> Sound.SC3.UGen.Help.viewSC3Help "BufAllpassC" > Sound.SC3.UGen.DB.ugenSummary "BufAllpassC" > import Sound.SC3.ID Allocate buffer > withSC3 (async (b_alloc 0 44100 1)) Filtered decaying noise bursts > let {d = dust 'a' AR 1 > ;n = whiteNoise 'a' AR > ;x = decay d 0.2 * n * 0.25} > in audition (out 0 (bufAllpassC 0 x 0.25 6))