> Sound.SC3.UGen.Help.viewSC3Help "Done" > Sound.SC3.UGen.DB.ugenSummary "Done" > import Sound.SC3 > let {x = mouseX KR (-1) 1 Linear 0.1 > ;e = linen x 0.1 0.1 0.5 DoNothing > ;o1 = sinOsc AR 880 0 * 0.1 > ;o2 = sinOsc AR 440 0 * e} > in audition (out 0 (mce [done e * o1,o2]))