{-# LANGUAGE MultiParamTypeClasses, TypeSynonymInstances, FlexibleInstances, FunctionalDependencies #-} module Main where import System.IO import qualified Graphics.UI.SDL as SDL import Graphics.Ogre.Ogre import Common initGame :: IO () initGame = do let set = OgreSettings "resources.cfg" False "Hogre Example 02" (Color 0.2 0.2 0.2) StencilModulative [Generic] let cam = Camera (Vector3 100.0 10.0 40) 0 (Vector3 101 10 40) let lightdiffuse = Color 0.9 0.9 0.9 let lightspecular = Color 0.8 0.8 0.8 let spotrange = (0.0, degToRad 80.0) let l1 = Light "light1" lightdiffuse lightspecular (SpotLight (Vector3 0 15.0 0) (Vector3 1.0 (-1.0) 1.0) spotrange) let l2 = Light "light2" lightdiffuse lightspecular (SpotLight (Vector3 70 15.0 0) (Vector3 (-1.0) (-1.0) 1.0) spotrange) let l3 = Light "light3" lightdiffuse lightspecular (SpotLight (Vector3 0 15.0 100) (Vector3 1.0 (-1.0) (-1.0)) spotrange) let l4 = Light "light4" lightdiffuse lightspecular (SpotLight (Vector3 70 15.0 100) (Vector3 (-1.0) (-1.0) (-1.0)) spotrange) let plane = Plane unitY 0.0 70.0 100.0 20 20 5.0 5.0 unitZ "HelicopterBody" let pl = Entity "ground" (Vector3 35.0 0.0 50.0) plane False (Vector3 1.0 1.0 1.0) let robotmesh = "robot.mesh" let robotscale = Vector3 0.36 0.24 0.3 let robot1 = Entity "robot1" (Vector3 35.0 3.0 4.2) (StdMesh robotmesh (YPR halfPI 0.0 0.0)) True robotscale let robot2 = Entity "robot2" (Vector3 35.0 3.0 84.5) (StdMesh robotmesh (YPR halfPI 0.0 0.0)) True robotscale let lig = [l1, l2, l3, l4] let ents = [pl, robot1, robot2] let sce = OgreScene cam ents lig let (wid, hei) = (1024, 768) _ <- SDL.setVideoMode wid hei 16 [SDL.OpenGL, SDL.HWAccel] SDL.wasInit [SDL.InitEverything] >>= print initOgre set addScene sce addEntity (Entity "obj1" (Vector3 5.0 20.0 10.0) (StdMesh robotmesh (YPR 0.0 0.0 0.0)) True (Vector3 0.2 0.2 0.2)) main :: IO () main = runWithSDL initGame ((), EventCallback (\_ _ -> return ()), FrameCallback (\_ -> return ()))