> Sound.SC3.UGen.Help.viewSC3Help "PV_HainsworthFoote" > Sound.SC3.UGen.DB.ugenSummary "PV_HainsworthFoote" > import Sound.SC3.ID > let { i = soundIn 0 > ; b = mrg2 (localBuf 'a' 2048 1) (maxLocalBufs 1) > ; f = fft' b i > ; x = mouseX KR 0.5 1.25 Linear 0.2 > ; h = pv_HainsworthFoote f 1 0 x 0.04 > ; o = sinOsc AR (mrg2 440 445) 0 * decay (h * 0.1) 0.1 } > in audition (out 0 (o + i))