> Sound.SC3.UGen.Help.viewSC3Help "BLowPass" > Sound.SC3.UGen.DB.ugenSummary "BLowPass" > :t bLowPassCoef > import Sound.SC3.ID > let { i = soundIn (mce2 0 1) > ; f = mouseX KR 10 20000 Exponential 0.2 > ; rq = mouseY KR 0 1 Linear 0.2 } > in audition (out 0 (bLowPass i f rq)) > let { i = mix (saw AR (mce [0.99, 1, 1.01] * 440) * 0.3) > ; f = mouseX KR 100 20000 Exponential 0.2 > ; rq = mouseY KR 0.1 1 Linear 0.2 } > in audition (out 0 (bLowPass i f rq)) Calculate coefficients and use sos. > let { i = mix (saw AR (mce [0.99, 1, 1.01] * 440) * 0.3) > ; f = mouseX KR 100 20000 Exponential 0.2 > ; rq = mouseY KR 0.1 1 Linear 0.2 > ; (a0, a1, a2, b1, b2) = bLowPassCoef sampleRate f rq > ; flt ip = sos ip a0 a1 a2 b1 b2 } > in audition (out 0 (flt (flt i)))