> Sound.SC3.UGen.Help.viewSC3Help "BBandPass" > Sound.SC3.UGen.DB.ugenSummary "BBandPass" > import Sound.SC3 > let { i = soundIn (mce2 0 1) > ; f = mouseX KR 20 20000 Exponential 0.2 > ; bw = mouseY KR 0 10 Linear 0.2 } > in audition (out 0 (bBandPass i f bw))