{-# LANGUAGE ForeignFunctionInterface, TupleSections #-} -- -- Copyright (C) 2004-5 Don Stewart - http://www.cse.unsw.edu.au/~dons -- Copyright (c) 2019 Galen Huntington -- -- This program is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License as -- published by the Free Software Foundation; either version 2 of -- the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -- General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -- 02111-1307, USA. -- -- Derived from: riot/UI.hs -- Copyright (c) Tuomo Valkonen 2004. -- -- Released under the same license. -- -- -- | This module defines a user interface implemented using ncurses. -- -- module UI ( runDraw, -- * Construction, destruction start, end, suspend, screenSize, refresh, refreshClock, resetui, -- * Input getKey ) where import Style import Utils (isLightBg) import FastIO (basenameP) import Tree (File(fdir, fbase), Dir(dname)) import State import Syntax import Config import qualified UI.HSCurses.Curses as Curses import {-# SOURCE #-} Keymap (extraTable, keyTable, unkey, charToKey) import Data.List (isPrefixOf) import Data.Array ((!), bounds, Array, listArray) import Data.Array.Base (unsafeAt) import Control.Monad (when, void) import Control.Exception (catch, handle, SomeException) import System.IO (stderr, hFlush) import System.Posix.Signals (raiseSignal, sigTSTP, installHandler, Handler(..)) import System.Posix.Env (getEnv, putEnv) import Text.Printf import Foreign.C.String import Foreign.C.Types import qualified Data.ByteString.Char8 as P import qualified Data.ByteString as B import qualified Data.ByteString.UTF8 as UTF8 newtype Draw = Draw (IO ()) instance Semigroup Draw where Draw x <> Draw y = Draw $ x >> y instance Monoid Draw where mempty = Draw $ pure () runDraw :: Draw -> IO () runDraw (Draw d) = withDrawLock d ------------------------------------------------------------------------ -- -- | how to initialise the ui -- start :: IO UIStyle start = do Control.Exception.handle (\ (_ :: SomeException) -> return ()) $ do -- tweak for OpenBSD console thisterm <- getEnv "TERM" case thisterm of Just "vt220" -> putEnv "TERM=xterm-color" Just t | "xterm" `isPrefixOf` t -> silentlyModifyST $ \st -> st { xterm = True } _ -> return () Curses.initCurses case Curses.cursesSigWinch of Just wch -> void $ installHandler wch (Catch resetui) Nothing _ -> return () -- handled elsewhere colorify <- Curses.hasColors light <- isLightBg let sty | colorify && light = lightBgStyle | colorify = defaultStyle | otherwise = bwStyle initcolours sty Curses.keypad Curses.stdScr True -- grab the keyboard runDraw nocursor return sty -- | Reset resetui :: IO () resetui = runDraw (resizeui <> nocursor) >> refresh -- | And force invisible nocursor :: Draw nocursor = Draw $ do Control.Exception.catch (void $ Curses.cursSet Curses.CursorInvisible) (\ (_ :: SomeException) -> return ()) -- -- | Clean up and go home. Refresh is needed on linux. grr. -- end :: Bool -> IO () end isXterm = do when isXterm $ setXtermTitle ["xterm"] Curses.endWin -- -- | Suspend the program -- suspend :: IO () suspend = raiseSignal sigTSTP -- -- | Find the current screen height and width. -- screenSize :: IO (Int, Int) screenSize = Curses.scrSize -- -- | Read a key. UIs need to define a method for getting events. -- We only need to refresh if we don't have no SIGWINCH support. -- getKey :: IO Char getKey = do k <- Curses.getCh if k == Curses.KeyResize then do when (Curses.cursesSigWinch == Nothing) $ runDraw $ redraw <> resizeui getKey else return $ unkey k -- | Resize the window -- From "Writing Programs with NCURSES", by Eric S. Raymond and Zeyd M. Ben-Halim -- resizeui :: Draw resizeui = Draw $ void $ do Curses.endWin Curses.resetParams do -- not sure I need all these... Curses.nl True Curses.leaveOk True Curses.noDelay Curses.stdScr False