> Sound.SC3.UGen.Help.viewSC3Help "QuadN" > Sound.SC3.UGen.DB.ugenSummary "QuadN" > import Sound.SC3 > audition (out 0 (quadC AR 4000 1 (-1) (-0.75) 0 * 0.2)) > let x = mouseX KR 3.5441 4 Linear 0.1 > in audition (out 0 (quadC AR 4000 (negate x) x 0 0.1 * 0.4)) > let {x = mouseX KR 3.5441 4 Linear 0.1 > ;f = quadC AR 4 (negate x) x 0 0.1 * 800 + 900} > in audition (out 0 (sinOsc AR f 0 * 0.4))