> Sound.SC3.UGen.Help.viewSC3Help "PV_BinShift" > Sound.SC3.UGen.DB.ugenSummary "PV_BinShift" > import Sound.SC3.ID > withSC3 (async (b_alloc 10 2048 1)) > let { x = mouseX KR (-10) 100 Linear 0.1 > ; y = mouseY KR 1 4 Linear 0.1 > ; s0 = sinOsc KR 0.08 0 * 6 + 6.2 > ; s1 = sinOsc KR (squared s0) 0 * 100 + 800 > ; s2 = sinOsc AR s1 0 > ; pv = pv_BinShift (fft' 10 s2) y x } > in audition (out 0 (pan2 (ifft' pv) 0 0.1))