module Sound.SC3.Server.Command.Float where
import Sound.OSC.Core
import qualified Sound.SC3.Server.Command.Generic as G
import Sound.SC3.Server.Enum
import Sound.SC3.UGen.Enum
n_fill :: Int -> [(String,Int,Float)] -> Message
n_fill = G.n_fill
n_set :: Int -> [(String,Float)] -> Message
n_set = G.n_set
n_setn :: Int -> [(String,[Float])] -> Message
n_setn = G.n_setn
s_new :: String -> Int -> AddAction -> Int -> [(String,Float)] -> Message
s_new = G.s_new
b_fill :: Int -> [(Int,Int,Float)] -> Message
b_fill = G.b_fill
b_gen_sine1 :: Int -> [B_Gen] -> [Float] -> Message
b_gen_sine1 = G.b_gen_sine1
b_gen_sine2 :: Int -> [B_Gen] -> [(Float,Float)] -> Message
b_gen_sine2 = G.b_gen_sine2
b_gen_sine3 :: Int -> [B_Gen] -> [(Float,Float,Float)] -> Message
b_gen_sine3 = G.b_gen_sine3
b_gen_cheby :: Int -> [B_Gen] -> [Float] -> Message
b_gen_cheby = G.b_gen_cheby
b_set :: Int -> [(Int,Float)] -> Message
b_set = G.b_set
b_setn :: Int -> [(Int,[Float])] -> Message
b_setn = G.b_setn
c_fill :: [(Int,Int,Float)] -> Message
c_fill = G.c_fill
c_set :: [(Int,Float)] -> Message
c_set = G.c_set
c_setn :: [(Int,[Float])] -> Message
c_setn = G.c_setn
b_alloc_setn1 :: Int -> Int -> [Float] -> Message
b_alloc_setn1 = G.b_alloc_setn1
b_set1 :: Int -> Int -> Float -> Message
b_set1 = G.b_set1
b_setn1 :: Int -> Int -> [Float] -> Message
b_setn1 = G.b_setn1
c_set1 :: Int -> Float -> Message
c_set1 = G.c_set1
n_set1 :: Int -> String -> Float -> Message
n_set1 = G.n_set1