> Sound.SC3.UGen.Help.viewSC3Help "PlayBuf" > Sound.SC3.UGen.DB.ugenSummary "PlayBuf" > import Sound.SC3 Load sound file to buffer zero (single channel file required for examples) > let fn = "/home/rohan/data/audio/pf-c5.aif" > in withSC3 (async (b_allocRead 0 fn 0 0)) Play once only. > let s = bufRateScale KR 0 > in audition (out 0 (playBuf 1 AR 0 s 1 0 NoLoop RemoveSynth)) Play in infinite loop. > let s = bufRateScale KR 0 > in audition (out 0 (playBuf 1 AR 0 s 1 0 Loop DoNothing)) Trigger playback at each pulse. > let {t = impulse KR 2 0 > ;s = bufRateScale KR 0} > in audition (out 0 (playBuf 1 AR 0 s t 0 NoLoop DoNothing)) Trigger playback at each pulse (diminishing intervals). > let {f = xLine KR 0.1 100 10 RemoveSynth > ;t = impulse KR f 0 > ;s = bufRateScale KR 0} > in audition (out 0 (playBuf 1 AR 0 s t 0 NoLoop DoNothing)) Loop playback, accelerating pitch. > let r = xLine KR 0.1 100 60 RemoveSynth > in audition (out 0 (playBuf 1 AR 0 r 1 0 Loop DoNothing)) Sine wave control of playback rate, negative rate plays backwards. > let {f = xLine KR 0.2 8 30 RemoveSynth > ;r = fSinOsc KR f 0 * 3 + 0.6 > ;s = bufRateScale KR 0 * r} > in audition (out 0 (playBuf 1 AR 0 s 1 0 Loop DoNothing)) Release buffer. > withSC3 (send (b_free 0))