> Sound.SC3.UGen.Help.viewSC3Help "LocalIn" > Sound.SC3.UGen.DB.ugenSummary "LocalIn" > import Sound.SC3.ID Ping-pong delay > let {n = whiteNoise 'a' AR > ;a0 = decay (impulse AR 0.3 0) 0.1 * n * 0.2 > ;a1 = localIn 2 AR + mce [a0,0] > ;a2 = delayN a1 0.2 0.2 > ;a3 = mceEdit reverse a2 * 0.8} > in audition (mrg [localOut a3,out 0 a2])