//----------------------------------------------------------------------------- // MurmurHash2 was written by Austin Appleby, and is placed in the public // domain. The author hereby disclaims copyright to this source code. //----------------------------------------------------------------------------- // LibSass only needs MurmurHash2, so we made this header only //----------------------------------------------------------------------------- #ifndef _MURMURHASH2_H_ #define _MURMURHASH2_H_ //----------------------------------------------------------------------------- // Platform-specific functions and macros // Microsoft Visual Studio #if defined(_MSC_VER) && (_MSC_VER < 1600) typedef unsigned char uint8_t; typedef unsigned int uint32_t; typedef unsigned __int64 uint64_t; // Other compilers #else // defined(_MSC_VER) #include #endif // !defined(_MSC_VER) //----------------------------------------------------------------------------- inline uint32_t MurmurHash2 ( const void * key, int len, uint32_t seed ) { // 'm' and 'r' are mixing constants generated offline. // They're not really 'magic', they just happen to work well. const uint32_t m = 0x5bd1e995; const int r = 24; // Initialize the hash to a 'random' value uint32_t h = seed ^ len; // Mix 4 bytes at a time into the hash const unsigned char * data = (const unsigned char *)key; while(len >= 4) { uint32_t k = *(uint32_t*)data; k *= m; k ^= k >> r; k *= m; h *= m; h ^= k; data += 4; len -= 4; } // Handle the last few bytes of the input array switch(len) { case 3: h ^= data[2] << 16; /* fall through */ case 2: h ^= data[1] << 8; /* fall through */ case 1: h ^= data[0]; h *= m; }; // Do a few final mixes of the hash to ensure the last few // bytes are well-incorporated. h ^= h >> 13; h *= m; h ^= h >> 15; return h; } //----------------------------------------------------------------------------- #endif // _MURMURHASH2_H_