Curses.cBreak True -- Curses.meta stdScr True -- not in module -- not sure about intrFlush, raw - set in hscurses Curses.refresh Curses.scrSize refresh :: IO () refresh = runDraw $ redraw <> Draw Curses.refresh refreshClock :: IO () refreshClock = runDraw $ redrawJustClock <> Draw Curses.refresh ------------------------------------------------------------------------ type Pos = (Int{-H-}, Int{-W-}) type Size = (Int{-H-}, Int{-W-}) -- -- | A class for renderable objects, given the application state, and -- for printing the object as a list of strings -- class Element a where draw :: Size -> Pos -> HState -> Maybe Frame -> a -- -- | The elements of the play mode widget -- data PlayScreen = PlayScreen !PPlaying !ProgressBar !PTimes -- | How does this all work? Firstly, we mostly want to draw fast strings -- directly to the screen. To break the drawing problem down, you need -- to write an instance of Element for each element in the ui. Larger -- and larger elements then combine these items together. -- -- Obviously to write the element instance, you need a new type for each -- element, to disinguish them. As follows: newtype PlayList = PlayList [StringA] newtype PPlaying = PPlaying StringA newtype PVersion = PVersion P.ByteString newtype PMode = PMode P.ByteString newtype PMode2 = PMode2 P.ByteString newtype ProgressBar = ProgressBar StringA newtype PTimes = PTimes StringA newtype PInfo = PInfo P.ByteString newtype PId3 = PId3 P.ByteString newtype PTime = PTime P.ByteString newtype PlayTitle = PlayTitle StringA newtype PlayInfo = PlayInfo P.ByteString newtype PlayModes = PlayModes P.ByteString newtype HelpScreen = HelpScreen [StringA] ------------------------------------------------------------------------ instance Element PlayScreen where draw w x y z = PlayScreen a b c where a = draw w x y z :: PPlaying b = draw w x y z :: ProgressBar c = draw w x y z :: PTimes -- | Decode the play screen printPlayScreen :: PlayScreen -> [StringA] printPlayScreen (PlayScreen (PPlaying a) (ProgressBar b) (PTimes c)) = [a , b , c] ------------------------------------------------------------------------ instance (Element a, Element b) => Element (a,b) where draw a b c d = (draw a b c d, draw a b c d) ------------------------------------------------------------------------ -- Info about the current track instance Element PPlaying where draw w@(_,x') x st z = PPlaying . FancyS $ map (, defaultSty) $ spc2 : alignLR (x'-4) (UTF8.toString a) b where PId3 a = draw w x st z PInfo b = draw w x st z -- | Id3 Info instance Element PId3 where draw _ _ st _ = case id3 st of Just i -> PId3 $ id3str i Nothing -> PId3 $ case size st of 0 -> emptyVal _ -> fbase $ (music st) ! (current st) -- | mp3 information instance Element PInfo where draw _ _ st _ = PInfo $ case info st of Nothing -> emptyVal Just i -> userinfo i emptyVal :: P.ByteString emptyVal = "(empty)" spc2 :: AmbiString spc2 = B $ spaces 2 ------------------------------------------------------------------------ instance Element HelpScreen where draw (_,w) _ st _ = HelpScreen $ [ Fast (f cs h) sty | (h,cs,_) <- keyTable ] ++ [ Fast (f cs h) sty | (h,cs) <- extraTable ] where sty = helpscreen . config $ st f :: [Char] -> P.ByteString -> P.ByteString f cs ps = let p = str `P.append` ps s = P.pack (take (tot - P.length p) (repeat ' ')) in p `P.append` s where tot = round $! fromIntegral w * (0.8::Float) len = round $! fromIntegral tot * (0.2::Float) str = P.take len $ P.intercalate " " ([""] ++ map pprIt cs ++ [P.replicate len ' ']) pprIt c = case c of '\n' -> "Enter" '\f' -> "^L" '\\' -> "'\\'" _ -> case charToKey c of Curses.KeyUp -> "Up" Curses.KeyDown -> "Down" Curses.KeyPPage -> "PgUp" Curses.KeyNPage -> "PgDn" Curses.KeyLeft -> "Left" Curses.KeyRight -> "Right" Curses.KeyEnd -> "End" Curses.KeyHome -> "Home" Curses.KeyBackspace -> "Backspace" _ -> P.pack $ show c ------------------------------------------------------------------------ -- | The time used and time left instance Element PTimes where draw _ _ _ Nothing = PTimes $ Fast (spaces 5) defaultSty draw (_,x) _ _ (Just fr) = PTimes $ FancyS $ [(spc2, defaultSty) ,(B elapsed, defaultSty) ,(B gap, defaultSty) ,(B remaining,defaultSty)] where elapsed = P.pack $ printf "%d:%02d" lm lm' remaining = P.pack $ printf "-%d:%02d" rm rm' (lm,lm') = quotRem (fst . currentTime $ fr) 60 (rm,rm') = quotRem (fst . timeLeft $ fr) 60 gap = spaces distance distance = x - 4 - P.length elapsed - P.length remaining ------------------------------------------------------------------------ -- | A progress bar instance Element ProgressBar where draw (_,w) _ st Nothing = ProgressBar . FancyS $ [(spc2,defaultSty) ,(B $ spaces (w-4), bgs)] where (Style _ bg) = progress (config st) bgs = Style bg bg draw (_,w) _ st (Just fr) = ProgressBar . FancyS $ [(spc2,defaultSty) ,((B $ spaces distance),fgs) ,((B $ spaces (width - distance)),bgs)] where width = w - 4 total = curr + left distance = round ((curr / total) * fromIntegral width) curr = toFloat (currentTime fr) left = toFloat (timeLeft fr) (Style fg bg) = progress (config st) bgs = Style bg bg fgs = Style fg fg toFloat (x,y) | x `seq` y `seq` False = undefined toFloat (x,y) = (fromIntegral x :: Float) + (fromIntegral y / 100) ------------------------------------------------------------------------ -- | Version info instance Element PVersion where draw _ _ _ _ = PVersion $ P.pack versinfo -- | Uptime instance Element PTime where draw _ _ st _ = PTime . uptime $ st -- | Play mode instance Element PMode where draw _ _ st _ = PMode $! case status st of Stopped -> a Paused -> b Playing -> c where a = "stop" b = "pause" c = "play" -- | Loop, normal or random instance Element PMode2 where draw _ _ st _ = PMode2 $ case mode st of Random -> a Loop -> b Normal -> c where a = "random" b = "loop" c = "" ------------------------------------------------------------------------ instance Element PlayModes where draw a b c d = PlayModes $ m `P.append` if m' == P.empty then P.empty else ' ' `P.cons` m' where (PMode m ) = draw a b c d :: PMode (PMode2 m') = draw a b c d :: PMode2 instance Element PlayInfo where draw _ _ st _ = PlayInfo $ P.concat [percent , " (" ,P.pack (show (1 + ( snd . bounds . folders $ st))) , " dir" ,if (snd . bounds $ folders st) == 1 then P.empty else plural , ", " ,P.pack (show . size $ st) , " file" ,if size st == 1 then P.empty else plural , ")"] where plural = "s" -- expose to inlining pct = "%" curr = cursor st percent | percent' == 0 && curr == 0 = "top" | percent' == 100 = "all" | otherwise = if P.length s == 2 then ' ' `P.cons` s else s where s = P.pack (show percent') `P.append` pct percent' :: Int percent' = round $ ((fromIntegral curr) / ((fromIntegral . size $ st) - 1) * 100.0 :: Float) instance Element PlayTitle where draw a@(_,x) b c d = PlayTitle $ flip Fast hl $ P.concat [space ,inf ,spaces gapl ,modes ,spaces gapr ,time ,space ,ver ,space] where (PlayInfo inf) = draw a b c d :: PlayInfo (PTime time) = draw a b c d :: PTime (PlayModes modes) = draw a b c d :: PlayModes (PVersion ver) = draw a b c d :: PVersion gap = x - padding - P.length inf - modlen - P.length time - P.length ver gapl = gap `div` 2 gapr = gap - gapl padding = 3 modlen = P.length modes space = spaces 1 hl = titlebar . config $ c -- | Playlist instance Element PlayList where draw p@(y,x) q@(o,_) st z = PlayList $! title : list ++ (replicate (height - length list - 2) (Fast P.empty defaultSty)) ++ [minibuffer st] where (PlayTitle title) = draw p q st z :: PlayTitle songs = music st this = current st curr = cursor st height = y - o -- number of screens down, and then offset buflen = height - 2 (screens,select) = quotRem curr buflen -- keep cursor in screen playing = let top = screens * buflen bot = (screens + 1) * buflen in if this >= top && this < bot then this - top -- playing song is visible else (-1) -- visible slice of the playlist visible = slice off (off + buflen) songs where off = screens * buflen -- TODO rewrite as fold visible' :: [(Maybe Int, String)] visible' = loop (-1) visible where loop _ [] = [] loop n (v:vs) = let r = if fdir v > n then Just (fdir v) else Nothing in (r, ellipsize (x - indent - 1) $ UTF8.toString $ fbase v) : loop (fdir v) vs list = [ drawIt . color $ n | n <- zip visible' [0..] ] indent = (round $ (0.334 :: Float) * fromIntegral x) :: Int color :: ((Maybe Int, String), Int) -> (Maybe Int, Style, [AmbiString]) color ((m,s),i) | i == select && i == playing = f sty3 | i == select = f sty2 | i == playing = f sty1 | otherwise = (m, defaultSty, [U s]) where f sty = (m, sty, [ U s, B $ spaces (x - indent - 1 - displayWidth s)]) sty1 = selected . config $ st sty2 = cursors . config $ st sty3 = combined . config $ st drawIt :: (Maybe Int, Style, [AmbiString]) -> StringA drawIt (Nothing, sty, v) = FancyS $ map (, sty) $ (B $ spaces (1 + indent)) : v drawIt (Just i, sty, v) = FancyS $ (U d, sty') : (B $ spaces (indent + 1 - displayWidth d), sty') : map (, sty) v where sty' = if sty == sty2 || sty == sty3 then sty2 else sty1 d = ellipsize (indent - 1) $ UTF8.toString $ basenameP $ case size st of 0 -> "(empty)" _ -> dname $ folders st ! i -- -- | Decode the list of current tracks -- printPlayList :: PlayList -> [StringA] printPlayList (PlayList s) = s {-# INLINE printPlayList #-} ------------------------------------------------------------------------ -- | Take two strings, and pad them in the middle alignLR :: Int -> String -> P.ByteString -> [AmbiString] alignLR w l r | padding > 0 = [U l, B gap, B r] -- | otherwise = [U P.take (w - P.length r - 4 - 1) l, ellipsis, spaces 1, r] | otherwise = [U $ ellipsize (w - P.length r - 1) l, B " ", B r] where padding = w - displayWidth l - P.length r gap = spaces padding -- | Calculate whitespaces, very common, so precompute likely values spaces :: Int -> P.ByteString spaces n | n <= 0 = "" | n > 100 = P.replicate n ' ' -- unlikely | otherwise = arr ! n where arr :: Array Int P.ByteString -- precompute some whitespace strs arr = listArray (0,100) [ P.take i s100 | i <- [0..100] ] s100 :: P.ByteString s100 = P.replicate 100 ' ' -- seems reasonable ------------------------------------------------------------------------ -- -- | Now write out just the clock line -- Speed things up a bit, just use read State. -- redrawJustClock :: Draw redrawJustClock = Draw $ do Control.Exception.handle (\ (_ :: SomeException) -> return ()) $ do st <- getsST id let fr = clock st s@(_,w) <- screenSize let (ProgressBar bar) = draw s undefined st fr :: ProgressBar (PTimes times) = {-# SCC "redrawJustClock.times" #-} draw s undefined st fr :: PTimes Curses.wMove Curses.stdScr 1 0 -- hardcoded! drawLine w bar Curses.wMove Curses.stdScr 2 0 -- hardcoded! drawLine w times drawHelp st fr s ------------------------------------------------------------------------ -- -- work for drawing help. draw the help screen if it is up -- drawHelp :: HState -> Maybe Frame -> (Int,Int) -> IO () drawHelp st fr s@(h,w) = when (helpVisible st) $ do let (HelpScreen help') = draw s (0,0) st fr :: HelpScreen (Fast fps _) = head help' offset = (w - (P.length fps)) `div` 2 height = (h - length help') `div` 2 when (height > 0) $ do Curses.wMove Curses.stdScr ((h - length help') `div` 2) offset mapM_ (\t -> do drawLine w t (y',_) <- Curses.getYX Curses.stdScr Curses.wMove Curses.stdScr (y'+1) offset) help' ------------------------------------------------------------------------ -- -- | Draw the screen -- redraw :: Draw redraw = Draw $ -- linux ncurses, in particular, seems to complain a lot. this is an easy solution Control.Exception.handle (\ (_ :: SomeException) -> return ()) $ do s <- getsST id -- another refresh could be triggered? let f = clock s sz@(h,w) <- screenSize let x = printPlayScreen (draw sz (0,0) s f :: PlayScreen) y = printPlayList (draw sz (length x,0) s f :: PlayList) a = x ++ y when (xterm s) $ setXterm s sz f gotoTop mapM_ (\t -> do drawLine w t (y',x') <- Curses.getYX Curses.stdScr fillLine maybeLineDown t h y' x' ) (take (h-1) (init a)) drawHelp s f sz -- minibuffer Curses.wMove Curses.stdScr (h-1) 0 fillLine Curses.wMove Curses.stdScr (h-1) 0 drawLine (w-1) (last a) when (miniFocused s) $ do -- a fake cursor drawLine 1 (Fast (spaces 1) (blockcursor . config $ s )) -- todo rendering bug here when deleting backwards in minibuffer ------------------------------------------------------------------------ -- -- | Draw a coloured (or not) string to the screen -- drawLine :: Int -> StringA -> IO () drawLine _ (Fast ps sty) = drawAmbiString (B ps) sty drawLine _ (FancyS ls) = sequence_ $ map (uncurry drawAmbiString) ls drawAmbiString :: AmbiString -> Style -> IO () drawAmbiString as sty = withStyle sty $ case as of B ps -> void $ B.useAsCString ps \cstr -> waddnstr Curses.stdScr cstr (fromIntegral $ P.length ps) U s -> Curses.wAddStr Curses.stdScr s {-# INLINE drawAmbiString #-} ------------------------------------------------------------------------ maybeLineDown :: StringA -> Int -> Int -> Int -> IO () maybeLineDown (Fast s _) h y _ | s == P.empty = lineDown h y maybeLineDown _ h y x | x == 0 = return () -- already moved down | otherwise = lineDown h y ------------------------------------------------------------------------ lineDown :: Int -> Int -> IO () lineDown h y = Curses.wMove Curses.stdScr (min h (y+1)) 0 -- -- | Fill to end of line spaces -- fillLine :: IO () fillLine = Control.Exception.catch (Curses.clrToEol) (\ (_ :: SomeException) -> return ()) -- harmless? -- -- | move cursor to origin of stdScr. -- gotoTop :: IO () gotoTop = Curses.wMove Curses.stdScr 0 0 {-# INLINE gotoTop #-} -- | Take a slice of an array efficiently slice :: Int -> Int -> Array Int e -> [e] slice i j arr = let (a,b) = bounds arr in [unsafeAt arr n | n <- [max a i .. min b j] ] {-# INLINE slice #-} -- isAscii :: P.ByteString -> Bool -- isAscii = P.all (<'\128') ------------------------------------------------------------------------ -- -- | magics for setting xterm titles using ansi escape sequences -- setXtermTitle :: [P.ByteString] -> IO () setXtermTitle strs = do mapM_ (P.hPut stderr) (before : strs ++ [after]) hFlush stderr where before = "\ESC]0;" after = "\007" ------------------------------------------------------------------------ -- set xterm title (should have an instance Element) -- Don't need to do this on each refresh... setXterm :: HState -> (Int,Int) -> Maybe Frame -> IO () setXterm s sz f = setXtermTitle $ if status s == Playing then case id3 s of Nothing -> case size s of 0 -> ["hmp3"] _ -> [(fbase $ music s ! current s)] Just ti -> id3artist ti : if P.null (id3title ti) then [] else [": ", id3title ti] else let (PMode pm) = draw sz (0,0) s f :: PMode in [pm] displayWidth :: String -> Int displayWidth = sum . map charWidth ellipsize :: Int -> String -> String ellipsize w s | displayWidth s <= w = s | w <= 3 = replicate w '.' | True = go 0 0 s where go !i !l (c:s') = if l' > w-3 then take i s ++ replicate (w-3-l) ' ' ++ "..." else go (i+1) l' s' where l' = l + charWidth c go _ _ _ = error "Should've been in first case!" charWidth :: Char -> Int charWidth = fromIntegral . wcwidth . toEnum . fromEnum foreign import ccall safe wcwidth :: CWchar -> CInt -- Not exported by hscurses. foreign import ccall safe waddnstr :: Curses.Window -> CString -> CInt -> IO CInt