) ) where import Prelude hiding (map, zipWith) #if !MIN_VERSION_base(4,8,0) import Data.Functor #endif import Control.DeepSeq (deepseq) import Data.Typeable (Typeable) import qualified Data.Vector.Storable as VS import Graphics.Image.Interface as I import Graphics.Image.Interface.Vector.Generic -- | Storable 'Vector' representation. data VS = VS deriving Typeable instance Show VS where show _ = "VectorStorable" instance SuperClass VS cs e => BaseArray VS cs e where type SuperClass VS cs e = (ColorSpace cs e, VS.Storable (Pixel cs e)) newtype Image VS cs e = VSImage (VGImage VS.Vector (Pixel cs e)) dims (VSImage img) = dimsVG img {-# INLINE dims #-} instance (MArray VS cs e, BaseArray VS cs e) => Array VS cs e where type Manifest VS = VS type Vector VS = VS.Vector makeImage !sh = VSImage . makeImageVG sh {-# INLINE makeImage #-} makeImageWindowed !sh !wIx !wSz f g = VSImage $ makeImageWindowedVG sh wIx wSz f g {-# INLINE makeImageWindowed #-} scalar = VSImage . scalarVG {-# INLINE scalar #-} index00 (VSImage img) = index00VG img {-# INLINE index00 #-} map f (VSImage img) = VSImage $ mapVG f img {-# INLINE map #-} imap f (VSImage img) = VSImage $ imapVG f img {-# INLINE imap #-} zipWith f (VSImage img1) (VSImage img2) = VSImage $ zipWithVG f img1 img2 {-# INLINE zipWith #-} izipWith f (VSImage img1) (VSImage img2) = VSImage $ izipWithVG f img1 img2 {-# INLINE izipWith #-} traverse (VSImage img) f g = VSImage $ traverseVG img f g {-# INLINE traverse #-} traverse2 (VSImage img1) (VSImage img2) f g = VSImage $ traverse2VG img1 img2 f g {-# INLINE traverse2 #-} transpose (VSImage img) = VSImage $ transposeVG img {-# INLINE transpose #-} backpermute !sz f (VSImage img) = VSImage $ backpermuteVG sz f img {-# INLINE backpermute #-} fromLists = VSImage . fromListsVG {-# INLINE fromLists #-} fold f !px0 (VSImage img) = foldlVG f px0 img {-# INLINE fold #-} foldIx f !px0 (VSImage img) = ifoldlVG f px0 img {-# INLINE foldIx #-} (|*|) (VSImage img1) (VSImage img2) = VSImage (multVG img1 img2) {-# INLINE (|*|) #-} eq (VSImage img1) (VSImage img2) = img1 == img2 {-# INLINE eq #-} compute (VSImage img) = img `deepseq` VSImage img {-# INLINE compute #-} toManifest = id {-# INLINE toManifest #-} toVector (VSImage img) = toVectorVG img {-# INLINE toVector #-} fromVector !sz = VSImage . fromVectorVG sz {-# INLINE fromVector #-} instance BaseArray VS cs e => MArray VS cs e where newtype MImage s VS cs e = MVSImage (MVGImage s VS.Vector (Pixel cs e)) unsafeIndex (VSImage img) = unsafeIndexVG img {-# INLINE unsafeIndex #-} deepSeqImage (VSImage img) = deepseq img {-# INLINE deepSeqImage #-} foldl f !px0 (VSImage img) = foldlVG f px0 img {-# INLINE foldl #-} foldr f !px0 (VSImage img) = foldrVG f px0 img {-# INLINE foldr #-} makeImageM !sh f = VSImage <$> makeImageMVG sh f {-# INLINE makeImageM #-} mapM f (VSImage img) = VSImage <$> mapMVG f img {-# INLINE mapM #-} mapM_ f (VSImage img) = mapM_VG f img {-# INLINE mapM_ #-} foldM f !px0 (VSImage img) = foldMVG f px0 img {-# INLINE foldM #-} foldM_ f !px0 (VSImage img) = foldM_VG f px0 img {-# INLINE foldM_ #-} mdims (MVSImage mimg) = mdimsVG mimg {-# INLINE mdims #-} thaw (VSImage img) = MVSImage <$> thawVG img {-# INLINE thaw #-} freeze (MVSImage img) = VSImage <$> freezeVG img {-# INLINE freeze #-} new !ix = MVSImage <$> newVG ix {-# INLINE new #-} read (MVSImage img) = readVG img {-# INLINE read #-} write (MVSImage img) = writeVG img {-# INLINE write #-} swap (MVSImage img) = swapVG img {-# INLINE swap #-}