> Sound.SC3.UGen.Help.viewSC3Help "SetResetFF" > Sound.SC3.UGen.DB.ugenSummary "SetResetFF" > import Sound.SC3.ID d0 is the set trigger, d1 the reset trigger > let {n = brownNoise 'α' AR > ;d0 = dust 'α' AR 5 > ;d1 = dust 'β' AR 5} > in audition (out 0 (setResetFF d0 d1 * n * 0.2))